[Fixed] Bug Archive
Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins
Re: Weird bug using Mark for Death
by Gargaroz » 31 Jul 2013, 11:51
Yup, it's fixed. Also the global code for "block_if_able" was bugged, and it's fixed now.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz] Terra Eternal
by stassy » 01 Aug 2013, 07:30
Describe the Bug:
Terra Eternal doesn't grant indestructible to all lands
Which card did behave improperly ?
Terra Eternal
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OIv2
What exactly should be the correct behavior/interaction ?
Terra Eternal grant indestructible to all lands
Are any other cards possibly affected by this bug ?
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Tested with Armageddon, Strip Mine and deadly combat damages on animated Celestial Colonnade.
Terra Eternal doesn't grant indestructible to all lands
Which card did behave improperly ?
Terra Eternal
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OIv2
What exactly should be the correct behavior/interaction ?
Terra Eternal grant indestructible to all lands
Are any other cards possibly affected by this bug ?
-

Tested with Armageddon, Strip Mine and deadly combat damages on animated Celestial Colonnade.
Last edited by Aswan jaguar on 01 Aug 2013, 16:40, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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[fixed by Gargaroz]Chains of Mephistopheles
by Aswan jaguar » 01 Aug 2013, 07:38
Describe the Bug:
I am bringing back Chains of Mephistophelis with Gargaroz more experienced and Korath being a master of code riddles maybe now it can be solved.
Chains of Mephistophelis
1- When I draw a 2nd,3nd...card(so Chains of Mephistophelis triggers) AI discards cards.
2- The draw cards when you discard cards from Chains of Mephistophelis ability doesn't work.
Which card did behave improperly ?
Chains of Mephistopheles
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-ODYSSEY.V2
What exactly should be the correct behavior/interaction ?
1- When I WOULD DRAW a card beyond the first in draw step I would have to discard a card.
2- Continuing the above when a player discards a card due to Chains of Mephistopheles ability that player has to draw a card.When a player has no more cards to discard then he puts the top card of library for each card drawn beyond the first in draw step.
(side note: if a card makes you draw cards in a step before the normal draw step it still has to trigger)
Are any other cards possibly affected by this bug ?
I am bringing back Chains of Mephistophelis with Gargaroz more experienced and Korath being a master of code riddles maybe now it can be solved.
Chains of Mephistophelis
1- When I draw a 2nd,3nd...card(so Chains of Mephistophelis triggers) AI discards cards.
2- The draw cards when you discard cards from Chains of Mephistophelis ability doesn't work.
Which card did behave improperly ?
Chains of Mephistopheles
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-ODYSSEY.V2
What exactly should be the correct behavior/interaction ?
1- When I WOULD DRAW a card beyond the first in draw step I would have to discard a card.
2- Continuing the above when a player discards a card due to Chains of Mephistopheles ability that player has to draw a card.When a player has no more cards to discard then he puts the top card of library for each card drawn beyond the first in draw step.
(side note: if a card makes you draw cards in a step before the normal draw step it still has to trigger)
Are any other cards possibly affected by this bug ?
- Attachments
-
chains of mefistophelis-player draw-ai discard.rar
- (2.05 KiB) Downloaded 568 times
Last edited by Aswan jaguar on 01 Aug 2013, 16:42, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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[fixed by Gargaroz]Echo Mage
by stassy » 01 Aug 2013, 12:23
Describe the Bug:
Echo Mage cannot use his Twincast or double Twincast ability, only level up ability at level 2+/4+
Which card did behave improperly ?
Echo Mage
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OIv2
What exactly should be the correct behavior/interaction ?
Echo Mage can use his Twincast or double Twincast ability at level 2+/4+
Are any other cards possibly affected by this bug ?
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Echo Mage cannot use his Twincast or double Twincast ability, only level up ability at level 2+/4+
Which card did behave improperly ?
Echo Mage
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OIv2
What exactly should be the correct behavior/interaction ?
Echo Mage can use his Twincast or double Twincast ability at level 2+/4+
Are any other cards possibly affected by this bug ?
-

Last edited by Aswan jaguar on 01 Aug 2013, 16:41, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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[fixed by Gargaroz]Eldrazi + Legend rule
by stassy » 01 Aug 2013, 12:53
Describe the Bug:
- Emrakul, the Aeons Torn is not affected by Legend rule whether hardcasted or Spawnsire of Ulamog casted
- Emrakul, the Aeons Torn and Kozilek, Butcher of Truth are not shuffled into lib when buried.
Which card did behave improperly ?
Eldrazi legend
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OIv2
What exactly should be the correct behavior/interaction ?
- Emrakul, the Aeons Torn is affected by Legend rule whether hardcasted or Spawnsire of Ulamog casted
- Emrakul, the Aeons Torn and Kozilek, Butcher of Truth are shuffled into lib when buried.
Are any other cards possibly affected by this bug ?
prolly others legendary eldrazi


