Bug Reports 1.1.0 dev 20130901
by BetaSteward
Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins
Bug Reports 1.1.0 dev 20130901
by LevelX » 01 Sep 2013, 14:57
If you have encountered any problems while using MAGE 1.1.0 dev 20130901, you can post them here.
Please mention who you were playing against: Human or the AI type.
Please describe how you got to that point. A screenshot of the battlefield at the moment something went wrong will be useful too. Otherwise, naming the cards that interacted will suffice.
If you get an error log please add that too.
Thank you for your help in detecting bugs.
Known Problems:
BUGS REPRODUCED BUT NOT FIXED YET
* Enlarge - Does not force the defender to block with one creature (but you can do it manually - so play fair).
* Hinterland Scourge - Forces all opponent creatures to block instead of at least only one.
BUGS FIXED IN THE NEXT VERSION
* Fixed a bug that players that left a match before the match was started were not removed correctly from the match.
* Detain effect - Fixed the bug that detain effect ended a turn earlier as intended.
* Aegis Angel - Fixed handling of given Idestructible ability.
* Bant Sureblade - Fixed getting his boost now correctly also from controlled non creature multicolored permanents.
* Broodwarden - Fixed that Eldrazi Spawn creatures got +1/+1 instead of correctly +2/+1.
* Deity of Scars - Fixed that the enters the battlefield effect is now a replacement effect instead of a triggered effect.
* Esper Stormblade - Fixed getting his boost now correctly also from controlled non creature multicolored permanents.
* Feudkiller's Verdict - Fixed wrong name of created token.
* Finest Hour - Fixed handling of attacks alone triggered ability.
* Jund Hackblade - Fixed getting his boost now correctly also from controlled non creature multicolored permanents.
* Maelstrom Nexus - Fixed bug that for cascade effect of Maelstrom Nexus always the casting cost of Maelstrom Nexus itself were used to compare if cascade applies instead of the casting cost of the spell that triggered the effect.
* Master Thief - Fixed control effect duration.
* Mayael's Aria - Fixed that all creatures instead of correctly controlled creatures were taken into account and boosted.
* Mold Adder - Fixed a bug that Mold Adder did not get the +1/+1 counter from it's ability.
* Mutavault - Fixed that it gains abilities e.g. from Slivers.
* Naya Hushblade - Fixed getting his boost now correctly also from controlled non creature multicolored permanents.
* Obsidian Fireheart - Fixed wrong mana costs to activate its ability.
* Odric, Master Tactician - Fixed that his attacking triggered ability last until end of game instead of correctly until end of combat.
* Progenitus - Fixed the not working protection ability.
* Psychic Strike - Fixed that second effect will be correctly applied also if targeted spell can't be countered.
* Rafiq of the Many - Fixed handling of attacks alone triggered ability.
* Scourge of Geier Reach - Fixed incomplete tooltip text.
* Sower of Temptation - Fixed control effect duration.
* Thraximundar - Fixed that the second ability to sacrifice a creature didn't trigger.
* Wirewood Lodge - Fixed that the land produces correctly colorless mana instead of green mana.
Please mention who you were playing against: Human or the AI type.
Please describe how you got to that point. A screenshot of the battlefield at the moment something went wrong will be useful too. Otherwise, naming the cards that interacted will suffice.
If you get an error log please add that too.
Thank you for your help in detecting bugs.
Known Problems:
BUGS REPRODUCED BUT NOT FIXED YET
* Enlarge - Does not force the defender to block with one creature (but you can do it manually - so play fair).
* Hinterland Scourge - Forces all opponent creatures to block instead of at least only one.
BUGS FIXED IN THE NEXT VERSION
* Fixed a bug that players that left a match before the match was started were not removed correctly from the match.
* Detain effect - Fixed the bug that detain effect ended a turn earlier as intended.
* Aegis Angel - Fixed handling of given Idestructible ability.
* Bant Sureblade - Fixed getting his boost now correctly also from controlled non creature multicolored permanents.
* Broodwarden - Fixed that Eldrazi Spawn creatures got +1/+1 instead of correctly +2/+1.
