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Warning Steam users..

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Re: Warning Steam users..

Postby MC Brodie » 13 Aug 2013, 21:49

Wizard Patch Notes Link


Summary | Open
All Platforms
[*]The player who chooses the target for Evangelize can't cancel the casting of the spell.
[*]Admonition Angel can exile other cards named Admonition Angel.
[*]The first card discarded for Compulsive Research is visible to all players.
[*]Losing life through means other than damage will prevent a player from earning the "Flawless Victory" achievement.
[*]Martyr's Bond does not trigger when a land is put into its controller's graveyard.
[*]Controlling Into the Wild and Oracle of Mul Daya no longer causes the top card of the player's library to obstruct game play
[*]Thalia, Guardian of Thraben no longer prevents lands from being played.
[*]Thorncaster Sliver's ability is applied in the correct layer according to the Magic comprehensive rules.
[*]Mirro Entity's ability is applied in the correct layer according to the Magic comprehensive rules.
[*]Belltower Sphynx causes the correct player's cards to be moved from the library to the graveyard when it changes controllers.
[*]Winning an online duel with a randomly selected deck unlocks a card for that deck.



PC/Steam

[*]Players can now choose to not use an ability that is optional even if they've already chosen a target.
[*]Sealed play pools are validated before playing or editing, removing the ability to play "hacked" sealed pools.
[*]The title no longer crashes after purchasing deck unlocks and foil conversions from the Steam store
[*]Sealed Play decks are no longer reset if the game is closed while a booster pack is waiting to be opened.
[*]Player using a controller in local 2HG can discard cards normally
[*]Lands tap and untap correctly when put onto the battlefield from the library.



PSN

[*]The title no longer crashes on startup if the console has an “OpenDNS” using the DNS entries of 208.67.222.222 and/or 208.67.220.220.



Xbox LIVE!

[*]Players can now choose to not use an ability that is optional even if they've already chosen a target.
[*]Lands tap and untap correctly when put onto the battlefield from the library.



Android

[*]Players can now choose to not use an ability that is optional even if they've already chosen a target.
[*]Sealed Play decks are no longer reset if the game is closed while a booster pack is waiting to be opened.
[*]Lands tap and untap correctly when put onto the battlefield from the library
-----------------------------------------------------------------------
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Re: Warning Steam users..

Postby kevlahnota » 13 Aug 2013, 22:06

I don't remember that there is an official Compulsive Research on PC/Steam version.
I think I have made that on my mod.

MC Brodie wrote:Wizard Patch Notes Link


Summary | Open
All Platforms
[*]The player who chooses the target for Evangelize can't cancel the casting of the spell.
[*]Admonition Angel can exile other cards named Admonition Angel.
[*]The first card discarded for Compulsive Research is visible to all players.
[*]Losing life through means other than damage will prevent a player from earning the "Flawless Victory" achievement.
[*]Martyr's Bond does not trigger when a land is put into its controller's graveyard.
[*]Controlling Into the Wild and Oracle of Mul Daya no longer causes the top card of the player's library to obstruct game play
[*]Thalia, Guardian of Thraben no longer prevents lands from being played.
[*]Thorncaster Sliver's ability is applied in the correct layer according to the Magic comprehensive rules.
[*]Mirro Entity's ability is applied in the correct layer according to the Magic comprehensive rules.
[*]Belltower Sphynx causes the correct player's cards to be moved from the library to the graveyard when it changes controllers.
[*]Winning an online duel with a randomly selected deck unlocks a card for that deck.



PC/Steam

[*]Players can now choose to not use an ability that is optional even if they've already chosen a target.
[*]Sealed play pools are validated before playing or editing, removing the ability to play "hacked" sealed pools.
[*]The title no longer crashes after purchasing deck unlocks and foil conversions from the Steam store
[*]Sealed Play decks are no longer reset if the game is closed while a booster pack is waiting to be opened.
[*]Player using a controller in local 2HG can discard cards normally
[*]Lands tap and untap correctly when put onto the battlefield from the library.



