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Forge Beta: 08-16-2013 ver 1.4.6

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Re: Forge Beta: 08-16-2013 ver 1.4.6

Postby sagephoenix » 30 Aug 2013, 21:26

. Fire Juggler is winning a clash but not dealing any damage.
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Re: Forge Beta: 08-16-2013 ver 1.4.6

Postby Sloth » 30 Aug 2013, 22:13

Marek14 wrote:Tombstone Stairwell gives tokens to me even in opponent's turn.
That's correct, or?

Xitax wrote:I got stuck in a game during the attack when I had a whole bunch of triggered abilities on the stack. I was being prompted for a target for Firefist Striker, but I clicked a bad target to begin with. I lost my train of thought and forgot what I was supposed to target and got stuck. I couldn't find a way to get a reminder what I was supposed to target so I quit the game. Request that the source card for the trigger be added to the error message so I can remember what I'm supposed to target when dumb stuff like this happens to me... :)
Source will now be displayed in this case.

The following issues are fixed. Thanks Marek14, Nordos, Alico, Bundy, NoctisIncendia, Mageta the Lion, Shekkie, freddyjsg and sagephoenix.
Marek14 wrote:Another thing: If you target Cytoplast Root-Kin with its own ability with Doubling Season on table, it will get extra counters, meaning that it got a counter removed and then added. This is not right because the rule 121.5 about moving counters specifies:

121.5. If an effect says to "move" a counter, it means to take that counter from the object it's currently on and put it onto a second object. If the first and second objects are the same object, nothing happens. If the first object has no counters, nothing happens; the second object doesn't get a counter put on it. If the second object (or any possible second objects) is no longer in the correct zone when the effect would move the counter, nothing happens; a counter isn't removed from the first object.
Marek14 wrote:Seems Cytoplast Root-Kin has worse problems than I thought. Even targeting another creature results in putting the removed counter on that creature instead of itself (so with Doubling Season the number of counters on target increases).
Nordos wrote:The effect of the kicked Hunting Wilds ends after the end of turn.
Marek14 wrote:Extort on stack has typo in reminder text (says you have to pay WB instead of W/B).
Alico wrote:7/15/2006 Vanish into Memory cares about the creature's power just before it left the battlefield and its toughness just after it returns to the battlefield. For example, if you target a Vigean Hydropon with two +1/+1 counters on it, you'll draw two cards, then when the Hydropon returns to the battlefield with five +1/+1 counters on it, you'll discard five cards.
Bundy wrote:I equip a pest token from Nuisance Engine with Sylvok Lifestaff. When the token goes to the graveyard i do not get the 3 life from the staff. When the staff is equipped to a creature that is not a token it works.
NoctisIncendia wrote: Raid Bombardment triggers, but doesn't do any damage on resolution. (I had 2 in play and attacked with a bunch of eldrazi spawn)
Mageta the Lion wrote:At the end of my opponents turn i remove three counters from Saproling Burst to get 3 4/4 Saproling tokens. Then on my Upkeep Fading triggers and removes another counter from Saproling Burst, now the tokens should be 3/3 but instead they all die.
Shekkie wrote:Is Protection from [type] granted by other cards working properly?

I paired my Diregraf Escort with Golgari Guildmage and it properly got Protection from Zombies (as seen in the attached screenshot) however Gluttonous Zombie still dealt damage to my Guildmage.
freddyjsg wrote:Scalpelexis is sending cards to graveyard instead of exiling them
sagephoenix wrote:. Fire Juggler is winning a clash but not dealing any damage.
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Re: Forge Beta: 08-16-2013 ver 1.4.6

Postby rigged » 30 Aug 2013, 23:17

@Sloth

Could you fix these two bugs?

1.) having two Harmonic Sliver creatures on the field causes an error every time you play a sliver.

2.) having two Essence Sliver creatures on the field when attacking or defending should grant me life from BOTH instances of that ability and it looks like I'm only getting life from one of them, can you confirm?
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Re: Forge Beta: 08-16-2013 ver 1.4.6

Postby Sloth » 31 Aug 2013, 06:48

rigged wrote:Could you fix these two bugs?

1.) having two Harmonic Sliver creatures on the field causes an error every time you play a sliver.

2.) having two Essence Sliver creatures on the field when attacking or defending should grant me life from BOTH instances of that ability and it looks like I'm only getting life from one of them, can you confirm?
I can't reproduce them. Which version are you using?
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Re: Forge Beta: 08-16-2013 ver 1.4.6

Postby rigged » 31 Aug 2013, 07:23

latest daily build.

