Forge Beta: 08-16-2013 ver 1.4.6
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta: 08-16-2013 ver 1.4.6
by friarsol » 28 Aug 2013, 12:06
That's fine. State based actions (i.e. destruction due to damage) are checked before the trigger can resolve. Since the creature didn't survive combat, it's not there when the trigger resolves.Zirbert wrote:The AI had a creature equipped with Sword of Kaldra, and was attacking with it. I was chump blocking it, and my blockers went to the graveyard instead of getting exiled by the Sword's ability. The ability showed as going to the stack, but didn't do anything.
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Re: Forge Beta: 08-16-2013 ver 1.4.6
by correioalternativo » 29 Aug 2013, 03:33
‘Faith Healer adds the enchantment CMC when they are sacrificed in a row. For example, sacrifice Glorious Anthem gives 3 life, sacrifice another Glorious Anthem before the first one resolves gives 6 life (3+3). In the end: 9 life (3+6) instead of 6 (3+3).
Last edited by correioalternativo on 29 Aug 2013, 20:08, edited 1 time in total.
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Re: Forge Beta: 08-16-2013 ver 1.4.6
by Marek14 » 29 Aug 2013, 05:02
Barter in Blood made opponent sacrifice Blood Artist and Vampire Aristocrat. Only one Blood Artist trigger happened.
When Ajani's Chosen produces more than one token (for example with Parallel Lives), you should get option where to attach the Aura instead of having it attached to one of the tokens automatically if you choose so.
When Ajani's Chosen produces more than one token (for example with Parallel Lives), you should get option where to attach the Aura instead of having it attached to one of the tokens automatically if you choose so.
Re: Forge Beta: 08-16-2013 ver 1.4.6
by Xitax » 29 Aug 2013, 06:06
.Serra's Sanctum only provided 1 or 2 mana the last 2 turns. It worked the first time. I had previously had 2 on the battlefield and was forced to sac one, just in case that has anything to do with it.
Re: Forge Beta: 08-16-2013 ver 1.4.6
by Vecc » 29 Aug 2013, 06:45
Here's a quick crash report. It happens everytime I beat the Dungeon Crawling (Gold) challenge. Apparently it's got something to do with the reward cardpool?
- IllegalArgumentException | Open
- Code: Select all
Forge Version: 1.4.5-r22726
Operating System: Windows 7 6.1 x86
Java Version: 1.7.0_21 Oracle Corporation
java.lang.IllegalArgumentException: No CardRules limitations could be parsed from: multi-colored
at forge.quest.BoosterUtils.parseRulesLimitation(BoosterUtils.java:203)
at forge.quest.BoosterUtils.parseReward(BoosterUtils.java:225)
at forge.quest.BoosterUtils.generateCardRewardList(BoosterUtils.java:296)
at forge.quest.QuestEvent.getCardRewardList(QuestEvent.java:116)
at forge.gui.match.QuestWinLose.awardSpecialReward(QuestWinLose.java:651)
at forge.gui.match.QuestWinLose.awardChallengeWin(QuestWinLose.java:640)
at forge.gui.match.QuestWinLose.populateCustomPanel(QuestWinLose.java:185)
at forge.gui.match.ViewWinLose.<init>(ViewWinLose.java:133)
at forge.control.FControlGameEventHandler$6.run(FControlGameEventHandler.java:169)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Re: Forge Beta: 08-16-2013 ver 1.4.6
by friarsol » 29 Aug 2013, 12:13
Just curious, if the tokens are identical what difference does it make which one it attaches to?Marek14 wrote:When Ajani's Chosen produces more than one token (for example with Parallel Lives), you should get option where to attach the Aura instead of having it attached to one of the tokens automatically if you choose so.
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Re: Forge Beta: 08-16-2013 ver 1.4.6
by Marek14 » 29 Aug 2013, 14:25
True, I don't think it matters now, but hypothetically, there could be effect like Essence of the Wild, except optional. Then you could choose one token to become a copy and not the other, and then it would matter.friarsol wrote:Just curious, if the tokens are identical what difference does it make which one it attaches to?Marek14 wrote:When Ajani's Chosen produces more than one token (for example with Parallel Lives), you should get option where to attach the Aura instead of having it attached to one of the tokens automatically if you choose so.