PSN

[*]The title no longer crashes on startup if the console has an “OpenDNS” using the DNS entries of 208.67.222.222 and/or 208.67.220.220.



Xbox LIVE!

[*]Players can now choose to not use an ability that is optional even if they've already chosen a target.
[*]Lands tap and untap correctly when put onto the battlefield from the library.



Android

[*]Players can now choose to not use an ability that is optional even if they've already chosen a target.
[*]Sealed Play decks are no longer reset if the game is closed while a booster pack is waiting to be opened.
[*]Lands tap and untap correctly when put onto the battlefield from the library
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Re: Warning Steam users..

Postby thefiremind » 13 Aug 2013, 22:35

kevlahnota wrote:I don't remember that there is an official Compulsive Research on PC/Steam version.
I think I have made that on my mod.
I'm sure there isn't, since I had to code mine as well. And the "fix" is strange anyway: how can a discarded card not be visible to all players? The Discard function makes an automatic GuidedReveal, and the graveyard is visible to all players... :-s
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Re: Warning Steam users..

Postby propel0 » 13 Aug 2013, 23:59

here's my log file from Riiak's Deck Builder, I cleaned up some of the invalid card lookups I could find, but still some remain at the bottom? Will the other errors cause the game to crash? Thanks

Code: Select all
8/13/2013 7:42:30 PM: Log Opened.
8/13/2013 7:42:30 PM: Low: System.Xml - The 'CARD_V2' start tag on line 2 position 2 does not match the end tag of 'TRIGGERED_ABILITY'. Line 96, position 5.:
   at System.Xml.XmlTextReaderImpl.Throw(Exception e)
   at System.Xml.XmlTextReaderImpl.Throw(String res, String[] args)
   at System.Xml.XmlTextReaderImpl.ThrowTagMismatch(NodeData startTag)
   at System.Xml.XmlTextReaderImpl.ParseEndElement()
   at System.Xml.XmlTextReaderImpl.ParseElementContent()
   at System.Xml.XmlTextReaderImpl.Read()
   at System.Xml.XmlLoader.LoadNode(Boolean skipOverWhitespace)
   at System.Xml.XmlLoader.LoadDocSequence(XmlDocument parentDoc)
   at System.Xml.XmlLoader.Load(XmlDocument doc, XmlReader reader, Boolean preserveWhitespace)
   at System.Xml.XmlDocument.Load(XmlReader reader)
   at System.Xml.XmlDocument.LoadXml(String xml)
   at RSN.DotP.CardInfo.ParseXML(String strXML)
   at RSN.DotP.CardInfo..ctor(String strXML, String strWad, GameDirectory gdData)
   at RSN.DotP.WadWrapper.LoadCards(FileStream fsInput, GameDirectory gdData)
Extra Information:
Unable to load card: VEXING_SPHINX_122071.xml in DATA_CORE_972

8/13/2013 7:42:31 PM: Medium: System.Xml - The 'Row' start tag on line 97 position 5 does not match the end tag of 'Table'. Line 109, position 5.:
   at System.Xml.XmlTextReaderImpl.Throw(Exception e)
   at System.Xml.XmlTextReaderImpl.Throw(String res, String[] args)
   at System.Xml.XmlTextReaderImpl.ThrowTagMismatch(NodeData startTag)
   at System.Xml.XmlTextReaderImpl.ParseEndElement()
   at System.Xml.XmlTextReaderImpl.ParseElementContent()
   at System.Xml.XmlTextReaderImpl.Read()
   at System.Xml.XmlLoader.LoadNode(Boolean skipOverWhitespace)
   at System.Xml.XmlLoader.LoadDocSequence(XmlDocument parentDoc)
   at System.Xml.XmlLoader.Load(XmlDocument doc, XmlReader reader, Boolean preserveWhitespace)
   at System.Xml.XmlDocument.Load(XmlReader reader)
   at System.Xml.XmlDocument.LoadXml(String xml)
   at RSN.DotP.WadBase.LoadIndividualStringTable(Dictionary`2 dicStrings, String strXml)
   at RSN.DotP.WadWrapper.LoadStringTable(FileStream fsInput)
Extra Information:
Unable to read string table: GLOSSARY.XML in DATA_DLC_BAL

