It is currently 18 Apr 2024, 19:13
   
Text Size

ML3 basic Playdeck brainstorming

Continuing Development of MicroProse's Magic: The Gathering!

Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins

Re: ML3 basic Playdeck brainstorming

Postby Althuna » 26 Nov 2013, 16:46

Stassy, I am done with my decks. Just want to check what to do. So I should:

1) Download your PlayDeck file in the previous post?
2) Open it and insert my decks in to the correct folder?
3) Re-upload the folder somewhere?

thats it?
Althuna
 
Posts: 445
Joined: 26 Jul 2011, 00:23
Has thanked: 70 times
Been thanked: 15 times

Re: ML3 basic Playdeck brainstorming

Postby stassy » 27 Nov 2013, 03:21

Yup
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: ML3 basic Playdeck brainstorming

Postby Althuna » 27 Nov 2013, 07:01

ok here it is, I just put them all in the combo folder because that's what they are, more or less.
Attachments
PlayDeck 18-11-2013_afterAlthuna.zip
(1.63 MiB) Downloaded 445 times
Althuna
 
Posts: 445
Joined: 26 Jul 2011, 00:23
Has thanked: 70 times
Been thanked: 15 times

Re: ML3 basic Playdeck brainstorming

Postby stassy » 27 Nov 2013, 11:40

Also, to avoid others to search which decks you added, a list would be nice too ;)
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: ML3 basic Playdeck brainstorming

Postby Althuna » 27 Nov 2013, 17:17

Sure here is the list:

Backatya
Begone
Biggy
Bruised
Cant Touch This
Cheap Trick
Control freak
Dead again
Decisions
Doves and Crying
Drive you mad
Flying bastards
Friends
General Evil
Gettim
Go and go
Good luck creatures
Hard
Heartbreak
I Suck
Killemall Except me
Ladies Night
Me me me
More more
My own parasite
Nibbler
No Fun
Old one two
Old school
One hit wonder
Protector
Size Matters
Strength in death
Swoosh
The loathed
The other counters
The pwn ultimatum
Think Big
Trouble
Tsssss
Twitter
Wants to win
You dirty
Yumyumyum
Althuna
 
Posts: 445
Joined: 26 Jul 2011, 00:23
Has thanked: 70 times
Been thanked: 15 times

Re: ML3 basic Playdeck brainstorming

Postby Althuna » 31 Dec 2013, 15:30

I put this in spoilers - here is a description of what the deck is supposed to do:

| Open
Backatya
This was a hair brained idea... I wanted to wait for the opponent to attack, then defend with the little Goldenglow Moth, get some life, but then pump it up huge with a few enchants and Righteousness and then Fling it at the opponent to win. I have played against it a lot and the AI has still never actually done this :P But he does play quite well with the deck because the cards are generally strong anyway.


Begone
Exploit the insane power of venser the sojourner. Bounce their stuff to slow them down, bounce your own stuff to help, then after the ulti is active, play lots of little 1 mana cards and exile all your opponents land and whatnot.

Biggy
I think this deck was just all about getting lots of black mana and then playing bigass creatures.

Bruised
Bruise because it is red black and blue, the colour of bruises. But also because it's just a bunch of creatures that hit really really hard and fast.

Cant Touch This
Load up a little creature with all those sword arties to give it protection from everything, and a bunch of nice effects. Then charge and win with your 1 little hero creature.

Cheap Trick
Polymorph Emrakul - so lame. But can you survive when it happens suddenly?

Control freak
Just really annoying... has strong creatures that attack, sometimes unblockable, it gains life, it draws cards, it counters most of what you try to play... and the bit you do get through, it steals.

Dead again
Play big bad creatures. When they die, it's ok, they come back. And most of the creatures do stuff on entering or leaving.

Decisions
It's all about Blood Clock. The idea is that you bounce your Wall of Omens or Bond Beetle as you need so you can just play again, or you just lose the health, but the deck generates so much health that it doesn't matter.

Doves and Crying
Dovescape. Basically once it is in play, the deck pwns. It doesn't matter what creatures you have, this deck has bigger and better ones, and more of them. So you have to win before Dovescape gets played otherwise you are likely doomed.

Drive you mad
Generate millions of tokens, then play Descent into Madness.