Re: Forge Beta: 08-16-2013 ver 1.4.6
by Bjjorick » 29 Aug 2013, 18:08
so, i found what i think to be a glitch.
when i use door of destinies, you have to choose a type (for me, slivers) and everytime that you cast a sliver spell, it gives the door a +1/+1 counter, and each type gets that bonus.
Well, the AI just did copy artifact on it, and they don't have to choose a creature type, and everything that they play, from land, to artifacts, to characters, even howling mines, adds a counter to the door, and each creature that they have gets the bonus. Right now, all of his creatures have a +30/+30.
His creatures that have it are a blue kracken, 2 artifact soldiers, and 2 blue birds. When they copy the artifact, they should be forced to choose a creature type like they cast it normally, to prevent this. If it wasn't a sliver deck (my creatures are all about 60/60 atm), then i would be hurting.
when i use door of destinies, you have to choose a type (for me, slivers) and everytime that you cast a sliver spell, it gives the door a +1/+1 counter, and each type gets that bonus.
Well, the AI just did copy artifact on it, and they don't have to choose a creature type, and everything that they play, from land, to artifacts, to characters, even howling mines, adds a counter to the door, and each creature that they have gets the bonus. Right now, all of his creatures have a +30/+30.
His creatures that have it are a blue kracken, 2 artifact soldiers, and 2 blue birds. When they copy the artifact, they should be forced to choose a creature type like they cast it normally, to prevent this. If it wasn't a sliver deck (my creatures are all about 60/60 atm), then i would be hurting.
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Re: Forge Beta: 08-16-2013 ver 1.4.6
by correioalternativo » 29 Aug 2013, 19:58
From the Vault: Twenty LQ pics. It's better than nothing
http://www.mediafire.com/download/rjm4n ... j8/V20.zip
Unzip V20.zip in ...AppData\Local\Forge\Cache\pics\cards.

http://www.mediafire.com/download/rjm4n ... j8/V20.zip
Unzip V20.zip in ...AppData\Local\Forge\Cache\pics\cards.
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Re: Forge Beta: 08-16-2013 ver 1.4.6
by Mageta the Lion » 30 Aug 2013, 09:31
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Re: Forge Beta: 08-16-2013 ver 1.4.6
by friarsol » 30 Aug 2013, 11:35
Please take a look at the link in my signature. I can't tell what information you are trying to report here, or what you think is wrong about it. Saproling Burst does say "When Saproling Burst leaves the battlefield, destroy all tokens put onto the battlefield with Saproling Burst. They can't be regenerated."
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Re: Forge Beta: 08-16-2013 ver 1.4.6
by Mageta the Lion » 30 Aug 2013, 13:00
At the end of my opponents turn i remove three counters from Saproling Burst to get 3 4/4 Saproling tokens. Then on my Upkeep Fading triggers and removes another counter from Saproling Burst, now the tokens should be 3/3 but instead they all die.
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Re: Forge Beta: 08-16-2013 ver 1.4.6
by rigged » 30 Aug 2013, 16:46
Is it just me or is having two essence slivers on the battlefield not giving me double life as it should?
Re: Forge Beta: 08-16-2013 ver 1.4.6
by Shekkie » 30 Aug 2013, 17:01
Is Protection from [type] granted by other cards working properly?
I paired my Diregraf Escort with Golgari Guildmage and it properly got Protection from Zombies (as seen in the attached screenshot) however Gluttonous Zombie still dealt damage to my Guildmage.
I initially took that screenshot figuring the AI doesn't realize the Zombie shouldn't deal damage to the Guildmage and essentially wasted a Gallantry but I guess it's a different sort of bug report now.
I paired my Diregraf Escort with Golgari Guildmage and it properly got Protection from Zombies (as seen in the attached screenshot) however Gluttonous Zombie still dealt damage to my Guildmage.
I initially took that screenshot figuring the AI doesn't realize the Zombie shouldn't deal damage to the Guildmage and essentially wasted a Gallantry but I guess it's a different sort of bug report now.
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Re: Forge Beta: 08-16-2013 ver 1.4.6
by freddyjsg » 30 Aug 2013, 18:36
Scalpelexis is sending cards to graveyard instead of exiling them
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