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2014




Formal Request Thread
Moderator: CCGHQ Admins
Re: Formal Request Thread
by thefiremind » 01 Oct 2013, 10:03
That solution goes far beyond the limit of the approximations I'm fine with.

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Re: Formal Request Thread
by Lance20xd6 » 01 Oct 2013, 23:00
Looking for Chord of Calling and Primal Command if possible.
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Re: Formal Request Thread
by RiiakShiNal » 02 Oct 2013, 01:43
Chord of Calling would require some massive approximations for Convoke (due to theLance20xd6 wrote:Looking for Chord of Calling and Primal Command if possible.


Primal Command is, however, quite possible. We have Cryptic Command (which is an official card) that shows how to "Choose two" and all the effects are pretty easy by themselves. So someone will probably get to this card sooner or later.
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Re: Formal Request Thread
by Onewingedchickn » 02 Oct 2013, 22:44
Would anyone be able to do Eldrazi Temple?
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Re: Formal Request Thread
by thefiremind » 02 Oct 2013, 23:41
Read the last sentence here:Onewingedchickn wrote:Would anyone be able to do Eldrazi Temple?
viewtopic.php?f=109&t=11079&start=15#p133674
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Re: Formal Request Thread
by JustSayOzz » 03 Oct 2013, 01:33
I was coded Mishra's Workshop card, but with some approximates (You may use Mishra's workshop mana only to cast one artifact spell, efen if costs less then
). It may help you
viewtopic.php?f=109&t=12045

- Mishra's Workshop | Open
- Code: Select all
<?xml version="1.0"?>
<CARD_V2>
<FILENAME text="MISHRA_WORKSHOP_666639" />
<CARDNAME text="MISHRA_WORKSHOP" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Mishra's Workshop]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Slivoïde flou]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Fragmentado esfumado]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Flitzender Remasuri]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Tramutante Sfocato]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[収(しゅう)差(さ)スリヴァー]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[찰나 슬리버]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Mishra's Workshop]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Fractius do Borrão]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="666639" />
<ARTID value="66639" />
<ARTIST name="Amy Weber" />
<CASTING_COST cost="" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Though he eventually came to despise Tocasia, Mishra listened well to her lessons on clarity of purpose. Unlike his brother, he focused his mind on a single goal.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Ils manœuvrent à la manière d'un essaim synchronisé, transformant en un instant un peloton entier en pulpe sanguinolente.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Se mueven como un enjambre sincronizado, convirtiendo escuadrones enteros en pilas de harapos sanguinolentos y huesos en un instante.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Sie bewegen sich in einem synchronen Schwarm und verwandeln ganze Trupps im Handumdrehen in blutige Fetzen und Knochen.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Si muovono come uno sciame sincronizzato, trasformando all’istante interi plotoni in mucchi di stracci e ossa.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[彼らは統制のとれた集団行動をとり、瞬時に部隊全体を血にまみれた骨とボロ切れの山に変えてしまう。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[놈들이 대오를 맞추어 달려들자 분대 전체가 순식간에 핏덩이로 변했다.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Though he eventually came to despise Tocasia, Mishra listened well to her lessons on clarity of purpose. Unlike his brother, he focused his mind on a single goal.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Eles se movem como um enxame sincronizado e, num instante, pelotões inteiros são transformados em ossos e farrapos ensanguentados.]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Land" />
