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Forge Beta: 07-12-2013 ver 1.4.3

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Re: Forge Beta: 07-12-2013 ver 1.4.3

Postby Marek14 » 22 Jul 2013, 21:49

Seems that AI can cast spells from hand using Lion's Eye Diamond, which shouldn't be possible.
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Re: Forge Beta: 07-12-2013 ver 1.4.3

Postby cc-drake » 23 Jul 2013, 05:58

When AI controls Sphinx-Bone Wand and casts Faithless Looting, the game gets stuck and refuses to resolve the Looting.
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Re: Forge Beta: 07-12-2013 ver 1.4.3

Postby CheshireCad » 23 Jul 2013, 09:16

Two of the vanguard avatars that create permanents chosen at random always crash the game in the same way. The same kind of problem has repeated every time I've used them, with randomly generated two-color decks on both sides.

Stonehewer Giant
IllegalStateException | Open
Code: Select all
Forge Version:    1.4.3-r22557
Operating System: Windows 7 6.1 x86
Java Version:     1.7.0_09 Oracle Corporation

java.lang.IllegalStateException: Card Sparring Collar (322) has no means to determine the game it belongs to!
   at forge.Card.getGame(Card.java:8443)
   at forge.Card.hasProperty(Card.java:5271)
   at forge.Card.isValid(Card.java:5247)
   at forge.card.ability.effects.CopyPermanentEffect.resolve(CopyPermanentEffect.java:94)
   at forge.card.ability.AbilityApiBased.resolve(AbilityApiBased.java:62)
   at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1065)
   at forge.card.ability.AbilityUtils.resolve(AbilityUtils.java:1047)
   at forge.card.spellability.HumanPlaySpellAbility.playAbility(HumanPlaySpellAbility.java:87)
   at forge.game.player.HumanPlay.playSpellAbilityNoStack(HumanPlay.java:241)
   at forge.game.player.PlayerControllerHuman.playSpellAbilityNoStack(PlayerControllerHuman.java:129)
   at forge.card.trigger.WrappedAbility.resolve(WrappedAbility.java:355)
   at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1065)
   at forge.card.ability.AbilityUtils.resolve(AbilityUtils.java:1047)
   at forge.game.zone.MagicStack.resolveStack(MagicStack.java:526)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:930)
   at forge.game.GameAction.startGame(GameAction.java:1501)
   at forge.game.Match$1.run(Match.java:109)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Sliver Queen (Also, Nath's Buffoon isn't a Sliver.)
IllegalStateException | Open
Code: Select all
Forge Version:    1.4.3-r22557
Operating System: Windows 7 6.1 x86
Java Version:     1.7.0_09 Oracle Corporation

java.lang.IllegalStateException: Card Nath's Buffoon (247) has no means to determine the game it belongs to!
   at forge.Card.getGame(Card.java:8443)
   at forge.Card.hasProperty(Card.java:5271)
   at forge.Card.isValid(Card.java:5247)
   at forge.card.ability.effects.CopyPermanentEffect.resolve(CopyPermanentEffect.java:94)
   at forge.card.spellability.AbilitySub.resolve(AbilitySub.java:130)
   at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1065)
   at forge.card.ability.AbilityUtils.resolveSubAbilities(AbilityUtils.java:1058)
   at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1071)
   at forge.card.ability.AbilityUtils.resolve(AbilityUtils.java:1047)
   at forge.card.spellability.HumanPlaySpellAbility.playAbility(HumanPlaySpellAbility.java:87)
   at forge.game.player.HumanPlay.playSpellAbilityNoStack(HumanPlay.java:241)
   at forge.game.player.PlayerControllerHuman.playSpellAbilityNoStack(PlayerControllerHuman.java:129)
   at forge.card.trigger.WrappedAbility.resolve(WrappedAbility.java:355)
   at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1065)
   at forge.card.ability.AbilityUtils.resolve(AbilityUtils.java:1047)
   at forge.game.zone.MagicStack.resolveStack(MagicStack.java:526)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:930)
   at forge.game.GameAction.startGame(GameAction.java:1501)
   at forge.game.Match$1.run(Match.java:109)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Peacekeeper, Momir Vig, Master of the Wild Hunt, and Jhoira of the Ghitu all work just as expected. I'd expect Momir to malfunction in exactly the same way, but I've never gotten any trouble from him.
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Re: Forge Beta: 07-12-2013 ver 1.4.3

Postby felixsapiens » 23 Jul 2013, 10:04

Tiny thing, but I've noticed (using 1.4.4 nightly build 7);

Boneyard Wurm doesn't always update it's displayed P/T correctly in the hand. In this screenshot, my first Boneyard Wurm is still displayed as a 0/0, whilst the one I just drew is correctly displayed as a 1/1. (The Card Detail window has 1/1 correctly, just the display in the hand.)

http://i.imgur.com/XtKhacz.jpg

It confused me in an earlier game when I didn't cast my Wurm thinking it would die as a 0/0.

