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Forge Beta: 03-15-2013 ver 1.3.10

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Forge Beta: 03-15-2013 ver 1.3.10

Postby Chris H. » 15 Mar 2013, 13:14

Forge Beta: 03-15-2013 ver 1.3.10


12242 12247 cards in total.


Release Notes:

A new quest world by Serrasmurf based on Ravinca has been added.

An effort is being made to implement the split cards (e.g. Fire/Ice) in Forge. The initial effort to add support for split cards may be considered complete and the relevant branch has reen reintegrated to trunk. Expect some rough edges and incompatibilities along the way.

The fat packs should now be available for purchase in the quest mode card shop.

Information for non-card items in spell shop are now shown in the card details panel.

Multiple problems with Convoke have been fixed.

Forge should now be the Magic rules enforcing program with the most supported cards! That means we finally beat MtGO! MtGO is missing 828 cards. Even subtracting the Power Nine, which were available in the MtGO cube for some time, that's more than we are missing (805) at the time this was written.


New Cards:

NEW CARDS LIST | Open
Ashling the Pilgrim
Assault // Battery
Balancing Act
Boom // Bust
Bound // Determined
Carpet of Flowers
Chain Lightning
Chain of Vapor
Crime // Punishment
Dead // Gone
Death by Dragons
Delaying Shield
Dimensional Breach
Eureka
Fatal Lore
Fire // Ice
Goblin Assassin
Goblin Welder
Hide // Seek
Hit // Run
Hypergenesis
Illusion // Reality
Inner-Flame Igniter
Library of Lat-Nam
Life // Death
Lim-Dul's Vault
Mana Clash
Mercadian Atlas
Misfortune
Natural Balance
Night // Day
Novijen Sages
Odds // Ends
Ooze Flux
Order // Chaos
Pain // Suffering
Pure // Simple
Rise // Fall
Rough // Tumble
Simic Manipulator
Spite // Malice
Stand // Deliver
Supply // Demand
Taniwha
Trial // Error
Trickbind
Vision Charm
Wax // Wane
Yare



New Planes:

NEW PLANES LIST | Open
Feeding Grounds
Horizon Boughs



New Schemes:

NEW Schemes LIST | Open
All in Good Time



Known Issues:

Known Issues | Open
A small number of cards including Wall of Corpses, Abu Ja'far and others with a similar ability are not functional. The common issue here is actually that they check the blocker/attacker after being removed from the battlefield. Probably need to use LKI. Regular destroy/destroy all effects work just fine. The problem cards are caring about battlefield specific properties, that no longer apply when the base card is no longer on the battlefield.

On several occasions people have noticed that the forge deck editor and/or quest mode card shop would not open or display. We have also received reports that some of the tabs/panels in the deck editor are missing. Try deleting the file named "editor_preferred.xml" which is found in the "res/layouts" folder. This should force forge to then use the "editor_default.xml" file instead.

Several people have noticed that the cards displayed on the battlefield will fail to be displayed when the number of cards on the battlefield increases. Maximizing the human panel can help to re-display the cards.

Some time was spent turning the static ETB triggers into the proper ETB replacement effects they should be, mainly to interact correctly with each other. This work is not yet finished. As a result there is currently some inconsistencies with "Enters the battlefield with counters" (Not incredibly noticeable).

A recent contribution to the code base should fix some of the bugs that people noticed with cloning type abilities. At this time there are two remaining issues that we hope will be addressed in the near future.

1. Leave play triggers don't work correct for clones.
2. Copies of cards that setup Zone Change triggers via addComesIntoPlayCommand and addLeavesPlayCommand will not function correctly.

There is currently a known issue with some of the cards that have effects triggering after the card goes to graveyard (e.g. Wall of Corpses, Abu Ja'Far) not working correctly.

Forge is likely to be compatible with Java 7 at this time. Some people have used forge with Java 7 and have not reported any problems that are related to Java 7. If you would like to upgrade to Java 7 and have held off because of Forge then you may upgrade as we do not think that it will cause an incompatibility type of problem. We will continue to try to maintain compatibility with Java 6 for the foreseeable future.

