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Forge Beta: 05-06-2013 ver 1.3.15

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Re: Forge Beta: 05-06-2013 ver 1.3.15

Postby gos » 12 May 2013, 13:43

. Disruption Aura doesn't seem to have any effect. My opponent enchanted my Gilded Lotus with it and I did not have to pay anything during my upkeep and neither did he, as far as I could see.
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Re: Forge Beta: 05-06-2013 ver 1.3.15

Postby musicexam » 12 May 2013, 15:44

Code: Select all
Description: Used Karn, Liberated's ultimate.

[spoiler=RuntimeException][code]
Forge Version:    1.3.15-r21351
Operating System: Windows 7 6.1 amd64
Java Version:     1.7.0_04 Oracle Corporation

java.lang.RuntimeException: Trying to unlock input which is not locked! Do check when your threads terminate!
   at forge.control.input.InputControl.unlock(InputControl.java:208)
   at forge.FThreads$1.run(FThreads.java:114)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[/code][/spoiler]
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Re: Forge Beta: 05-06-2013 ver 1.3.15

Postby Xitax » 12 May 2013, 16:44

Sloth wrote:
Xitax wrote:I cannot play more than one land a turn using Oracle of Mul Daya 's ability. The land appears in my "flashback" zone, but it won't play.
Works for me. More details please.
I played a Simic Guildgate at the beginning of my turn. Then I cast the Oracle. I used its ability to play Maze's End. The next card is this guildgate. When I select it to play, nothing happens. I can repeatedly click on the flashback zone and see the card there, but do nothing.

oracle_problem.jpg
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Re: Forge Beta: 05-06-2013 ver 1.3.15

Postby Hellfish » 12 May 2013, 16:49

Well, since you'd played Maze's End with the oracle's ability you had already played *an additional land* on your turn.
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
User avatar
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Re: Forge Beta: 05-06-2013 ver 1.3.15

Postby SirFunchalot » 12 May 2013, 17:07

facesofdef wrote:
SirFunchalot wrote:Sorry if I seem a little computer retarded, but where on earth is the userDir=%APPDATA%/Forge/ directory? I'm running win7 as my OS but can't seem to locate this section. I am aware that user is most likely refering to the username used on the OS. A simple guide as to how to get there through the "Computer" menu would be awesome.
The appdata directory is hidden by default in Win7.

Open a Windows Explorer window (or double-click on My Computer] and in the address field type "%appdata%/forge/" (without the quotes). If that doesn't work, type "%appdata"/roaming/forge".

[Thanks to Chris H and Hellfish for guiding me here when I needed to find this location, too!]
That certainly is a location with a bunch of Forge stuff in it, unfortunately it is not where the card pictures are being saved. :(

Could anyone please aid me in finding this hidden location of the card images? There are several cards that were missing artwork in the download and I'd really like to add it to Forge.
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Re: Forge Beta: 05-06-2013 ver 1.3.15

Postby Xitax » 12 May 2013, 17:14

Hellfish wrote:Well, since you'd played Maze's End with the oracle's ability you had already played *an additional land* on your turn.
Maybe I'm wrong, but I read the text as being able to play the top card of my library if it's a land no matter how many lands I've played before.

No, I was wrong. Bugger.
4/15/2013: If the top card of your library is a land, you can play it if you could play a land.
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Re: Forge Beta: 05-06-2013 ver 1.3.15

Postby Hellfish » 12 May 2013, 17:19

Sir Funchalot:I think the problem is you get sent to AppData\Roaming when you use the %appdata% shortcut in Win7, whereas the pictures are in AppData\Local. Go to %appdata%, then up a level, then into Local\Forge.

This is not my domain so I do not know why this separation was made, but I'm sure Myk had a good reason for it.
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
User avatar
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Re: Forge Beta: 05-06-2013 ver 1.3.15

Postby Bundy » 12 May 2013, 17:29

I have Arcbound Stinger in play that i got with Grave Betrayal. Computer attacks with Highway Robber and i block with the Arcbound Stinger (now also being a zombie with an additional +1/+1 counter from Grave Betrayal), then this error pops up.

IllegalArgumentException | Open
Code: Select all
Forge Version:    1.3.15-r21351
Operating System: Windows 8 6.2 x86
Java Version:     1.7.0_21 Oracle Corporation

java.lang.IllegalArgumentException: Min must not be greater than Max
   at forge.control.input.InputSelectManyBase.<init>(InputSelectManyBase.java:30)
   at forge.control.input.InputSelectCards.<init>(InputSelectCards.java:10)
   at forge.control.input.InputSelectCardsFromList.<init>(InputSelectCardsFromList.java:13)
   at forge.card.cardfactory.CardFactoryUtil$23.run(CardFactoryUtil.java:3220)
   at forge.card.spellability.AbilityTriggered.resolve(AbilityTriggered.java:112)
   at forge.card.spellability.AbilityTriggered.run(AbilityTriggered.java:122)
   at forge.Card.executeTrigger(Card.java:2881)
   at forge.game.GameAction.sacrificeDestroy(GameAction.java:1359)
   at forge.game.GameAction.destroyNoRegeneration(GameAction.java:1289)
   at forge.game.GameAction.destroy(GameAction.java:1218)
   at forge.game.GameAction.checkStateEffects(GameAction.java:1028)
   at forge.game.phase.PhaseHandler.handleBeginPhase(PhaseHandler.java:350)
   at forge.gui.InputProxy$1.run(InputProxy.java:66)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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Re: Forge Beta: 05-06-2013 ver 1.3.15

Postby Max mtg » 12 May 2013, 17:38

musicexam wrote:Description: Used Karn, Liberated's ultimate.

