[Fixed] Bug Archive
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Re: Ancient Stirrings
by Gargaroz » 25 Jul 2013, 19:43
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Silence
by Gargaroz » 25 Jul 2013, 19:46
Well, fixed, but it's still strange : I tried for other cards, but usually the "EVENT_MODIFY_COST_GLOBAL" doesn't work for Lands.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[all fixed by Gargaroz]Sylvan Primordial
by BAgate » 26 Jul 2013, 05:15
Describe the Bug:
2 bugs:
1) When Sylvan Primordial is cast it asks you to select target creature. The card actually want you to select target non-creature permanent, and functions correctly (if you select a creature it says illegal target), but wording on the message box is wrong.
2) After you have killed a non-creature permanent you search your library for a forest and put it into play, but it comes into play untapped when it should be tapped.
Which card did behave improperly ?
Sylvan Primordial
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
July 2013 v2
What exactly should be the correct behavior/interaction ?
When it enters you should select a target non-creature permanent to destroy and then search your library for a forest and put it into play tapped.
Are any other cards possibly affected by this bug ?
no
2 bugs:
1) When Sylvan Primordial is cast it asks you to select target creature. The card actually want you to select target non-creature permanent, and functions correctly (if you select a creature it says illegal target), but wording on the message box is wrong.
2) After you have killed a non-creature permanent you search your library for a forest and put it into play, but it comes into play untapped when it should be tapped.
Which card did behave improperly ?
Sylvan Primordial
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
July 2013 v2
What exactly should be the correct behavior/interaction ?
When it enters you should select a target non-creature permanent to destroy and then search your library for a forest and put it into play tapped.
Are any other cards possibly affected by this bug ?
no
- Attachments
-
- sylvan primordial.rar
- (2.82 KiB) Downloaded 237 times
Last edited by Aswan jaguar on 26 Jul 2013, 13:35, edited 1 time in total.
Reason: fixed all bugs
Reason: fixed all bugs
Working on: housekeeping and archived reports
[fixed by Gargaroz]Cephalid Constable bounces only creatures
by 0rion79 » 26 Jul 2013, 07:31
: Cephalid Constable bounces only creatures, while it should force the opponent to bring back to hand any kind of permanent.
Last edited by Aswan jaguar on 26 Jul 2013, 13:36, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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[fixed Gargaroz]Whispersilk Cloack crashes game when cast.
by 0rion79 » 26 Jul 2013, 07:33
: Whispersilk Cloack makes the game to crash when it is cast. Have tried several times in standard game (no EDH). May you confirm it?
Last edited by Aswan jaguar on 26 Jul 2013, 13:36, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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[fixed by Gargaroz]Lol: Nettle Swine has flying :)
by 0rion79 » 26 Jul 2013, 09:58
Lol: Nettle Swine has flying
"I will do that when I will see a pig flying!"
"I will do that when I will see a pig flying!"
Last edited by Aswan jaguar on 26 Jul 2013, 13:39, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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Re: Sylvan Primordial
by Gargaroz » 26 Jul 2013, 12:11
All fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Cephalid Constable bounces only creatures
by Gargaroz » 26 Jul 2013, 12:12
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Whispersilk Cloack crashes the game when cast.
by Gargaroz » 26 Jul 2013, 12:14
Yup, very old code, it's fixed now.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Lol: Nettle Swine has flying :)
by Gargaroz » 26 Jul 2013, 12:19
Fixed, and remember : "Anche un maiala può arrampicarsi su un albero quando viene adulato !" (Even a swine can climb a tree if you adulate it).
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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- Joined: 06 Nov 2009, 11:11
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[Already reported and fixed]Gauntlet of Power
by BAgate » 26 Jul 2013, 12:46
Describe the Bug:
Gauntlet of Power does not grant the extra mana.
Which card did behave improperly ?
Gauntlet of Power
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
July 2013 v2
What exactly should be the correct behavior/interaction ?
When you tap a land for the selected mana you should get an extra one.
Are any other cards possibly affected by this bug ?