Flying bastards
That card is so annoying and powerful..

Friends
Just a thrown together Allies deck, because Allies are cool and powerful.

General Evil
Just a kind of generic, typical creature heavy deck.

Gettim
Lots of hasted creatures that attack, then die, and in the process they pump up Kresh the Bloodbraided who becomes huge. Gettim before he gets you.

Go and go
I just thought that Algae Gharial card seems pretty badass no? Deck is full of Awakening Zone and stuff, everything you do makes the Algae huuuuge, and he can't be targetted. Board wipe or forced sacrifice or something, otherwise, big trouble.

Good luck creatures
This deck just destroys any creature based deck. Grave Pact comes out, and then you just sacrifice your own tokens to kill any creature the enemy plays.

Hard
Artifacts are hard.

Heartbreak
Fun with Heartmender.

I Suck
Fun with cards that drain health.

Killemall Except me
My idea was to kill em all with Pestilence but Nirkana Revenant survives because you pump her higher.

Ladies Night
Deck obsessed with Enchantments and card draw, most of the cards seemed to be ladies.

Me me me
Evil deck attempts to just bounce all your stuff back at you, constantly, so you literally can't play and it's all about him.

More more
More card draw, creatures get big.

My own parasite
More fun with Algae Gharial and Mycoloth / token generation.

Nibbler
Lots of those little 1 damage nibbler dudes.

No Fun
Just typical Jund style rush to victory deck.

Old one two
Striker goes for the goal and gets blocked, but nevermind, Fate Transfer, passes the ball to another attacker who scores and wins.

Old school
Some nice Elves

One hit wonder
I can't remember... I think the idea was to have Divinity of Pride attack, but pump it up first with buffs.

Protector
Vigor.... such a badass.

Size Matters
Huge deck with almost 300 cards that surprisingly still manages to win quite often, has some ruthless tricks like Battle of Wits but many others, lots of variety. You can choose to play those ruthless ones or try something else, but if the AI is playing you better be ready.

Strength in death
The Morbid mechanic is awesome, this is my deck to play with that.

Swoosh
Annoying creatures that destroy land when they come in to play, and lots of bounce cards to swoosh them out and back in to play again and again.

The loathed
Elrazi

The other counters
All about getting millions of +1/+1 counters for your creatures or your planeswalkers.

The pwn ultimatum
My two favourite Ultimatum cards together with some other stuff to help them get played over and over.

Think Big
Entirely Planeswalkers, apart from some utility - WoG and Doubling Season so the planeswalkers enter with enough for their ultimate.

Trouble
If this deck manages to get a few key cards in to play, then you are in big trouble.

Tsssss
Tsssssss the noise of hot sizzling. Win fast, hot hot.

Twitter
Birds, kind of weak, but on occasion they can put up a good fight.

Wants to win
Selfish deck, almost entirely counters and creature removal, and then just uses Haunting Echoes and Extirpate to remove all your key cards from the game.

You dirty
Rat

Yumyumyum
A celebration of Mycoloth.
Althuna
 
Posts: 445
Joined: 26 Jul 2011, 00:23
Has thanked: 70 times
Been thanked: 15 times

Re: ML3 basic Playdeck brainstorming

Postby stassy » 01 Jan 2014, 17:47

Thanks for the description, will have to check the Dovescape deck one after patch though since AI has some foresight with it and will have the Opal Acrolith syndrome (don't play anything after being cast)
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: ML3 basic Playdeck brainstorming

Postby Althuna » 01 Jan 2014, 19:06

Ahh maybe, I'll check it out. I played against it recently and he owned me, the big white angel thing in that deck can be hard to handle.
Althuna
 
Posts: 445
Joined: 26 Jul 2011, 00:23
Has thanked: 70 times
Been thanked: 15 times

Re: ML3 basic Playdeck brainstorming

Postby stassy » 16 Jan 2014, 13:00

Playdeck updated to CIAv2

Added Living Land Deck.dck
to Degenerate/Combo

Added THS Control Discard.dck
Added THS Azorius Heroic.dck
Added THS Dimir Control.dck
Added THS Green Devotion.dck
Added THS Monoblack Devotion.dck
Added THS Control Discard.dck
Added THS Naya Soldier Token.dck
Added THS Rakdos Combo.dck
Added THS Rakdos Control.dck
Added THS Gruul Land Destruction.dck
Added THS GW Mid.dck
Added THS Izzet Combo Budget.dck
to Monoset/Theros