<EXPANSION value="DPI" />
<RARITY metaname="R" />
<ACTIVATED_ABILITY forced_skip="1">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{T}: Add {3} to your mana pool. Spend this mana only to cast artifact spells.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Les sorts d’artefact que vous lancez coûtent {1} de moins à lancer.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Te cuesta {1} menos lanzar los hechizos de artefacto.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Artefaktzauber, die du wirkst, kosten beim Ausspielen {1} weniger.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Le magie artefatto che lanci costano {1} in meno per essere lanciate.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[あなたがプレイするアーティファクト呪文は、それをプレイするためのコストが{1}少なくなる。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Artifact spells you cast cost {1} less to cast.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{T}: Add {3} to your mana pool. Spend this mana only to cast artifact spells.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[As mágicas de artefato que você conjura custam {1} a menos para serem conjuradas.]]></LOCALISED_TEXT>
<COST type="TapSelf" />
<RESOLUTION_TIME_ACTION>
MTG():PutTokensOntoBattlefield( "_TOKEN_MISHRA_WORKSHOP_MANA_6666", 1, EffectController() )
</RESOLUTION_TIME_ACTION>
</ACTIVATED_ABILITY>
<TOKEN_REGISTRATION reservation="1" type="_TOKEN_MISHRA_WORKSHOP_MANA_6666" />
<SEALED_HEURISTICS score_modifier="600" />
<AI_BASE_SCORE score="600" zone="ZONE_BATTLEFIELD" />
</CARD_V2>
- Mishra's Workshop Token | Open
- Code: Select all
<?xml version="1.0"?>
<CARD_V2 ExportVersion="1">
<FILENAME text="_TOKEN_MISHRA_WORKSHOP_MANA_6666" />
<CARDNAME text="_TOKEN_MISHRA_WORKSHOP_MANA" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[MISHRA WORKSHOP MANA]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[MISHRA WORKSHOP MANA]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[MISHRA WORKSHOP MANA]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[MISHRA WORKSHOP MANA]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[MISHRA WORKSHOP MANA]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[MISHRA WORKSHOP MANA]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[MISHRA WORKSHOP MANA]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[MISHRA WORKSHOP MANA]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[MISHRA WORKSHOP MANA]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[MISHRA WORKSHOP MANA]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[MISHRA WORKSHOP MANA]]></LOCALISED_TEXT>
</TITLE>
<ARTID value="0" />
<ARTIST name="None" />
<CASTING_COST cost="" />
<EXPANSION value="DPI" />
<RARITY metaname="T" />
<TRIGGERED_ABILITY replacement_effect="1">
<TRIGGER value="CONSIDERED_FOR_CAST" simple_qualifier="controller" pre_trigger="1">
return ( TriggerObject():GetCardType():Test( CARD_TYPE_ARTIFACT ) ) and ( EffectSource():IsTapped() == false )
</TRIGGER>
<RESOLUTION_TIME_ACTION>
if TriggerObject() ~= nil then
TriggerObject():DecreaseCost(3)
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<TRIGGERED_ABILITY forced_skip="1">
<TRIGGER value="SPELL_PLAYED" simple_qualifier="objectyoucontrol">
return TriggerObject():GetCardType():Test( CARD_TYPE_ARTIFACT )
</TRIGGER>
<RESOLUTION_TIME_ACTION>
EffectSource():Tap()
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<!-- If it was tapped then it has been spent and needs to be removed. -->
<TRIGGERED_ABILITY forced_skip="1" replacement_effect="1">
<TRIGGER value="BECAME_TAPPED" simple_qualifier="self" />
<RESOLUTION_TIME_ACTION>
if (EffectSource() ~= nil) then
if (EffectSource():GetZone() == ZONE_BATTLEFIELD) then
EffectSource():Exile()
end
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<!-- If we are beginning a step it means one just ended and mana should be removed from the pool. -->
<TRIGGERED_ABILITY forced_skip="1" replacement_effect="1">
<TRIGGER value="BEGINNING_OF_STEP" pre_trigger="1" />
<RESOLUTION_TIME_ACTION>
if (EffectSource() ~= nil) then
if (EffectSource():GetZone() == ZONE_BATTLEFIELD) then
