MTGForge 03/13 (unofficial BETA) version
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
MTGForge 03/13 (unofficial BETA) version
by DennisBergkamp » 14 Mar 2009, 00:53
Today is "lucky" Friday the 13th, I'd say it's a great day for another Beta release!!!
Features / Fixes:
- New keywords: Devour:{mangitude} and spDamageP:{damage} (thanks Verot for the latter!!). I have only applied spDamageP:{damage} to Lava Spike so far.
- Fixed Briarhorn.
- Fixed Ghost Warden pump.
- Added artifact lands and Dryad Arbor to the lands to be threaded.
- Fixed Conspiracy, it's a state-based effect now... and it might be kind of a resource hog, since it continuously loops through all cards in all playerzones. But at least it should be correct rules-wise: stuff in the graveyard should become the chosen creature type, same with tokens that come into play. And when it leaves play, creature types should be restored to their original types. I'm not sure what happens exactly though when multiple of them hit play, test this by all means, but it will probably do weird things.
- Fixed Timberwatch Elf pump.
- Fixed Kabuto Moth pump.
- Fixed Baru, Fist of Krosa pump.
- Fixed Feral Lightning token names.
- Fixed Kiki-Jiki,Mirror Breaker, it shouldn't crash anymore when targeting a token creature.
- Removed first 5 chars of token keywords (W 2 2 Knight First => W 2 2 Knight, R 3 1 Elemental Haste => R 3 1 Elemental). So this will require a rename of the jpegs in the pics directory.
- Fixed Baru, Fist of Krosa, it used to give +1/+1 to ALL creatures, not just green ones. I haven't actually tested this, I don't think.
- Fixed Goblin Trenches token name, changed it to "RW 1 1 Goblin Soldier".
- Fixed spDamageCP keyword, sorceries with this keyword should only be castable at appropriate times (during own turn).
- Tweaked Forge's Quest Deck editor column sizes, they're the same size now as all the other gamemodes.
- Fixed Blistering Firecat, when it's facedown it won't be sacked at the end of turn. However, as soon as it's turned face up, it will be.
- Fixed "leaves play" cards: Faceless Butcher, Oubliette, Sengir Autocrat, Oblivion Ring, Meadowboon, Aven Riftwatcher and Sower of Temptation. This means if they're bounced (Repulse, Boomerang) or removed from the game (Swords to Plowshares, Oblivion Ring) their "leaves play" ability should trigger. This could use a bunch of testing, infinite loops might even occur with Oblivion Ring removing another Oblivion Ring
- Fixed land stacking for AI during quest mode.
New cards:
- Rhys the Redeemed, this card is so badly written/hacked, I'm wondering whether I should just delete it right away
But on the other hand, it's a fun card, so I guess I'll keep it.
- Bunch of cards with Devour: Caldera Hellion, Predator Dragon, Thorn-Thrash Viashino, Thunder-Thrash Elder, Skullmulcher, Mycoloth, Gluttonous Slime.
- Night of Souls' Betrayal.
- Bunch of cards I could code easily, because of Conspiracy: Belbe's Portal, Cover of Darkness, Shared Triumph, Engineered Plague.
- Chris added a bunch of cards through the spDamageCP:{damage} keyword.
Features / Fixes:
- New keywords: Devour:{mangitude} and spDamageP:{damage} (thanks Verot for the latter!!). I have only applied spDamageP:{damage} to Lava Spike so far.
- Fixed Briarhorn.
- Fixed Ghost Warden pump.
- Added artifact lands and Dryad Arbor to the lands to be threaded.
- Fixed Conspiracy, it's a state-based effect now... and it might be kind of a resource hog, since it continuously loops through all cards in all playerzones. But at least it should be correct rules-wise: stuff in the graveyard should become the chosen creature type, same with tokens that come into play. And when it leaves play, creature types should be restored to their original types. I'm not sure what happens exactly though when multiple of them hit play, test this by all means, but it will probably do weird things.
- Fixed Timberwatch Elf pump.
- Fixed Kabuto Moth pump.
- Fixed Baru, Fist of Krosa pump.
- Fixed Feral Lightning token names.
- Fixed Kiki-Jiki,Mirror Breaker, it shouldn't crash anymore when targeting a token creature.
- Removed first 5 chars of token keywords (W 2 2 Knight First => W 2 2 Knight, R 3 1 Elemental Haste => R 3 1 Elemental). So this will require a rename of the jpegs in the pics directory.
- Fixed Baru, Fist of Krosa, it used to give +1/+1 to ALL creatures, not just green ones. I haven't actually tested this, I don't think.
- Fixed Goblin Trenches token name, changed it to "RW 1 1 Goblin Soldier".
- Fixed spDamageCP keyword, sorceries with this keyword should only be castable at appropriate times (during own turn).
- Tweaked Forge's Quest Deck editor column sizes, they're the same size now as all the other gamemodes.
- Fixed Blistering Firecat, when it's facedown it won't be sacked at the end of turn. However, as soon as it's turned face up, it will be.
- Fixed "leaves play" cards: Faceless Butcher, Oubliette, Sengir Autocrat, Oblivion Ring, Meadowboon, Aven Riftwatcher and Sower of Temptation. This means if they're bounced (Repulse, Boomerang) or removed from the game (Swords to Plowshares, Oblivion Ring) their "leaves play" ability should trigger. This could use a bunch of testing, infinite loops might even occur with Oblivion Ring removing another Oblivion Ring

