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Forge Beta: 10-26-2012 ver 1.3.0

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Re: Forge Beta: 10-26-2012 ver 1.3.0

Postby timmermac » 10 Nov 2012, 21:17

correioalternativo wrote:
Dracontes wrote:Anyway here is a screenshot of the general situation at the time:
Bug_1a.jpg

Unhinged lands? How?

To Forge developers - Are there plans to include Judge Gift Program, Unglued lands, Unhinged lands, From the Vault etc.? I know it's redundant, but these cards have nice art, for example, http://magiccards.info/jr/en/39.html.
I would imagine that he replaced some land images with Unhinged land images.
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Re: Forge Beta: 10-26-2012 ver 1.3.0

Postby Spatzi » 11 Nov 2012, 05:16

AI blocked my 1/1 Rimebound Dead with a 1/1 Plated Geopede. (first strike) I regenerated the rimebound but the geopede didn't die.
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Re: Forge Beta: 10-26-2012 ver 1.3.0

Postby yagi » 11 Nov 2012, 05:57

Spatzi wrote:AI blocked my 1/1 Rimebound Dead with a 1/1 Plated Geopede. (first strike) I regenerated the rimebound but the geopede didn't die.
that is correct Spatzi. Here's the definition of regeneration: The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.

so after your Rimebound Dead is regenerated, it is removed from combat and therefore didn't deal the 1 damage to Plated Geopede.
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Re: Forge Beta: 10-26-2012 ver 1.3.0

Postby N25 » 11 Nov 2012, 07:53

Seems like the "Last known info" rule (608.2g) is not working, i.e. Magma Phoenix + Basilisk Collar. A phoenix equipped this way does not deal the lifelinked/deathtouched damage you expect when it dies.
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Re: Forge Beta: 10-26-2012 ver 1.3.0

Postby timmermac » 11 Nov 2012, 15:59

yagi wrote:
Spatzi wrote:AI blocked my 1/1 Rimebound Dead with a 1/1 Plated Geopede. (first strike) I regenerated the rimebound but the geopede didn't die.
that is correct Spatzi. Here's the definition of regeneration: The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.

so after your Rimebound Dead is regenerated, it is removed from combat and therefore didn't deal the 1 damage to Plated Geopede.
You're actually applying the wrong rule to explain this, in addition to the fact that regenerating creatures actually will do their combat damage. The reason why the Rimebound didn't kill the Geopede was that the Geopede had first strike
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Re: Forge Beta: 10-26-2012 ver 1.3.0

Postby Nordos » 11 Nov 2012, 18:29

He did have the correct rule, since he is only removed from combat when he gets killed - thats either after first strike damage resolves or after normal damage resolves. Since he dies after assigning combat damage by himself (because first strike already kills him), he gets removed from combat before he can deal combat damage.

So, he hasn't the wrong rule, but just didn't go further into detail why he didn't deal damage
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Re: Forge Beta: 10-26-2012 ver 1.3.0

Postby Niv-Mizzet » 12 Nov 2012, 00:32

My opponent has Jin-Gitaxias, Core Augur in play and the Players window says I have -7 hand size, but I'm not being forced to discard anything at the end of my turns.
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Re: Forge Beta: 10-26-2012 ver 1.3.0

Postby Niv-Mizzet » 12 Nov 2012, 00:37

If my opponent plays Show and Tell and I put Treachery into play with nothing to attach it to, the game is unable to continue.
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Re: Forge Beta: 10-26-2012 ver 1.3.0

Postby Sloth » 12 Nov 2012, 09:21

Niv-Mizzet wrote:My opponent has Jin-Gitaxias, Core Augur in play and the Players window says I have -7 hand size, but I'm not being forced to discard anything at the end of my turns.
Fixed (for all negative numbers but -1). Thanks Niv-Mizzet.

Niv-Mizzet wrote:If my opponent plays Show and Tell and I put Treachery into play with nothing to attach it to, the game is unable to continue.
Fixed! Thanks Niv-Mizzet.
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Re: Forge Beta: 10-26-2012 ver 1.3.0

Postby N25 » 13 Nov 2012, 04:35

Another thing I noticed: the game crashes whenever I try to add poison counters to my opponent using proliferate.
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Re: Forge Beta: 10-26-2012 ver 1.3.0

Postby cc-drake » 13 Nov 2012, 17:30

When I provoke AI's Will-o'-the-Wisp with Goblin Grappler, I get
Code: Select all
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
   http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.

