[Fixed] Bug Archive
Moderators: Aswan jaguar, gmzombie, stassy, BAgate, drool66, CCGHQ Admins
Re: [confirmed]Scarecrone
by Gargaroz » 12 May 2013, 12:35
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed]Myr Welder
by Gargaroz » 12 May 2013, 13:29
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Lord of the Void
by Gargaroz » 12 May 2013, 13:35
Well, the cards are exiled but opponent's deck gets shuffled, which is a bug anyway, so it's fixed now 
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Lord of the Void
by BAgate » 12 May 2013, 13:52
My save game appears to be corrupted, and I can't seem to replicate it, but I played a game where Lord of the Void repeatedly attacked, wasn't blocked, did damage, and no cards were exiled (no box showing them and he size of the remaining library did not change). The opponent did have a Gaea's Blessing in the deck which may have caused problems, and all of his creatures had already been exiled via an Undead Alchemist. But I didn't notice any shuffling, so I don't know what was going on.
Working on: housekeeping and archived reports
[fixed by Gargaroz]Consuming Aberration
by BAgate » 12 May 2013, 13:58
Every time I try to cast Consuming Aberration the game crashes. Anyone else having this problem?
Using gatecrash v2.
Using gatecrash v2.
Last edited by stassy on 13 May 2013, 04:14, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
Working on: housekeeping and archived reports
[fixed by Gargaroz]Arrest-AI crash
by Aswan jaguar » 12 May 2013, 15:29
Describe the Bug:
when AI tries to play Arrest game crashes.
Which card did behave improperly ?
Arrest-AI
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-GATECRASH+V2
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
when AI tries to play Arrest game crashes.
Which card did behave improperly ?
Arrest-AI
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-GATECRASH+V2
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
- Attachments
-
arrest.rar- (1.81 KiB) Downloaded 235 times
Last edited by stassy on 13 May 2013, 04:16, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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[fixed by Gargaroz]Runed Stalactite
by Aswan jaguar » 12 May 2013, 15:46
Describe the Bug:
1- Runed Stalactite equip cost is 1
2- I don't know if it is any reaction with diplomatic immunity I equipped a creature with Diplomatic Immunity (only one on my side)and then when I cast next creature I couldn't equip it until I got one more creature on battlefield,I tested and creatures didn't matter as if the first creature after your first equip makes it unavailable and it gets ready to be used when a 3nd creature is cast.- one more manalink mystery.
Which card did behave improperly ?
Runed Stalactite
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-GATECRASH+V2
What exactly should be the correct behavior/interaction ?
1- Runed Stalactite equip cost is 2
Are any other cards possibly affected by this bug ?
1- Runed Stalactite equip cost is 1
2- I don't know if it is any reaction with diplomatic immunity I equipped a creature with Diplomatic Immunity (only one on my side)and then when I cast next creature I couldn't equip it until I got one more creature on battlefield,I tested and creatures didn't matter as if the first creature after your first equip makes it unavailable and it gets ready to be used when a 3nd creature is cast.- one more manalink mystery.
Which card did behave improperly ?
Runed Stalactite
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-GATECRASH+V2
What exactly should be the correct behavior/interaction ?
1- Runed Stalactite equip cost is 2
Are any other cards possibly affected by this bug ?
- Attachments
-
runed stalaktite-diplomatic immunity.rar- (2.19 KiB) Downloaded 261 times
Last edited by stassy on 13 May 2013, 04:18, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-

Aswan jaguar - Super Tester Elite
- Posts: 8142
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[fixed by Gargaroz]Twilight Shepherd+Control Magic+undying
by Aquillion » 12 May 2013, 18:02
Describe the Bug:
In the attached save, my opponent has cast Control Magic on my Twilight Shepherd (which has persist.) By the wording of the rules for persist, if I cast the Wrath of God in my hand, the Twilight Shepherd should return to play under my control, since I own it; instead, it returns to play under my opponent's control.
