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Forge Beta: 12-14-2012 ver 1.3.3

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Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby bbbbbbbbba » 30 Dec 2012, 07:26

When trying to reproduce the Jester's Mask bug, I found that you can fail to find any card when using the ability... That shouldn't be right, as I am trying to find generic cards rather than cards with a specific property.
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Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby schnautzr » 30 Dec 2012, 07:44

There is no way to view an emblem in play (or even tell that it's in play).
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Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby Hellfish » 30 Dec 2012, 08:06

schnautzr wrote:There is no way to view an emblem in play (or even tell that it's in play).
Does it not show in the command zone?
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
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Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby Adult Fratelli » 30 Dec 2012, 12:53

- Earthbind has no effect (does not lose flying, does not deal damage)

- Minor cosmetic glitch in Painter's Servant, his "make everything X color" ability persists after duel (in deck editor, quest shop, etc). However starting a new duel resets everything properly.

jwei92 wrote:I just downloaded this version of Forge, and ran the content downloaders for all set images overnight. It said 17747 items found, so I downloaded them. When I checked up on it, it reported that it was done, and to close it. So I did. However, no images show up, and there are no images in the application's res' folder. What's the deal?

Is there somewhere external I can download them and then just copy into the folder?
If you're on win7, check where you placed the folder. If it's somewhere that needs special privileges (Program Files, etc), run it as an Administrator.
I don't think there are any mirrors for the full sets pack. You can get the smaller one here.
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Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby friarsol » 30 Dec 2012, 16:48

Adult Fratelli wrote:- Earthbind has no effect (does not lose flying, does not deal damage)
Yea I think I already said on this thread that I know it was broken. The issue is the timing of the triggers that I'm trying to fix (which will also fix Valakut timing triggers). I thought I had it fixed before, but it caused an issues with certain other triggers, so I need to go through all the different triggers and a few other different variations to make sure it works.
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Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby atar » 30 Dec 2012, 18:00

Kudos for the new version!It's awesome!I tried continuing my quest to the previous version (i copied the dat file from the data file) and i have all my decks and my progress, but i can't access the challenge section because it requires 944 wins!!is it any way to fix this?Thak you in advance
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Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby Out0fAmmo » 30 Dec 2012, 19:22

I came across this bug while played Constructed. Opponent cast Unburial Rites, it went on the stack, and then this error message popped up. The spell resolved and functioned as normal, as far as I can tell (Creature was brought from the graveyard to the battlefield).

I'm really enjoying this game so far, keep up the good work :)
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Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby Zirbert » 31 Dec 2012, 00:08

When (my) Teferi's Puzzle Box resolves on the AI's turn, I get to choose the order in which the AI's cards in hand get placed on bottom of its library. I shouldn't get to, not least because it gives me a look in the AI's hand.

Text of the Puzzle Box, since mouseover won't work because of the apostrophe: "At the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards."
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Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby Xitax » 31 Dec 2012, 00:46

I had a Ghitu Fire-Eater in play with a Loxodon Warhammer attached and enchanted by a Spirit Loop. I sacced it to deal damage to AI's Tresserhorn Skyknight, but several things went wrong.
The knight took no damage.
I gained no life from double lifelink.
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Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby philnotfil » 31 Dec 2012, 03:37

- Rotlung Reanimator and Dark Supplicant. I should get three zombie tokens upon sacrificing three clerics, I only received one zombie token.
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Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby saturnine » 31 Dec 2012, 04:14

Linessa, Zephyr Mage's second ability is broken. Using Grandeur on the AI when I have more than one creature in play and the only thing that gets bounced back is... a creature of mine?? At no point does the AI return a creature, land, enchantment, and artifact of its own even if it has all of them on the battlefield, which doesn't make sense. (This is super annoying when I'm playing my mono-blue Wizards deck...)
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Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby swordshine » 31 Dec 2012, 05:36

saturnine wrote:Linessa, Zephyr Mage's second ability is broken. Using Grandeur on the AI when I have more than one creature in play and the only thing that gets bounced back is... a creature of mine?? At no point does the AI return a creature, land, enchantment, and artifact of its own even if it has all of them on the battlefield, which doesn't make sense. (This is super annoying when I'm playing my mono-blue Wizards deck...)
Fixed, thanks saturnine.
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Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby philnotfil » 31 Dec 2012, 18:57

- Victimize, the two creatures don't come into play tapped.
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Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby muppet » 01 Jan 2013, 10:36

If you cast Mana Drain on a Force of Will that was cast for the pitch cost you get no mana in your main phase.
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Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby lazylockie » 01 Jan 2013, 14:39

anyone else having problems with Challenges starting cards not appearing?
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