[Fixed] Bug Archive
Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins
Re: Warmonger's Chariot
by BAgate » 25 Jul 2013, 10:48
Why can Guard Gomazoa attack when Rolling Stones is on the battlefield? It isn't a Wall creature.
Working on: housekeeping and archived reports
[fixed by Gargaroz]Aetherling
by Acra » 25 Jul 2013, 11:12
Aetherling's ability to change p/t should cost 1 colorless mana. In game it wants 1 blue mana.
Version: Odysee V2
Version: Odysee V2
Last edited by Aswan jaguar on 25 Jul 2013, 21:12, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
Re: Warmonger's Chariot
by BAgate » 25 Jul 2013, 11:16
I've been looking, and all I can find is that Rolling Stones was changed to say Walls can attack as if they didn't have defender, but says nothing about non-Walls, but other cards effect all cards with defender (such as Wakestone Gargoyle). So Rolling Stones should not effect Guard Gomazoa or other non-Wall creatures with Defender.
Working on: housekeeping and archived reports
Re: Warmonger's Chariot
by stassy » 25 Jul 2013, 11:24
Ah right, this might be a bug from Rolling Stones then, thanks for spotting it.
Anyway Wakestone Gargoyle can make Gard Gomazoa attack so it's still a specific Warmonger's Chariot bug
Anyway Wakestone Gargoyle can make Gard Gomazoa attack so it's still a specific Warmonger's Chariot bug

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Re: [confirmed]Vorinclex, Voice of Hunger
by stassy » 25 Jul 2013, 12:27
From the Nirkana Revenant report, yes.
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[fixed by Gargaroz]Pawn of Ulamog
by stassy » 25 Jul 2013, 12:51
Describe the Bug:
Pawn of Ulamog doesn't generate token when it die or another non token creature owner controls die.
Which card did behave improperly ?
Pawn of Ulamog
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OIv2
What exactly should be the correct behavior/interaction ?
Pawn of Ulamog does generate token when it die or another non token creature owner controls die.
Are any other cards possibly affected by this bug ?
-

Pawn of Ulamog doesn't generate token when it die or another non token creature owner controls die.
Which card did behave improperly ?
Pawn of Ulamog
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OIv2
What exactly should be the correct behavior/interaction ?
Pawn of Ulamog does generate token when it die or another non token creature owner controls die.
Are any other cards possibly affected by this bug ?
-

Last edited by Aswan jaguar on 25 Jul 2013, 21:13, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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[fixed by Gargaroz]Ancient Stirrings
by stassy » 25 Jul 2013, 13:19
Describe the Bug:
When Ancient Stirrings is cast, game shuffle caster lib before asking to choose cards to put on bottom of lib.
Which card did behave improperly ?
Ancient Stirrings
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OIv2
What exactly should be the correct behavior/interaction ?
When Ancient Stirrings is cast, game doesn't shuffle caster lib before asking to choose cards to put on bottom of lib.
Are any other cards possibly affected by this bug ?
-
This is the same bug as previously fixed Faerie Mechanist and Mayael
When Ancient Stirrings is cast, game shuffle caster lib before asking to choose cards to put on bottom of lib.
Which card did behave improperly ?
Ancient Stirrings
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OIv2
What exactly should be the correct behavior/interaction ?
When Ancient Stirrings is cast, game doesn't shuffle caster lib before asking to choose cards to put on bottom of lib.
Are any other cards possibly affected by this bug ?
-
This is the same bug as previously fixed Faerie Mechanist and Mayael
Last edited by Aswan jaguar on 25 Jul 2013, 21:14, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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Re: [confirmed]Silence
by Xenias » 25 Jul 2013, 18:09
Thanks for your confirm, Aswan jaguar.
I found what is caused it.
A function named card_special_effect at functions/functions.c
Line 12129-12144
This block is the code for Silence and Abeyance and so on.
But that does not check a type of cards.
So, Silence forbids him to play a land.
Silence confuses him, and he stop the game.
ML3.0 was great!
Thanks for everyone who developed and tested.
I found what is caused it.
A function named card_special_effect at functions/functions.c
Line 12129-12144
This block is the code for Silence and Abeyance and so on.
But that does not check a type of cards.
So, Silence forbids him to play a land.
Silence confuses him, and he stop the game.

ML3.0 was great!
Thanks for everyone who developed and tested.
Re: [confirmed]Two Static Orbs
by Gargaroz » 25 Jul 2013, 19:25
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Drain Life
by Gargaroz » 25 Jul 2013, 19:28
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Aetherling
by Gargaroz » 25 Jul 2013, 19:30
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Warmonger's Chariot
by Gargaroz » 25 Jul 2013, 19:40
Well, it's a double error : Guard Gomazoa is wrongly flagged as Wall in "ct_all", and Warmonger's Chariot is bugged. All fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Pawn of Ulamog
by Gargaroz » 25 Jul 2013, 19:42
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
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