[Old confirmed] Bug Archive
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Re: Dash Hopes (+ Harmonize?)
by stassy » 01 May 2013, 05:44
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[confimred]Soulless Revival, Kodama's Might
by triol » 03 May 2013, 15:24
Describe the Bug:
When I cast Soulless Revival, I'm asked if I want to splice Kodama's Might . If I accept and pay the asked mana cost, I have to choose targets correctly, but the spliced spells desn't apply.
Which card did behave improperly ?
Kodoma's Might (or Soulless Revival spliced to Kodama's Might )
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
GateCrash V2, Duel
What exactly should be the correct behavior/interaction ?
When I cast Soulless Revival, then choose to splice Kodama's Might , I select tagets and both effect apply.
Are any other cards possibly affected by this bug ?
Probably all Splice to Arcane spell
PS : When I write "Kodama's Might" on the forum, it doesn't puts up the pop up window with card description...
When I cast Soulless Revival, I'm asked if I want to splice Kodama's Might . If I accept and pay the asked mana cost, I have to choose targets correctly, but the spliced spells desn't apply.
Which card did behave improperly ?
Kodoma's Might (or Soulless Revival spliced to Kodama's Might )
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
GateCrash V2, Duel
What exactly should be the correct behavior/interaction ?
When I cast Soulless Revival, then choose to splice Kodama's Might , I select tagets and both effect apply.
Are any other cards possibly affected by this bug ?
Probably all Splice to Arcane spell
PS : When I write "Kodama's Might" on the forum, it doesn't puts up the pop up window with card description...
- Attachments
-
- Kodoma's Might.rar
- (1.75 KiB) Downloaded 398 times
Last edited by stassy on 04 May 2013, 17:30, edited 2 times in total.
Reason: bug confirmed
Reason: bug confirmed
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Re: Kodoma's Might (and other splice to arcane)
by stassy » 04 May 2013, 15:00
confirmed, tested with Eye of Nowhere and Soulless Revival still didn't bring back target creature from gy so it's Soulless Revival the bugged card, though it work if not spliced
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[confirmed]Blight Sickle
by stassy » 04 May 2013, 15:15
Describe the Bug:
Blight Sickle does not give wither
Which card did behave improperly ?
Blight Sickle
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv2
What exactly should be the correct behavior/interaction ?
Blight Sickle does give wither
Are any other cards possibly affected by this bug ?
-
Blight Sickle does not give wither
Which card did behave improperly ?
Blight Sickle
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv2
What exactly should be the correct behavior/interaction ?
Blight Sickle does give wither
Are any other cards possibly affected by this bug ?
-
Last edited by Aswan jaguar on 05 May 2013, 07:29, edited 1 time in total.
Reason: confirmed
Reason: confirmed
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Re: [confimred]Soulless Revival
by triol » 04 May 2013, 17:20
I'm not sure that only Soulless Revival is bugged. I also tried to splice Kodoma's Might to Soulless Revival and the spliced effect didn't work...
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Re: [confimred]Soulless Revival
by stassy » 04 May 2013, 17:30
Seems to be you are right, just tested to splice Kodama's Might into another Kodama's Might and only the not spliced effect got applied, though it seems others spliced cards are not affected (tested on Eye of Nowhere and Evermind)
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Re: [confirmed]Keyrunes
by Aswan jaguar » 06 May 2013, 10:38
I confirm that the these four Keyrunes get buried-sacrificed at the end of turn but they have only to go back to their original state as non-creatures artifacts.
Dimir Keyrune
Golgari Keyrune
Orzhov Keyrune
Rakdos Keyrune
Dimir Keyrune
Golgari Keyrune
Orzhov Keyrune
Rakdos Keyrune
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Re: [confirmed]Keyrunes
by Gargaroz » 06 May 2013, 13:58
It's a sneaky bug, I'll check it but it seems something hardcoded...
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed]=Wydwen, the Biting Gale,[List required for rest]
by 0rion79 » 08 May 2013, 16:59
: Wydwen, teh Biting Gale can't be used as general in EDH mode. The game doesn't recognize it.
Also, there are many creatures and spells with alternative mana symbols among two colors (as Oona, Qeen of the Fae) that are not properly recognized by the deckeditor, which includes them as golden cards matching only one color. This may be connected to the legacy for generals/commanders in EDH.
Also, there are many creatures and spells with alternative mana symbols among two colors (as Oona, Qeen of the Fae) that are not properly recognized by the deckeditor, which includes them as golden cards matching only one color. This may be connected to the legacy for generals/commanders in EDH.