8/13/2013 7:42:32 PM: Low: System.Xml - The 'TRIGGERED_ABILITY' start tag on line 23 position 4 does not match the end tag of 'TRIGGER'. Line 35, position 7.:
   at System.Xml.XmlTextReaderImpl.Throw(Exception e)
   at System.Xml.XmlTextReaderImpl.Throw(String res, String[] args)
   at System.Xml.XmlTextReaderImpl.ThrowTagMismatch(NodeData startTag)
   at System.Xml.XmlTextReaderImpl.ParseEndElement()
   at System.Xml.XmlTextReaderImpl.ParseElementContent()
   at System.Xml.XmlTextReaderImpl.Read()
   at System.Xml.XmlLoader.LoadNode(Boolean skipOverWhitespace)
   at System.Xml.XmlLoader.LoadDocSequence(XmlDocument parentDoc)
   at System.Xml.XmlLoader.Load(XmlDocument doc, XmlReader reader, Boolean preserveWhitespace)
   at System.Xml.XmlDocument.Load(XmlReader reader)
   at System.Xml.XmlDocument.LoadXml(String xml)
   at RSN.DotP.CardInfo.ParseXML(String strXML)
   at RSN.DotP.CardInfo..ctor(String strXML, String strWad, GameDirectory gdData)
   at RSN.DotP.WadWrapper.LoadCards(FileStream fsInput, GameDirectory gdData)
Extra Information:
Unable to load card: CONTESTED_WAR_ZONE_888213775.XML in DATA_DLC_KEV

8/13/2013 7:42:33 PM: Low: XML Block has multiple localizations defined for same language code (en-US):
<FLAVOURTEXT><LOCALISED_TEXT LanguageCode="en-US"><![CDATA[“What is mana but possibility, an idea not yet given form?”
—Jhoira, master artificer]]></LOCALISED_TEXT><LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[« Il n’y a rien qui soit entièrement en notre pouvoir que nos pensées. »
—René Descartes, Discours de la méthode]]></LOCALISED_TEXT><LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[“No es por la edad sino por la capacidad que se adquiere sabiduría.”
—Tito Marcio Plauto, Trinummus]]></LOCALISED_TEXT><LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[„Nicht das Alter, sondern das Aufnahmevermögen bestimmt die Weisheit, die man erlangt.“
—Titus Maccius Plautus, Trinummus]]></LOCALISED_TEXT><LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[“La saggezza si acquisisce con la capacità, non con l’età.”
—Tito Maccio Plauto, Trinummus]]></LOCALISED_TEXT><LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[「マナはまだ形を成していない発想よ。それが可能性でなければ何だというの?」
――工芸の達人、ジョイラ]]></LOCALISED_TEXT><LOCALISED_TEXT LanguageCode="en-US"><![CDATA[“What is mana but possibility, an idea not yet given form?”
—Jhoira, master artificer]]></LOCALISED_TEXT><LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[“Да не возрастом, а природным дарованьем мудрость достигается”.
— Тит Макций Плавт, Три монеты]]></LOCALISED_TEXT><LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[“Não é através da idade, mas sim da capacidade que se adquire sabedoria.”
— Titus Maccius Plautus, Trinummus]]></LOCALISED_TEXT><LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[「不是靠年纪长智慧,而是靠才能。」
~普劳图斯,《三个铜钱》]]></LOCALISED_TEXT><LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[「不是靠年紀長智慧,而是靠才能。」
~普勞圖斯,《三個銅錢》]]></LOCALISED_TEXT></FLAVOURTEXT>