I'll try again.
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Re: Forge Beta: 08-16-2013 ver 1.4.6

Postby muppet » 31 Aug 2013, 09:16

AI cast Force of Will by pitching a card and paying no mana even with Sphere of Resistance in play. Hmm now I read it it sounds like the pitch replaces the mana cost i'll look this up sorry if correct.
Ok I checked it and I was right I think it should cost one mana to play the Force of Will.
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Re: Forge Beta: 08-16-2013 ver 1.4.6

Postby saturnine » 31 Aug 2013, 09:56

Deck editor crash. This seems to be the old bug at work.

NullPointerException | Open
Code: Select all
Forge Version:    1.4.6-r22922
Operating System: Windows 7 6.1 x86
Java Version:     1.7.0_25 Oracle Corporation

java.lang.NullPointerException
   at forge.card.CardDb$PredicateExistsInSets.apply(CardDb.java:364)
   at forge.card.CardDb$PredicateExistsInSets.apply(CardDb.java:354)
   at com.google.common.base.Predicates$AndPredicate.apply(Predicates.java:343)
   at com.google.common.base.Predicates$AndPredicate.apply(Predicates.java:343)
   at com.google.common.base.Predicates$OrPredicate.apply(Predicates.java:377)
   at com.google.common.base.Predicates$CompositionPredicate.apply(Predicates.java:536)
   at com.google.common.collect.Iterators$7.computeNext(Iterators.java:702)
   at com.google.common.collect.AbstractIterator.tryToComputeNext(AbstractIterator.java:143)
   at com.google.common.collect.AbstractIterator.hasNext(AbstractIterator.java:138)
   at forge.item.ItemPool.addAll(ItemPool.java:151)
   at forge.gui.deckeditor.tables.EditorTableModel.addCards(EditorTableModel.java:167)
   at forge.gui.deckeditor.tables.EditorTableView.updateView(EditorTableView.java:488)
   at forge.gui.deckeditor.tables.EditorTableView.setDeckImpl(EditorTableView.java:347)
   at forge.gui.deckeditor.tables.EditorTableView.setDeck(EditorTableView.java:319)
   at forge.gui.deckeditor.controllers.CEditorConstructed.cycleEditorMode(CEditorConstructed.java:274)
   at forge.gui.deckeditor.controllers.CEditorConstructed$2.run(CEditorConstructed.java:322)
   at forge.gui.toolbox.FLabel._doMouseAction(FLabel.java:309)
   at forge.gui.toolbox.FLabel.access$1300(FLabel.java:51)
   at forge.gui.toolbox.FLabel$6.mouseReleased(FLabel.java:355)
   at java.awt.AWTEventMulticaster.mouseReleased(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$200(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Forge Beta: 08-16-2013 ver 1.4.6

Postby Marek14 » 31 Aug 2013, 10:07

Sloth: I might have read Tombstone Stairwell wrong, but I think it gave me tokens equal to total amount of creatures in graveyard and none to my opponent. I can be wrong, though.

The creature returned to hand with ninjutsu kept the attack icon for some time.
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Re: Forge Beta: 08-16-2013 ver 1.4.6

Postby swordshine » 01 Sep 2013, 03:19

Marek14 wrote:Sloth: I might have read Tombstone Stairwell wrong, but I think it gave me tokens equal to total amount of creatures in graveyard and none to my opponent. I can be wrong, though.

The creature returned to hand with ninjutsu kept the attack icon for some time.
10/4/2004: You control the triggered ability, but each player controls the token creature they put onto the battlefield due to the ability's effect.
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Re: Forge Beta: 08-16-2013 ver 1.4.6

Postby Eowin » 01 Sep 2013, 07:00

I can tap Simic Manipulator and remove 0 counters to control a creature with power 0 vs Remove one or more +1/+1 counters
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Re: Forge Beta: 08-16-2013 ver 1.4.6

Postby Marek14 » 01 Sep 2013, 13:34

swordshine wrote:
Marek14 wrote:Sloth: I might have read Tombstone Stairwell wrong, but I think it gave me tokens equal to total amount of creatures in graveyard and none to my opponent. I can be wrong, though.

