[Fixed] Bug Archive
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Re: [confirmed]Bane Alley Broker
by RanDomino » 04 Apr 2013, 18:14
Do you mean that if you have three different Bane Alley Brokers, they should be able to get each others' exiled cards? Because they shouldn't. Each one refers only to itself.Aswan jaguar wrote:Another bug is that Bane Alley Broker B can't be used to return exiled cards by another Bane Alley Broker A,C, ...
Re: [confirmed]Bane Alley Broker
by stassy » 04 Apr 2013, 18:18
Indeed

Which make the bug even more difficult to fix, because I don't think you can separate cards from exile...1/24/2013 Bane Alley Broker’s second and third abilities apply to cards exiled with that specific Bane Alley Broker, not any other creature named Bane Alley Broker. You should keep cards exiled by different Bane Alley Brokers separate.
1/24/2013 If Bane Alley Broker leaves the battlefield, the cards exiled with it will be exiled indefinitely. If it later returns to the battlefield, it will be a new object with no connection to the cards exiled with it in its previous existence. You won’t be able to use the “new” Bane Alley Broker to return cards exiled with the “old” one.
1/24/2013 Even if not all players can look at the exiled cards, each card’s owner is still known. It is advisable to keep cards owned by different players in distinct piles in case another player gains control of Bane Alley Broker and exiles one or more cards with it.

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Re: profane command
by stassy » 04 Apr 2013, 18:27
confirmed, though it work but only if you pay at least 1 in the first mana requirement, then the game ask again for X and the amount paid this time will be affected on the choices (it's still wrong to pay 1 at first though).
Also if you hit cancel everytime after paying the first BB, game will ask for target and nothing will happen.
Also if you hit cancel everytime after paying the first BB, game will ask for target and nothing will happen.
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Re: Stinkdrinker Bandit
by stassy » 04 Apr 2013, 18:33
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[fixed by Gargaroz]treasury thrull
by mathusalem » 04 Apr 2013, 19:20
Describe the Bug:
whenever treasury thrull attacks, you should be able to take acreature, artefact or enchantment from the graveyard back to your hand, well, you can't.
Which card did behave improperly ?
treasury thrull
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
March 2013
What exactly should be the correct behavior/interaction ?
as soon as treasury thrull attacks, you should have the possibility to use his ability. and be able to chose a card in your graveyard (provided you have a legal target)
Are any other cards possibly affected by this bug ?
no
Also Extort works for free, as soon as you cast a spell, you may trigger Extort but you're never asked to pay for it, you can use the same savegame to check this out.
whenever treasury thrull attacks, you should be able to take acreature, artefact or enchantment from the graveyard back to your hand, well, you can't.
Which card did behave improperly ?
treasury thrull
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
March 2013
What exactly should be the correct behavior/interaction ?
as soon as treasury thrull attacks, you should have the possibility to use his ability. and be able to chose a card in your graveyard (provided you have a legal target)
Are any other cards possibly affected by this bug ?
no
Also Extort works for free, as soon as you cast a spell, you may trigger Extort but you're never asked to pay for it, you can use the same savegame to check this out.
- Attachments
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treasury thrull.rar
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Last edited by stassy on 05 Apr 2013, 03:34, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
-
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Re: [confirmed]Reiterate
by Gargaroz » 04 Apr 2013, 23:26
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed 2nd]Dimir Charm
by Gargaroz » 05 Apr 2013, 00:01
All fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Strands of Undeath
by Gargaroz » 05 Apr 2013, 00:04
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Terrifying Presence
by Gargaroz » 05 Apr 2013, 00:10
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Stinkdrinker Bandit
by Gargaroz » 05 Apr 2013, 00:38
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: treasury thrull
by Gargaroz » 05 Apr 2013, 01:09
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Angelic Skirmisher
by stassy » 05 Apr 2013, 06:06
Describe the Bug:
Angelic Skirmisher give ability does not trigger at precombat phase
Which card did behave improperly ?
Angelic Skirmisher
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
Angelic Skirmisher give ability does trigger at precombat phase
Are any other cards possibly affected by this bug ?
-

Angelic Skirmisher give ability does not trigger at precombat phase
Which card did behave improperly ?
Angelic Skirmisher
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
Angelic Skirmisher give ability does trigger at precombat phase
Are any other cards possibly affected by this bug ?
-

Last edited by stassy on 05 Apr 2013, 13:20, edited 1 time in total.
Reason: bug confirmed
Reason: bug confirmed
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[fixed by Gargaroz]Biomass Mutation
by stassy » 05 Apr 2013, 06:31
Describe the Bug:
Biomass Mutation mana cost can't be paid for UU or UG
Which card did behave improperly ?
Biomass Mutation
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
Biomass Mutation mana cost can be paid for UU or UG
Are any other cards possibly affected by this bug ?

Biomass Mutation mana cost can't be paid for UU or UG
Which card did behave improperly ?
Biomass Mutation
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
Biomass Mutation mana cost can be paid for UU or UG
Are any other cards possibly affected by this bug ?

Last edited by stassy on 05 Apr 2013, 13:20, edited 1 time in total.
Reason: bug confirmed
Reason: bug confirmed
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[fixed by Gargaroz]Arrows of Justice
by stassy » 05 Apr 2013, 06:34
Describe the Bug:
Arrows of Justice can't be cast even if the requirement are met (attacker and blocker declared)
Which card did behave improperly ?
Arrows of Justice
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
Arrows of Justice can be cast if the requirement are met (attacker and blocker declared)
Are any other cards possibly affected by this bug ?
-

Arrows of Justice can't be cast even if the requirement are met (attacker and blocker declared)
Which card did behave improperly ?
Arrows of Justice
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
Arrows of Justice can be cast if the requirement are met (attacker and blocker declared)
Are any other cards possibly affected by this bug ?
-

Last edited by stassy on 05 Apr 2013, 13:21, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
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