[Fixed] Bug Archive
Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins
Re: [confirmed]Necropotence
by Gargaroz » 22 Mar 2013, 19:48
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: [confirmed]Teferi's Veil
by Gargaroz » 22 Mar 2013, 19:48
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: [confirmed]Savage Thallid
by Gargaroz » 22 Mar 2013, 19:52
Bad values in "ct_all". Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: [confirmed]Mayael: bug when selecting cards
by Gargaroz » 22 Mar 2013, 19:53
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: [confirmed]Hellhole Rats
by Gargaroz » 22 Mar 2013, 19:54
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: Cerebral Eruption doesn't reveal the card
by Gargaroz » 22 Mar 2013, 19:54
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: Golem Artisan pumps no artifact creatures
by Gargaroz » 22 Mar 2013, 19:55
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: Molten Psyche metalcraft ability doesn't work
by Gargaroz » 22 Mar 2013, 19:55
Bad values in "ct_all". Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: Cao Cao,Lord of Wei , Hua Tuo,Honored Physician
by Gargaroz » 22 Mar 2013, 19:57
I worked a bit on Portal 3K and now everything works fine. Consider this fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
[fixed by Gargaroz]Skullsnatcher
by Aswan jaguar » 23 Mar 2013, 10:51
Describe the Bug:
Skullsnatcher doesn't trigger if you damage opponent and he has only 1 card in his graveyard.
Which card did behave improperly ?
Skullsnatcher
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Gatecrash + the best of Lorwyn / Shadowmoor
What exactly should be the correct behavior/interaction ?
trigger even if opponent has 1 card in graveyard as card says "exile up to 2 cards"
Are any other cards possibly affected by this bug ?
Skullsnatcher doesn't trigger if you damage opponent and he has only 1 card in his graveyard.
Which card did behave improperly ?
Skullsnatcher
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Gatecrash + the best of Lorwyn / Shadowmoor
What exactly should be the correct behavior/interaction ?
trigger even if opponent has 1 card in graveyard as card says "exile up to 2 cards"
Are any other cards possibly affected by this bug ?
- Attachments
-
skullsnatcher.rar
- (1.79 KiB) Downloaded 228 times
Last edited by Aswan jaguar on 25 Mar 2013, 16:30, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8131
- Joined: 13 May 2010, 12:17
- Has thanked: 748 times
- Been thanked: 479 times
Re: [wait fix confirmation]Dawn Charm
by stassy » 23 Mar 2013, 11:31
As of CLv1:
- counter spell targeting player effect work
- regen creature work but only if you cast it at regeneration phase (if player cast it before it will reject the mana into mana pool as shown in the pic below)

- if AI has some creatures and the player doesn't, if player cast it for the Fog effect, game will ask for target creature, if player hit cancel the mana will be rejected into the mana pool and the spell considered as cast (go to gy), then if player cast again another Dawn Charm game will generate an endless legacy card error.

- counter spell targeting player effect work
- regen creature work but only if you cast it at regeneration phase (if player cast it before it will reject the mana into mana pool as shown in the pic below)

- if AI has some creatures and the player doesn't, if player cast it for the Fog effect, game will ask for target creature, if player hit cancel the mana will be rejected into the mana pool and the spell considered as cast (go to gy), then if player cast again another Dawn Charm game will generate an endless legacy card error.

- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
[fixed by Gargaroz]Necrobite
by Aswan jaguar » 23 Mar 2013, 11:38
Describe the Bug:
I don't know if you have implement a "fast effects...use regeneration effects" kind of mini phase so that some cards can be used at a time other than after lethal damage has been done but it seems not to work properly as it is available only after something has been cast.
For instance Necrobite works like that:
1- it can be cast before (lethal damage)only if something else is cast and 2- then only deathtouch will work regeneration no.
Which card did behave improperly ?
Necrobite
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Gatecrash + the best of Lorwyn / Shadowmoor
What exactly should be the correct behavior/interaction ?
1- You can cast an instant at all times
2- and even if it is played before lethal damage is dealt to a creature regeneration still works.
Are any other cards possibly affected by this bug ?
I don't know if you have implement a "fast effects...use regeneration effects" kind of mini phase so that some cards can be used at a time other than after lethal damage has been done but it seems not to work properly as it is available only after something has been cast.
For instance Necrobite works like that:
1- it can be cast before (lethal damage)only if something else is cast and 2- then only deathtouch will work regeneration no.
Which card did behave improperly ?
Necrobite
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Gatecrash + the best of Lorwyn / Shadowmoor
What exactly should be the correct behavior/interaction ?
1- You can cast an instant at all times
2- and even if it is played before lethal damage is dealt to a creature regeneration still works.
Are any other cards possibly affected by this bug ?
- Attachments
-
necrobite.rar
- (2.08 KiB) Downloaded 222 times
Last edited by Aswan jaguar on 25 Mar 2013, 17:09, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8131
- Joined: 13 May 2010, 12:17
- Has thanked: 748 times
- Been thanked: 479 times
[fixed by Gargaroz]Inkafathom Witch
by Aswan jaguar » 23 Mar 2013, 11:44
Describe the Bug:
Inkafathom Witch can be cast only with
,
doesn't work.
Which card did behave improperly ?
Inkafathom Witch
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Gatecrash + the best of Lorwyn / Shadowmoor
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
Inkafathom Witch can be cast only with




Which card did behave improperly ?
Inkafathom Witch
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Gatecrash + the best of Lorwyn / Shadowmoor
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
- Attachments
-
lnkafathom witch.rar
- (2 KiB) Downloaded 215 times
Last edited by Aswan jaguar on 25 Mar 2013, 16:29, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8131
- Joined: 13 May 2010, 12:17
- Has thanked: 748 times
- Been thanked: 479 times
[fixed by Gargaroz]Heartmender
by Althuna » 23 Mar 2013, 15:22
This does not seem to persist.
Last edited by Aswan jaguar on 25 Mar 2013, 16:30, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
Who is online
Users browsing this forum: No registered users and 17 guests