Bug Reports 1.2.0 dev 20131026
by BetaSteward
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Bug Reports 1.2.0 dev 20131026
by LevelX » 26 Oct 2013, 12:14
If you have encountered any problems while using MAGE 1.2.0 dev 20131026, you can post them here.
Please mention who you were playing against: Human or the AI type.
Please describe how you got to that point. A screenshot of the battlefield at the moment something went wrong will be useful too. Otherwise, naming the cards that interacted will suffice.
If you get an error log please add that too.
Thank you for your help in detecting bugs.
FIXES DONE FOR THE NEXT VERSION SINCE 1.2.0 20131026
* Commander - Fixed that the player was not always asked to move the commander to the command zone if commander was exiled or went to graveyard.
* Commander - Fixed a NPE (hanging client and server) if change control effects are used during commander game.
* Theros gods - Fixed that a god was not removed from the combat if he stopped beeing a creature
* Chronicler of Heroes - Fixed a bug that wrongly was not only checked at resolving time, if a creature with a +1/+1 counter did exist.
* Disrupting Scepter - Fixed that it could only be activated as a Sorcery instead correctly only on your turn.
* Echo Mage - Fixed missing tap cost of activated ability.
* Flagstones of Trokair - Fixed that only basic Plains could be fetched instead of all cards with subtype Plains.
* Hypersonic Dragon - Fixed that Sorcery cards could be cast from every zone.
* Knight of the White Orchid - Fixed that only basic Plains could be fetched instead of all cards with subtype Plains.
* Leyline of Anticipation - Fixed that non Land cards could be cast from every zone.
* Master of Waves - Color of the created tokens was not set to blue (was colorless).
* Mistmeadow Witch - Fixed that the exiled creature wrongly came back tapped to battlefield.
* Plow Through Reito - Fixed bug that the boost effect did not work.
* Quick Sliver - Fixed that Sliver cards could be cast from every zone.
* Shimmer Myr - Fixed that Artifact cards could be cast from every zone.
* Shrewd Hatchling - Triggerd abilities trigger for spells of all colors instead correctly of only red and blue spells.
* Thornwind Faeries - Fixed missing activated ability.
Please mention who you were playing against: Human or the AI type.
Please describe how you got to that point. A screenshot of the battlefield at the moment something went wrong will be useful too. Otherwise, naming the cards that interacted will suffice.
If you get an error log please add that too.
Thank you for your help in detecting bugs.
FIXES DONE FOR THE NEXT VERSION SINCE 1.2.0 20131026
* Commander - Fixed that the player was not always asked to move the commander to the command zone if commander was exiled or went to graveyard.
* Commander - Fixed a NPE (hanging client and server) if change control effects are used during commander game.
* Theros gods - Fixed that a god was not removed from the combat if he stopped beeing a creature
* Chronicler of Heroes - Fixed a bug that wrongly was not only checked at resolving time, if a creature with a +1/+1 counter did exist.
* Disrupting Scepter - Fixed that it could only be activated as a Sorcery instead correctly only on your turn.
* Echo Mage - Fixed missing tap cost of activated ability.
* Flagstones of Trokair - Fixed that only basic Plains could be fetched instead of all cards with subtype Plains.
* Hypersonic Dragon - Fixed that Sorcery cards could be cast from every zone.
* Knight of the White Orchid - Fixed that only basic Plains could be fetched instead of all cards with subtype Plains.
* Leyline of Anticipation - Fixed that non Land cards could be cast from every zone.
* Master of Waves - Color of the created tokens was not set to blue (was colorless).
* Mistmeadow Witch - Fixed that the exiled creature wrongly came back tapped to battlefield.
* Plow Through Reito - Fixed bug that the boost effect did not work.
* Quick Sliver - Fixed that Sliver cards could be cast from every zone.
* Shimmer Myr - Fixed that Artifact cards could be cast from every zone.
* Shrewd Hatchling - Triggerd abilities trigger for spells of all colors instead correctly of only red and blue spells.