8/13/2013 7:42:42 PM: Medium: DotP 2014 Deck Builder - Object reference not set to an instance of an object.:
   at RSN.DotP.WadWrapper.LoadImageSpecific(String strId, LoadImageType eType)
   at RSN.DotP.WadWrapper.LoadImage(String strId, LoadImageType eType)
   at RSN.DotP.GameDirectory.LoadImage(String strImage, LoadImageType eType)
   at RSN.DotP.AiPersonality.LoadFromNode(GameDirectory gdData, XmlNode xnNode)
   at RSN.DotP.AiPersonality..ctor(GameDirectory gdData, String strXml, String strFilename)
Extra Information:
Unable to load AI Personality: D62_CYCLING.XML

8/13/2013 7:42:42 PM: Medium: DotP 2014 Deck Builder - Object reference not set to an instance of an object.:
   at RSN.DotP.WadWrapper.LoadImageSpecific(String strId, LoadImageType eType)
   at RSN.DotP.WadWrapper.LoadImage(String strId, LoadImageType eType)
   at RSN.DotP.GameDirectory.LoadImage(String strImage, LoadImageType eType)
   at RSN.DotP.AiPersonality.LoadFromNode(GameDirectory gdData, XmlNode xnNode)
   at RSN.DotP.AiPersonality..ctor(GameDirectory gdData, String strXml, String strFilename)
Extra Information:
Unable to load AI Personality: D62_DREDGE.XML

8/13/2013 7:42:42 PM: Medium: DotP 2014 Deck Builder - Object reference not set to an instance of an object.:
   at RSN.DotP.WadWrapper.LoadImageSpecific(String strId, LoadImageType eType)
   at RSN.DotP.WadWrapper.LoadImage(String strId, LoadImageType eType)
   at RSN.DotP.GameDirectory.LoadImage(String strImage, LoadImageType eType)
   at RSN.DotP.AiPersonality.LoadFromNode(GameDirectory gdData, XmlNode xnNode)
   at RSN.DotP.AiPersonality..ctor(GameDirectory gdData, String strXml, String strFilename)
Extra Information:
Unable to load AI Personality: D62_DVINE.XML

8/13/2013 7:42:42 PM: Medium: DotP 2014 Deck Builder - Object reference not set to an instance of an object.:
   at RSN.DotP.WadWrapper.LoadImageSpecific(String strId, LoadImageType eType)
   at RSN.DotP.WadWrapper.LoadImage(String strId, LoadImageType eType)
   at RSN.DotP.GameDirectory.LoadImage(String strImage, LoadImageType eType)
   at RSN.DotP.AiPersonality.LoadFromNode(GameDirectory gdData, XmlNode xnNode)
   at RSN.DotP.AiPersonality..ctor(GameDirectory gdData, String strXml, String strFilename)
Extra Information:
Unable to load AI Personality: D62_GRINDING.XML

8/13/2013 7:42:42 PM: Medium: DotP 2014 Deck Builder - Object reference not set to an instance of an object.:
   at RSN.DotP.WadWrapper.LoadImageSpecific(String strId, LoadImageType eType)
   at RSN.DotP.WadWrapper.LoadImage(String strId, LoadImageType eType)
   at RSN.DotP.GameDirectory.LoadImage(String strImage, LoadImageType eType)
   at RSN.DotP.AiPersonality.LoadFromNode(GameDirectory gdData, XmlNode xnNode)
   at RSN.DotP.AiPersonality..ctor(GameDirectory gdData, String strXml, String strFilename)
Extra Information:
Unable to load AI Personality: D62_GRIXIS.XML

8/13/2013 7:42:42 PM: Medium: DotP 2014 Deck Builder - Object reference not set to an instance of an object.:
   at RSN.DotP.WadWrapper.LoadImageSpecific(String strId, LoadImageType eType)
   at RSN.DotP.WadWrapper.LoadImage(String strId, LoadImageType eType)
   at RSN.DotP.GameDirectory.LoadImage(String strImage, LoadImageType eType)
   at RSN.DotP.AiPersonality.LoadFromNode(GameDirectory gdData, XmlNode xnNode)
   at RSN.DotP.AiPersonality..ctor(GameDirectory gdData, String strXml, String strFilename)
Extra Information:
Unable to load AI Personality: D62_KULDOTHA.XML