The Forge archive includes a readme.txt file and we ask that you spend a few minutes reading this file as it contains some information that may prove useful. We do tend to update this file at times and you should quickly read this file and look for new information for each and every new release. Thank you.

The archive format used for the Forge distribution is ".tar.bz2". There are utilities for Windows, Mac OS and the various *nix's that can be used to extract/decompress these ".tar.bz2" archives. We recommend that you extract/decompress the Forge archive into a new and unused folder.

Some people use the Windows application 7zip. This utility can be found at http://www.7-zip.org/download.html. Mac users can double click on the archive and the application Archive Utility will launch and extract the archive. Mac users do not need to download a separate utility.



Contributors to This Release:

Agetian
AlexV
Gos
Marc
Max
Myk
RumbleBBU
Sloth
Sol
Serrasmurf
Swordshine
Chris H


(Quest icons used created by Teekatas, from his Legendora set http://raindropmemory.deviantart.com)
(Thanks to the MAGE team for permission to use their targeting arrows.)
(Thanks to http://www.freesound.org/browse/ for providing some sound files.)


The links to the various archives:

The Forge 03/15/2013 Windows and Linux archive (requires java 6):

forge-1.3.10.tar.bz2 (48.7 MB, at cardforge.org)


Forge 03/15/2013 BETA packaged as a Mac OS application:

forge-1.3.10-osx.tar.bz2 (50 MB, at cardforge.org)
 
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Re: Forge Beta: 03-15-2013 ver 1.3.10

Postby friarsol » 15 Mar 2013, 13:24

Distinct Card Info (including Planes/Schemes etc):
Implemented (Missing) / Total = Percentage Implemented
12389 (766) / 13155 = 94.18 %

Set Info Completion:

Sets | Open
Set: Implemented (Missing) / Total = Percentage Implemented
Dark Ascension: 158 (0) / 158 = 100.0%
Return to Ravnica: 254 (0) / 254 = 100.0%
Starter 2000: 52 (0) / 52 = 100.0%
Mirrodin Besieged: 150 (0) / 150 = 100.0%
Alara Reborn: 145 (0) / 145 = 100.0%
Innistrad: 253 (1) / 254 = 99.61%
Gatecrash: 248 (1) / 249 = 99.6%
Eventide: 179 (1) / 180 = 99.44%
Portal Three Kingdoms: 169 (1) / 170 = 99.41%
Starter 1999: 157 (1) / 158 = 99.37%
Portal Second Age: 154 (1) / 155 = 99.35%
Conflux: 144 (1) / 145 = 99.31%
Urza's Destiny: 142 (1) / 143 = 99.3%
Shards of Alara: 232 (2) / 234 = 99.15%
Magic 2010: 232 (2) / 234 = 99.15%
Magic 2013: 232 (2) / 234 = 99.15%
Rise of the Eldrazi: 231 (2) / 233 = 99.14%
Portal: 198 (2) / 200 = 99.0%
Tenth Edition: 364 (4) / 368 = 98.91%
Avacyn Restored: 231 (3) / 234 = 98.72%
Legions: 143 (2) / 145 = 98.62%
Ninth Edition: 339 (5) / 344 = 98.55%
Seventh Edition: 330 (5) / 335 = 98.51%
Eighth Edition: 335 (7) / 342 = 97.95%
Urza's Legacy: 140 (3) / 143 = 97.9%
Magic 2011: 229 (5) / 234 = 97.86%
Magic 2012: 229 (5) / 234 = 97.86%
Scars of Mirrodin: 229 (5) / 234 = 97.86%
Classic Sixth Edition: 327 (8) / 335 = 97.61%
Lorwyn: 279 (7) / 286 = 97.55%
Planeshift: 139 (4) / 143 = 97.2%
Torment: 139 (4) / 143 = 97.2%
Guildpact: 160 (5) / 165 = 96.97%
Urza's Saga: 324 (11) / 335 = 96.72%
Morningtide: 145 (5) / 150 = 96.67%
Zendikar: 227 (8) / 235 = 96.6%
Worldwake: 140 (5) / 145 = 96.55%
New Phyrexia: 164 (6) / 170 = 96.47%
Odyssey: 323 (12) / 335 = 96.42%
Tempest: 323 (12) / 335 = 96.42%
Fifth Dawn: 159 (6) / 165 = 96.36%
Judgment: 137 (6) / 143 = 95.8%
Scourge: 137 (6) / 143 = 95.8%
Dissension: 172 (8) / 180 = 95.56%
Mercadian Masques: 320 (15) / 335 = 95.52%
Shadowmoor: 273 (13) / 286 = 95.45%
Nemesis: 136 (7) / 143 = 95.1%
Time Spiral: 272 (14) / 286 = 95.1%
Champions of Kamigawa: 276 (15) / 291 = 94.85%
Revised Edition: 280 (16) / 296 = 94.59%
Planar Chaos: 156 (9) / 165 = 94.55%
Saviors of Kamigawa: 156 (9) / 165 = 94.55%
Prophecy: 135 (8) / 143 = 94.41%
Fourth Edition: 347 (21) / 368 = 94.29%
Fifth Edition: 409 (25) / 434 = 94.24%
Mirrodin: 274 (17) / 291 = 94.16%
Future Sight: 169 (11) / 180 = 93.89%
Invasion: 314 (21) / 335 = 93.73%
Magic: The Gathering-Commander: 284 (19) / 303 = 93.73%
Exodus: 134 (9) / 143 = 93.71%
Ravnica: City of Guilds: 272 (19) / 291 = 93.47%
Time Spiral "Timeshifted": 113 (8) / 121 = 93.39%
Darksteel: 154 (11) / 165 = 93.33%
Stronghold: 133 (10) / 143 = 93.01%
Promo set for Gatherer: 25 (2) / 27 = 92.59%
Onslaught: 310 (25) / 335 = 92.54%
Unlimited Edition: 270 (22) / 292 = 92.47%
Limited Edition Beta: 270 (22) / 292 = 92.47%
Limited Edition Alpha: 268 (22) / 290 = 92.41%
Apocalypse: 132 (11) / 143 = 92.31%
Archenemy: 175 (16) / 191 = 91.62%
Weatherlight: 153 (14) / 167 = 91.62%
Antiquities: 77 (8) / 85 = 90.59%
Mirage: 303 (32) / 335 = 90.45%
Betrayers of Kamigawa: 147 (18) / 165 = 89.09%
Coldsnap: 138 (17) / 155 = 89.03%
Visions: 148 (19) / 167 = 88.62%
Arabian Nights: 69 (9) / 78 = 88.46%
Alliances: 127 (17) / 144 = 88.19%
Homelands: 101 (14) / 115 = 87.83%
Chronicles: 101 (15) / 116 = 87.07%
The Dark: 103 (16) / 119 = 86.55%
Legends: 267 (43) / 310 = 86.13%
Fallen Empires: 87 (15) / 102 = 85.29%
Ice Age: 318 (55) / 373 = 85.25%
Planechase: 159 (32) / 191 = 83.25%
Vanguard: 87 (19) / 106 = 82.08%
Planechase 2012 Edition: 142 (35) / 177 = 80.23%
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Re: Forge Beta: 03-15-2013 ver 1.3.10

Postby gos » 15 Mar 2013, 14:27

Chris H. wrote:12247 cards in total.
I see 12242 in the deck editor.
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Re: Forge Beta: 03-15-2013 ver 1.3.10

Postby gos » 15 Mar 2013, 14:29

Also: Split cards WOO!!!
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Re: Forge Beta: 03-15-2013 ver 1.3.10

Postby Chris H. » 15 Mar 2013, 15:20

gos wrote:I see 12242 in the deck editor.
 
That last two looked like a seven this morning. :(
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Re: Forge Beta: 03-15-2013 ver 1.3.10

Postby ttdic » 15 Mar 2013, 15:47

Thank you so much!

The split cards are here now!
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Re: Forge Beta: 03-15-2013 ver 1.3.10

Postby mahan21 » 15 Mar 2013, 16:15

Very nice release and all of the cards that I wanted is here. I have a question. I have HQ pics of tokens. How can I use them in forge? I'm too lazy to rename each and one of them. Is there a renamer for the tokens. Another question, I just recently saw the MBP set in Forge, do you have a link for the HQ images? Can't seem to find a link on MBP cards.
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Re: Forge Beta: 03-15-2013 ver 1.3.10

Postby Luxis » 15 Mar 2013, 16:18

"That last two looked like a seven this morning."