EffectSource():Exile()
end
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<!-- Shroud so it can't be targeted. -->
<STATIC_ABILITY>
<INTRINSIC characteristic="CHARACTERISTIC_SHROUD" />
</STATIC_ABILITY>
<!-- Indestructible so it can't be destroyed. -->
<STATIC_ABILITY>
<INTRINSIC characteristic="CHARACTERISTIC_INDESTRUCTIBLE" />
</STATIC_ABILITY>
<!-- Protection from everything to prevent unwanted removal. -->
<STATIC_ABILITY>
<CONTINUOUS_ACTION layer="0">
if (EffectSource() ~= nil) then
local oFilter = ClearFilter()
local oSubfilter = oFilter:AddSubFilter_Or()
oSubfilter:Add( FE_TYPE, OP_IS, CARD_TYPE_ARTIFACT )
oSubfilter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
oSubfilter:Add( FE_TYPE, OP_IS, CARD_TYPE_ENCHANTMENT )
oSubfilter:Add( FE_TYPE, OP_IS, CARD_TYPE_INSTANT )
oSubfilter:Add( FE_TYPE, OP_IS, CARD_TYPE_LAND )
oSubfilter:Add( FE_TYPE, OP_IS, CARD_TYPE_PHENOMENON )
oSubfilter:Add( FE_TYPE, OP_IS, CARD_TYPE_PLANE )
oSubfilter:Add( FE_TYPE, OP_IS, CARD_TYPE_PLANESWALKER )
oSubfilter:Add( FE_TYPE, OP_IS, CARD_TYPE_SCHEME )
oSubfilter:Add( FE_TYPE, OP_IS, CARD_TYPE_SORCERY )
EffectSource():Protection()
end
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
</CARD_V2>
viewtopic.php?f=109&t=12045
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Re: Formal Request Thread
by SystemSCSnake » 03 Oct 2013, 03:18
My apologies, I didn't realize there was a thread in this forum for this. I have request for Pendelhaven, Vines of Vastwood, Chrome Mox, and Bounty of the Hunt. In the other card request thread I posted:
Shard Volley
Searing Blaze
Might of Old Krosa
Invigorate
Mutagenic Growth
Apologies again.
Shard Volley
Searing Blaze
Might of Old Krosa
Invigorate
Mutagenic Growth
Apologies again.
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Re: Formal Request Thread
by MC Brodie » 03 Oct 2013, 06:17
No problem. I know some of these cards have been coded already. Here are the ones I know. For the others, I'd suggest searching the 2014 forum for the card names. It will probably turn up a few hits.SystemSCSnake wrote:My apologies, I didn't realize there was a thread in this forum for this. I have request for Pendelhaven, Vines of Vastwood, Chrome Mox, and Bounty of the Hunt. In the other card request thread I posted:
Shard Volley
Searing Blaze
Might of Old Krosa
Invigorate
Mutagenic Growth
Apologies again.
Sumo's Mod
Sumo's 2013 Mod
Kev's Mod
East Bay's Mod
-----------------------------------------------------------------------
Song of the Day: 46 and 2 (cover)
Song of the Day: 46 and 2 (cover)
Re: Formal Request Thread
by Xander9009 » 03 Oct 2013, 06:24
If you know how to do the rest, the coding for Pendelhaven is here.SystemSCSnake wrote:My apologies, I didn't realize there was a thread in this forum for this. I have request for Pendelhaven, Vines of Vastwood, Chrome Mox, and Bounty of the Hunt. In the other card request thread I posted:
Shard Volley
Searing Blaze
Might of Old Krosa
Invigorate
Mutagenic Growth
Apologies again.
If not, you might message Vervandi which is who asked for it if he/she ever got it put together. Or search for it. (I'm only 50% certain that link will work for people other than me...)
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Re: Formal Request Thread
by loookaz » 03 Oct 2013, 07:36
hi, dear friends.
i would like to kindly request Sun Droplet.
i am tinkering with some lifegain decks combos and this card would be really great:)
thanks in advance
lucas
i would like to kindly request Sun Droplet.
i am tinkering with some lifegain decks combos and this card would be really great:)
thanks in advance
lucas
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Re: Formal Request Thread
by jacque » 03 Oct 2013, 08:00
Here you go... enjoy =)loookaz wrote:hi, dear friends.
i would like to kindly request Sun Droplet.
i am tinkering with some lifegain decks combos and this card would be really great:)
thanks in advance
lucas
@SystemSCSnake: Tried coding Vines of Vastwood... got stuck at Kicker's ability... =(
Last edited by jacque on 04 Oct 2013, 02:04, edited 1 time in total.
