It is currently 14 Nov 2025, 21:53
   
Text Size

Card AI (Improvements) Requests

Moderators: timmermac, Agetian, friarsol, Blacksmith, KrazyTheFox, CCGHQ Admins

Re: Card AI (Improvements) Requests

Postby tasteful » 04 Nov 2013, 23:57

This isn't a huge deal but I thought it was funny: the AI put a Canopy Cover on a Silhana Ledgewalker, achieving nothing at all unless he was hoping to hit a Reach creature with a Lure - type effect.
tasteful
 
Posts: 65
Joined: 04 Nov 2013, 23:53
Has thanked: 3 times
Been thanked: 3 times

Re: Card AI (Improvements) Requests

Postby Hanmac » 11 Nov 2013, 13:06

Enemy uses Mimic Vat without imprinted Creature, i don't think that makes sense
Hanmac
 
Posts: 954
Joined: 06 May 2013, 18:44
Has thanked: 229 times
Been thanked: 158 times

Re: Card AI (Improvements) Requests

Postby friarsol » 12 Nov 2013, 03:37

I activated my Pestilence three times, killing the AIs Meadowboon ontop of every other creature on the battlefield except for my Erhnam Djinn. The AI decided to (nicely) target me with the Meadowboon trigger instead of himself (even if he didn't have any creatures in play).
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: Card AI (Improvements) Requests

Postby SecretCaveman » 14 Nov 2013, 21:13

AI uses Waiting in the Weeds when only I control untapped forests.
SecretCaveman
 
Posts: 63
Joined: 22 Jun 2013, 12:38
Has thanked: 1 time
Been thanked: 1 time

Re: Card AI (Improvements) Requests

Postby Hanmac » 15 Nov 2013, 07:57

AI plays Isochron Scepter without having Instant card cmc<=2 on its hand so it cant imprint a card.

then AI plays the effect but cant do anything because there is no card imprinted.
And when he has imprinted a card, he plays the effect, pays (2) but then does not play the imprinted spell. (so its again useless)

same goes for Soul Foundry without a creature on its hand ... and also there he activates the effect
Hanmac
 
Posts: 954
Joined: 06 May 2013, 18:44
Has thanked: 229 times
Been thanked: 158 times

Re: Card AI (Improvements) Requests

Postby friarsol » 15 Nov 2013, 13:58

Hanmac wrote:AI plays Isochron Scepter without having Instant card cmc<=2 on its hand so it cant imprint a card.

then AI plays the effect but cant do anything because there is no card imprinted.
And when he has imprinted a card, he plays the effect, pays (2) but then does not play the imprinted spell. (so its again useless)

same goes for Soul Foundry without a creature on its hand ... and also there he activates the effect
Both of these cards are marked as unplayable by the AI already.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: Card AI (Improvements) Requests

Postby Bundy » 16 Nov 2013, 14:14

Computer plays Viashino Sandscout and does not attack with it because i can block it. Computer keeps on wasting mana to put the Viashino Sandscout on the battlefield every turn. Eventually it had 3 scouts that are useless at the moment, but computer keeps on wasting mana and lost the game, while it had spells in hand that could have won the match.
Bundy
 
Posts: 348
Joined: 17 Dec 2010, 17:32
Location: The netherlands
Has thanked: 23 times
Been thanked: 3 times

Re: Card AI (Improvements) Requests

Postby friarsol » 18 Nov 2013, 04:46

AI is moving counters from his Forgotten Ancient to my best creature.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: Card AI (Improvements) Requests

Postby Tanro » 20 Nov 2013, 20:25

AI Activate Nykthos shrine to Nyx devotion ability even when it has no permanents in play, and/or nothing to cast. Or when it would be a net loss in mana.

AI Does not play packrats. As in if I put them into a deck, it never plays them.
Tanro
 
Posts: 8
Joined: 20 Nov 2013, 20:08
Has thanked: 0 time
Been thanked: 0 time

Re: Card AI (Improvements) Requests

Postby mastroego » 25 Nov 2013, 08:44

AI has a low priority in removing Bloodhall Ooze... that is, it targets something else even as it's evidently grown into the bigger threat.
mastroego
 
Posts: 236
Joined: 22 Sep 2013, 14:04
Has thanked: 28 times
Been thanked: 16 times

Re: Card AI (Improvements) Requests

Postby Andy9973 » 07 Dec 2013, 14:43

AI used Slave of Bolas on my Phantom Nantuko but instead of attacking with it the AI tapped it for its ability.
Andy9973
 
Posts: 103
Joined: 30 Apr 2012, 08:35
Has thanked: 47 times
Been thanked: 5 times

Re: Card AI (Improvements) Requests

Postby krevett » 08 Dec 2013, 07:30

I'd like AI to cast more spells (or use activated abilities) during human's end of turn, rather than during it's own upkeep (or during human's combat phase if it's a removal). It would be a great tweak ;)
krevett
 
Posts: 109
Joined: 21 Feb 2012, 22:24
Location: France
Has thanked: 18 times
Been thanked: 9 times

Re: Card AI (Improvements) Requests

Postby Agetian » 09 Jan 2014, 19:10

I noticed a very strange thing today in the AI behavior: the AI put a creature into play that had an ability that went something like "Choose a color: this creature gains protection from the chosen color until the end of turn". The AI activated that ability and chose Green even though my deck was black/white and there wasn't a single green spell or forest on the battlefield. Maybe the AI should at least choose one of the colors that are a part of the human's deck in a case like that?...

- Agetian
Agetian
Programmer
 
Posts: 3490
Joined: 14 Mar 2011, 05:58
Has thanked: 684 times
Been thanked: 572 times

Re: Card AI (Improvements) Requests

Postby timmermac » 10 Jan 2014, 12:45

Agetian wrote:I noticed a very strange thing today in the AI behavior: the AI put a creature into play that had an ability that went something like "Choose a color: this creature gains protection from the chosen color until the end of turn". The AI activated that ability and chose Green even though my deck was black/white and there wasn't a single green spell or forest on the battlefield. Maybe the AI should at least choose one of the colors that are a part of the human's deck in a case like that?...

- Agetian
IIRC, that is a very old problem where the AI doesn't seem to be able to actually choose from options in a list. It's stuck with the first/last options. It's one of the reasons the Samantha Stephens deck is the way it is. Painter's Servant is only able to pick red.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
User avatar
timmermac
Tester
 
Posts: 1512
Joined: 17 May 2010, 20:36
Has thanked: 18 times
Been thanked: 95 times

Re: Card AI (Improvements) Requests

Postby friarsol » 10 Jan 2014, 13:47

timmermac wrote:IIRC, that is a very old problem where the AI doesn't seem to be able to actually choose from options in a list. It's stuck with the first/last options. It's one of the reasons the Samantha Stephens deck is the way it is. Painter's Servant is only able to pick red.
Don't we have more than one deck with Painter's Servant in it though? Those cards should pick from the best choice if it can figure out what that is, but defaults to a certain value if it can't figure it out. So for Painters Servant that's "MostProminentKeywordInComputerDeck" but without knowing which card Agetian is talking about it's actually impossible to improve the logic, because of how this logic is integrated.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

PreviousNext

Return to Forge

Who is online

Users browsing this forum: No registered users and 46 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 46 users online :: 0 registered, 0 hidden and 46 guests (based on users active over the past 10 minutes)
Most users ever online was 9824 on 10 Nov 2025, 04:33

Users browsing this forum: No registered users and 46 guests

Login Form