Gauntlet of Might works fine, but tested Vorinclex, Voice of Hunger and it worked for Khalni Gardens and Crypt of Agadeem and Transguild Promenade, but not basic lands, Strip Mine or Ancient Den (and then I stopped testing), and Nirkana Revenant doesn't work.
And note: cards highlight as castable as if lands give the extra mana.
Gauntlet of Power does not grant the extra mana.
Which card did behave improperly ?
Gauntlet of Power
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
July 2013 v2
What exactly should be the correct behavior/interaction ?
When you tap a land for the selected mana you should get an extra one.
Are any other cards possibly affected by this bug ?
Gauntlet of Might works fine, but tested Vorinclex, Voice of Hunger and it worked for Khalni Gardens and Crypt of Agadeem and Transguild Promenade, but not basic lands, Strip Mine or Ancient Den (and then I stopped testing), and Nirkana Revenant doesn't work.
And note: cards highlight as castable as if lands give the extra mana.
- Attachments
-
- gauntlet of power.rar
- (1.85 KiB) Downloaded 247 times
Last edited by Aswan jaguar on 28 Jul 2013, 13:17, edited 2 times in total.
Reason: Already reported and fixed.
Reason: Already reported and fixed.
Working on: housekeeping and archived reports
Re: [confirmed]Gauntlet of Power
by Aswan jaguar » 26 Jul 2013, 13:48
I confirm the Gauntlet of Power bug.The others I didn't test.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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[fixed by Gargaroz]Spiny Starfish has no regeneration ICON
by Aswan jaguar » 26 Jul 2013, 15:06
Describe the Bug:
Spiny Starfish has no regeneration ICON,the ability works.
Which card did behave improperly ?
Spiny Starfish
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-ODYSSEY.V2
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
Spiny Starfish has no regeneration ICON,the ability works.
Which card did behave improperly ?
Spiny Starfish
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-ODYSSEY.V2
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
Last edited by Aswan jaguar on 28 Jul 2013, 13:20, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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[fixed by Gargaroz]Maze's End still
by Korath » 27 Jul 2013, 00:11
Describe the Bug:
Maze's End still doesn't come into play tapped. Previous report. It's usable the turn it comes into play now, though.
No save or screenshot because I crashed right after; but I had a Fastbond and some fifty other lands in play, so this could stand confirmation.
Which card did behave improperly ?
Maze's End.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OtIv2, solo duel.
What exactly should be the correct behavior/interaction ?
"Maze's End enters the battlefield tapped."
Are any other cards possibly affected by this bug ?
No.
Maze's End still doesn't come into play tapped. Previous report. It's usable the turn it comes into play now, though.
No save or screenshot because I crashed right after; but I had a Fastbond and some fifty other lands in play, so this could stand confirmation.
Which card did behave improperly ?
Maze's End.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OtIv2, solo duel.
What exactly should be the correct behavior/interaction ?
"Maze's End enters the battlefield tapped."
Are any other cards possibly affected by this bug ?
No.
Last edited by Aswan jaguar on 28 Jul 2013, 13:23, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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[fixed by Gargaroz]Cavern of Souls - Auto choice
by Korath » 27 Jul 2013, 00:21
Describe the Bug:
Cavern of Souls crashed when I chose "Auto". Only creature I had in play was a Plant token from a Khalni Garden ; no creature cards in my hand/graveyard/deck.
Which card did behave improperly ?
Cavern of Souls.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OtIv2, solo duel.
What exactly should be the correct behavior/interaction ?
It shouldn't crash.
Are any other cards possibly affected by this bug ?
No. Apparently so.
(edit: fixed the autocard)
Cavern of Souls crashed when I chose "Auto". Only creature I had in play was a Plant token from a Khalni Garden ; no creature cards in my hand/graveyard/deck.
Which card did behave improperly ?
Cavern of Souls.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OtIv2, solo duel.
What exactly should be the correct behavior/interaction ?
It shouldn't crash.
Are any other cards possibly affected by this bug ?
(edit: fixed the autocard)
Last edited by Aswan jaguar on 28 Jul 2013, 14:37, edited 4 times in total.
Reason: fixed bug
Reason: fixed bug
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