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2014




An Opportunity and a THX
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Re: An Opportunity and a THX
by Xander9009 » 30 Jun 2013, 14:16
Well, it was made on Windows 8 x64, so that could be the issue. However, I don't really know why that would cause any issues. The only solution I can think of would be to get AutoHotKey and then use the AHK version. If you decide to, then once AHK is installed, then use the AHK file exactly the same as you would the exe. Drop it in the folder and then double click. I'll do some digging to see if I can find a solution, but like I said, I don't really have any idea why it would do that.Alexanderwii wrote:Hi, I started the exe file and tells me that the version of the file is not compatible with my version of windows even if I have windows 7 32bit. What's the problem?
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Re: An Opportunity and a THX
by Xander9009 » 30 Jun 2013, 14:34
Alright, I had a friend try it on her x32 computer and she had the same issue. The AHK file should still work, though. In awhile, I'll make one that should work for you. It'll be awhile, though.Alexanderwii wrote:Hi, I started the exe file and tells me that the version of the file is not compatible with my version of windows even if I have windows 7 32bit. What's the problem?
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Re: An Opportunity and a THX
by jacque » 30 Jun 2013, 15:08
But then again, isn't Sealed already too easy even with the default features? I open pretty good sets of cards, completed 7 already thus far... What I'm eager to see is what are the cards out there that you can get in that pool... And it seems that B/W and U/W work well all the time...
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Re: An Opportunity and a THX
by Xander9009 » 30 Jun 2013, 17:15
Hey, I updated the file so it has two version now. One was made on a x64 and the other on a x32. Try it now and let me know if it works properly for you.Alexanderwii wrote:Hi, I started the exe file and tells me that the version of the file is not compatible with my version of windows even if I have windows 7 32bit. What's the problem?
For some people, it'll be easy, for others it'll be hard. But that's not why I made the utility. I made it so I could play again with different cards. However, I assume you're referring to the idea of being able to make all the cards available for deck building. That's not for the sealed deck campaign. That's because you can play multiplayer using sealed decks. So, the idea of being able to make a deck in-game from all the available cards that you can then use in multiplayer is the goal. I don't think it'll happen quite that way; it would require more work than I have the attention span for and more know-how than TheFireMind thinks we have collectively. Nonetheless, that's why it was being discussed.jacque wrote:But then again, isn't Sealed already too easy even with the default features? I open pretty good sets of cards, completed 7 already thus far... What I'm eager to see is what are the cards out there that you can get in that pool... And it seems that B/W and U/W work well all the time...
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Re: An Opportunity and a THX
by Junger Roemer » 30 Jun 2013, 20:13
If u want to get a rise of the card limit for testing purpose use a real hexeditor like "hexedit" not cheat engine.But now PLEASE dont get offtopic this is about building a "ingame deckbuilder" with an gigantic core (all cards in 2014 and maybe the custom ones) out of the sealed mode, so u are rly able to build the decks u want ingame,its NOT about cheating or making ur pool better in standart sealed,sry i have to be so directly
Now to Xander xD: i rly liked the DLL idea its basicly the same i wrote above with some fresh ideas,what u mean is "ddl infusion" and its possible and has already been done to make custom wads possible! (have a look at the wad unlocker).Junger Roemer

Now to Xander xD: i rly liked the DLL idea its basicly the same i wrote above with some fresh ideas,what u mean is "ddl infusion" and its possible and has already been done to make custom wads possible! (have a look at the wad unlocker).Junger Roemer
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Re: An Opportunity and a THX
by Xander9009 » 01 Jul 2013, 04:04
I realize one has already been used to enable custom wads. I'm just saying I don't know they're limitations, and I don't know how the dll enabled custom wads. Does it watch for certain things from the game and then replace or modify them? Or perhaps when the game is started and loads the dll, it alters certain aspects of the process as it's stored in memory to modify some later result? And I wasn't planning to use Cheat Engine with DotP except for exceptionally basic things (such as when my profile was deleted and I wanted godmode to get back to where I was without much effort). The reason I mentioned Cheat Engine was specifically because I know it's only a basic hexeditor, and that's all I've ever worked with. So, if you know how dlls work and you know they can do things like what's needed to raise the limit for cards in the pool, then perhaps we'll actually manage it 