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Re: Formal Request Thread
by thefiremind » 03 Oct 2013, 08:57
Lance20xd6 wrote:Primal Command
- Primal Command (untested) | Open
- Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
<FILENAME text="PRIMAL_COMMAND_141824" />
<CARDNAME text="PRIMAL_COMMAND" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Primal Command]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Commandement primordial]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Dictado primordial]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ursprünglicher Befehl]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ordine Principale]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[原初の命令]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Primal Command]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Древнейшая Команда]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Comando Primário]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="141824" />
<ARTID value="141824" />
<ARTIST name="Wayne England" />
<CASTING_COST cost="{3}{G}{G}" />
<TYPE metaname="Sorcery" />
<EXPANSION value="LRW" />
<RARITY metaname="R" />
<SPELL_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Choose two — Target player gains 7 life; or put target noncreature permanent on top of its owner’s library; or target player shuffles his or her graveyard into his or her library; or search your library for a creature card, reveal it, put it into your hand, then shuffle your library.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Choisissez deux — Le joueur ciblé gagne 7 points de vie ; ou mettez le permanent non-créature ciblé au-dessus de la bibliothèque de son propriétaire ; ou le joueur ciblé mélange son cimetière dans sa bibliothèque ; ou cherchez dans votre bibliothèque une carte de créature, révélez-la, mettez-la dans votre main et mélangez ensuite votre bibliothèque.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Elige dos: El jugador objetivo gana 7 vidas; o pon el permanente objetivo que no sea de criatura en la parte superior de la biblioteca de su propietario; o el jugador objetivo baraja su cementerio en su biblioteca; o busca en tu biblioteca una carta de criatura, muéstrala, ponla en tu mano y baraja tu biblioteca.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Bestimme zwei — Ein Spieler deiner Wahl erhält 7 Lebenspunkte dazu; oder lege eine bleibende Karte deiner Wahl, die keine Kreatur ist, oben auf die Bibliothek ihres Besitzers; oder ein Spieler deiner Wahl mischt seinen Friedhof in seine Bibliothek; oder durchsuche deine Bibliothek nach einer Kreaturenkarte, zeige sie offen vor, nimm sie auf deine Hand und mische deine Bibliothek.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Scegli due — Un giocatore bersaglio guadagna 7 punti vita; oppure metti un permanente non creatura bersaglio in cima al grimorio del suo proprietario; oppure un giocatore bersaglio rimescola il suo cimitero nel suo grimorio; oppure passa in rassegna il tuo grimorio per una carta creatura, rivelala, aggiungila alla tua mano, poi rimescola il tuo grimorio.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[以下の4つから2つを選ぶ。「プレイヤー1人を対象とする。そのプレイヤーは7点のライフを得る。」「クリーチャーでないパーマネント1つを対象とし、それをオーナーのライブラリーの一番上に置く。」「プレイヤー1人を対象とする。そのプレイヤーは自分の墓地を自分のライブラリーに加えて切り直す。」「あなたのライブラリーからクリーチャー・カード1枚を探し、それを公開して手札に加え、その後あなたのライブラリーを切り直す。」]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Choose two — Target player gains 7 life; or put target noncreature permanent on top of its owner’s library; or target player shuffles his or her graveyard into his or her library; or search your library for a creature card, reveal it, put it into your hand, then shuffle your library.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Выберите два — Целевой игрок получает 7 жизней; или положите целевой перманент, не являющийся существом, на верх библиотеки его владельца; или целевой игрок втасовывает свое кладбище в свою библиотеку; или найдите в вашей библиотеке карту существа, покажите ее, положите ее в вашу руку, затем перетасуйте вашу библиотеку.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Escolha dois — O jogador alvo ganha 7 pontos de vida; ou coloque a permanente alvo que não seja uma criatura no topo do grimório de seu dono; ou o jogador alvo embaralha seu próprio cemitério em seu próprio grimório; ou procure em seu grimório um card de criatura, revele-o, coloque-o em sua mão e depois embaralhe seu grimório.]]></LOCALISED_TEXT>