- Fixed land stacking for AI during quest mode.
New cards:
- Rhys the Redeemed, this card is so badly written/hacked, I'm wondering whether I should just delete it right away

- Bunch of cards with Devour: Caldera Hellion, Predator Dragon, Thorn-Thrash Viashino, Thunder-Thrash Elder, Skullmulcher, Mycoloth, Gluttonous Slime.
- Night of Souls' Betrayal.
- Bunch of cards I could code easily, because of Conspiracy: Belbe's Portal, Cover of Darkness, Shared Triumph, Engineered Plague.
- Chris added a bunch of cards through the spDamageCP:{damage} keyword.
- Attachments
-
MTGForge0313.rar
- (1.9 MiB) Downloaded 422 times
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Re: MTGForge 03/13 (unofficial BETA) version
by Mr.Chaos » 14 Mar 2009, 07:06
Woohoo! Rhys the Redeemed and Mycoloth! Now I can really get my saproling token deck going.
THANKS!
And thanks for fixing the pump critters. Especially, Timberwatch Elf, as it is a key card in my elf deck and it was just no fun knowing that pumping up one of your own elves would kill it at end of turn.
(Even if it was fun to kill opponent's creatures that way. LOL!
)
Ok, time to do some betatesting. Again, thanks for the update
THANKS!

And thanks for fixing the pump critters. Especially, Timberwatch Elf, as it is a key card in my elf deck and it was just no fun knowing that pumping up one of your own elves would kill it at end of turn.
(Even if it was fun to kill opponent's creatures that way. LOL!

Ok, time to do some betatesting. Again, thanks for the update

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Re: MTGForge 03/13 (unofficial BETA) version
by GandoTheBard » 14 Mar 2009, 10:20
Error loading Quest Data, java.io.FileNotFoundException: questData (The system cannot find the file specified)
Apparently you forgot to include the questdata file?
Apparently you forgot to include the questdata file?
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Re: MTGForge 03/13 (unofficial BETA) version
by Chris H. » 14 Mar 2009, 11:40
It appears that the 03-13 release does not include the "questData" file.GandoTheBard wrote:Error loading Quest Data, java.io.FileNotFoundException: questData (The system cannot find the file specified)
Apparently you forgot to include the questdata file?
I copied over the "questData" file from the 03-10 release and the 03-13 release version will then start a quest.
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Re: MTGForge 03/13 (unofficial BETA) version
by GandoTheBard » 14 Mar 2009, 13:11
Yes I did that as well and lo and behold my old quest data was there waiting for me to continue my quest.Chris H. wrote:It appears that the 03-13 release does not include the "questData" file.GandoTheBard wrote:Error loading Quest Data, java.io.FileNotFoundException: questData (The system cannot find the file specified)
Apparently you forgot to include the questdata file?
I copied over the "questData" file from the 03-10 release and the 03-13 release version will then start a quest.