AhAhaahahaha!

Wow, nice! I can't even say how happy I get when I see a new version of Forge coming out.
Huge thank you!
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Re: Forge Beta: 03-15-2013 ver 1.3.10

Postby Luxis » 15 Mar 2013, 16:20

Oh! I have a question too..

Is there any way or filter we can see the cards sorting by.. like.. "the most recent ones that have been added" ?
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Re: Forge Beta: 03-15-2013 ver 1.3.10

Postby gos » 15 Mar 2013, 16:41

Description: AI cast Necromancy, it had a creature in the graveyard (Kithkin Greatheart), which entered the battlefield, and Necromancy was attached to it. The representation of Necromancy remained on the stack and the game froze.

NullPointerException | Open
Code: Select all
Forge Version:    1.3.10-r20348
Operating System: Windows 7 6.1 amd64
Java Version:     1.7.0_07 Oracle Corporation

java.lang.NullPointerException
   at forge.game.GameAction.checkStateEffects(GameAction.java:1019)
   at forge.game.zone.MagicStack.unfreezeStack(MagicStack.java:212)
   at forge.game.zone.MagicStack.finishResolving(MagicStack.java:982)
   at forge.card.ability.AbilityUtils.resolveSubAbilities(AbilityUtils.java:1027)
   at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1223)
   at forge.card.ability.AbilityUtils.resolve(AbilityUtils.java:1018)
   at forge.game.zone.MagicStack.resolveStack(MagicStack.java:841)
   at forge.game.phase.PhaseHandler.passPriority(PhaseHandler.java:738)
   at forge.game.player.PlayerController.passPriority(PlayerController.java:71)
   at forge.control.input.InputPassPriority.selectButtonOK(InputPassPriority.java:77)
   at forge.gui.InputProxy.selectButtonOK(InputProxy.java:71)
   at forge.gui.match.controllers.CMessage$2.actionPerformed(CMessage.java:57)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.AbstractButton.doClick(Unknown Source)
   at javax.swing.AbstractButton.doClick(Unknown Source)
   at forge.gui.toolbox.FButton$1.keyPressed(FButton.java:87)
   at java.awt.Component.processKeyEvent(Unknown Source)
   at javax.swing.JComponent.processKeyEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.KeyboardFocusManager.redispatchEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.dispatchEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$200(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Forge Beta: 03-15-2013 ver 1.3.10

Postby myk » 15 Mar 2013, 17:11

mahan21 wrote:I have HQ pics of tokens. How can I use them in forge? I'm too lazy to rename each and one of them. Is there a renamer for the tokens.
It depends on whether the tokens follow a standard naming convention. The next version of Forge will have an enhanced data importer that can import lots of different kinds of data, but we have to know what to look for. I just took a look at the HQ pic torrent. I see an Extras folder with several zips in it of tokens that seem to be named after the cards that generate them. Is this what you are referring to? Forge looks for tokens based on what they /are/, e.g. all "green 2/2 wolf" tokens have the image file g_2_2_wolf.jpg, not an image based on the generating card. If someone could provide a text file that maps between the two naming styles, I'd be happy to implement the functionality in the importer.

Luxis wrote:Is there any way or filter we can see the cards sorting by.. like.. "the most recent ones that have been added" ?
That would be cool : ) but we don't currently track when cards were added to Forge. A database could certainly be compiled based on the first revision each card appeared in the res/cardsfolder directory tree, though, if there is enough interest.
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Re: Forge Beta: 03-15-2013 ver 1.3.10

Postby Rodan » 15 Mar 2013, 18:36

I was a tad disappointed when I noticed the latest release did not include the Gatecrash pre-constructed decks. But that is an easily corrected flaw:
Attachments
GTC Precons.zip
(5.5 KiB) Downloaded 300 times
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Re: Forge Beta: 03-15-2013 ver 1.3.10