Last edited by Aswan jaguar on 10 May 2013, 14:00, edited 2 times in total.
Reason: fixed bug-wyden-a list is needed for rest to get fixed
Reason: fixed bug-wyden-a list is needed for rest to get fixed
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Re: [confirmed]Wydwen, the Biting Gale
by Gargaroz » 09 May 2013, 13:43
Bad values in "ct_all" fixed for Wydwen, the Biting Gale. For the rest, provide a list and I'll check them.
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- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[confirmed]Sigil of Sleep + Makeshift Mannequin
by Aswan jaguar » 16 May 2013, 04:17
Describe the Bug:
1- Creature resurrected by Makeshift Mannequin if it is targeted by Sigil of Sleep ability it doesn't get destroyed but returned to hand.
2- Sigil of Sleep ability returns to hand even creatures that have been dealt lethal damage (at least for AI,I guess this is a bug)
Which card did behave improperly ?
Sigil of Sleep and maybe Makeshift Mannequin
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-GATECRASH+V2
What exactly should be the correct behavior/interaction ?
1- Sigil of Sleep targets so a creature animated by Makeshift Mannequin should be destroyed.
2- Sigil of Sleep doesn't return to hand creature which has been dealt lethal damage.
Are any other cards possibly affected by this bug ?
NOTE:SAVEGAME CORRUPTED
1- Creature resurrected by Makeshift Mannequin if it is targeted by Sigil of Sleep ability it doesn't get destroyed but returned to hand.
2- Sigil of Sleep ability returns to hand even creatures that have been dealt lethal damage (at least for AI,I guess this is a bug)
Which card did behave improperly ?
Sigil of Sleep and maybe Makeshift Mannequin
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-GATECRASH+V2
What exactly should be the correct behavior/interaction ?
1- Sigil of Sleep targets so a creature animated by Makeshift Mannequin should be destroyed.
2- Sigil of Sleep doesn't return to hand creature which has been dealt lethal damage.
Are any other cards possibly affected by this bug ?
NOTE:SAVEGAME CORRUPTED
Last edited by Aswan jaguar on 17 May 2013, 04:16, edited 2 times in total.
Reason: bug confirmed
Reason: bug confirmed
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[confirmed]Dispel + Flash
by Aswan jaguar » 16 May 2013, 04:24
Describe the Bug:
Dispel can counter cards with Flash like Briarhorn.
Which card did behave improperly ?
Dispel
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-GATECRASH+V2
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
NOTE:SAVEGAME CORRUPTED
Dispel can counter cards with Flash like Briarhorn.
Which card did behave improperly ?
Dispel
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-GATECRASH+V2
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
NOTE:SAVEGAME CORRUPTED
Last edited by stassy on 17 May 2013, 12:48, edited 2 times in total.
Reason: bug confirmed
Reason: bug confirmed
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Re: Sigil of Sleep and maybe Makeshift Mannequin
by stassy » 16 May 2013, 05:48
In a clean game Sigil of Sleep correctly bury a creature reanimated by Makeshift Mannequin, so it must be another interaction.
In the attached savegame, it show a correct interaction with Unholy Strength, but you can debug put Sigil of Sleep and it will do the same thing.
In the attached savegame, it show a correct interaction with Unholy Strength, but you can debug put Sigil of Sleep and it will do the same thing.
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- 1.zip
- (1.97 KiB) Downloaded 314 times
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Re: Sigil of Sleep + Makeshift Mannequin
by Aswan jaguar » 16 May 2013, 13:58
I don't know how you did it but with your savegame a bit later see that Thrull animated by Makeshift Mannequin returns to hand.
DAMN AGAIN SAVEGAME GOT CORRUPTED
DAMN AGAIN SAVEGAME GOT CORRUPTED
- Attachments
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- sigil-stassy.rar
- (1.5 KiB) Downloaded 352 times
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Re: Sigil of Sleep + Makeshift Mannequin
by stassy » 16 May 2013, 14:35
Hum, with your savegame from mine which is working I can't reproduce it :
After loading the savegame, I debug tap all AI creatures so I don't die and let him cast Makeshift Mannequin on one of his creature.
At my turn, I have 2 animated creatures and AI one.
I debug put 1 Island and some Sigil of Sleep in my hand and cast on them and all get buried correctly...
After loading the savegame, I debug tap all AI creatures so I don't die and let him cast Makeshift Mannequin on one of his creature.
At my turn, I have 2 animated creatures and AI one.
I debug put 1 Island and some Sigil of Sleep in my hand and cast on them and all get buried correctly...
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