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Card Creation Request Thread

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Re: Card Creation Request Thread

Postby nivmizzet1 » 12 Jun 2013, 13:00

Is it possible to make a card immune to protection effects a la Flickering Ward?
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Re: Card Creation Request Thread

Postby Scion of Darkness » 12 Jun 2013, 13:14

Can someone provide me a nantuko cultivator please heheh ;)
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Re: Card Creation Request Thread

Postby sumomole » 12 Jun 2013, 13:27

Scion of Darkness wrote:Can someone provide me a nantuko cultivator please heheh ;)
Nantuko Cultivator | Open
Code: Select all
  <TRIGGERED_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[When Nantuko Cultivator comes into play, you may discard any number of land cards from your hand. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards.]]></LOCALISED_TEXT>
    <TRIGGER value="ZONECHANGE_END" simple_qualifier="self" to_zone="ZONE_IN_PLAY" />
    <RESOLUTION_TIME_ACTION>
    local amount = 0
    local filter = Object():GetFilter()
    local player = EffectController()
    filter:Clear()
    filter:May()
    filter:NotTargetted()
    filter:SetZone( ZONE_HAND )
    filter:AddCardType( CARD_TYPE_LAND )
    filter:SetPlayer( player )
    local total = filter:Count()
    player:SetTargetCount( total )
    while (amount &lt; total) do
      player:SetTargetPrompt( amount, "CARD_QUERY_CHOOSE_CARD_TO_DISCARD" )
       amount = amount + 1
    end
    player:ChooseTargetsWithFlags( NO_VALIDATION, EffectDC():Make_Targets(0), QUERY_FLAG_CAN_BE_FINISHED_EARLY + QUERY_FLAG_CAN_BE_FINISHED_EARLY_FOR_AI_AS_WELL )
    EffectDC():Set_Int(1, amount)
    </RESOLUTION_TIME_ACTION>
    <RESOLUTION_TIME_ACTION>
    local amount = EffectDC():Get_Int(1)
    if amount &gt; 0 then
       for i = 0,amount-1 do
        local target = EffectDC():Get_Targets(0):Get_CardPtr(i)
        if target ~= nil then
            target:Discard()
          end
       end
    end
    </RESOLUTION_TIME_ACTION>
    <RESOLUTION_TIME_ACTION>
    local amount = EffectDC():Get_Int(1)
    if EffectSource() ~= nil and amount &gt; 0 then
      EffectSource():AddCounters( MTG():PlusOnePlusOneCounters(), amount )
    end
    </RESOLUTION_TIME_ACTION>
    <RESOLUTION_TIME_ACTION>
    local NumCards = EffectDC():Get_Int(1)
    while (NumCards &gt; 0) do
       NumCards = NumCards - 1
       EffectController():DrawCard()
    end
    </RESOLUTION_TIME_ACTION>
  </TRIGGERED_ABILITY>
nivmizzet1 wrote:Is it possible to make a card immune to protection effects a la Flickering Ward?
Flickering Ward | Open
Code: Select all
