[Fixed] Bug Archive
Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins
Re: Possessed Portal
by Gargaroz » 16 Jul 2013, 23:52
It works for me, so it should be another interaction.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Wickerbough Elder
by Gargaroz » 16 Jul 2013, 23:54
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Truefire Paladin doesn't have vigilance
by Acra » 17 Jul 2013, 10:51
Last edited by Aswan jaguar on 17 Jul 2013, 13:34, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
Re: [check if fixed with new update]Abyssal Prosecutor
by stassy » 17 Jul 2013, 11:43
As of OIv1, Abyssal Prosecutor still doesn't prevent match win trigger for owner with :
- Felidar Sovereign
- opponent HP at 0 due to combat damage
- Laboratory Maniac (trigger lose)
It's currently working with:
- Biovisionary
List not complete yet
- Felidar Sovereign
- opponent HP at 0 due to combat damage
- Laboratory Maniac (trigger lose)
It's currently working with:
- Biovisionary
List not complete yet
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Re: Truefire Paladin doesn't have vigilance
by Gargaroz » 17 Jul 2013, 12:54
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Abyssal Prosecutor
by Gargaroz » 17 Jul 2013, 13:14
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Possessed Portal
by Aswan jaguar » 17 Jul 2013, 13:54
The problem happens if AI has Possessed Portal,(I just tested and it works fine for me,too)
Also if AI has cards to discard, I can just hit cancel and don't discard or sacrifice (AI will discard and game will continue)
If AI has no cards to discard either I will sacrifice or else if I hit cancel the game will stuck.
Also if AI has cards to discard, I can just hit cancel and don't discard or sacrifice (AI will discard and game will continue)
If AI has no cards to discard either I will sacrifice or else if I hit cancel the game will stuck.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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[fixed by Gargaroz]AI Rebounds Emerge Unscathe repeatedly
by Aswan jaguar » 17 Jul 2013, 14:04
Describe the Bug:
When AI Rebounds Emerge Unscathe it rebounds it again and again and again many times and out of the blue the win menu appeared saying I won as AI had no more cards in library!!! You can see though in the screenshot that AI had cards in the library.
Which card did behave improperly ?
Emerge Unscathe
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-JULY13
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
When AI Rebounds Emerge Unscathe it rebounds it again and again and again many times and out of the blue the win menu appeared saying I won as AI had no more cards in library!!! You can see though in the screenshot that AI had cards in the library.
Which card did behave improperly ?
Emerge Unscathe
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-JULY13
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
Last edited by Aswan jaguar on 17 Jul 2013, 16:30, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: [New info]Possessed Portal
by Gargaroz » 17 Jul 2013, 15:34
Fixed, I guess (it's a really strange bug, judging from the code).
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: When AI Rebounds Emerge Unscathe it rebounds repeatedly
by Gargaroz » 17 Jul 2013, 15:40
Another very strange bug. Added a safeguard, should be fixed now.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [fixed]Riftmarked Knight
by Sonic » 17 Jul 2013, 16:51
OK sorted. Riftmarked Knight legacy text now reads.
Flanking (Target creature blocking Riftmarked Knight gets -1/-1 until end of turn.)
Suspend 3—When the last time counter is removed from Riftmarked Knight while it's exiled, put a 2/2 black Knight creature token with flanking, protection from white, and haste onto the battlefield.
Flanking (Target creature blocking Riftmarked Knight gets -1/-1 until end of turn.)
Suspend 3—When the last time counter is removed from Riftmarked Knight while it's exiled, put a 2/2 black Knight creature token with flanking, protection from white, and haste onto the battlefield.
Working On: Life, the Universe, and Everything.
[fixed by Gargaroz]Ion Storm is uncastable
by Aswan jaguar » 17 Jul 2013, 18:04
Describe the Bug:
Ion Storm is uncastable.
Which card did behave improperly ?
Ion Storm
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-JULY13
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
Ion Storm is uncastable.
Which card did behave improperly ?
Ion Storm
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-JULY13
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
- Attachments
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Ion storm.rar
- (1.84 KiB) Downloaded 276 times
Last edited by Aswan jaguar on 18 Jul 2013, 04:50, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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Trying to squash some bugs and playtesting.
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[fixed]Ral Zarek cannot target players
by Acra » 17 Jul 2013, 20:26
The plainswalker cannot target players with his minus ability.
Manalink july 2013: Odyssey, was the version i've used.
Manalink july 2013: Odyssey, was the version i've used.
Last edited by Aswan jaguar on 18 Jul 2013, 04:52, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
Re: Ral Zarek cannot target players
by Korath » 17 Jul 2013, 22:53
Confirm.
(Ral Zarek also shows up with the cannot-select image for me with PoDMNv2. That still the case in OtI?)
- Code: Select all
target_definition_t td2;
default_target_definition(player, card, &td2, TYPE_CREATURE);
td.zone = TARGET_ZONE_CREATURE_OR_PLAYER;
(Ral Zarek also shows up with the cannot-select image for me with PoDMNv2. That still the case in OtI?)
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Re: Ion Storm is uncastable
by Gargaroz » 18 Jul 2013, 00:19
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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