<MODE_SELECT tag="MODE_CHOOSE_ONE" min="2" max="2">
<MODE tag="CARD_QUERY_MODE_PRIMAL_COMMAND_LIFE" index="1" />
<MODE tag="CARD_QUERY_MODE_PRIMAL_COMMAND_BOUNCE" index="2" />
<MODE tag="CARD_QUERY_MODE_PRIMAL_COMMAND_RECOVER" index="3" />
<MODE tag="CARD_QUERY_MODE_PRIMAL_COMMAND_TUTOR" index="4" />
</MODE_SELECT>
<TARGET tag="CARD_QUERY_CHOOSE_PLAYER_GAIN_7" definition="0" compartment="0" mode="1" count="1" />
<TARGET_DEFINITION id="0">
local filter = ClearFilter()
filter:SetFilterType(FILTER_TYPE_PLAYERS)
</TARGET_DEFINITION>
<RESOLUTION_TIME_ACTION mode="1">
local target_player = EffectDC():Get_Targets(0):Get_PlayerPtr(0)
if target_player ~= nil then
target_player:GainLife(7)
end
</RESOLUTION_TIME_ACTION>
<TARGET tag="CARD_QUERY_CHOOSE_PERMANENT_TO_PUT_ONTO_LIBRARY" definition="1" compartment="1" mode="2" count="1" />
<TARGET_DEFINITION id="1">
local filter = ClearFilter()
filter:Add(FE_IS_PERMANENT, true)
filter:Add(FE_TYPE, OP_NOT, CARD_TYPE_CREATURE)
</TARGET_DEFINITION>
<RESOLUTION_TIME_ACTION mode="2">
local target = EffectDC():Get_Targets(1):Get_CardPtr(0)
if target ~= nil then
target:PutOnTopOfLibrary()
end
</RESOLUTION_TIME_ACTION>
<TARGET tag="CARD_QUERY_CHOOSE_PLAYER_SHUFFLE_GRAVEYARD_INTO_LIBRARY" definition="2" compartment="2" mode="3" count="1" />
<TARGET_DEFINITION id="2">
local filter = ClearFilter()
filter:SetFilterType(FILTER_TYPE_PLAYERS)
</TARGET_DEFINITION>
<RESOLUTION_TIME_ACTION mode="3">
local target_player = EffectDC():Get_Targets(2):Get_PlayerPtr(0)
if target_player ~= nil then
target_player:MoveLocalZone(ZONE_GRAVEYARD, ZONE_LIBRARY)
end
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION mode="3">
local target_player = EffectDC():Get_Targets(2):Get_PlayerPtr(0)
if target_player ~= nil then
target_player:ShuffleLibrary()
end
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION mode="4">
local filter = ClearFilter()
local effectController = EffectController()
filter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
filter:SetZone(ZONE_LIBRARY, effectController)
effectController:SetItemCount(1)
effectController:SetItemPrompt(0, "CARD_QUERY_CHOOSE_A_CARD_TO_PUT_INTO_YOUR_HAND")
effectController:ChooseItems( EffectDC():Make_Targets(3), QUERY_FLAG_AI_COMPLEX )
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION mode="4">
local target = EffectDC():Get_Targets(3):Get_CardPtr(0)
if target ~= nil then
target:Reveal()
end
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION mode="4">
local target = EffectDC():Get_Targets(3):Get_CardPtr(0)
if target ~= nil then
target:PutInHand()
end
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION mode="4">
EffectController():ShuffleLibrary()
</RESOLUTION_TIME_ACTION>
<AI_SIMPLIFIED_TARGETING compartment="0" hint="HINT_ALLIED_ONLY" />
<AI_SIMPLIFIED_TARGETING compartment="1" hint="HINT_ENEMY" />
<AI_SIMPLIFIED_TARGETING compartment="2" hint="HINT_ALLIED" />
</SPELL_ABILITY>
<AI_AVAILABILITY window_step="begin_combat" window_turn="their_turn" type="window" />
<AI_AVAILABILITY window_step="declare_attackers" window_turn="their_turn" type="window" />
<AI_AVAILABILITY window_step="main_1" window_turn="my_turn" type="window" />
<AI_AVAILABILITY window_step="declare_blockers" type="window" />
<AI_AVAILABILITY window_step="end_of_turn" type="window" />
<AI_AVAILABILITY type="in_response" response_source="1" response_target="1" />
<AI_AVAILABILITY type="in_response" response_source="1" />
<AI_BASE_SCORE score="1500" zone="ZONE_HAND" />
</CARD_V2>

I hope I got this one right... it's the first time I see something triggering on cleanup. I searched for the rules about the cleanup step and they say that players are allowed to cast spells and activate abilities during cleanup only in response to triggered abilities, so it should be rule-compliant.SystemSCSnake wrote:Bounty of the Hunt
- Bounty of the Hunt (untested) | Open
- Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
<FILENAME text="BOUNTY_OF_THE_HUNT_184534" />