* Thornwind Faeries - Fixed missing activated ability.
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Re: Bug Reports 1.2.0 dev 20131026
by filipebfs » 27 Oct 2013, 01:04
Thoughtseize's revealed window disappears if hint popup of a revealed card appears, apparently. Then mouse click disables on entire Mage.
This situation occurred twice more.
Sorry my english.
This situation occurred twice more.
Sorry my english.
Re: Bug Reports 1.2.0 dev 20131026
by LevelX » 27 Oct 2013, 08:00
There is a problem, if you click on the border of the window (the mouse pointer changes to resizing shape). Then the window disappears (goes behind game panel). You can get the window back, if you click on a card on your hand or the Thoughtseize card on the stack (technically you send a not valid target and the window to select is shown again) #100.filipebfs wrote:Thoughtseize's revealed window disappears if hint popup of a revealed card appears, apparently. Then mouse click disables on entire Mage.
This situation occurred twice more.
Sorry my english.
Is this maybe the problem you describe?
Another problem I couldn't reproduce yet.
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Re: Bug Reports 1.2.0 dev 20131026
by filipebfs » 27 Oct 2013, 10:49
Is not this situation, I knew already. This time the window disappears whithout any click, thereat I suspected to hint popup. I tried to click on the card on my hand and stack unsuccessfully.LevelX wrote:There is a problem, if you click on the border of the window (the mouse pointer changes to resizing shape). Then the window disappears (goes behind game panel). You can get the window back, if you click on a card on your hand or the Thoughtseize card on the stack (technically you send a not valid target and the window to select is shown again) #100.
Is this maybe the problem you describe?
Another problem I couldn't reproduce yet.
Re: Bug Reports 1.2.0 dev 20131026
by andreortigao » 28 Oct 2013, 05:55
I ran into a bug today:
I attacked with two 2/1 elemental tokens from Master of Waves.
Opponent responded casting Skylasher and blocking one of the tokens.
Protection from blue didn't take effect and both blocked token and Skylasher died.
=========
Not sure if a bug, a performance problem or else, but in the same game, I had 9 elemental, 2 Frostburn Weird and 2 Master of Waves, with Bident of Thassa on the table. I attacked with 4 tokens and 1 Frostburn Weird and the game froze when Bident would trigger ability (chat and everything else was working, tough).
I attacked with two 2/1 elemental tokens from Master of Waves.
Opponent responded casting Skylasher and blocking one of the tokens.
Protection from blue didn't take effect and both blocked token and Skylasher died.
=========
Not sure if a bug, a performance problem or else, but in the same game, I had 9 elemental, 2 Frostburn Weird and 2 Master of Waves, with Bident of Thassa on the table. I attacked with 4 tokens and 1 Frostburn Weird and the game froze when Bident would trigger ability (chat and everything else was working, tough).
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Re: Bug Reports 1.2.0 dev 20131026
by LevelX » 28 Oct 2013, 07:47
Do you have the game log from this game? If you didn't uncheck the option in main preferences, the game logs are saves in the client folder (gamelogs).andreortigao wrote:Not sure if a bug, a performance problem or else, but in the same game, I had 9 elemental, 2 Frostburn Weird and 2 Master of Waves, with Bident of Thassa on the table. I attacked with 4 tokens and 1 Frostburn Weird and the game froze when Bident would trigger ability (chat and everything else was working, tough).
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Re: Bug Reports 1.2.0 dev 20131026
by filipebfs » 10 Nov 2013, 21:52
Shockland's question about pay life when controller is not the owner is asking to its owner instead its controller.
(Sorry my english =/)
(Sorry my english =/)
Re: Bug Reports 1.2.0 dev 20131026
by LevelX » 11 Nov 2013, 09:08
I had this problem also once, but couldn't reproduce it yet.filipebfs wrote:Shockland's question about pay life when controller is not the owner is asking to its owner instead its controller.
Which card/effect was responsible for the change of the land control?
Was it a duel or a multiplayer game?
