Forge Beta: 08-30-2013 ver 1.4.7
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta: 08-30-2013 ver 1.4.7
by Hapse » 27 Sep 2013, 13:07
Hi had a crash
i attacked with my Dawnstrike Paladin which had Trepanation Blade equipped then the AI used Condemn and i couldnt continue cause the equipment stack could not resolve afterwards
Description: [describe what you were doing when the crash occurred]
i attacked with my Dawnstrike Paladin which had Trepanation Blade equipped then the AI used Condemn and i couldnt continue cause the equipment stack could not resolve afterwards
Description: [describe what you were doing when the crash occurred]
- NullPointerException | Open
- Code: Select all
Forge Version: 1.4.7-r23046M
Operating System: Windows 7 6.1 amd64
Java Version: 1.7.0_21 Oracle Corporation
java.lang.NullPointerException
at forge.card.ability.effects.DigUntilEffect.resolve(DigUntilEffect.java:117)
at forge.card.ability.AbilityApiBased.resolve(AbilityApiBased.java:62)
at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1087)
at forge.card.ability.AbilityUtils.resolve(AbilityUtils.java:1069)
at forge.card.spellability.HumanPlaySpellAbility.playAbility(HumanPlaySpellAbility.java:88)
at forge.game.player.HumanPlay.playSpellAbilityNoStack(HumanPlay.java:244)
at forge.game.player.PlayerControllerHuman.playSpellAbilityNoStack(PlayerControllerHuman.java:111)
at forge.card.trigger.WrappedAbility.resolve(WrappedAbility.java:362)
at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1087)
at forge.card.ability.AbilityUtils.resolve(AbilityUtils.java:1069)
at forge.game.zone.MagicStack.resolveStack(MagicStack.java:520)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:987)
at forge.game.GameAction.startGame(GameAction.java:1491)
at forge.game.Match$1.run(Match.java:103)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Re: Forge Beta: 08-30-2013 ver 1.4.7
by Hapse » 29 Sep 2013, 08:30
Found a bug
Got Sakashima's Student in play which is a copy of my Bloodline Keeper, when i try to turn him into Lord of Lineage nothing happens but the original version can turn into Lord of Lineage
Got Sakashima's Student in play which is a copy of my Bloodline Keeper, when i try to turn him into Lord of Lineage nothing happens but the original version can turn into Lord of Lineage
Re: Forge Beta: 08-30-2013 ver 1.4.7
by Hellfish » 29 Sep 2013, 10:53
Not a bug. Copies of doublefaced cards can't transform because they don't have a back face.Also, you might want to update 

So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
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Hellfish - Programmer
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Re: Forge Beta: 08-30-2013 ver 1.4.7
by Marek14 » 29 Sep 2013, 14:34
Also note that even if he COULD transform, copies of double-faced card only copy one face. If you used Cytoshape to change, say, Cloistered Youth into Bloodline Keeper and transformed it, it would be Unholy Fiend copying Bloodline Keeper, so no change from outside.Hellfish wrote:Not a bug. Copies of doublefaced cards can't transform because they don't have a back face.Also, you might want to update
Re: Forge Beta: 08-30-2013 ver 1.4.7
by Nekoatl » 19 Oct 2013, 03:24
Bug
Steps to reproduce:
1) Have some cards in your graveyard.
2) Cast a spell with Cascade.
3) Have the spell chosen by the Cascade effect be Gaea's Blessing.
4) Target yourself with Gaea's Blessing effect.
5) Select from graveyard list box contains no cards.
Expected behavior:
5) Select from graveyard list box contains the cards in your graveyard.
Steps to reproduce:
1) Have some cards in your graveyard.
2) Cast a spell with Cascade.
3) Have the spell chosen by the Cascade effect be Gaea's Blessing.
4) Target yourself with Gaea's Blessing effect.
5) Select from graveyard list box contains no cards.
Expected behavior:
5) Select from graveyard list box contains the cards in your graveyard.
Re: Forge Beta: 08-30-2013 ver 1.4.7
by Chris H. » 19 Oct 2013, 16:37
Nekoatl wrote:Bug
Steps to reproduce:
1) Have some cards in your graveyard.
2) Cast a spell with Cascade.
3) Have the spell chosen by the Cascade effect be Gaea's Blessing.
4) Target yourself with Gaea's Blessing effect.
5) Select from graveyard list box contains no cards.
Expected behavior:
5) Select from graveyard list box contains the cards in your graveyard.
You are using an older version of Forge, please update.
Forge Beta: 10-18-2013 ver 1.5.3
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Chris H. - Forge Moderator
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