<CARDNAME text="BOUNTY_OF_THE_HUNT" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Bounty of the Hunt]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Bounty of the Hunt]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Bounty of the Hunt]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Bounty of the Hunt]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Bottino di Caccia]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Bounty of the Hunt]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Bounty of the Hunt]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Bounty of the Hunt]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Bounty of the Hunt]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="184534" />
<ARTID value="184534" />
<ARTIST name="Jeff A. Menges" />
<CASTING_COST cost="{3}{G}{G}" />
<TYPE metaname="Instant" />
<EXPANSION value="ME2" />
<RARITY metaname="R" />
<UTILITY_ABILITY qualifier="Alternate">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[You may exile a green card from your hand rather than pay Bounty of the Hunt’s mana cost.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[You may exile a green card from your hand rather than pay Bounty of the Hunt’s mana cost.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[You may exile a green card from your hand rather than pay Bounty of the Hunt’s mana cost.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[You may exile a green card from your hand rather than pay Bounty of the Hunt’s mana cost.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Puoi esiliare una carta verde dalla tua mano invece di pagare il costo di mana del Bottino di Caccia.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[You may exile a green card from your hand rather than pay Bounty of the Hunt’s mana cost.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[You may exile a green card from your hand rather than pay Bounty of the Hunt’s mana cost.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[You may exile a green card from your hand rather than pay Bounty of the Hunt’s mana cost.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[You may exile a green card from your hand rather than pay Bounty of the Hunt’s mana cost.]]></LOCALISED_TEXT>
<COST type="Exile" definition="0" compartment="1" query_tag="CARD_QUERY_CHOOSE_CARD_TO_EXILE" item_count="1" />
<COST_DEFINITION id="0">
local filter = ClearFilter()
filter:SetZone( ZONE_HAND, EffectController() )
filter:Add(FE_COLOUR, OP_IS, COLOUR_GREEN)
filter:Add( FE_CARD_INSTANCE, OP_NOT, EffectSource() )
</COST_DEFINITION>
<ABILITY_TEXT tag="CARD_QUERY_EXILE_1_GREEN_CARD" />
</UTILITY_ABILITY>
<SPELL_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Distribuisci tre segnalini +1/+1 tra una, due o tre creature bersaglio. Per ogni segnalino +1/+1 che metti su una creatura in questo modo, rimuovi un segnalino +1/+1 da quella creatura all’inizio della prossima sottofase di cancellazione.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.]]></LOCALISED_TEXT>
<TARGET tag="CARD_QUERY_CHOOSE_CREATURE_TO_GET_PLUS1_PLUS1_COUNTER" definition="0" compartment="0" count="3" up_to="1" counter_assignment="1" />
<TARGET_DEFINITION id="0">
local filter = ClearFilter()
filter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
</TARGET_DEFINITION>
<RESOLUTION_TIME_ACTION>
local targetDC = EffectDC():Get_Targets(0)
local delayDC = EffectDC():Make_Chest(1)
for i=0,2 do
local target_creature = targetDC:Get_CardPtr(i)
local number = targetDC:Get_Assignment(i)
if target_creature ~= nil then
target_creature:AddCounters( MTG():PlusOnePlusOneCounters(), number )
delayDC:Set_CardPtr(i, target_creature)
delayDC:Set_Int(i+10, number)
end
end
MTG():CreateDelayedTrigger(1, delayDC)
</RESOLUTION_TIME_ACTION>
<AI_SIMPLIFIED_TARGETING compartment="0" hint="HINT_ALLIED_ONLY" />
</SPELL_ABILITY>
<TRIGGERED_ABILITY resource_id="1">
<CLEANUP fire_once="1" />
<TRIGGER value="BEGINNING_OF_STEP">
return MTG():GetStep() == STEP_CLEANUP
</TRIGGER>
<RESOLUTION_TIME_ACTION>
for i=0,2 do
local target = EffectDC():Get_CardPtr(i)
if target ~= nil then
local number = EffectDC():Get_Int(i+10)
if number > 0 then
target:RemoveCounters( MTG():PlusOnePlusOneCounters(), number )
end
end
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<AI_AVAILABILITY window_step="declare_blockers" type="window" />
<AI_AVAILABILITY type="in_response" response_target="1" />
<AI_AVAILABILITY type="in_response" response_source="1" />
<AI_BASE_SCORE score="750" zone="ZONE_HAND" />
</CARD_V2>
The code might be simplified by passing targetDC directly to the delayed trigger, but I don't know if something weird would happen by doing that.