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Re: An Opportunity and a THX
by Junger Roemer » 01 Jul 2013, 15:10
Both u mentioned(memory patching or runtime maipulation) is possible with a DLL, but to do this u have to understand the executable(first decompile) and how everything works (at least the things about the card limit/customistion unlock).I can decompile the 2014 exe but i dont know if i find the right line...
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Re: An Opportunity and a THX
by Junger Roemer » 01 Jul 2013, 23:33
One Think that rly disturbs me is that firemind is kind of right,if the values for cardlimit and the randomization feature are not present in a xml file or such any other config file outside the executable,this goes far over the limits of at least my knowledge,but still not unimpossible by injecting a DLL.another thing that gives me a headache is that i cant get the 2014 executable to decompile (i did try c+ visual decompiler)
,i just can get the maschine code from it lol,also i just tried to unpack the exe ,which sometimes leads to some hidden .config files (and a bunch of unreadable ressource files),but no nothing hidden in there
I would rly like to talk with the creator of the wad unlocker and would like to know how he knew where he had to search before even creating this dll,i mean this dll is manipulating the exe so he has to have some knowledge about it before he could do such things or am i getting something wrong?!?
Even if this doesnt work i would rly like a unified core,if not rebuild for 2013,then at least now from the beginning for 2014 going to ask firemind tommorow or if he reads this if i can start with his cards,cause they feelt most playable also he gave us some pretty awesome new mechanics.
Junger Roemer
,i just can get the maschine code from it lol,also i just tried to unpack the exe ,which sometimes leads to some hidden .config files (and a bunch of unreadable ressource files),but no nothing hidden in there