Postby moomarc » 15 Mar 2013, 18:48

mahan21 wrote:Very nice release and all of the cards that I wanted is here. I have a question. I have HQ pics of tokens. How can I use them in forge? I'm too lazy to rename each and one of them. Is there a renamer for the tokens. Another question, I just recently saw the MBP set in Forge, do you have a link for the HQ images? Can't seem to find a link on MBP cards.
Grabbing a link from my phone is a bit of a pain, but a few pages back in the HQ Pictures thread in the Pictures subforum is a summary of mirror links. From there, grab the rar of all promos (and box sets I think). Most of the images currently in the MBP folder are from the BIN and PRE folders.
-Marc
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Re: Forge Beta: 03-15-2013 ver 1.3.10

Postby cc-drake » 15 Mar 2013, 20:05

When I try to protect Nephalia Smuggler with Oracle's Attendants from Time Bomb, I get
RuntimeException | Open
Code: Select all
Forge Version:    1.3.10-r20348
Operating System: Windows XP 5.1 x86
Java Version:     1.7.0_17 Oracle Corporation

java.lang.RuntimeException: AbilityFactory : getAbility -- no API in Oracle's Attendants's Effect
   at forge.card.ability.AbilityFactory.getAbility(AbilityFactory.java:86)
   at forge.card.replacement.ReplacementHandler.executeReplacement(ReplacementHandler.java:187)
   at forge.card.replacement.ReplacementHandler.run(ReplacementHandler.java:148)
   at forge.card.replacement.ReplacementHandler.run(ReplacementHandler.java:78)
   at forge.Card.replaceDamage(Card.java:8398)
   at forge.GameEntity.addDamage(GameEntity.java:84)
   at forge.card.ability.effects.DamageAllEffect.resolve(DamageAllEffect.java:77)
   at forge.card.ability.AbilityApiBased.resolve(AbilityApiBased.java:62)
   at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1217)
   at forge.card.ability.AbilityUtils.resolve(AbilityUtils.java:1018)
   at forge.game.zone.MagicStack.resolveStack(MagicStack.java:841)
   at forge.game.phase.PhaseHandler.passPriority(PhaseHandler.java:738)
   at forge.game.player.PlayerController.passPriority(PlayerController.java:71)
   at forge.game.ai.AiInputCommon.showMessage(AiInputCommon.java:110)
   at forge.gui.InputProxy.setInput(InputProxy.java:62)
   at forge.control.input.InputControl.setNewInput(InputControl.java:256)
   at forge.gui.InputProxy.update(InputProxy.java:49)
   at java.util.Observable.notifyObservers(Unknown Source)
   at java.util.Observable.notifyObservers(Unknown Source)
   at forge.util.MyObservable.updateObservers(MyObservable.java:38)
   at forge.control.input.InputControl.resetInput(InputControl.java:140)
   at forge.game.phase.PhaseHandler.passPriority(PhaseHandler.java:743)
   at forge.game.player.PlayerController.passPriority(PlayerController.java:71)
   at forge.control.input.InputPassPriority.selectButtonOK(InputPassPriority.java:77)
   at forge.gui.InputProxy.selectButtonOK(InputProxy.java:71)
   at forge.gui.match.controllers.CMessage$2.actionPerformed(CMessage.java:57)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.AbstractButton.doClick(Unknown Source)
   at javax.swing.AbstractButton.doClick(Unknown Source)
   at forge.gui.toolbox.FButton$1.keyPressed(FButton.java:87)
   at java.awt.Component.processKeyEvent(Unknown Source)
   at javax.swing.JComponent.processKeyEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.KeyboardFocusManager.redispatchEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.dispatchEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$200(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Forge Beta: 03-15-2013 ver 1.3.10

Postby Zirbert » 15 Mar 2013, 21:38

Luxis wrote:Oh! I have a question too..

Is there any way or filter we can see the cards sorting by.. like.. "the most recent ones that have been added" ?
My favourite way to do that is to go into the /res/pics folder (after downloading the new images, of course) and sort it by date. That'll pull all the new card images to the top of the list, letting you at least browse through them to see which ones you want to add to decks or build new decks around. (This assumes you copy your old /res/pics folder contents into the new one before downloading.)
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