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Forge Beta: 08-16-2013 ver 1.4.6

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Re: Forge Beta: 08-16-2013 ver 1.4.6

Postby Sloth » 21 Aug 2013, 16:46

cc-drake wrote:The Genjus are broken and don't return to my hand when they die (see Genju of the Spires for example).
Marek14 wrote:Bump in the Night seems to have wrong description (talks about damage).

Xathrid Necromancer still produces untapped tokens.
Marek14 wrote:It looks like you can't use Heritage Druid when it has summoning sickness. Since it doesn't have the {T} symbol, that should be possible.
I can't reproduce these. Can you give more details?
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Re: Forge Beta: 08-16-2013 ver 1.4.6

Postby Marek14 » 21 Aug 2013, 17:14

I wasn't able to use Heritage Druid with summoning sickness, Bump in the Night on stack said it deals damage to player (which is not true), and Xathrid Necromancer produced untapped tokens. Can't tell you more about it...

New issue: I can see cards that opponent puts on top of library with Sylvan Library.

Another thing: If you target Cytoplast Root-Kin with its own ability with Doubling Season on table, it will get extra counters, meaning that it got a counter removed and then added. This is not right because the rule 121.5 about moving counters specifies:

121.5. If an effect says to "move" a counter, it means to take that counter from the object it's currently on and put it onto a second object. If the first and second objects are the same object, nothing happens. If the first object has no counters, nothing happens; the second object doesn't get a counter put on it. If the second object (or any possible second objects) is no longer in the correct zone when the effect would move the counter, nothing happens; a counter isn't removed from the first object.
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Re: Forge Beta: 08-16-2013 ver 1.4.6

Postby cc-drake » 21 Aug 2013, 18:33

Sloth wrote:
cc-drake wrote:The Genjus are broken and don't return to my hand when they die (see Genju of the Spires for example).
I can't reproduce these. Can you give more details?
Well, I attack with the enchanted Mountain, AI blocks with a random 1/1 dork and both the Mountain and the Genju of the Spires are put into my graveyard without any triggers. I don't have any stops between Declare Blockers step and Main Phase 2, if that matters.
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Re: Forge Beta: 08-16-2013 ver 1.4.6

Postby Marek14 » 21 Aug 2013, 19:12

Tombstone Stairwell gives tokens to me even in opponent's turn.

I'm not 100% sure, but I think that Dross Harvester doesn't trigger on its own death.

When I activate an ability of planeswalker that leaves it with 0 counters, its loyalty is displayed as its printed loyalty and it won't die until the ability resolves.

Seems Cytoplast Root-Kin has worse problems than I thought. Even targeting another creature results in putting the removed counter on that creature instead of itself (so with Doubling Season the number of counters on target increases).
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Re: Forge Beta: 08-16-2013 ver 1.4.6

Postby TastetheJace » 22 Aug 2013, 00:29

I selected Dark Ritual to cast, chose to initially tap Fetid Heath for mana, when the options came up for which mana to produce, I canceled, Fetid Heath untapped, and Dark Ritual was cast without spending any mana.
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Re: Forge Beta: 08-16-2013 ver 1.4.6

Postby rigged » 22 Aug 2013, 06:26

There's a targeting ERROR that pops up when you play any sliver card if there are two harmonics on the field.

It also makes you select a card twice.

two bugs or maybe the same bug manifesting itself in two different ways.
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Re: Forge Beta: 08-16-2013 ver 1.4.6

Postby Marek14 » 22 Aug 2013, 10:02

Making you select a card twice doesn't seem to be bug per se -- with two Harmonic Slivers, you target twice, not necessarily the same permanent. Or did you mean something else?
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Re: Forge Beta: 08-16-2013 ver 1.4.6

Postby Nordos » 22 Aug 2013, 18:17

The effect of the kicked Hunting Wilds ends after the end of turn.
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Re: Forge Beta: 08-16-2013 ver 1.4.6

Postby rigged » 22 Aug 2013, 19:39

Marek14 wrote:Making you select a card twice doesn't seem to be bug per se -- with two Harmonic Slivers, you target twice, not necessarily the same permanent. Or did you mean something else?
You are correct, the second behavior is just fine.

but there's still the first bug.
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Re: Forge Beta: 08-16-2013 ver 1.4.6

Postby Nekoatl » 22 Aug 2013, 20:26

Description: The AI cast Venser's Diffusion on my Strandwalker. The exception was thrown during his Declare Blockers step, but the Prompt is asking me to declare blockers, so he probably cast the spell during his Declare Attackers step. I was surprised by his spell and was trying to OK the stack just before the crash.

