[Fixed] Bug Archive
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[fixed by Gargaroz]Magus of the Unseen
by Aswan jaguar » 02 Aug 2013, 13:40
Describe the Bug:
Magus of the Unseen doesn't tap the stolen creature when it returns at the end of turn.
Which card did behave improperly ?
Magus of the Unseen
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-ODYSSEY.V2
What exactly should be the correct behavior/interaction ?
Taps the creature before return it to owner.
Are any other cards possibly affected by this bug ?
Magus of the Unseen doesn't tap the stolen creature when it returns at the end of turn.
Which card did behave improperly ?
Magus of the Unseen
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-ODYSSEY.V2
What exactly should be the correct behavior/interaction ?
Taps the creature before return it to owner.
Are any other cards possibly affected by this bug ?
- Attachments
-
- magus of the unseen-notap.rar
- (2.29 KiB) Downloaded 602 times
Last edited by Aswan jaguar on 02 Aug 2013, 20:39, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
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[fixed by Gargaroz]Dreams of the Dead
by Aswan jaguar » 02 Aug 2013, 13:55
Describe the Bug:
Dreams of the Dead enchanted creature when it leaves the battlefield doesn't go to exile zone (just vanishes)
Which card did behave improperly ?
Dreams of the Dead
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-ODYSSEY.V2
What exactly should be the correct behavior/interaction ?
When the enchanted creature leaves the battlefield goes to exile zone.
Are any other cards possibly affected by this bug ?
Dreams of the Dead enchanted creature when it leaves the battlefield doesn't go to exile zone (just vanishes)
Which card did behave improperly ?
Dreams of the Dead
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-ODYSSEY.V2
What exactly should be the correct behavior/interaction ?
When the enchanted creature leaves the battlefield goes to exile zone.
Are any other cards possibly affected by this bug ?
- Attachments
-
- dreams of the dead-no exile.rar
- (2.26 KiB) Downloaded 569 times
Last edited by Aswan jaguar on 02 Aug 2013, 20:39, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8078
- Joined: 13 May 2010, 12:17
- Has thanked: 730 times
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Re: Shield of the Ages
by Gargaroz » 02 Aug 2013, 19:26
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: Night Soil exiled creatures don't go to exile zone
by Gargaroz » 02 Aug 2013, 19:38
Fixed & code improved (interaction with Ground Sealt, ect.).
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
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Re: Magus of the Unseen
by Gargaroz » 02 Aug 2013, 19:40
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: Dreams of the Dead
by Gargaroz » 02 Aug 2013, 19:57
Fixed and code improved (interaction with Ground Seal, etc.).
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
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[fixed by Garagroz]Leonin Arbiter
by HarlequinCasts » 03 Aug 2013, 03:51
Describe the Bug:
Leonin Arbiter 's ability is not checked for fetch lands. Seems to work fine for other library searches.
sorry for no save game but it's really straight forward.
Which card did behave improperly ?
Leonin Arbiter
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Odyssey v2
What exactly should be the correct behavior/interaction ?
Players cannot search libraries unless someone pays 2 mana.
Are any other cards possibly affected by this bug ?
NA
Leonin Arbiter 's ability is not checked for fetch lands. Seems to work fine for other library searches.
sorry for no save game but it's really straight forward.
Which card did behave improperly ?
Leonin Arbiter
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Odyssey v2
What exactly should be the correct behavior/interaction ?
Players cannot search libraries unless someone pays 2 mana.
Are any other cards possibly affected by this bug ?
NA
Last edited by Aswan jaguar on 03 Aug 2013, 13:43, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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HarlequinCasts - Posts: 922
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[fixed by Gargaroz]Mystical Teachings and Flashback
by Acra » 03 Aug 2013, 11:09
- Attachments
-
- mystical teachings.rar
- (2.17 KiB) Downloaded 610 times
Last edited by Aswan jaguar on 03 Aug 2013, 13:59, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
Re: Leonin Arbiter
by Gargaroz » 03 Aug 2013, 13:39
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: Mysical Teachings and Flashback
by Gargaroz » 03 Aug 2013, 13:49
Bad data in "ct_all". Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
[fixed by Gargaroz]Infinite Mana
by HarlequinCasts » 03 Aug 2013, 15:26
Describe the Bug:
This one is pretty cool. You can use a pair of any signets (Azorius Signet in this example) and 1 extra mana to generate infinite mana by using each signet to promise to pay for the other one repeatedly.
Example:
Simply click on one signet and then when it prompts you to pay 1, click on the next signet. The second signet will also prompt you to pay 1, at which point click on the first signet again.