I would rly like to talk with the creator of the wad unlocker and would like to know how he knew where he had to search before even creating this dll,i mean this dll is manipulating the exe so he has to have some knowledge about it before he could do such things or am i getting something wrong?!?
Even if this doesnt work i would rly like a unified core,if not rebuild for 2013,then at least now from the beginning for 2014 going to ask firemind tommorow or if he reads this if i can start with his cards,cause they feelt most playable also he gave us some pretty awesome new mechanics.
Junger Roemer
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Re: An Opportunity and a THX
by thefiremind » 01 Jul 2013, 23:58
The DLL that disables signature check does nothing on the executable, it changes the contents of a memory address that the executable reads (probably making it jump somewhere else in its code rather than doing the check). But that's where my knowledge stops, and I know this only because I read Rick's post which saysJunger Roemer wrote:I would rly like to talk with the creator of the wad unlocker and would like to know how he knew where he had to search before even creating this dll
so that's what it does.Rick wrote:You have two options,
Patch memory address 0x00653A90 to B0 01 C3 (original is 55 8B EC) to disable the check.
Or you can use my dynamic patcher wrapper DLL which will handle this for you automatically.
I can't understand what you are asking me... you can start with my cards to do what? Are you planning to update them to DotP2014 by yourself? If that's so, feel free to do that, no problem for me. Since I'm modding mainly for my personal pleasure (like everyone else, we don't get paid for that), I'm not going to update cards as long as I don't need them for a new deck.Junger Roemer wrote:Even if this doesnt work i would rly like a unified core,if not rebuild for 2013,then at least now from the beginning for 2014 going to ask firemind tommorow or if he reads this if i can start with his cards,cause they feelt most playable also he gave us some pretty awesome new mechanics.
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Re: An Opportunity and a THX
by Xander9009 » 02 Jul 2013, 08:42
To be blatant, I'd be useless in this endeavor. If you can figure it out, that would be extremely awesome, and I'd help in any way I can. But I have next to no knowledge about how to edit the exe at all.
Also, Firemind, I believe he was asking if he could start with the cards you've done for 2014 to start making a unified core of cards.
Also, just an idea about the unified core, if all the cards WERE available in one file, wouldn't that file be pretty large after awhile? If so, then wouldn't the entire thing need to be redownloaded if even one card was updated/added? To avoid that, would it make more sense to have the 'unified core' actually be a collection of wads? Basically, exactly the same as it would have been if it was all done in one file, but spread out over multiple files. That way, you can just mark the last time a particular module of the core was updated, and people could download only what they needed. There would still be a place to get (nearly) all the available cards from mods, which would be nice. And, finally, there's actually a thread on a unified core. I imagine that unless this project has some feasibility, then any further discussion about a unified core could be moved there just so the entire conversation on that idea could be available in one place.
Also, Firemind, I believe he was asking if he could start with the cards you've done for 2014 to start making a unified core of cards.
Also, just an idea about the unified core, if all the cards WERE available in one file, wouldn't that file be pretty large after awhile? If so, then wouldn't the entire thing need to be redownloaded if even one card was updated/added? To avoid that, would it make more sense to have the 'unified core' actually be a collection of wads? Basically, exactly the same as it would have been if it was all done in one file, but spread out over multiple files. That way, you can just mark the last time a particular module of the core was updated, and people could download only what they needed. There would still be a place to get (nearly) all the available cards from mods, which would be nice. And, finally, there's actually a thread on a unified core. I imagine that unless this project has some feasibility, then any further discussion about a unified core could be moved there just so the entire conversation on that idea could be available in one place.
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Re: An Opportunity and a THX
by thefiremind » 02 Jul 2013, 08:49
I haven't made a lot of cards yet... I have been busy and I'm mostly experimenting, finding problems that make me lose a lot of time. When I have enough cards ready, you'll see a topic for my new mod.Xander9009 wrote:Also, Firemind, I believe he was asking if he could start with the cards you've done for 2014 to start making a unified core of cards.
So why not keeping doing a different core for each modder? Where's the difference?Xander9009 wrote:Also, just an idea about the unified core, if all the cards WERE available in one file, wouldn't that file be pretty large after awhile? If so, then wouldn't the entire thing need to be redownloaded if even one card was updated/added? To avoid that, would it make more sense to have the 'unified core' actually be a collection of wads?
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Re: An Opportunity and a THX
by Xander9009 » 02 Jul 2013, 09:36
Works for me. I was only pointing it out for Junger to keep in mind. How about a sticky thread where links to mods can be collected with dates of last update. That way, finding all the available mods and all the updates would be a simple matter. Or is there already something like that of which I'm simply not aware?
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Re: An Opportunity and a THX
by thefiremind » 02 Jul 2013, 10:06
RiiakShiNal started a list like that on the Wiki for DotP2013, anyone can start it for DotP2014 and anyone can update it, that's the advantage of using the Wiki.Xander9009 wrote:Works for me. I was only pointing it out for Junger to keep in mind. How about a sticky thread where links to mods can be collected with dates of last update. That way, finding all the available mods and all the updates would be a simple matter. Or is there already something like that of which I'm simply not aware?
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Re: An Opportunity and a THX
by Xander9009 » 02 Jul 2013, 10:17
Ah, I wasn't aware of that. Thank you
On the 2014 page, there seems to already be a list. Although, with how new the game is, it's not much of one yet. lol

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Re: An Opportunity and a THX
by Junger Roemer » 02 Jul 2013, 12:51
Actually i was asking for all of ur coded cards,which u think are playable (as i already said i like,how u did new mechanics like infect for example a lot),i know ur core files are already out there,but maybe u got something left on ur harddisk u want to publicate in this.
And my goal at a unified core(no matter if its a single wad or a cluster) is that,making all cards already coded avaibly for everyone also with deckbuilder's that read directly from the wad,also its kind of a first step for my original idea.
Edit:Also this way ur deckmanager isnt "blocked" with decks u dont want just ur costum ones u build with RiiakShiNal's Deckbuilder for example (Thx for that one at this point cause i started with it,its very easy way to start with that)
btw sry for my bad english
And my goal at a unified core(no matter if its a single wad or a cluster) is that,making all cards already coded avaibly for everyone also with deckbuilder's that read directly from the wad,also its kind of a first step for my original idea.
Edit:Also this way ur deckmanager isnt "blocked" with decks u dont want just ur costum ones u build with RiiakShiNal's Deckbuilder for example (Thx for that one at this point cause i started with it,its very easy way to start with that)
btw sry for my bad english

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