ConcurrentModificationException | Open
Code: Select all
Forge Version:    1.4.6-r22922
Operating System: Windows 7 6.1 amd64
Java Version:     1.7.0_17 Oracle Corporation

java.util.ConcurrentModificationException
   at java.util.ArrayList$Itr.checkForComodification(Unknown Source)
   at java.util.ArrayList$Itr.next(Unknown Source)
   at forge.game.combat.Combat.getBandOfAttacker(Combat.java:172)
   at forge.game.combat.Combat.isAttacking(Combat.java:189)
   at forge.view.arcane.CardPanel.paintChildren(CardPanel.java:401)
   at javax.swing.JComponent.paint(Unknown Source)
   at forge.view.arcane.CardPanel.paint(CardPanel.java:299)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JViewport.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JLayeredPane.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JLayeredPane.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JComponent.paintToOffscreen(Unknown Source)
   at javax.swing.BufferStrategyPaintManager.paint(Unknown Source)
   at javax.swing.RepaintManager.paint(Unknown Source)
   at javax.swing.JComponent._paintImmediately(Unknown Source)
   at javax.swing.JComponent.paintImmediately(Unknown Source)
   at javax.swing.RepaintManager$3.run(Unknown Source)
   at javax.swing.RepaintManager$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
   at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
   at javax.swing.RepaintManager.prePaintDirtyRegions(Unknown Source)
   at javax.swing.RepaintManager.access$1000(Unknown Source)
   at javax.swing.RepaintManager$ProcessingRunnable.run(Unknown Source)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$200(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Forge Beta: 08-16-2013 ver 1.4.6

Postby CaptainApathy » 22 Aug 2013, 22:07

Not sure if this has been noted yet, bu I played against Frankenstein (medium) on quest, and used two Progenitor Mimic to clone a Master Splicer and a Blade Splicer. On the following turns, each new token's ETB triggered twice, resulting in 4 Golems. The next turn, I put out a Doubling Season and still got two triggers each for the new tokens, resulting in 16 new Golems.

Edit: Replicated with Master Splicer and Blade Splicer, but no other combination (2 of either, or other splicers).
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Re: Forge Beta: 08-16-2013 ver 1.4.6

Postby Xitax » 23 Aug 2013, 02:26

I got stuck in a game during the attack when I had a whole bunch of triggered abilities on the stack. I was being prompted for a target for Firefist Striker, but I clicked a bad target to begin with. I lost my train of thought and forgot what I was supposed to target and got stuck. I couldn't find a way to get a reminder what I was supposed to target so I quit the game. Request that the source card for the trigger be added to the error message so I can remember what I'm supposed to target when dumb stuff like this happens to me... :)
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Re: Forge Beta: 08-16-2013 ver 1.4.6

Postby Marek14 » 23 Aug 2013, 08:42

Xitax wrote:I got stuck in a game during the attack when I had a whole bunch of triggered abilities on the stack. I was being prompted for a target for Firefist Striker, but I clicked a bad target to begin with. I lost my train of thought and forgot what I was supposed to target and got stuck. I couldn't find a way to get a reminder what I was supposed to target so I quit the game. Request that the source card for the trigger be added to the error message so I can remember what I'm supposed to target when dumb stuff like this happens to me... :)
Speaking of which, would it be possible to change the background of the "Prompt" panel? There are several different ways to use it, and it would be great if it could change color to signify what exactly is happening:

1. Neutral (you have priority)
2. Declaration (you are expected to declare attackers/blockers)
3. Announcement (you are expected to make choice on announcement of spell/ability)
4. Resolution (for choices made on resolution)

For example, a frequent mistake that happens to me is that a triggered ability with target triggers and I don't expect it, and sometimes I accidentally cancel it.
(Note: it shouldn't be even possible to cancel triggered abilities with targets, even if they are optional and you don't intend to use them. Horobi, Death's Wail is a good example why.)
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Re: Forge Beta: 08-16-2013 ver 1.4.6

Postby swordshine » 23 Aug 2013, 09:01

Pux wrote:The second ability from Predator Ooze isn't displayed correctly when you have to choose between two effects happening at the same time.
I've converted Predator Ooze and similar cards. This bug should be fixed for the next realease.
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Re: Forge Beta: 08-16-2013 ver 1.4.6

Postby Marek14 » 23 Aug 2013, 09:35

Extort on stack has typo in reminder text (says you have to pay WB instead of W/B).
Transmute won't show you the whole contents of your library unlike all other library search effects.

Speaking about these effects, is it necessary for cards like Kodama's Reach to show the full library contents before each selection?

I also noticed that some cards that put cards on bottom of your library (for example Augur of Bolas) make you select one at a time to move to bottom -- wouldn't it be better to use similar interface as scry?
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