* Deity of Scars - Fixed that the enters the battlefield effect is now a replacement effect instead of a triggered effect.
* Esper Stormblade - Fixed getting his boost now correctly also from controlled non creature multicolored permanents.
* Feudkiller's Verdict - Fixed wrong name of created token.
* Finest Hour - Fixed handling of attacks alone triggered ability.
* Jund Hackblade - Fixed getting his boost now correctly also from controlled non creature multicolored permanents.
* Maelstrom Nexus - Fixed bug that for cascade effect of Maelstrom Nexus always the casting cost of Maelstrom Nexus itself were used to compare if cascade applies instead of the casting cost of the spell that triggered the effect.
* Master Thief - Fixed control effect duration.
* Mayael's Aria - Fixed that all creatures instead of correctly controlled creatures were taken into account and boosted.
* Mold Adder - Fixed a bug that Mold Adder did not get the +1/+1 counter from it's ability.
* Mutavault - Fixed that it gains abilities e.g. from Slivers.
* Naya Hushblade - Fixed getting his boost now correctly also from controlled non creature multicolored permanents.
* Obsidian Fireheart - Fixed wrong mana costs to activate its ability.
* Odric, Master Tactician - Fixed that his attacking triggered ability last until end of game instead of correctly until end of combat.
* Progenitus - Fixed the not working protection ability.
* Psychic Strike - Fixed that second effect will be correctly applied also if targeted spell can't be countered.
* Rafiq of the Many - Fixed handling of attacks alone triggered ability.
* Scourge of Geier Reach - Fixed incomplete tooltip text.
* Sower of Temptation - Fixed control effect duration.
* Thraximundar - Fixed that the second ability to sacrifice a creature didn't trigger.
* Wirewood Lodge - Fixed that the land produces correctly colorless mana instead of green mana.
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Re: Bug Reports 1.1.0 dev 20130901
by wiZzle » 03 Sep 2013, 13:38
Hello,
today we tried to play Booster Draft - 4 Player. Two times in a row the Booster Draft crashed on the 3rd booster.
Maybe the constructiontime from 10 minutes runs up? But the time should run after drafting.
today we tried to play Booster Draft - 4 Player. Two times in a row the Booster Draft crashed on the 3rd booster.
Maybe the constructiontime from 10 minutes runs up? But the time should run after drafting.
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Re: Bug Reports 1.1.0 dev 20130901
by LevelX » 03 Sep 2013, 14:33
Are you sure, that no player lost connection or quit the tournament?wiZzle wrote:Hello,
today we tried to play Booster Draft - 4 Player. Two times in a row the Booster Draft crashed on the 3rd booster.
Maybe the constructiontime from 10 minutes runs up? But the time should run after drafting.
If this happens, the draft stops like you describe.
However, there is no connection to the construction time at this point, so I'm sure this didn't cause the problem.
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Re: Bug Reports 1.1.0 dev 20130901
by wiZzle » 04 Sep 2013, 07:32
ok this could be the problem. but there is no visual hint for an leaving drafter. is a reconnect for this user possible?
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Re: Bug Reports 1.1.0 dev 20130901
by LevelX » 04 Sep 2013, 08:57
You can see it in the chat area on the tournament panel if you switch to this panel during draft.wiZzle wrote:ok this could be the problem. but there is no visual hint for an leaving drafter. is a reconnect for this user possible?
To be honest, I don't know exactly if reconnect works.
There are at least some problems with reconnecting to normal matches (if it works, your loose your game/match after 10 minutes autmatically). So i guess there are also problems with reconnection to a draft tournament.
To make the draft handling better is also on my (big) list of possible enhancements.
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Re: Bug Reports 1.1.0 dev 20130901
by Slimmo » 06 Sep 2013, 18:22
The Cascade ability is bugged. When it triggers it is possible for it to pick a card that has the same mana cost as the card that triggered cascade. Only cards that costs less than the one that has cascade can be choosen.
This was very obvious when I had Maelstrom Nexus in play and I cast an Elvish Piper and the cascade picked another Elvish Piper.