Repeat this process N times and then finally pay 1 mana to the last signet. You will receive 2*N mana. In the screenshot I repeated the process 10 times.
Which card did behave improperly ?
Azorius Signet (all signets)
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Odyssey v2
What exactly should be the correct behavior/interaction ?
Finite mana. I guess the problem is that an ability can't be used to pay for itself via an intermediary.
Are any other cards possibly affected by this bug ?
Azorius Signet
Boros Signet
Dimir Signet
Golgari Signet
Gruul Signet
Izzet Signet
Orzhov Signet
Rakdos Signet
Selesnya Signet
Simic Signet
This one is pretty cool. You can use a pair of any signets (Azorius Signet in this example) and 1 extra mana to generate infinite mana by using each signet to promise to pay for the other one repeatedly.
Example:
Simply click on one signet and then when it prompts you to pay 1, click on the next signet. The second signet will also prompt you to pay 1, at which point click on the first signet again.
Repeat this process N times and then finally pay 1 mana to the last signet. You will receive 2*N mana. In the screenshot I repeated the process 10 times.
Which card did behave improperly ?
Azorius Signet (all signets)
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Odyssey v2
What exactly should be the correct behavior/interaction ?
Finite mana. I guess the problem is that an ability can't be used to pay for itself via an intermediary.
Are any other cards possibly affected by this bug ?
Azorius Signet
Boros Signet
Dimir Signet
Golgari Signet
Gruul Signet
Izzet Signet
Orzhov Signet
Rakdos Signet
Selesnya Signet
Simic Signet
Last edited by Aswan jaguar on 04 Aug 2013, 15:30, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
-
HarlequinCasts - Posts: 922
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Re: Signet Infinite Mana
by HarlequinCasts » 03 Aug 2013, 15:34
Big edit: Never mind you can do this with just a single signet and 1 extra mana. Just spam click on the signet then pay 1.
-
HarlequinCasts - Posts: 922
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[fixed by Gargaroz]Bloodfire Dwarf is Bloodfire Colossus
by Hib » 03 Aug 2013, 17:41
Describe the Bug:
Bloodfire Dwarf deals 6 damage to each creature and each player. He works like Bloodfire Colossus.
Which card did behave improperly ?
Bloodfire Dwarf
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Odyssey v2
What exactly should be the correct behavior/interaction ?
Bloodfire Dwarf should only do 1 damage to each creature without flying.
Are any other cards possibly affected by this bug ?
Bloodfire Kavu behaves the same.
Bloodfire Dwarf deals 6 damage to each creature and each player. He works like Bloodfire Colossus.
Which card did behave improperly ?
Bloodfire Dwarf
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Odyssey v2
What exactly should be the correct behavior/interaction ?
Bloodfire Dwarf should only do 1 damage to each creature without flying.
Are any other cards possibly affected by this bug ?
Bloodfire Kavu behaves the same.
- Attachments
-
- Bloodfire Dwarf.zip
- (3 KiB) Downloaded 539 times
Last edited by Aswan jaguar on 04 Aug 2013, 15:32, edited 2 times in total.
Reason: fixed bugs
Reason: fixed bugs
Re: Signet Infinite Mana
by HarlequinCasts » 03 Aug 2013, 17:50
Given some more thought, the fix might be pretty easy.
I tried setting up the same situation using Mystic Gate and Mox Pearl. Unlike the Azorius Signet example, the Mystic Gate breaks the loop immediately because it taps right away. Perhaps the signets would be fixed if they tapped as soon as you go to pay for them?
Prismatic Lens taps first and can't be looped infinitely.
Kaleidostone can be triggered infinitely but since it requires a payment of 5 each time, when the loop ends you still only receive 5 mana (WUBRG).
I tried setting up the same situation using Mystic Gate and Mox Pearl. Unlike the Azorius Signet example, the Mystic Gate breaks the loop immediately because it taps right away. Perhaps the signets would be fixed if they tapped as soon as you go to pay for them?
Prismatic Lens taps first and can't be looped infinitely.
Kaleidostone can be triggered infinitely but since it requires a payment of 5 each time, when the loop ends you still only receive 5 mana (WUBRG).
-
HarlequinCasts - Posts: 922
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[already reported and fixed]Wild Nacatl
by Acra » 03 Aug 2013, 19:18
- Attachments
-
- nacatal.rar
- (2.16 KiB) Downloaded 608 times
Last edited by Aswan jaguar on 04 Aug 2013, 06:03, edited 1 time in total.
Reason: already fixed
Reason: already fixed
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