null


Version:
Forge version 1.3.0-r17721

OS: Windows XP Version: 5.1 Architecture: x86

Java Version: 1.6.0_37 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.NullPointerException
   at forge.card.abilityfactory.AbilityFactory.findParentsTargetedPlayer(AbilityFactory.java:2393)
   at forge.card.abilityfactory.AbilityFactory.getDefinedPlayers(AbilityFactory.java:2020)
   at forge.card.abilityfactory.AbilityFactory.getDefinedObjects(AbilityFactory.java:2303)
   at forge.card.abilityfactory.AbilityFactory.predictThreatenedObjects(AbilityFactory.java:2457)
   at forge.card.abilityfactory.AbilityFactory.predictThreatenedObjects(AbilityFactory.java:2592)
   at forge.card.abilityfactory.AbilityFactory.predictThreatenedObjects(AbilityFactory.java:2416)
   at forge.card.abilityfactory.AbilityFactoryRegenerate.regenerateCanPlayAI(AbilityFactoryRegenerate.java:296)
   at forge.card.abilityfactory.AbilityFactoryRegenerate.access$0(AbilityFactoryRegenerate.java:269)
   at forge.card.abilityfactory.AbilityFactoryRegenerate$1AbilityRegenerate.canPlayAI(AbilityFactoryRegenerate.java:90)
   at forge.game.player.ComputerUtil.canBePlayedAndPayedByAI(ComputerUtil.java:454)
   at forge.game.player.ComputerUtil.playSpellAbilities(ComputerUtil.java:111)
   at forge.game.player.ComputerAIGeneral.playSpellAbilities(ComputerAIGeneral.java:378)
   at forge.control.input.InputControl.getActualInput(InputControl.java:251)
   at forge.gui.GuiInput.update(GuiInput.java:50)
   at java.util.Observable.notifyObservers(Unknown Source)
   at java.util.Observable.notifyObservers(Unknown Source)
   at forge.util.MyObservable.updateObservers(MyObservable.java:38)
   at forge.control.input.InputControl.resetInput(InputControl.java:140)
   at forge.control.input.InputControl.resetInput(InputControl.java:136)
   at forge.game.phase.PhaseHandler.passPriority(PhaseHandler.java:722)
   at forge.control.input.InputPassPriority.selectButtonOK(InputPassPriority.java:75)
   at forge.gui.GuiInput.selectButtonOK(GuiInput.java:79)
   at forge.gui.match.controllers.CMessage$2.actionPerformed(CMessage.java:51)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.AbstractButton.doClick(Unknown Source)
   at javax.swing.AbstractButton.doClick(Unknown Source)
   at forge.gui.toolbox.FButton$1.keyPressed(FButton.java:91)
   at java.awt.Component.processKeyEvent(Unknown Source)
   at javax.swing.JComponent.processKeyEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.KeyboardFocusManager.redispatchEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.dispatchEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$400(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Forge Beta: 10-26-2012 ver 1.3.0

Postby Sloth » 13 Nov 2012, 19:28

noian wrote:Got this with Volt Charge.
goldaryn wrote:* Reaper from the Abyss morbid ability seems not to trigger correctly if I don't have a stop set for End of Turn.. very strange
N25 wrote:Another thing I noticed: the game crashes whenever I try to add poison counters to my opponent using proliferate.
cc-drake wrote:When I provoke AI's Will-o'-the-Wisp with Goblin Grappler, I get
All of these have been fixed already.

Andy9973 wrote:I don't remember which ones were on the battlefield at that moment but the only equipments I have in my deck are Basilisk Collar, Scythe of the Wretched and Strata Scythe. Kor Outfitter wasn't equipped though, otherwise I'd have mentioned it. Hope this helps.
Scythe of the Wretched was also fixed after the beta. It could cause errors when in hand or the graveyard.
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Re: Forge Beta: 10-26-2012 ver 1.3.0

Postby cc-drake » 14 Nov 2012, 05:26

When I try to destroy AI's Silverskin Armor with Hammer of Ruin, the ability fizzles.
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Re: Forge Beta: 10-26-2012 ver 1.3.0

Postby Spatzi » 14 Nov 2012, 06:10

N25 wrote:Another thing I noticed: the game crashes whenever I try to add poison counters to my opponent using proliferate.
i have the same issue.
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Re: Forge Beta: 10-26-2012 ver 1.3.0

Postby moomarc » 14 Nov 2012, 06:19

cc-drake wrote:When I try to destroy AI's Silverskin Armor with Hammer of Ruin, the ability fizzles.
I was unable to reproduce this in either single or multiplayer modes. Must have been fixed already. =D>
-Marc
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