[already fixed by Korath]Challenge 1-1: Merlfolk Round
Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins
[already fixed by Korath]Challenge 1-1: Merlfolk Round
by gabeiq » 13 Sep 2013, 02:53
Describe the Bug:
When Playing tribal trials challenge, in the merlfolk round ( I Believe it is round 5) the game always bugs in the first computer turn; I tried to change my deck also.
Which card did behave improperly ?
Challenge 1:1 - Related
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ODYv2 - 07/2013
What exactly should be the correct behavior/interaction ?
Not Aplicabe
Are any other cards possibly affected by this bug ?
Not Aplicable
When Playing tribal trials challenge, in the merlfolk round ( I Believe it is round 5) the game always bugs in the first computer turn; I tried to change my deck also.
Which card did behave improperly ?
Challenge 1:1 - Related
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ODYv2 - 07/2013
What exactly should be the correct behavior/interaction ?
Not Aplicabe
Are any other cards possibly affected by this bug ?
Not Aplicable
Last edited by stassy on 13 Sep 2013, 06:56, edited 2 times in total.
Re: Challenge 1-1: Merlfolk Round BUG
by stassy » 13 Sep 2013, 06:34
confirmed, the only legit workaround I found so far is to get rid of the Merfolk Sovereign asap at the 1st turn until next patch


- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Re: [confirmed]Challenge 1-1: Merlfolk Round
by Korath » 13 Sep 2013, 06:41
Already fixed. viewtopic.php?f=86&t=4108&p=127772#p127772
-
Korath - DEVELOPER
- Posts: 3708
- Joined: 02 Jun 2013, 05:57
- Has thanked: 496 times
- Been thanked: 1108 times
3 posts
• Page 1 of 1
Who is online
Users browsing this forum: No registered users and 38 guests