Kicker is pretty easy, there's an official example in AEther Figment. The tricky part here is that Vines of Vastwood doesn't give hexproof: no matter whose creature you use it on, you are the player whose opponents won't be able to target the creature. I used the trigger from Gaea's Revenge and it works good also when a spell is already targetting the creature (which wasn't obvious to me, that's why I was curious to test this one).jacque wrote:Tried coding Vines of Vastwood... got stuck at Kicker's ability... =(
- Vines of Vastwood (tested) | Open
- Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
<FILENAME text="VINES_OF_VASTWOOD_177571" />
<CARDNAME text="VINES_OF_VASTWOOD" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Vines of Vastwood]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Vignes de Vastebois]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Enredaderas del Bosque Extenso]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ranken des Riesenholzes]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Viticci di Boscovasto]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[巨森の蔦]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Vines of Vastwood]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Лианы Широколесья]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Trepadeira de Matavasta]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="177571" />
<ARTID value="177571" />
<ARTIST name="Christopher Moeller" />
<CASTING_COST cost="{G}" />
<TYPE metaname="Instant" />
<EXPANSION value="ZEN" />
<RARITY metaname="C" />
<UTILITY_ABILITY qualifier="Kicker">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Kicker {G}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Kick {G}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Estímulo {G}.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Bonus {G}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Potenziamento {G}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[キッカー {G}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[에누리 {G}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Усилитель {G}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Reforçar {G}]]></LOCALISED_TEXT>
<COST mana_cost="{G}" type="Mana" />
<ABILITY_TEXT tag="KICKER_QUERY_VINES_OF_VASTWOOD_KICKED" secondary_tag="KICKER_QUERY_VINES_OF_VASTWOOD_UNKICKED" />
</UTILITY_ABILITY>
<SPELL_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Target creature can’t be the target of spells or abilities your opponents control this turn. If Vines of Vastwood was kicked, that creature gets +4/+4 until end of turn.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La créature ciblée ne peut pas être la cible de sorts ou de capacités que vos adversaires contrôlent ce tour-ci. Si les Vignes de Vastebois ont été kickées, cette créature gagne +4/+4 jusqu’à la fin du tour.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La criatura objetivo no puede ser objetivo de hechizos o habilidades que controlen tus oponentes este turno. Si las Enredaderas del Bosque Extenso fueron estimuladas, esa criatura obtiene +4/+4 hasta el final del turno.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Eine Kreatur deiner Wahl kann in diesem Zug nicht das Ziel von Zaubersprüchen und Fähigkeiten, die deine Gegner kontrollieren, sein. Falls die Bonuskosten von Ranken des Riesenholzes bezahlt wurden, erhält diese Kreatur +4/+4 bis zum Ende des Zuges.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Una creatura bersaglio non può essere bersaglio di magie o abilità controllate dai tuoi avversari in questo turno. Se i Viticci di Boscovasto sono stati potenziati, quella creatura prende +4/+4 fino alla fine del turno.