  <STATIC_ABILITY attach_filter="1">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Enchant creature]]></LOCALISED_TEXT>
    <CONTINUOUS_ACTION>
    local attach_filter = Object():AttachmentFilter_Get()
    attach_filter:Clear()
    attach_filter:AddCardType( CARD_TYPE_CREATURE )
    </CONTINUOUS_ACTION>
  </STATIC_ABILITY>
  <TRIGGERED_ABILITY replacement_query="1" active_zone="ZONE_TRANSITION">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[As Flickering Ward enters the battlefield, choose a color.]]></LOCALISED_TEXT>
    <TRIGGER value="ZONECHANGE_TRANSITION" simple_qualifier="self" to_zone="ZONE_IN_PLAY" />
    <RESOLUTION_TIME_ACTION>
    EffectController():ChooseColour("CARD_QUERY_CHOOSE_COLOUR", 1) 
    </RESOLUTION_TIME_ACTION>
    <RESOLUTION_TIME_ACTION>
    ObjectDC():Set_Int( 1, GetChosenColour() )
    </RESOLUTION_TIME_ACTION>
  </TRIGGERED_ABILITY>
  <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Enchanted creature has protection from the chosen color. This effect doesn’t remove Flickering Ward.]]></LOCALISED_TEXT>
    <CONTINUOUS_ACTION layer="6">
    local colour = ObjectDC():Get_Int( 1 )
    local parent = Object():GetParent()
    if parent ~= nil then
       local filter = Object():GetFilter()
       filter:Clear()
      filter:AddColour( colour )
      filter:SetCardInstance( Object() )
      filter:AddExtra( FILTER_EXTRA_FLIP_CARD_INSTANCE )
       parent:Protection()
    end
    </CONTINUOUS_ACTION>
  </STATIC_ABILITY>
  <ACTIVATED_ABILITY auto_skip="1">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{W}: Return Flickering Ward to its owner’s hand.]]></LOCALISED_TEXT>
    <COST type="Mana" cost="{W}" />
    <RESOLUTION_TIME_ACTION>
    if EffectSource() ~= nil then
       EffectSource():ReturnToOwnersHand() 
    end
    </RESOLUTION_TIME_ACTION>
    <AI_AVAILABILITY type="in_response_dangerous" />
  </ACTIVATED_ABILITY>
  <SPELL_ABILITY attach_filter="1" dangerous="1">
    <TARGET_DEFINITION id="0">
    local filter = Object():GetFilter()
    filter:Clear()
    filter:AddCardType( CARD_TYPE_CREATURE )
    filter:SetZone( ZONE_IN_PLAY )
    filter:SetHint( HINT_NEUTRAL, EffectController() )
    </TARGET_DEFINITION>
    <TARGET_DETERMINATION>
    return AtLeastOneTargetFromDefinition(0)
    </TARGET_DETERMINATION>
    <PLAY_TIME_ACTION target_choosing="1">
    EffectController():ChooseTarget( 0, "CARD_QUERY_CHOOSE_CREATURE_TO_ENCHANT", EffectDC():Make_Targets(0) )
    </PLAY_TIME_ACTION>
    <RESOLUTION_TIME_ACTION>
    local target_card = EffectDC():Get_Targets(0):Get_CardPtr(0)
    if target_card ~= nil then
      Object():Enchant( target_card )
    end
    </RESOLUTION_TIME_ACTION>
  </SPELL_ABILITY>
I have not tested. :)
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Re: Card Creation Request Thread