Code: Select all
Forge Version:    1.3.15-r21351
Operating System: Windows 7 6.1 amd64
Java Version:     1.7.0_04 Oracle Corporation

java.lang.RuntimeException: Trying to unlock input which is not locked! Do check when your threads terminate!
   at forge.control.input.InputControl.unlock(InputControl.java:208)
   at forge.FThreads$1.run(FThreads.java:114)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
I hope revision 21455 solves this problem for you.
Single class for single responsibility.
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Re: Forge Beta: 05-06-2013 ver 1.3.15

Postby BaloErets » 12 May 2013, 18:15

Description: Oppenent played a Mountain, then game locked up with "Waiting for Action" displayed. When I click the "X" to exit the window, the crash report appeared.

NullPointerException | Open
Code: Select all
Forge Version:    1.3.15-r21351
Operating System: Windows 7 6.1 x86
Java Version:     1.7.0_21 Oracle Corporation

java.lang.NullPointerException
   at forge.card.spellability.SpellAbility.canTarget(SpellAbility.java:1210)
   at forge.card.ability.ai.DamageAiBase.shouldTgtP(DamageAiBase.java:22)
   at forge.card.ability.ai.DamageDealAi.damageChoosingTargets(DamageDealAi.java:245)
   at forge.card.ability.ai.DamageDealAi.damageTargetAI(DamageDealAi.java:207)
   at forge.card.ability.ai.DamageDealAi.canPlayAI(DamageDealAi.java:95)
   at forge.card.ability.SpellAbilityAi.canPlayAIWithSubs(SpellAbilityAi.java:15)
   at forge.card.ability.SpellApiBased.canPlayAI(SpellApiBased.java:50)
   at forge.game.ai.AiController.canPlayAndPayFor(AiController.java:474)
   at forge.game.ai.AiController.chooseSpellAbilyToPlay(AiController.java:458)
   at forge.game.ai.AiController.getSpellAbilityToPlay(AiController.java:105)
   at forge.game.ai.AiController.playSpellAbilities(AiController.java:874)
   at forge.game.ai.AiController.onPriorityRecieved(AiController.java:825)
   at forge.game.ai.AiInputCommon$1.run(AiInputCommon.java:74)
   at forge.FThreads$1.run(FThreads.java:113)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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Re: Forge Beta: 05-06-2013 ver 1.3.15

Postby SirFunchalot » 12 May 2013, 18:41

Hellfish wrote:Sir Funchalot:I think the problem is you get sent to AppData\Roaming when you use the %appdata% shortcut in Win7, whereas the pictures are in AppData\Local. Go to %appdata%, then up a level, then into Local\Forge.

This is not my domain so I do not know why this separation was made, but I'm sure Myk had a good reason for it.
Thank you so very much :D
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Re: Forge Beta: 05-06-2013 ver 1.3.15

Postby krishkrush » 12 May 2013, 23:17

I've got a problem with forge for quite some time. Maybe I just misunderstand (again) the rules of magic, but here we go:
For example, when I want to cast Entreat the Angels for its Miracle cost, I can't profit from mana multiplyer cards such as Extraplanar Lens, because Forge's UI demands to pay the costs before the effect of Extraplanar Lens is counted. So, if I want to cast Entreat the Angels for its Miracle costs, let's say with X = 4 I have to tap 6 Plains instead of 3 when I have my Extraplanar Lens out and imprinted. Because as I said, Forge counts only the tapped lands when a card has to be paid, not the actual produced mana.
There are other similar cases I experienced, but I don't remember any now. In general I often have to first tap the lands, wait for the multiplyer effect to resolve, then play and pay the card (which isn't possible in the aforementioned case).
I just casually play magic, so I'm not that deep in the rules, but this seems wrong to me regarding the rules of the stack (last first).
So am I wrong or the game? ^^ Please enlighten me.
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Re: Forge Beta: 05-06-2013 ver 1.3.15

Postby kvothe » 12 May 2013, 23:47

What is the name of Voice of Resurgence's token? I tried gw_x_x_elemental, but it's not working.

Also, Emblems are not showing up for me. Were they moved out of the tokens folder?
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Re: Forge Beta: 05-06-2013 ver 1.3.15

Postby BaloErets » 13 May 2013, 01:39

Not sure if this is a bug with Growing Ranks or Voice of Resurgence;

Voice of Resurgence reads;
Whenever an opponent casts a spell during your turn, or whenever Voice of Resurgence dies, put a green and white Elemental creature token onto the battlefield with "This creature's power and toughness are each equal to the number of creatures you control.

forge.jpg


Of the two Elemental tokens, the one circled in red was the original created by Voice of Resurgence when opponent played a spell during my turn. The one circled in blue was populated at the start of my turn thanks to Growing Ranks. It should also be a 10/10, but for some reason is stuck as an 8/8.

Thanks

EDIT

I believe the problem is that the populated Elemental tokens check the creatures under control before they come to the battlefield, but don't take themselves into consideration, nor do their power/toughness increase when more creatures enter the battlefield. As you can see for the screenshot below, all of these elemental tokens should have the same power/toughness, but are not changing after entering the battlefield

elem tok.jpg
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Re: Forge Beta: 05-06-2013 ver 1.3.15

Postby Hendrik1987 » 13 May 2013, 06:19

Hendrik1987 wrote:
Stasis seems to broken...

Whenever I have Stasis in play and should pay U in my upkeep the following happens: I click on an Island (or similar dual land which produces U) when forge asks me to pay U. After that the the prompt says "waiting for action" (or something like this) and my mana pool is empty. Can't shut down forge normally either, I have to use the kill command.
I can't reproduce this. Which version are you using?
I am using the 1.3.15 beta release. Had only a bunch of lands and Ral Zarek in play if that helps but it happened to me even without the planeswalker.
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