Do you have the log of the game (if you have set the option to autosave the game log you should have it in the client sub folder gamelogs) and can you post it here?
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Re: Bug Reports 1.2.0 dev 20131026
by filipebfs » 11 Nov 2013, 13:05
The user andreortigao attacked me with Nightveil Specter.
- Code: Select all
INFO [2013-11-07 20:18 [52:455]] FeedbackPanel[AWT-EventQueue-0]: text: Begin Combat - Waiting for andreortigao
INFO [2013-11-07 20:18 [57:193]] CallbackClientImpl[JBossRemoting Server Oneway(1)-76]: 1075 - gameSelect
INFO [2013-11-07 20:18 [57:193]] CallbackClientImpl$1[AWT-EventQueue-0]: 1075 -- gameSelect
INFO [2013-11-07 20:18 [57:228]] FeedbackPanel[AWT-EventQueue-0]: text: Begin Combat - play instants and activated abilities.
INFO [2013-11-07 20:19 [03:848]] CallbackClientImpl[JBossRemoting Server Oneway(1)-77]: 1076 - gameInform
INFO [2013-11-07 20:19 [03:849]] CallbackClientImpl$1[AWT-EventQueue-0]: 1076 -- gameInform
INFO [2013-11-07 20:19 [03:885]] FeedbackPanel[AWT-EventQueue-0]: text: Declare Attackers - Waiting for andreortigao
INFO [2013-11-07 20:19 [07:626]] CallbackClientImpl[JBossRemoting Server Oneway(1)-78]: 1077 - gameInform
INFO [2013-11-07 20:19 [07:626]] CallbackClientImpl$1[AWT-EventQueue-0]: 1077 -- gameInform
INFO [2013-11-07 20:19 [07:664]] FeedbackPanel[AWT-EventQueue-0]: text: Declare Attackers - Waiting for andreortigao
INFO [2013-11-07 20:19 [14:423]] CallbackClientImpl[JBossRemoting Server Oneway(1)-79]: 1078 - chatMessage
INFO [2013-11-07 20:19 [14:424]] CallbackClientImpl$1[AWT-EventQueue-0]: 1078 -- chatMessage
INFO [2013-11-07 20:19 [14:713]] CallbackClientImpl[JBossRemoting Server Oneway(1)-80]: 1079 - gameUpdate
INFO [2013-11-07 20:19 [14:714]] CallbackClientImpl$1[AWT-EventQueue-0]: 1079 -- gameUpdate
INFO [2013-11-07 20:19 [14:908]] CallbackClientImpl[JBossRemoting Server Oneway(1)-81]: 1080 - gameSelect
INFO [2013-11-07 20:19 [14:908]] CallbackClientImpl$1[AWT-EventQueue-0]: 1080 -- gameSelect
INFO [2013-11-07 20:19 [14:933]] FeedbackPanel[AWT-EventQueue-0]: text: Declare Attackers - play instants and activated abilities.
WARN [2013-11-07 20:19 [14:933]] PhaseManager[AWT-EventQueue-0]: Message not found: Declare Attackers - play instants and activated abilities.
INFO [2013-11-07 20:19 [17:277]] CallbackClientImpl[JBossRemoting Server Oneway(1)-82]: 1081 - gameSelect
INFO [2013-11-07 20:19 [17:278]] CallbackClientImpl$1[AWT-EventQueue-0]: 1081 -- gameSelect
INFO [2013-11-07 20:19 [17:319]] FeedbackPanel[AWT-EventQueue-0]: text: Select blockers
WARN [2013-11-07 20:19 [17:320]] PhaseManager[AWT-EventQueue-0]: Message not found: Select blockers
INFO [2013-11-07 20:19 [19:052]] CallbackClientImpl[JBossRemoting Server Oneway(1)-83]: 1082 - chatMessage
INFO [2013-11-07 20:19 [19:052]] CallbackClientImpl$1[AWT-EventQueue-0]: 1082 -- chatMessage
INFO [2013-11-07 20:19 [19:332]] CallbackClientImpl[JBossRemoting Server Oneway(1)-84]: 1083 - gameUpdate
INFO [2013-11-07 20:19 [19:332]] CallbackClientImpl$1[AWT-EventQueue-0]: 1083 -- gameUpdate
INFO [2013-11-07 20:19 [19:549]] CallbackClientImpl[JBossRemoting Server Oneway(1)-85]: 1084 - gameSelect
INFO [2013-11-07 20:19 [19:550]] CallbackClientImpl$1[AWT-EventQueue-0]: 1084 -- gameSelect
INFO [2013-11-07 20:19 [19:592]] FeedbackPanel[AWT-EventQueue-0]: text: Declare Blockers - play instants and activated abilities.