This is possibly related to the fact that this is the Enchanted challenge, where it seems enchantments are indestructible (including auras; this is not listed in the challenge description, but I gathered it was the case when none of my enchantment-removal worked.) The Control Magic on a previous creature I had stayed in play on my opponent's side of the field, then attached itself to the Twilight Shepherd when he cast a second Control Magic on it. But even if auras are indestructible in this challenge, by the rules they should 'lose track' of the Twilight Shepherd when it leaves play, and not continue to keep it under the enemy's control. And even if that didn't happen, the Persist activation giving the card to its owner should have the latest timestamp and override the Control Magic.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
March 2013 : Crashing the gates of Lorwyn (V2), from this thread.
Observed in Gauntlet / Challenge mode, Enchanted challenge; that's where the attached save is from. The way enchantments are treated in this challenge may be the cause of the bug -- I am not sure.
What exactly should be the correct behavior/interaction ?
When I cast Wrath of God, the Twilight Shepherd should return to play under my control, not my opponent's.
Are any other cards possibly affected by this bug ?
Anything with persist, I would assume.
In the attached save, my opponent has cast Control Magic on my Twilight Shepherd (which has persist.) By the wording of the rules for persist, if I cast the Wrath of God in my hand, the Twilight Shepherd should return to play under my control, since I own it; instead, it returns to play under my opponent's control.
This is possibly related to the fact that this is the Enchanted challenge, where it seems enchantments are indestructible (including auras; this is not listed in the challenge description, but I gathered it was the case when none of my enchantment-removal worked.) The Control Magic on a previous creature I had stayed in play on my opponent's side of the field, then attached itself to the Twilight Shepherd when he cast a second Control Magic on it. But even if auras are indestructible in this challenge, by the rules they should 'lose track' of the Twilight Shepherd when it leaves play, and not continue to keep it under the enemy's control. And even if that didn't happen, the Persist activation giving the card to its owner should have the latest timestamp and override the Control Magic.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
March 2013 : Crashing the gates of Lorwyn (V2), from this thread.
Observed in Gauntlet / Challenge mode, Enchanted challenge; that's where the attached save is from. The way enchantments are treated in this challenge may be the cause of the bug -- I am not sure.
What exactly should be the correct behavior/interaction ?
When I cast Wrath of God, the Twilight Shepherd should return to play under my control, not my opponent's.
Are any other cards possibly affected by this bug ?
Anything with persist, I would assume.
- Attachments
-
twilight shepherd.zip- (3.57 KiB) Downloaded 233 times
Last edited by Aswan jaguar on 13 May 2013, 14:47, edited 2 times in total.
Reason: bugs fixed
Reason: bugs fixed
Re: Consuming Aberration
by Gargaroz » 12 May 2013, 23:52
Yup, my bad, I introduced a new bug with the latest patch. It's fixed now.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
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Re: Arrest-AI crash
by Gargaroz » 12 May 2013, 23:58
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: Runed Stalactite equip cost is 1
by Gargaroz » 13 May 2013, 00:00
Fixed the equip cost. Diplomatic Immunity is hardcoded, so...
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
[fixed by Gargaroz]Stonehorn Dignitary
by Aswan jaguar » 13 May 2013, 08:25
Describe the Bug:
Stonehorn Dignitary doesn't make opponent loose his next combat phase,like the other such cards.
Which card did behave improperly ?
Stonehorn Dignitary
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-GATECRASH+V2
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
Stonehorn Dignitary doesn't make opponent loose his next combat phase,like the other such cards.
Which card did behave improperly ?
Stonehorn Dignitary
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-GATECRASH+V2
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
- Attachments
-
predator's strike.rar- play 1-2 turns
- (1.68 KiB) Downloaded 253 times
Last edited by Aswan jaguar on 13 May 2013, 14:47, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-

Aswan jaguar - Super Tester Elite
- Posts: 8142
- Joined: 13 May 2010, 12:17
- Has thanked: 751 times
- Been thanked: 485 times
Re: Stonehorn Dignitary
by Gargaroz » 13 May 2013, 12:15
Already fixed, see Blinding Angel.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: [confirmed]Twilight Shepherd + Control Magic
by Gargaroz » 13 May 2013, 13:02
Fixed. Also fixed the same issue for cards with Undying.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
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