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[クリーチャー1体を対象とする。このターン、それはあなたの対戦相手がコントロールする呪文や能力の対象にならない。 巨森の蔦がキッカーされている場合、そのクリーチャーはターン終了時まで+4/+4の修整を受ける。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Target creature can’t be the target of spells or abilities your opponents control this turn. If Vines of Vastwood was kicked, that creature gets +4/+4 until end of turn.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Целевое существо не может быть целью заклинаний или способностей под контролем ваших оппонентов в этом ходу. Если Лианы Широколесья получили Усилитель, тогда то существо получает +4/+4 до конца хода.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[A criatura alvo não pode ser alvo de mágicas nem de habilidades que seus oponentes controlam neste turno. Se Trepadeira de Matavasta foi reforçado, aquela criatura recebe +4/+4 até o final do turno.]]></LOCALISED_TEXT>
<TARGET tag="CARD_QUERY_CHOOSE_CREATURE_VINES_OF_VASTWOOD" definition="0" compartment="0" count="1" />
<TARGET_DEFINITION id="0">
local filter = ClearFilter()
filter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
</TARGET_DEFINITION>
<RESOLUTION_TIME_ACTION>
local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
if target ~= nil then
if EffectSource():WasKicked() then
EffectDC():Set_Int(1, 4)
end
local delayDC = EffectDC():Make_Chest(2)
delayDC:Set_CardPtr(0, target)
MTG():CreateDelayedTrigger(1, delayDC)
end
</RESOLUTION_TIME_ACTION>
<CONTINUOUS_ACTION layer="7C">
local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
if target ~= nil then
local bonus = EffectDC():Get_Int(1)
local characteristics = target:GetCurrentCharacteristics()
characteristics:Power_Add(bonus)
characteristics:Toughness_Add(bonus)
end
</CONTINUOUS_ACTION>
<DURATION simple_duration="UntilEOT" />
<AI_SIMPLIFIED_TARGETING compartment="0" hint="HINT_ALLIED_ONLY" />
<SFX text="TARGET_LEAVES_PLAY" />
</SPELL_ABILITY>
<TRIGGERED_ABILITY resource_id="1" replacement_effect="1">
<CLEANUP simple_cleanup="EndOfTurn" />
<TRIGGER value="CARD_CONSIDERED_FOR_TARGETTING" pre_trigger="1">
return TriggerObject() == EffectDC():Get_CardPtr(0) and SecondaryObject():GetPlayer():GetTeam() ~= EffectController():GetTeam()
</TRIGGER>
</TRIGGERED_ABILITY>
<AI_AVAILABILITY window_step="declare_blockers" type="window" />
<AI_AVAILABILITY type="in_response" response_source="1" />
<AI_AVAILABILITY type="in_response" response_target="1" />
<AI_BASE_SCORE score="750" zone="ZONE_HAND" />
</CARD_V2>
- Attachments
-
VINES_OF_VASTWOOD_177571.zip
- Unprefixed, tested, illustration included
- (118.38 KiB) Downloaded 215 times
Last edited by thefiremind on 08 Oct 2013, 12:14, edited 1 time in total.
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Re: Formal Request Thread
by loookaz » 03 Oct 2013, 12:50
hi guys, thank you very much for Sun Droplet.
i wanted to ask - would those cards be possible to make?:
Graypelt Refuge
Leyline of Vitality
i wanted to ask - would those cards be possible to make?:
Graypelt Refuge
Leyline of Vitality
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Re: Formal Request Thread
by jacque » 03 Oct 2013, 13:56
I referenced your Keeper of Malakir... Where I got stuck is that the Hexproof and the +4/+4 doesn't seem to like each other... Using what u've made, how should I add in the Hexproof part? *this is so all confusing to me* >.<thefiremind wrote:Kicker is pretty easy...
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Re: Formal Request Thread
by RiiakShiNal » 03 Oct 2013, 14:12
Graypelt Refuge is already in my core mod (v2 and higher).loookaz wrote:hi guys, thank you very much for Sun Droplet.
i wanted to ask - would those cards be possible to make?:
Graypelt Refuge
Leyline of Vitality
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