WARN [2013-11-07 20:19 [19:592]] PhaseManager[AWT-EventQueue-0]: Message not found: Declare Blockers - play instants and activated abilities.
INFO [2013-11-07 20:19 [22:649]] CallbackClientImpl[JBossRemoting Server Oneway(1)-86]: 1085 - gameUpdate
INFO [2013-11-07 20:19 [22:649]] CallbackClientImpl$1[AWT-EventQueue-0]: 1085 -- gameUpdate
INFO [2013-11-07 20:19 [22:875]] CallbackClientImpl[JBossRemoting Server Oneway(1)-87]: 1086 - gameInform
INFO [2013-11-07 20:19 [22:875]] CallbackClientImpl$1[AWT-EventQueue-0]: 1086 -- gameInform
INFO [2013-11-07 20:19 [22:910]] FeedbackPanel[AWT-EventQueue-0]: text: Combat Damage - Waiting for andreortigao
INFO [2013-11-07 20:19 [26:209]] CallbackClientImpl[JBossRemoting Server Oneway(1)-88]: 1087 - gameSelect
INFO [2013-11-07 20:19 [26:210]] CallbackClientImpl$1[AWT-EventQueue-0]: 1087 -- gameSelect
INFO [2013-11-07 20:19 [26:243]] FeedbackPanel[AWT-EventQueue-0]: text: Combat Damage - play instants and activated abilities.
INFO [2013-11-07 20:19 [27:562]] CallbackClientImpl[JBossRemoting Server Oneway(1)-89]: 1088 - chatMessage
INFO [2013-11-07 20:19 [27:705]] CallbackClientImpl$1[AWT-EventQueue-0]: 1088 -- chatMessage
INFO [2013-11-07 20:19 [27:852]] CallbackClientImpl[JBossRemoting Server Oneway(1)-90]: 1089 - gameUpdate
INFO [2013-11-07 20:19 [27:853]] CallbackClientImpl$1[AWT-EventQueue-0]: 1089 -- gameUpdate
INFO [2013-11-07 20:19 [28:050]] CallbackClientImpl[JBossRemoting Server Oneway(1)-91]: 1090 - gameUpdate
INFO [2013-11-07 20:19 [28:050]] CallbackClientImpl$1[AWT-EventQueue-0]: 1090 -- gameUpdate
INFO [2013-11-07 20:19 [28:366]] CallbackClientImpl[JBossRemoting Server Oneway(1)-92]: 1091 - gameInform
INFO [2013-11-07 20:19 [28:366]] CallbackClientImpl$1[AWT-EventQueue-0]: 1091 -- gameInform
INFO [2013-11-07 20:19 [28:400]] FeedbackPanel[AWT-EventQueue-0]: text: Combat Damage - Waiting for andreortigao
INFO [2013-11-07 20:19 [34:000]] CallbackClientImpl[JBossRemoting Server Oneway(1)-93]: 1092 - gameSelect
INFO [2013-11-07 20:19 [34:001]] CallbackClientImpl$1[AWT-EventQueue-0]: 1092 -- gameSelect
INFO [2013-11-07 20:19 [34:037]] FeedbackPanel[AWT-EventQueue-0]: text: Combat Damage - play instants and activated abilities.