Postby gorem2k » 12 Jun 2013, 14:19

BloodReyvyn wrote:A couple other cards that my friend requested that I ended up not using.
Cool! it's always nice to share with others. the more we have, the better!

Perhaps some of these are to be released in DotP14 expansions and unlocks? we'll see

As for card art, there's a huge ".torrent" floating around that I picked up recently. the crops aren't HQ to my taste however.. but it's more convenient than googling images!
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Re: Card Creation Request Thread

Postby nivmizzet1 » 12 Jun 2013, 15:47

sumomole wrote:I have not tested. :)
works as expected :) thanks!
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Re: Card Creation Request Thread

Postby AriesKiki » 13 Jun 2013, 01:02

May I request Spirit of the Night? I'm trapped in the last ability :/ , thanks in advance!
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Re: Card Creation Request Thread

Postby BloodReyvyn » 13 Jun 2013, 01:18

AriesKiki wrote:May I request Spirit of the Night? I'm trapped in the last ability :/ , thanks in advance!
Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2>
  <FILENAME text="SPIRIT_OF_THE_NIGHT_3315" />
  <CARDNAME text="SPIRIT_OF_THE_NIGHT" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Spirit of the Night]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Spirit of the Night]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Spirit of the Night]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Spirit of the Night]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Spirit of the Night]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Spirit of the Night]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Spirit of the Night]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Spirit of the Night]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Spirit of the Night]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="3315" />
  <ARTID value="A3315" />
  <ARTIST name="Cliff Nielsen" />
  <CASTING_COST cost="{6}{B}{B}{B}" />
  <SUPERTYPE metaname="Legendary" />
  <TYPE metaname="Creature" />
  <SUB_TYPE metaname="Demon" order_fr-FR="0" order_es-ES="1" order_de-DE="0" order_it-IT="1" order_jp-JA="0" order_ko-KR="0" order_ru-RU="0" order_pt-BR="0" />
  <SUB_TYPE metaname="Spirit" order_fr-FR="1" order_es-ES="0" order_de-DE="1" order_it-IT="0" order_jp-JA="1" order_ko-KR="1" order_ru-RU="1" order_pt-BR="1" />
  <EXPANSION value="MI" />
  <RARITY metaname="R" />
  <POWER value="6" />
  <TOUGHNESS value="5" />
  <STATIC_ABILITY filter_zone="ZONE_IN_PLAY">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Flying, trample, haste, protection from black]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Flying, trample, haste, protection from black]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Flying, trample, haste, protection from black]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Flying, trample, haste, protection from black]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Volare, travolgere, rapidità, protezione dal nero]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Flying, trample, haste, protection from black]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Flying, trample, haste, protection from black]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Flying, trample, haste, protection from black]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Flying, trample, haste, protection from black]]></LOCALISED_TEXT>
    <CONTINUOUS_ACTION>
      local characteristics = Object():GetCurrentCharacteristics()
      characteristics:Characteristic_Set( CHARACTERISTIC_FLYING, 1 )
    </CONTINUOUS_ACTION>
    <CONTINUOUS_ACTION>
      local characteristics = Object():GetCurrentCharacteristics()
      characteristics:Characteristic_Set( CHARACTERISTIC_TRAMPLE, 1 )
    </CONTINUOUS_ACTION>
    <CONTINUOUS_ACTION>
      local characteristics = Object():GetCurrentCharacteristics()
      characteristics:Characteristic_Set( CHARACTERISTIC_HASTE, 1 )
    </CONTINUOUS_ACTION>
    <CONTINUOUS_ACTION>
      local filter = Object():GetFilter()
      filter:Clear()
      filter:AddColour( COLOUR_BLACK )
      Object():Protection()
    </CONTINUOUS_ACTION>
  </STATIC_ABILITY>
  <TRIGGERED_ABILITY auto_skip="1" filter_zone="ZONE_IN_PLAY">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Spirit of the Night has first strike as long as it’s attacking.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Spirit of the Night has first strike as long as it’s attacking.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Spirit of the Night has first strike as long as it’s attacking.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Spirit of the Night has first strike as long as it’s attacking.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Lo Spirito della Notte ha attacco improvviso fintanto che sta attaccando.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Spirit of the Night has first strike as long as it’s attacking.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Spirit of the Night has first strike as long as it’s attacking.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Spirit of the Night has first strike as long as it’s attacking.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Spirit of the Night has first strike as long as it’s attacking.]]></LOCALISED_TEXT>
    <TRIGGER value="ATTACKING" simple_qualifier="self" />
    <CONTINUOUS_ACTION>
   RSN_FirstStrike( EffectSource() )
    </CONTINUOUS_ACTION>
    <DURATION simple_duration="UntilEOT" />
  </TRIGGERED_ABILITY>
  <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
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Re: Card Creation Request Thread