The creature returned to hand with ninjutsu kept the attack icon for some time.
10/4/2004: You control the triggered ability, but each player controls the token creature they put onto the battlefield due to the ability's effect.
Yes, so my opponent should get some tokens as well. Unless his graveyard had no creatures. I'm no longer sure if it had -- it was some time ago.
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Re: Forge Beta: 08-16-2013 ver 1.4.6

Postby dripton » 01 Sep 2013, 15:12

Bug report

Description: Fighting Caprio deck. Pinging him down to 0 life with Prodigal Pyromancer.
during my M1 phase. I had Birds of Paradise, Deadly Recluse, Rip Clan Crasher, Ghitu Slinger, Ironroot Treefolk, Prodigal Pyromancer, Beastbreaker of Balag, Grazing Gladehart, Centaur token, Journeyer's Kite, 5xForest, 5xMountain out. He had 2xWatery Grave, 3xSwamp, 2xDimir Guildgate, Leyline of Singularity, Hunted Horror, Dimir House Guard, Hunted Phantasm, Hatching Plans, Illness in the Ranks. I had 21 life; he had 1.

ConcurrentModificationException | Open
Code: Select all
Forge Version:    1.4.6-r22922
Operating System: Linux 3.2.0-32-generic amd64
Java Version:     1.7.0_25 Oracle Corporation

java.util.ConcurrentModificationException
    at java.util.ArrayList$Itr.checkForComodification(ArrayList.java:819)
    at java.util.ArrayList$Itr.next(ArrayList.java:791)
    at forge.Card.getLatestPT(Card.java:3896)
    at forge.Card.getSetPower(Card.java:3865)
    at forge.Card.getCurrentPower(Card.java:3945)
    at forge.Card.getUnswitchedPower(Card.java:3961)
    at forge.Card.getNetAttack(Card.java:3987)
    at forge.view.arcane.CardPanel.setText(CardPanel.java:601)
    at forge.view.arcane.CardPanel.setCard(CardPanel.java:639)
    at forge.view.arcane.PlayArea.updateCard(PlayArea.java:641)
    at forge.view.arcane.PlayArea.updateSingleCard(PlayArea.java:301)
    at forge.gui.match.CMatchUI.updateSingleCard(CMatchUI.java:365)
    at forge.gui.match.CMatchUI.updateCards(CMatchUI.java:357)
    at forge.control.FControlGameEventHandler$9.run(FControlGameEventHandler.java:256)
    at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:251)
    at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:733)
    at java.awt.EventQueue.access$200(EventQueue.java:103)
    at java.awt.EventQueue$3.run(EventQueue.java:694)
    at java.awt.EventQueue$3.run(EventQueue.java:692)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)
    at java.awt.EventQueue.dispatchEvent(EventQueue.java:703)
    at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:242)
    at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:161)
    at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:150)
    at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:146)
    at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:138)
    at java.awt.EventDispatchThread.run(EventDispatchThread.java:91)
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Re: Forge Beta: 08-16-2013 ver 1.4.6

Postby Bjjorick » 01 Sep 2013, 17:07

so, i found one other small bug recently, please let me know if i'm not posting it in the right place.

My opponent used living lands, making all forests into 1/1 creatures, and i used followed footsteps on a forest to see what would happen. it started to create the stacks of forest tokens on my upkeeps (i had 2 doubling seasons, so was making 4 per turn). When i destroyed the enemies living lands, the lands returned to the bottom like normal lands, but didn't say tokens.

When i would try to tap them for mana, they wouldn't tap right. the mouse needed to be off of the lands like to the bottom or to the right of them for them to tap, and it wasn't possible to tap all 5. i don't know why i couldn't tap them like normal lands, or why there like a 1 sec lag whenever i would click one for it to tap.

I just wanted to throw this out there as i know it's pretty obscure. I love the game and ty for it, i love M:TG and Forge. :)

edit: as a side note, i use the time cards that give you an extra turn, and sometimes late game, i'll use two or three, reshuffle, and then use then again during my following turns. If possible, could you add a counter like how many extra turns you have? It's not a priority, but sometimes i'll be trying to finish something, not sure if i have an extra turn, use the card, and then wind up with 3 more turns (usually when milling opponent, then have to wait out those turns with nothing to do :) )
Last edited by Bjjorick on 02 Sep 2013, 06:15, edited 1 time in total.
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Re: Forge Beta: 08-16-2013 ver 1.4.6

Postby Nordos » 01 Sep 2013, 23:02

a white Spirit Token was able to block my Lifebane Zombie. It was neither black nor an artifact - and my Lifebane Zombie was only black as well.
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