WARN [2013-11-07 20:19 [34:038]] PhaseManager[AWT-EventQueue-0]: Message not found: Combat Damage - play instants and activated abilities.
INFO [2013-11-07 20:19 [40:423]] CallbackClientImpl[JBossRemoting Server Oneway(1)-94]: 1093 - gameUpdate
INFO [2013-11-07 20:19 [40:423]] CallbackClientImpl$1[AWT-EventQueue-0]: 1093 -- gameUpdate
INFO [2013-11-07 20:19 [40:642]] CallbackClientImpl[JBossRemoting Server Oneway(1)-95]: 1094 - gameInform
INFO [2013-11-07 20:19 [40:643]] CallbackClientImpl$1[AWT-EventQueue-0]: 1094 -- gameInform
INFO [2013-11-07 20:19 [40:667]] FeedbackPanel[AWT-EventQueue-0]: text: End Combat - Waiting for andreortigao
INFO [2013-11-07 20:19 [45:983]] CallbackClientImpl[JBossRemoting Server Oneway(1)-96]: 1095 - gameSelect
INFO [2013-11-07 20:19 [45:984]] CallbackClientImpl$1[AWT-EventQueue-0]: 1095 -- gameSelect
INFO [2013-11-07 20:19 [46:026]] FeedbackPanel[AWT-EventQueue-0]: text: End Combat - play instants and activated abilities.
INFO [2013-11-07 20:19 [46:506]] CallbackClientImpl[JBossRemoting Server Oneway(1)-97]: 1096 - gameUpdate
INFO [2013-11-07 20:19 [46:507]] CallbackClientImpl$1[AWT-EventQueue-0]: 1096 -- gameUpdate
INFO [2013-11-07 20:19 [46:667]] CallbackClientImpl[JBossRemoting Server Oneway(1)-98]: 1097 - gameInform
INFO [2013-11-07 20:19 [46:674]] CallbackClientImpl$1[AWT-EventQueue-0]: 1097 -- gameInform
INFO [2013-11-07 20:19 [46:698]] FeedbackPanel[AWT-EventQueue-0]: text: Postcombat Main - Waiting for andreortigao
INFO [2013-11-07 20:19 [48:237]] CallbackClientImpl[JBossRemoting Server Oneway(1)-99]: 1098 - gameAsk
INFO [2013-11-07 20:19 [48:238]] CallbackClientImpl$1[AWT-EventQueue-0]: 1098 -- gameAsk
INFO [2013-11-07 20:19 [48:281]] FeedbackPanel[AWT-EventQueue-0]: text: Pay 2 life or Sacred Foundry comes into play tapped?
INFO [2013-11-07 20:20 [07:263]] CallbackClientImpl[JBossRemoting Server Oneway(1)-100]: 1099 - chatMessage
INFO [2013-11-07 20:20 [07:406]] CallbackClientImpl$1[AWT-EventQueue-0]: 1099 -- chatMessage
INFO [2013-11-07 20:20 [07:837]] CallbackClientImpl[JBossRemoting Server Oneway(1)-1]: 1100 - gameInform
INFO [2013-11-07 20:20 [07:837]] CallbackClientImpl$1[AWT-EventQueue-0]: 1100 -- gameInform
INFO [2013-11-07 20:20 [07:874]] FeedbackPanel[AWT-EventQueue-0]: text: Postcombat Main - Waiting for andreortigao
INFO [2013-11-07 20:20 [17:519]] CallbackClientImpl[JBossRemoting Server Oneway(1)-2]: 1101 - gameSelect
INFO [2013-11-07 20:20 [17:520]] CallbackClientImpl$1[AWT-EventQueue-0]: 1101 -- gameSelect
INFO [2013-11-07 20:20 [17:559]] FeedbackPanel[AWT-EventQueue-0]: text: Postcombat Main - play instants and activated abilities.