This was very obvious when I had Maelstrom Nexus in play and I cast an Elvish Piper and the cascade picked another Elvish Piper.
Re: Bug Reports 1.1.0 dev 20130901
by LevelX » 07 Sep 2013, 05:53
Seems only a problem with Maelstrom Nexus itself. That is fixed now. Did you have the problem also with cascade effects that were not triggered by Maelstrom Nexus?Slimmo wrote:The Cascade ability is bugged. When it triggers it is possible for it to pick a card that has the same mana cost as the card that triggered cascade. Only cards that costs less than the one that has cascade can be choosen.
This was very obvious when I had Maelstrom Nexus in play and I cast an Elvish Piper and the cascade picked another Elvish Piper.
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Re: Bug Reports 1.1.0 dev 20130901
by Slimmo » 07 Sep 2013, 10:08
Im not sure if this is true for other cascades, but if you didnt find any problem with other cascades then it was probably only Maelstrom Nexus.LevelX wrote:Seems only a problem with Maelstrom Nexus itself. That is fixed now. Did you have the problem also with cascade effects that were not triggered by Maelstrom Nexus?Slimmo wrote:The Cascade ability is bugged. When it triggers it is possible for it to pick a card that has the same mana cost as the card that triggered cascade. Only cards that costs less than the one that has cascade can be choosen.
This was very obvious when I had Maelstrom Nexus in play and I cast an Elvish Piper and the cascade picked another Elvish Piper.
Re: Bug Reports 1.1.0 dev 20130901
by Slimmo » 08 Sep 2013, 02:19
The first ability of Mayael's Aria gives +1/+1 counters to all creatures not just the ones you control.
Re: Bug Reports 1.1.0 dev 20130901
by Slimmo » 08 Sep 2013, 16:59
Odric, Master Tactician is still bugged but in another way. His ability works as it should its just that it lasts forever. After a single trigger the owner of Odric is always able to pick blockers no matter if Odric's skill triggered again or not.
Re: Bug Reports 1.1.0 dev 20130901
by Slimmo » 09 Sep 2013, 10:25
Progenitus does not have "protection from everything" rather the opposite, he seems to still be able to be targeted by any kind of spell/ability and is able to be affected by any kind of creature. His protection from everything ability is basicly protection against black, blue, green, red, white and colorless which should cover any card in the entire game 

Re: Bug Reports 1.1.0 dev 20130901
by Slimmo » 09 Sep 2013, 14:16
Hinterland Scourge which is the transformed state of Hinterland Hermit forces the defending player to block with ALL creatures on him when it only should force him to block with atleast one creature if possible.
Speaking of transform cards, sometimes when zooming (mousewheel) on a card that has transformed it does not show the current side of it. Like for example the Hinterland Hermit transformed into Hinterland Scourge but when zooming it shows up as Hinterland Hermit still. This fixes itself after awhile but it really should be the instant the card changes.
Speaking of transform cards, sometimes when zooming (mousewheel) on a card that has transformed it does not show the current side of it. Like for example the Hinterland Hermit transformed into Hinterland Scourge but when zooming it shows up as Hinterland Hermit still. This fixes itself after awhile but it really should be the instant the card changes.
Re: Bug Reports 1.1.0 dev 20130901
by Slimmo » 09 Sep 2013, 14:20
I also found another problem with Mayael's Aria because its abilites trigger when a creature is on the battlefield with 5, 10, 20 or greater power no matter who is the controller. So my suggestion would be to carefully check the card so it works properly 

Re: Bug Reports 1.1.0 dev 20130901
by Slimmo » 09 Sep 2013, 17:20
Broodwarden incorrectly gives eldrazi spawn tokens +1/+1 instead of +2/+1 as it should.
Re: Bug Reports 1.1.0 dev 20130901
by LevelX » 09 Sep 2013, 17:25
I already fixed this problem also with my change.Slimmo wrote:I also found another problem with Mayael's Aria because its abilites trigger when a creature is on the battlefield with 5, 10, 20 or greater power no matter who is the controller. So my suggestion would be to carefully check the card so it works properly
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