- Emrakul, the Aeons Torn is not affected by Legend rule whether hardcasted or Spawnsire of Ulamog casted
- Emrakul, the Aeons Torn and Kozilek, Butcher of Truth are not shuffled into lib when buried.
Which card did behave improperly ?
Eldrazi legend
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OIv2
What exactly should be the correct behavior/interaction ?
- Emrakul, the Aeons Torn is affected by Legend rule whether hardcasted or Spawnsire of Ulamog casted
- Emrakul, the Aeons Torn and Kozilek, Butcher of Truth are shuffled into lib when buried.
Are any other cards possibly affected by this bug ?
prolly others legendary eldrazi


Last edited by Aswan jaguar on 02 Aug 2013, 13:26, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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Re: Eldrazi + Legend rule
by HarlequinCasts » 01 Aug 2013, 13:28
This sounds familiar. Pretty sure I posted the same thing a while back and it was fixed.
This is all I can find of it in the Fixed Bug Archive.
Had something to do with Emrakul being uncounterable?
This is all I can find of it in the Fixed Bug Archive.
Had something to do with Emrakul being uncounterable?
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Re: Terra Eternal
by Gargaroz » 01 Aug 2013, 13:53
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: AI activate Nebuchadnezzar crash game
by Gargaroz » 01 Aug 2013, 14:00
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: Echo Mage
by Gargaroz » 01 Aug 2013, 14:08
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
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Re: Chains of Mephistopheles
by Gargaroz » 01 Aug 2013, 14:13
Fixed & tested.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: Eldrazi + Legend rule
by Gargaroz » 01 Aug 2013, 14:19
Well, the Legend rule for Emrakul is fixed, but I couldn't confirm the no-shuffle bug. I tried and in my version the graveyard is shuffled into the library.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Eldrazi + Legend rule
by Korath » 01 Aug 2013, 23:31
Are you cheating the eldrazi into the game with G or H? If I add Emrakul to my hand with H and then discard him at the end of the turn, he stays in the graveyard; but if I make an all-Emrakul deck and discard him, he gets shuffled properly.
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[fixed by Gargaroz]Merfolk Sovereign
by Korath » 02 Aug 2013, 02:11
Describe the Bug:
The AI for Merfolk Sovereign crashes when the only other merfolk is summoning sick, tapped, or not controlled by the AI. (And it looks like it will if the only other merfolk has 0 power, too.)
Which card did behave improperly ?
Merfolk Sovereign.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OtIv2, solo duel. First observed in the challenge gauntlet many versions ago (and fixed locally); magict01 seems to be encountering it currently here.
What exactly should be the correct behavior/interaction ?
Well, no crashing, obviously.
Are any other cards possibly affected by this bug ?
Nope.
The problem's that
The AI for Merfolk Sovereign crashes when the only other merfolk is summoning sick, tapped, or not controlled by the AI. (And it looks like it will if the only other merfolk has 0 power, too.)
Which card did behave improperly ?
Merfolk Sovereign.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OtIv2, solo duel. First observed in the challenge gauntlet many versions ago (and fixed locally); magict01 seems to be encountering it currently here.
What exactly should be the correct behavior/interaction ?
Well, no crashing, obviously.
Are any other cards possibly affected by this bug ?
Nope.
The problem's that
- EVENT_CAN_ACTIVATE and EVENT_ACTIVATE handlers don't exactly match up for the AI, which may also be why the ai will often activate, then cancel, it many many times in a row
- if it gets to its EVENT_ACTIVATE handler when it doesn't find a target it likes, it doesn't cancel, so leaves -1/-1 in its targets[0] for EVENT_RESOLVE_ACTIVATION to crash on.
- Code: Select all
diff --git a/src/cards/m11.c b/src/cards/m11.c
index 1581c21..0709a86 100644
--- a/src/cards/m11.c
+++ b/src/cards/m11.c
@@ -2668,6 +2668,7 @@ int card_merfolk_sovereign(int player, int card, event_t event){
if( stop < 2 ){
+ cancel = 1;
return 0;
}
}
- Attachments
-
merfolk_sovereign.zip
- (1.34 KiB) Downloaded 544 times
Last edited by Aswan jaguar on 02 Aug 2013, 20:41, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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