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AI card base value

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Re: AI card base value

Postby stassy » 16 Jul 2013, 09:11

Yes, the Inny block was done in the "old way" with an inaccurate filter method so I may have missed Avacyn.

I was told to set value first on the very basic block first and then go through again a check for those I missed and then the special expansions (such as Planechase, Vault, Duel, etc..)
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Re: AI card base value

Postby stassy » 23 Jul 2013, 17:16

Ice Age and Avacyn done, blockless expansions recheck next (aka Arabian Nights, Antiquities, Legends, The Dark, Fallen Empires, Homelands).
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Re: AI card base value

Postby Sonic » 23 Jul 2013, 21:19

stassy wrote:Ice Age and Avacyn done, blockless expansions recheck next (aka Arabian Nights, Antiquities, Legends, The Dark, Fallen Empires, Homelands).
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Re: AI card base value

Postby stassy » 24 Jul 2013, 04:11

The old ones first, as it's a recheck :P
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Re: AI card base value

Postby stassy » 30 Jul 2013, 17:16

Done

Arabian Nights
Antiquities
Legends
The Dark
Fallen Empires
Homelands
In progress

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Special block (Promo, Duel, etc...)
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Re: AI card base value

Postby stassy » 05 Aug 2013, 09:14

Planechase, Planechase 2012, orphans cards from DGM, DDK, RTR, DDJ, DDI, DKA, M14 done, starting to hunt for the missing ones, unfortunately it will be done by ID order and there are around 1k cards left so it's going to be a bit disorganized :P
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Re: AI card base value

Postby stassy » 16 Aug 2013, 11:28

Soooo....all done (but special cards and flipped/morphed cards).

Time now to sort a bit better all of theses.
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Re: AI card base value

Postby gmzombie » 16 Aug 2013, 18:32

sweet dude. thanks for your continued work on this great game. awesome job
can I maze of ith your snowstorm?

http://home.comcast.net/~gmzombie/index.html old stuff in here. don't use this stuff right now till I get time to get back into it and readjust.
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Re: AI card base value

Postby stassy » 17 Aug 2013, 15:34

So, granting an old request, sorry for the wait porphyre :P

CardAI base value
Wood Elves20
Priest of Titania21


We will have to see in the next next patch if AI will bolt Priest of Titania first :mrgreen:

Now so let's start with the basic : lands

Currently most lands and non creature mana generator/mana reducer are set to 10, shall we make a subranking among them or don't touch it?
It's not an issue on sealed with custom list based on expansion but by default maybe AI would be a bit more intelligent by choosing a dual land instead of a Diamond Valley (ok it's currently at 5 but you get it..)
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Re: AI card base value

Postby stassy » 25 Sep 2013, 06:36

Theros done
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Re: AI card base value

Postby stassy » 14 Jan 2014, 07:28

In order to check the AI behavior after CIA patch, cards with "win the game" or "lose the game" (such as Platinum Angel) conditions were set to 100 and mana generator creatures with AIBV equal or lower than 20 were raised to 21
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Re: AI card base value

Postby HarlequinCasts » 14 Jan 2014, 09:16

stassy wrote:In order to check the AI behavior after CIA patch, cards with "win the game" or "lose the game" (such as Platinum Angel) conditions were set to 100 and mana generator creatures with AIBV equal or lower than 20 were raised to 21
Just to clarify, does CIA v2 have this change yet?

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Re: AI card base value

Postby stassy » 14 Jan 2014, 10:00

Next patch after CIA patch, and you should know it because you did report about it when CIA was released :P
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Re: AI card base value

Postby Sonic » 15 Jan 2014, 02:42

stassy wrote:Next patch after CIA patch, and you should know it because you did report about it when CIA was released :P
Confirmed. Manalink.xls data entered - available next patch.
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Re: AI card base value

Postby Aswan jaguar » 01 Oct 2014, 16:50

Stassy Plated Geopede has a value of 1.
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