Removed all EDH decks until fixed to conform current legality but EDHtest-Yosei.dck and EDH Talrand Forever Alone.dck
to Manalink Tournament and Degenerate\EDH
Attachments
PlayDeck 16-01-2014.zip
(1.58 MiB) Downloaded 339 times
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: ML3 basic Playdeck brainstorming

Postby Riotlung » 24 Jan 2014, 19:19

Hello, I've been trying to get this working, but most of the decks are in subfolders which is good, though the game is unable to read these decks. Do I need to extract all of them out? Or is the PlayDeckAnalyser supposed to factor in somewhere?

Thanks!
Riotlung
 
Posts: 18
Joined: 09 Jun 2008, 16:11
Has thanked: 1 time
Been thanked: 1 time

Re: ML3 basic Playdeck brainstorming

Postby Korath » 24 Jan 2014, 23:24

I've just been dumping them all into the root PlayDeck/ folder myself. This is somewhat annoying for decks that share names, especially since there's some duplicated names with slightly-different decks.

PlayDeckAnalyser, which I don't use, might make it easier.
User avatar
Korath
DEVELOPER
 
Posts: 3707
Joined: 02 Jun 2013, 05:57
Has thanked: 496 times
Been thanked: 1106 times

Re: ML3 basic Playdeck brainstorming

Postby Riotlung » 25 Jan 2014, 04:11

But there are some decks for specific game modes right? If I wanted to play a duel, I'd need to avoid adding those decks or they might change the game mode.

Besides, are any of the decks from the original CirothUngol Manalink 3.0 install missing in this new list? I'd like to keep those decks (and have those that I can't open in Deck Editor become accessible in it).
Riotlung
 
Posts: 18
Joined: 09 Jun 2008, 16:11
Has thanked: 1 time
Been thanked: 1 time

Re: ML3 basic Playdeck brainstorming

Postby stassy » 25 Jan 2014, 04:16

Decks in subfolders will not be read by ML, that is why they were put in originally (not all decks are sorted yet) and to avoid loading a ton of deck on slow computer

All of these are part of the original Ciroth ML3 install, you can find them in the 1st post of this thread, and the next archives contains more of them as we added more decks to the pool (do note that the only the last deck pool is up to date to latest current patch).

Special mode deck are sorted in their respective folder (EDH, Vanguard, Challenge...), so yes, if you just want a normal Gauntlet Duel don't put these in the root Playdeck folder
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: ML3 basic Playdeck brainstorming

Postby Aswan jaguar » 25 Jan 2014, 05:57

And of course you have the possibility to play against certain decks or with certain decks.Unfortunately it's not done automatically for you.You have to take out of your main playdeck folder the decks you have and put them in another folder in playdeck folder(make one),and then copy & paste the decks you like to play with from any folder in your main playdeck folder.

Stassy also a guestion which one is the file with decks AI can use better?
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 8078
Joined: 13 May 2010, 12:17
Has thanked: 730 times
Been thanked: 458 times

Re: ML3 basic Playdeck brainstorming

Postby stassy » 25 Jan 2014, 08:30

Unfortunately we are only in the "sorting" part, meaning there are lots of decks that need to be moved to their proper section before we start to rank them.

But I can already say that AI use better broken deck like Affinity, Oath, Vanguard, Archenemy etc...you know, the broken ones (best AI win so far for me is an Affinity 2 turns win :D

In the non broken ones, I can say turn 4 win with the perfect auto hand : BGR Jund, RDW, Hexproof Bant, some tribal Elf and Goblin Piledrivers deck...
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

PreviousNext

Return to ManaLink 3.0

Who is online

Users browsing this forum: No registered users and 18 guests

cron

Who is online

In total there are 18 users online :: 0 registered, 0 hidden and 18 guests (based on users active over the past 10 minutes)
Most users ever online was 4143 on 23 Jan 2024, 08:21

Users browsing this forum: No registered users and 18 guests

Login Form