INFO [2013-11-07 20:20 [18:352]] CallbackClientImpl[JBossRemoting Server Oneway(1)-3]: 1102 - gameUpdate
INFO [2013-11-07 20:20 [18:352]] CallbackClientImpl$1[AWT-EventQueue-0]: 1102 -- gameUpdate
INFO [2013-11-07 20:20 [18:843]] CallbackClientImpl[JBossRemoting Server Oneway(1)-4]: 1103 - gameInform
INFO [2013-11-07 20:20 [18:844]] CallbackClientImpl$1[AWT-EventQueue-0]: 1103 -- gameInform
INFO [2013-11-07 20:20 [18:882]] FeedbackPanel[AWT-EventQueue-0]: text: End Turn - Waiting for andreortigao
INFO [2013-11-07 20:20 [19:336]] CallbackClientImpl[JBossRemoting Server Oneway(1)-5]: 1104 - gameSelect
INFO [2013-11-07 20:20 [19:336]] CallbackClientImpl$1[AWT-EventQueue-0]: 1104 -- gameSelect
INFO [2013-11-07 20:20 [19:369]] FeedbackPanel[AWT-EventQueue-0]: text: End Turn - play instants and activated abilities.
Re: Bug Reports 1.2.0 dev 20131026
by Kegger » 16 Nov 2013, 13:39
Computer keeps casting multiple copies of either act of treason or portent of betrayal.
I countered a portent of betrayal targeting my spellheart chimera, he then recast it to
target my hypersonic dragon, now I got an screenshot showing him casting from graveyard.
Also while having hypersonic dragon out I couldn't in response cast any sorceries either.
(tried couple different times but when it wants an instant to cast you can't do sorcery)
I countered a portent of betrayal targeting my spellheart chimera, he then recast it to
target my hypersonic dragon, now I got an screenshot showing him casting from graveyard.
Also while having hypersonic dragon out I couldn't in response cast any sorceries either.
(tried couple different times but when it wants an instant to cast you can't do sorcery)
Re: Bug Reports 1.2.0 dev 20131026
by LevelX » 17 Nov 2013, 08:02
I still couldn't reproduce it, but I made a change that will fix it (so I hope).filipebfs wrote:Shockland's question about pay life when controller is not the owner is asking to its owner instead its controller.
(Sorry my english =/)
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Re: Bug Reports 1.2.0 dev 20131026
by Kegger » 25 Nov 2013, 09:11
I believe I've found a small bug. 
When a god is attacking and it looses devotion anytime during the
attack it should be removed from combat an therefore do no damage.
I was just recently play-testing against mono blue devotion with a
Thassa, God of the Sea attacking me, before damage I killed one of
it's creatures which took away "devotion" and showed it but I still
took the 5 damage from Thassa upon resolution..
Thanks again for the great platform and support.....

When a god is attacking and it looses devotion anytime during the
attack it should be removed from combat an therefore do no damage.
I was just recently play-testing against mono blue devotion with a
Thassa, God of the Sea attacking me, before damage I killed one of
it's creatures which took away "devotion" and showed it but I still
took the 5 damage from Thassa upon resolution..
Thanks again for the great platform and support.....
Re: Bug Reports 1.2.0 dev 20131026
by LevelX » 26 Nov 2013, 20:54
I already fixed this problem some days ago.Kegger wrote:I believe I've found a small bug.
When a god is attacking and it looses devotion anytime during the
attack it should be removed from combat an therefore do no damage.
I was just recently play-testing against mono blue devotion with a
Thassa, God of the Sea attacking me, before damage I killed one of
it's creatures which took away "devotion" and showed it but I still
took the 5 damage from Thassa upon resolution..
Thanks again for the great platform and support.....
* Theros gods - Fixed that a god was not removed from the combat if he stopped beeing a creature
-
LevelX - DEVELOPER
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Re: Bug Reports 1.2.0 dev 20131026
by sKuare » 29 Nov 2013, 12:48
Hello, I would like to report that the card Flagstones of Trokair says in the Desc. that when it dies I can grab a Plains card, notice not a basic one. But still I can't get out my shock lands.
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