Thanks,
felix
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Re: Forge Beta: 07-12-2013 ver 1.4.3

Postby friarsol » 23 Jul 2013, 12:12

felixsapiens wrote:Tiny thing, but I've noticed (using 1.4.4 nightly build 7);
If you are using a nightly build, please post possible bug reports in the other thread (viewtopic.php?f=52&t=6333)
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Re: Forge Beta: 07-12-2013 ver 1.4.3

Postby XtremeOwnage » 23 Jul 2013, 21:20

I can not figure out how to open the app. I have downloaded it and I have the most up to date version of java but still no luck. Something I am doing wrong maybe?
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Re: Forge Beta: 07-12-2013 ver 1.4.3

Postby jhamma66 » 23 Jul 2013, 21:48

XtremeOwnage wrote:I can not figure out how to open the app. I have downloaded it and I have the most up to date version of java but still no luck. Something I am doing wrong maybe?
I know everyone was on the edge of their seats waiting to see if my situation worked out... :shock:

Anyway, what worked for me was uninstalling and reinstalling Java. Try that!
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Re: Forge Beta: 07-12-2013 ver 1.4.3

Postby moomarc » 23 Jul 2013, 21:59

XtremeOwnage wrote:I can not figure out how to open the app. I have downloaded it and I have the most up to date version of java but still no luck. Something I am doing wrong maybe?
I'm not sure at which point in starting Forge you're having issue with so, from the start:
Which operating system are you on? If Windows, download the Windows/Linux archive. Use either WinRAR or 7Zip to extract the archive. Depending on which zip program you're using, you might have to extract twice as the tarball (tar.bz2) format might first extract the .tar file which you then decompress again to fully extract Forge. Then use the .exe file to launch the program (or launch the jar file directly). If you're still having a problem let us know what error message you're given if any.
-Marc
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Re: Forge Beta: 07-12-2013 ver 1.4.3

Postby stephane » 24 Jul 2013, 00:07

Defect report:

If a creature with undying that has a +1/+1 counter on it dies from receiving a lethal amount of -1/-1 counters, undying does NOT trigger.

For example, I have Young Wolf with one +1/+1 counter and Black Sun's Zenith is cast for 3. The Young Wolf should receive two -1/-1 counters and have the +1/+1 counter removed. It then dies and Undying should have triggered.
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Re: Forge Beta: 07-12-2013 ver 1.4.3

Postby stephane » 24 Jul 2013, 00:11

Defect report:

Necroskitter does not trigger for opposing creatures dying at the same time as Necroskitter.
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Re: Forge Beta: 07-12-2013 ver 1.4.3

Postby Mageta the Lion » 24 Jul 2013, 01:24

 Momir Vig put Sasaya's Essence into play instead of Sasaya, Orochi Ascendant
Last edited by Chris H. on 24 Jul 2013, 01:48, edited 1 time in total.
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Re: Forge Beta: 07-12-2013 ver 1.4.3

Postby friarsol » 24 Jul 2013, 03:00

stephane wrote:Defect report:

If a creature with undying that has a +1/+1 counter on it dies from receiving a lethal amount of -1/-1 counters, undying does NOT trigger.

For example, I have Young Wolf with one +1/+1 counter and Black Sun's Zenith is cast for 3. The Young Wolf should receive two -1/-1 counters and have the +1/+1 counter removed. It then dies and Undying should have triggered.
That's not true. "Undying relies on the last known information about the permanent just before it was put into a graveyard. If that permanent had a +1/+1 counter on it, then receives enough -1/-1 counters for it to be put into a graveyard due to having 0 toughness or lethal damage marked on it, it won't return to the battlefield despite the state-based action of +1/+1 counters and -1/-1 counters "cancelling each other out". As the permanent last existed on the battlefield, it had a +1/+1 counter on it, so undying will not trigger."
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Re: Forge Beta: 07-12-2013 ver 1.4.3

Postby Marek14 » 24 Jul 2013, 06:29

friarsol wrote:
stephane wrote:Defect report:

If a creature with undying that has a +1/+1 counter on it dies from receiving a lethal amount of -1/-1 counters, undying does NOT trigger.

For example, I have Young Wolf with one +1/+1 counter and Black Sun's Zenith is cast for 3. The Young Wolf should receive two -1/-1 counters and have the +1/+1 counter removed. It then dies and Undying should have triggered.
That's not true. "Undying relies on the last known information about the permanent just before it was put into a graveyard. If that permanent had a +1/+1 counter on it, then receives enough -1/-1 counters for it to be put into a graveyard due to having 0 toughness or lethal damage marked on it, it won't return to the battlefield despite the state-based action of +1/+1 counters and -1/-1 counters "cancelling each other out". As the permanent last existed on the battlefield, it had a +1/+1 counter on it, so undying will not trigger."
Note that this is incosistent with other effects in Forge, for example number of +1/+1 counters granted by Modular creature killed through -1/-1 counters.
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Re: Forge Beta: 07-12-2013 ver 1.4.3

Postby gos » 24 Jul 2013, 13:57

. Manor Gargoyle doesn't lose defender when it uses its activated ability. I assume this is part of the general debuff problem in 1.4.3.
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Re: Forge Beta: 07-12-2013 ver 1.4.3

Postby Rainhold » 24 Jul 2013, 14:40

I can't see my "hand". What should i do?
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