Forge Beta: 07-12-2013 ver 1.4.3
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta: 07-12-2013 ver 1.4.3
by Bundy » 13 Jul 2013, 14:30
1.swordshine wrote:1. Please target yourself. Karn's ability cannot target a card in your hand.
2. I cannot reproduce this. The script seems correct.

2. OK, tried it again with the same deck. 1 Reflecting Pool works like normal. Added Breeding Pool, still works. Added Tropical Island and Hinterland Harbor, yet still the Reflecting Pool works like normal. Added another Reflecting Pool and this one can produce white mana. Added 2 more pools and all 3 can produce white.
Gave the computer a mountain, but the pools did not produce red mana. Next turn tried it again, now the pools can also produce red mana. Seems you have to advance to the next phase of a turn before the Reflecting Pools pick up the new color of mana.
Also strange, there seems to be 1 of the 4 Reflecting Pools in play that work correctly, but this changes around. Not every turn it's the same pool. When i click on one that works like normal, all other pools work like normal. Then i go to the next phase in the round, untap the pools and try again. They can produce all mana again, till i hit the one that only produces the correct colors, then all other pools act normal again

After some clicking around on the pools it seems only the last one i activate produces the correct mana, so it does not change at random, it's just which pool you click last. But if i untap them without going to the next phase in the turn, they all work like normal. If i untap them and use them in another phase of the turn all colors can be produced again.
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Re: Forge Beta: 07-12-2013 ver 1.4.3
by timmermac » 13 Jul 2013, 20:43
Can someone test Seasinger from Jack Sparrow 1? I don't think it's working like it should. The computer used it against me, and the creature it took never seemed to lose summoning sickness. It almost seemed like Seasinger was always untapping, then was tapping again to grab the same creature, but I can't say that was happening for sure.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Forge Beta: 07-12-2013 ver 1.4.3
by lazylockie » 13 Jul 2013, 21:52
. Deadeye Navigator blink ability doesn't work. It exiles the creature paired (or himself) but doesn't come back
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Re: Forge Beta: 07-12-2013 ver 1.4.3
by timmermac » 13 Jul 2013, 22:21

