[Fixed] Bug Archive
Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins
Re: [confirmed both]Hellion Crucible
by Gargaroz » 28 Jul 2013, 13:11
Non-native English speaker is Non-native
And fixed code pointer for Hellion token too.
And fixed code pointer for Hellion token too.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: Nimbus Maze - artwork
by Gargaroz » 28 Jul 2013, 13:13
I hope Sonic will notice this, PM him.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: [confirmed all]Tainted Field and all Tainted lands
by Gargaroz » 28 Jul 2013, 13:16
Bad data in "ct_all". Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: [confirmed]Maze's End still
by Gargaroz » 28 Jul 2013, 13:18
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: [Already reported and fixed]Gauntlet of Power
by Aswan jaguar » 28 Jul 2013, 13:19
What about the rest:
tested Vorinclex, Voice of Hunger and it worked for Khalni Gardens and Crypt of Agadeem and Transguild Promenade, but not basic lands, Strip Mine or Ancient Den (and then I stopped testing), and Nirkana Revenant doesn't work.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8078
- Joined: 13 May 2010, 12:17
- Has thanked: 730 times
- Been thanked: 458 times
Re: [confirmed]Cavern of Souls - Auto choice
by Gargaroz » 28 Jul 2013, 13:46
Fixed, in the worst of the worst cases (no creatures in deck, graveyard or exile) you'll pick your subtypes from an Air Elemental
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: [confirmed]Prahv, Spires of Order
by Gargaroz » 28 Jul 2013, 14:08
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: [partly confirmed]River of Tears
by Gargaroz » 28 Jul 2013, 14:21
All fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: [confirmed all]Planeshift Lairs (partly with Fastbond)
by Gargaroz » 28 Jul 2013, 14:28
Fixed all apart from the interaction with Fastbond, which probably is hardcoded stuff.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: [confirmed]Prahv, Spires of Order
by Aswan jaguar » 28 Jul 2013, 14:41
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8078
- Joined: 13 May 2010, 12:17
- Has thanked: 730 times
- Been thanked: 458 times
[all fixed by Gargaroz]Rith's Charm
by Aswan jaguar » 28 Jul 2013, 15:07
Describe the Bug:
1- When you choose the 3nd choice (of the card text)to prevent damage the 2nd for tokens is casted(the 2nd is not present in the activation menu)
2- Rith's Charm 3nd choice to prevent damage doesn't work,you can't cast it before damage or after damage is applied you are never prompt to use it(never highlights when you take damage)
Which card did behave improperly ?
Rith's Charm
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-ODYSSEY.V2
What exactly should be the correct behavior/interaction ?
1- Choose the 3nd choice to prevent damage.Choose the 2nd for the tokens(have the 2nd in the menu).
2- Be able to use 3nd to prevent damage till end of turn.
Are any other cards possibly affected by this bug ?
1- When you choose the 3nd choice (of the card text)to prevent damage the 2nd for tokens is casted(the 2nd is not present in the activation menu)
2- Rith's Charm 3nd choice to prevent damage doesn't work,you can't cast it before damage or after damage is applied you are never prompt to use it(never highlights when you take damage)
Which card did behave improperly ?
Rith's Charm
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-ODYSSEY.V2
What exactly should be the correct behavior/interaction ?
1- Choose the 3nd choice to prevent damage.Choose the 2nd for the tokens(have the 2nd in the menu).
2- Be able to use 3nd to prevent damage till end of turn.
Are any other cards possibly affected by this bug ?
- Attachments
-
- Rith's Charm.rar
- (1.69 KiB) Downloaded 337 times
Last edited by Aswan jaguar on 28 Jul 2013, 19:00, edited 1 time in total.
Reason: fixed all bugs
Reason: fixed all bugs
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8078
- Joined: 13 May 2010, 12:17
- Has thanked: 730 times
- Been thanked: 458 times
Re: [confirmed]Prahv, Spires of Order
by Gargaroz » 28 Jul 2013, 18:01
All fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: Rith's Charm
by Gargaroz » 28 Jul 2013, 18:03
All fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: [Already reported and fixed]Gauntlet of Power
by Gargaroz » 28 Jul 2013, 19:21
It was a global issue for these kind of cards and hardcoded lands. It's fixed for all occurrencies I could find.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Who is online
Users browsing this forum: No registered users and 71 guests