Archenemy mode is playable
Post MTG Forge Related Programming Questions Here
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Archenemy mode is playable
by Max mtg » 21 Oct 2012, 12:26
Go to multiplayer menu, select number of AI opponents and try to endure.
Note: Match UI will create additional opponents in tabs of your and first ai's playfields, you'll have to drag them to surface.
Note: Match UI will create additional opponents in tabs of your and first ai's playfields, you'll have to drag them to surface.
Single class for single responsibility.
- Max mtg
- Programmer
- Posts: 1997
- Joined: 02 Jul 2011, 14:26
- Has thanked: 173 times
- Been thanked: 334 times
Re: Archenemy mode is playable
by Sloth » 21 Oct 2012, 13:54
Wow, this really works!
Thanks a lot Max and Doublestrike for adding this feature.
Thanks a lot Max and Doublestrike for adding this feature.
-
Sloth - Programmer
- Posts: 3498
- Joined: 23 Jun 2009, 19:40
- Has thanked: 125 times
- Been thanked: 507 times
Re: Archenemy mode is playable
by Hellfish » 21 Oct 2012, 14:03
QFT.Sloth wrote:Thanks a lot Max and Doublestrike for adding this feature.
This is bonkers!
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
-
Hellfish - Programmer
- Posts: 1297
- Joined: 07 Jun 2009, 10:41
- Location: South of the Pumphouse
- Has thanked: 110 times
- Been thanked: 169 times
Re: Archenemy mode is playable
by Doublestrike » 22 Oct 2012, 00:02
Awesome!
I'll be prettying up the match UI soon, thanks for the screenshot!
I'll be prettying up the match UI soon, thanks for the screenshot!
---
A joke is a very serious thing.
A joke is a very serious thing.
-
Doublestrike - UI Programmer
- Posts: 715
- Joined: 08 Aug 2011, 09:07
- Location: Bali
- Has thanked: 183 times
- Been thanked: 161 times
Re: Archenemy mode is playable
by Max mtg » 22 Oct 2012, 04:36
Yes, that would be cool.Doublestrike wrote:Awesome!
I'll be prettying up the match UI soon, thanks for the screenshot!
Ai vs Ai matches are also technically possible for now. Yet, I've never launched one.
Would you provide some kind of very simple UI to launch that "gladiator fights"? Expecting two parameters only: number of players and timeout between actions (so that human would understand what has flickered so fast)
Single class for single responsibility.
- Max mtg
- Programmer
- Posts: 1997
- Joined: 02 Jul 2011, 14:26
- Has thanked: 173 times
- Been thanked: 334 times
Re: Archenemy mode is playable
by lugaru » 22 Oct 2012, 22:51
As somebody who enjoys building decks almost as much as playing them... I would really like this feature. It would make testing new decks VERY fast. Also I'm a huge fan of building something and watching it go... like Gratuitous Space Battles.Max mtg wrote:Yes, that would be cool.Doublestrike wrote:Awesome!
I'll be prettying up the match UI soon, thanks for the screenshot!
Ai vs Ai matches are also technically possible for now. Yet, I've never launched one.
Would you provide some kind of very simple UI to launch that "gladiator fights"? Expecting two parameters only: number of players and timeout between actions (so that human would understand what has flickered so fast)
Re: Archenemy mode is playable
by Hellfish » 23 Oct 2012, 21:21
If you're looking into the match UI anyway, could you please take a look at this here?Doublestrike wrote:Awesome!
I'll be prettying up the match UI soon, thanks for the screenshot!
If you start a match with X players and then another match with Y players where Y<X, the Field views of the players numbered >Y remain in the UI in the state they were in when the last match ended.
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
-
Hellfish - Programmer
- Posts: 1297
- Joined: 07 Jun 2009, 10:41
- Location: South of the Pumphouse
- Has thanked: 110 times
- Been thanked: 169 times
Re: Archenemy mode is playable
by Max mtg » 24 Oct 2012, 08:24
Added choice of player's deck for archenemy mode.
Wish Doublestrike could make that in a way he finds right (since UI is his field), but haven't seen him for a couple of days, so had to do it by myself.
Wish Doublestrike could make that in a way he finds right (since UI is his field), but haven't seen him for a couple of days, so had to do it by myself.
Single class for single responsibility.
- Max mtg
- Programmer
- Posts: 1997
- Joined: 02 Jul 2011, 14:26
- Has thanked: 173 times
- Been thanked: 334 times
Re: Archenemy mode is playable
by Doublestrike » 25 Oct 2012, 04:44
OK thanks. We've been flat out at work this week so haven't had time to put into Forge. I'll probably have some time this weekend to knock out some stuff.Max mtg wrote:Added choice of player's deck for archenemy mode.
Wish Doublestrike could make that in a way he finds right (since UI is his field), but haven't seen him for a couple of days, so had to do it by myself.
---
A joke is a very serious thing.
A joke is a very serious thing.
-
Doublestrike - UI Programmer
- Posts: 715
- Joined: 08 Aug 2011, 09:07
- Location: Bali
- Has thanked: 183 times
- Been thanked: 161 times
Re: Archenemy mode is playable
by Diogenes » 26 Oct 2012, 12:59
Awesome work, Max! I've been trying this out the last few days, and I have some feedback for you guys but I'm worried about it coming across as feature requests this early in the process (let's say... usability impressions? ^_^)
I like the tabbed playfields, it would be nice if allied players defaulted to your own bottom half and enemy players are displayed as tabs on the top playfield.
Since all AI opponents now have names, it would be really helpful if their play order preceded their name on their tab (for instance, "(3) Tabitha",) or if their tabs were sorted by table position.
It would be great if we got tabs for other players' hands down in the hand pane at some point. This would be another economical way to show play order, and I kinda miss seeing my opponent's cardbacks (or hands, if I'm Glasses of Urza'ing it up.) I know this is unlikely, but if this ever happens it would be nifty to have a representation of decks in the hand pane as well (maybe the furthest left slot?) This would make for quick targeting of libraries and solve the snaggle of cards like Field of Dreams having up to eight lines of "top card" in the card info window.
Anyway, well done, this is really exciting!
I like the tabbed playfields, it would be nice if allied players defaulted to your own bottom half and enemy players are displayed as tabs on the top playfield.
Since all AI opponents now have names, it would be really helpful if their play order preceded their name on their tab (for instance, "(3) Tabitha",) or if their tabs were sorted by table position.
It would be great if we got tabs for other players' hands down in the hand pane at some point. This would be another economical way to show play order, and I kinda miss seeing my opponent's cardbacks (or hands, if I'm Glasses of Urza'ing it up.) I know this is unlikely, but if this ever happens it would be nifty to have a representation of decks in the hand pane as well (maybe the furthest left slot?) This would make for quick targeting of libraries and solve the snaggle of cards like Field of Dreams having up to eight lines of "top card" in the card info window.
Anyway, well done, this is really exciting!
10 posts
• Page 1 of 1
Who is online
Users browsing this forum: No registered users and 11 guests