"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Forge Beta: 07-12-2013 ver 1.4.3
by swordshine » 14 Jul 2013, 05:14
timmermac wrote::arrow: Mesmeric Sliver does not grant its ability to all slivers.
Both Fixed. Thanks, lazylockie and timmermac.lazylockie wrote:. Deadeye Navigator blink ability doesn't work. It exiles the creature paired (or himself) but doesn't come back
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Re: Forge Beta: 07-12-2013 ver 1.4.3
by cc-drake » 14 Jul 2013, 07:32
When my creature enchanted with Mammoth Umbra would die in combat, the Umbra is placed into my graveyard twice (there are two Mammoth Umbras in my graveyard with the same card ID).
Re: Forge Beta: 07-12-2013 ver 1.4.3
by Sammus » 14 Jul 2013, 08:41
Testing a Sliver deck. Was all fine till I tried to attack. There was a lot going on. The board wont let me paste error text because apparently it looks like a URL. I had about 10 slivers in play all giving me various buffs. Info is on pastebin fiTb3jgN.
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Re: Forge Beta: 07-12-2013 ver 1.4.3
by swordshine » 14 Jul 2013, 09:45
If the bugged sliver is Thorncaster Sliver, then it was fixed.Sammus wrote:Testing a Sliver deck. Was all fine till I tried to attack. There was a lot going on. The board wont let me paste error text because apparently it looks like a URL. I had about 10 slivers in play all giving me various buffs. Info is on pastebin fiTb3jgN.
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Re: Forge Beta: 07-12-2013 ver 1.4.3
by krishkrush » 14 Jul 2013, 10:58
Description: Sakashima's Student. Happened while ninjutsu-attacking with it (transformed in a Figure of Destiny, but happens with other creatures too).
- NullPointerException | Open
- Code: Select all
Forge Version: 1.4.3-r22557
Operating System: Windows 7 6.1 amd64
Java Version: 1.7.0_25 Oracle Corporation
java.lang.NullPointerException
at forge.game.combat.Combat.assignAttackersDamage(Combat.java:479)
at forge.game.combat.Combat.assignCombatDamage(Combat.java:527)
at forge.game.phase.PhaseHandler.onPhaseBegin(PhaseHandler.java:342)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:928)
at forge.game.GameAction.startGame(GameAction.java:1501)
at forge.game.Match$1.run(Match.java:109)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
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Re: Forge Beta: 07-12-2013 ver 1.4.3
by cc-drake » 14 Jul 2013, 11:32
Gravity Well doesn't remove the flying ability of AI's Willow Faerie.
Re: Forge Beta: 07-12-2013 ver 1.4.3
by Sammus » 14 Jul 2013, 12:57
Yep, I just narrowed it down to Thorncaster Sliver being the cause. Sweet, thanks.swordshine wrote:If the bugged sliver is Thorncaster Sliver, then it was fixed.Sammus wrote:Testing a Sliver deck. Was all fine till I tried to attack. There was a lot going on. The board wont let me paste error text because apparently it looks like a URL. I had about 10 slivers in play all giving me various buffs. Info is on pastebin fiTb3jgN.
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Re: Forge Beta: 07-12-2013 ver 1.4.3
by aaltomar » 14 Jul 2013, 13:44
Finest Hour is still broken.
(I've reported this for the last three of four relaeases, maybe it's just me or the fix is not an easy one?)
Finest Hour gives only the Exalted +1/+1 bonus, but not the second combat phase when you're attacking with a single creature. Also the attacking creature is not untapped. The stack shows only the Exalted bonus to be resolved, it doesn't display the second combat phase at all. It used to work just fine.
(I've reported this for the last three of four relaeases, maybe it's just me or the fix is not an easy one?)
Finest Hour gives only the Exalted +1/+1 bonus, but not the second combat phase when you're attacking with a single creature. Also the attacking creature is not untapped. The stack shows only the Exalted bonus to be resolved, it doesn't display the second combat phase at all. It used to work just fine.
Re: Forge Beta: 07-12-2013 ver 1.4.3
by Ace0fAces » 14 Jul 2013, 17:54
Description: Used Rite of Replication to copy Howlpack of Estwald when I got this report.
(It may have something to do with the howlpack being a transformation but I was able to use Vesuvan Shapeshifter and Cackling Counterpart to copy them with no problem.)
(It may have something to do with the howlpack being a transformation but I was able to use Vesuvan Shapeshifter and Cackling Counterpart to copy them with no problem.)
- NoSuchElementException | Open
- Code: Select all
Forge Version: 1.4.3-r22557
Operating System: Windows 7 6.1 amd64
Java Version: 1.7.0_25 Oracle Corporation
java.util.NoSuchElementException: Asked for 'Howlpack of Estwald' from 'ISD' #-1: db didn't find that copy.
at forge.card.CardDb.getCard(CardDb.java:303)
at forge.card.CardDb.getCard(CardDb.java:294)
at forge.card.CardDb.getCard(CardDb.java:317)
at forge.card.ability.effects.CopyPermanentEffect.resolve(CopyPermanentEffect.java:154)
at forge.card.ability.SpellApiBased.resolve(SpellApiBased.java:54)
at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1065)
at forge.card.ability.AbilityUtils.resolve(AbilityUtils.java:1047)
at forge.game.zone.MagicStack.resolveStack(MagicStack.java:526)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:930)
at forge.game.GameAction.startGame(GameAction.java:1501)
at forge.game.Match$1.run(Match.java:109)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
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Re: Forge Beta: 07-12-2013 ver 1.4.3
by Joril » 14 Jul 2013, 19:47
It looks like Winds of Change has a glitch: the AI played it while I had 4 cards in hand, and it made me draw 8 cards instead. This happened a second time: I had 7 cards and ended up with 14.
Re: Forge Beta: 07-12-2013 ver 1.4.3
by Joril » 14 Jul 2013, 19:53
Juggernaut sometimes deals double damage: 10 points instead of 5. When this happens, in the attackers list I can see that there are 2 Juggernauts listed even if there's only one in play.
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