Postby sumomole » 13 Jun 2013, 05:25

BloodReyvyn wrote:
AriesKiki wrote:May I request Spirit of the Night? I'm trapped in the last ability :/ , thanks in advance!
| Open
Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2>
  <FILENAME text="SPIRIT_OF_THE_NIGHT_3315" />
  <CARDNAME text="SPIRIT_OF_THE_NIGHT" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Spirit of the Night]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Spirit of the Night]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Spirit of the Night]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Spirit of the Night]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Spirit of the Night]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Spirit of the Night]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Spirit of the Night]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Spirit of the Night]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Spirit of the Night]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="3315" />
  <ARTID value="A3315" />
  <ARTIST name="Cliff Nielsen" />
  <CASTING_COST cost="{6}{B}{B}{B}" />
  <SUPERTYPE metaname="Legendary" />
  <TYPE metaname="Creature" />
  <SUB_TYPE metaname="Demon" order_fr-FR="0" order_es-ES="1" order_de-DE="0" order_it-IT="1" order_jp-JA="0" order_ko-KR="0" order_ru-RU="0" order_pt-BR="0" />
  <SUB_TYPE metaname="Spirit" order_fr-FR="1" order_es-ES="0" order_de-DE="1" order_it-IT="0" order_jp-JA="1" order_ko-KR="1" order_ru-RU="1" order_pt-BR="1" />
  <EXPANSION value="MI" />
  <RARITY metaname="R" />
  <POWER value="6" />
  <TOUGHNESS value="5" />
  <STATIC_ABILITY filter_zone="ZONE_IN_PLAY">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Flying, trample, haste, protection from black]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Flying, trample, haste, protection from black]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Flying, trample, haste, protection from black]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Flying, trample, haste, protection from black]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Volare, travolgere, rapidità, protezione dal nero]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Flying, trample, haste, protection from black]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Flying, trample, haste, protection from black]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Flying, trample, haste, protection from black]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Flying, trample, haste, protection from black]]></LOCALISED_TEXT>
    <CONTINUOUS_ACTION>
      local characteristics = Object():GetCurrentCharacteristics()
      characteristics:Characteristic_Set( CHARACTERISTIC_FLYING, 1 )
    </CONTINUOUS_ACTION>
    <CONTINUOUS_ACTION>
      local characteristics = Object():GetCurrentCharacteristics()
      characteristics:Characteristic_Set( CHARACTERISTIC_TRAMPLE, 1 )
    </CONTINUOUS_ACTION>
    <CONTINUOUS_ACTION>
      local characteristics = Object():GetCurrentCharacteristics()
      characteristics:Characteristic_Set( CHARACTERISTIC_HASTE, 1 )
    </CONTINUOUS_ACTION>
    <CONTINUOUS_ACTION>
      local filter = Object():GetFilter()
      filter:Clear()
      filter:AddColour( COLOUR_BLACK )
      Object():Protection()
    </CONTINUOUS_ACTION>
  </STATIC_ABILITY>
  <TRIGGERED_ABILITY auto_skip="1" filter_zone="ZONE_IN_PLAY">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Spirit of the Night has first strike as long as it’s attacking.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Spirit of the Night has first strike as long as it’s attacking.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Spirit of the Night has first strike as long as it’s attacking.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Spirit of the Night has first strike as long as it’s attacking.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Lo Spirito della Notte ha attacco improvviso fintanto che sta attaccando.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Spirit of the Night has first strike as long as it’s attacking.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Spirit of the Night has first strike as long as it’s attacking.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Spirit of the Night has first strike as long as it’s attacking.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Spirit of the Night has first strike as long as it’s attacking.]]></LOCALISED_TEXT>
    <TRIGGER value="ATTACKING" simple_qualifier="self" />
    <CONTINUOUS_ACTION>
   RSN_FirstStrike( EffectSource() )
    </CONTINUOUS_ACTION>
    <DURATION simple_duration="UntilEOT" />
  </TRIGGERED_ABILITY>
  <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
"as long as" isn't equal to "until end of turn", should use STATIC_ABILITY and Object():IsAttacking() ~= 0, and don't forget layer="6". :wink:
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Re: Card Creation Request Thread

Postby BloodReyvyn » 13 Jun 2013, 06:22

Oh yikes... I am pretty much laid up and on a lot of pain meds at the moment, so soryy if my coding is a little hit and miss the next few days but it's pretty much the only distraction I have at the moment. I'll try to be sure to test anything I post from now on. :)

Getting 6 broken teeth fixed + a root canal makes for a pretty terrible day for me. But at least I get a vacation.
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Re: Card Creation Request Thread

Postby gorem2k » 13 Jun 2013, 09:49

♪ this is the Spirit of the Night ♫ , oh yeah!


couldn't help myself.... :lol:
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Re: Card Creation Request Thread

Postby Kieran » 14 Jun 2013, 03:26

I thought I saw these two cards in a deck already and a search didn't find them. I'm looking for Truefire Paladin and Skullcrack.

Edit: I used Assault Strobe and Fiery Hellhound to make Truefire Paladin. I'm researching Skullcrack.
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Re: Card Creation Request Thread

Postby sumomole » 14 Jun 2013, 12:26

Kieran wrote:I thought I saw these two cards in a deck already and a search didn't find them. I'm looking for Truefire Paladin and Skullcrack.

Edit: I used Assault Strobe and Fiery Hellhound to make Truefire Paladin. I'm researching Skullcrack.
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Re: Card Creation Request Thread

Postby AriesKiki » 14 Jun 2013, 14:58

May I request Humble / Ovinize? Thanks! :)
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Re: Card Creation Request Thread

Postby sumomole » 14 Jun 2013, 15:43

AriesKiki wrote:May I request Humble / Ovinize? Thanks! :)
These two cards are almost the same as Snakeform, you can try. :)
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Re: Card Creation Request Thread

Postby Kieran » 14 Jun 2013, 19:22

Sumomole, thanks!
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