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Re: MTGForge 03/13 (unofficial BETA) version
by DennisBergkamp » 14 Mar 2009, 15:27
Oops! Completely forgot 

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Re: MTGForge 03/13 (unofficial BETA) version
by mtgrares » 17 Mar 2009, 18:10
As always, great work. Thanks for the work.
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Re: MTGForge 03/13 (unofficial BETA) version
by Rob Cashwalker » 19 Mar 2009, 04:33
tokens.txt for 3/13 version:
- Code: Select all
Angel
B
Creature Angel
3/3
Flying
Angel
W
Creature Angel
4/4
Flying
Ape
G
Creature Ape
3/3
Avatar
W
Creature Avatar
n/n
This creature's power and toughness are each equal to your life total.
Bear
G
Creature Bear
2/2
Beast
G
Creature Beast
3/3
Beast
R G W
Creature Beast
8/8
Cat
B
Creature Cat
2/1
Cat Warrior
G
Creature Cat Warrior
2/2
Centaur
G
Creature Centaur
3/3
Dragon
R
Creature Dragon
4/4
Flying
Dragon
R
Creature Dragon
5/5
Flying
Elemental
W
Creature Elemental
4/4
Flying
Elemental
R
Creature Elemental
3/1
Haste
Elf Warrior
G
Creature Elf Warrior
1/1
Elf Warrior
G W
Creature Elf Warrior
1/1
Faerie
U
Creature Faerie
1/1
Flying
Faerie Rogue
B
Creature Faerie Rogue
1/1
Flying
Giant Warrior
W
Creature Giant Warrior
5/5
Goat
W
Creature Goat
0/1
Goblin
R
Creature Goblin
1/1
Haste
Goblin Soldier
R W
Creature Goblin Soldier
1/1
Illusion
U
Creature Illusion
1/1
Flying
Insect
G
Creature Insect
1/1
Kavu
B
Creature Kavu
3/3
Kelp
U
Creature Plant Wall
0/1
Defender
Kithkin Soldier
W
Creature Kithkin Soldier
1/1
Knight
W
Creature Knight
2/2
First Strike
Kobolds of Kher Keep
R
Creature Kobold
0/1
Marit Lage
B
Legendary Creature Avatar
20/20
Flying
Indestructible
Morph
C
Creature
2/2
Pegasus
W
Creature Pegasus
1/1
Flying
Rat
B
Creature Rat
1/1
Saproling
G
Creature Saproling
1/1
Serf
B
Creature Serf
0/1
Shapeshifter
C
Creature Shapeshifter
1/1
Changeling
Sliver
C
Creature Sliver
1/1
Soldier
W
Creature Soldier
1/1
Spider
B
Creature Spider
2/4
Reach
Spirit
C
Creature Spirit
1/1
Spirit
W
Creature Spirit
1/1
Flying
Treefolk Shaman
G
Creature Treefolk Shaman
2/5
Voja
G W
Legendary Creature Wolf
2/2
Wasp
C
Artifact Creature Insect
1/1
Flying
Wolf
G
Creature Wolf
2/2
Wurm
B
Creature Wurm
6/6
Trample
Wurm
G
Creature Wurm
x/x
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Re: MTGForge 03/13 (unofficial BETA) version
by Chris H. » 19 Mar 2009, 11:42
I downloaded your pics and took a look at them. They are impressive.Rob Cashwalker wrote:Generic Card Pictures for the 3/13 version.

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