8/13/2013 7:42:42 PM: Medium: DotP 2014 Deck Builder - Object reference not set to an instance of an object.:
   at RSN.DotP.WadWrapper.LoadImageSpecific(String strId, LoadImageType eType)
   at RSN.DotP.WadWrapper.LoadImage(String strId, LoadImageType eType)
   at RSN.DotP.GameDirectory.LoadImage(String strImage, LoadImageType eType)
   at RSN.DotP.AiPersonality.LoadFromNode(GameDirectory gdData, XmlNode xnNode)
   at RSN.DotP.AiPersonality..ctor(GameDirectory gdData, String strXml, String strFilename)
Extra Information:
Unable to load AI Personality: D62_LANDS.XML

8/13/2013 7:42:42 PM: Medium: DotP 2014 Deck Builder - Object reference not set to an instance of an object.:
   at RSN.DotP.WadWrapper.LoadImageSpecific(String strId, LoadImageType eType)
   at RSN.DotP.WadWrapper.LoadImage(String strId, LoadImageType eType)
   at RSN.DotP.GameDirectory.LoadImage(String strImage, LoadImageType eType)
   at RSN.DotP.AiPersonality.LoadFromNode(GameDirectory gdData, XmlNode xnNode)
   at RSN.DotP.AiPersonality..ctor(GameDirectory gdData, String strXml, String strFilename)
Extra Information:
Unable to load AI Personality: D62_OMNITELL.XML

8/13/2013 7:42:42 PM: Medium: DotP 2014 Deck Builder - Object reference not set to an instance of an object.:
   at RSN.DotP.WadWrapper.LoadImageSpecific(String strId, LoadImageType eType)
   at RSN.DotP.WadWrapper.LoadImage(String strId, LoadImageType eType)
   at RSN.DotP.GameDirectory.LoadImage(String strImage, LoadImageType eType)
   at RSN.DotP.AiPersonality.LoadFromNode(GameDirectory gdData, XmlNode xnNode)
   at RSN.DotP.AiPersonality..ctor(GameDirectory gdData, String strXml, String strFilename)
Extra Information:
Unable to load AI Personality: D62_REPLENISH.XML

8/13/2013 7:42:42 PM: Medium: DotP 2014 Deck Builder - Object reference not set to an instance of an object.:
   at RSN.DotP.WadWrapper.LoadImageSpecific(String strId, LoadImageType eType)
   at RSN.DotP.WadWrapper.LoadImage(String strId, LoadImageType eType)
   at RSN.DotP.GameDirectory.LoadImage(String strImage, LoadImageType eType)
   at RSN.DotP.AiPersonality.LoadFromNode(GameDirectory gdData, XmlNode xnNode)
   at RSN.DotP.AiPersonality..ctor(GameDirectory gdData, String strXml, String strFilename)
Extra Information:
Unable to load AI Personality: D62_SEISMIC.XML

8/13/2013 7:42:42 PM: Medium: DotP 2014 Deck Builder - Object reference not set to an instance of an object.:
   at RSN.DotP.WadWrapper.LoadImageSpecific(String strId, LoadImageType eType)
   at RSN.DotP.WadWrapper.LoadImage(String strId, LoadImageType eType)
   at RSN.DotP.GameDirectory.LoadImage(String strImage, LoadImageType eType)
   at RSN.DotP.AiPersonality.LoadFromNode(GameDirectory gdData, XmlNode xnNode)
   at RSN.DotP.AiPersonality..ctor(GameDirectory gdData, String strXml, String strFilename)
Extra Information:
Unable to load AI Personality: D62_VAROLZ.XML

8/13/2013 7:42:42 PM: Critical: DotP 2014 Deck Builder - Object reference not set to an instance of an object.:
   at RSN.DotP.GameDirectory.LoadWads()
Extra Information:
Unhandled exception when trying to load personalities for wad:DATA_DECKS_D627

8/13/2013 7:42:55 PM: Low: Can't find referenced card:  for regular unlocks (1351) for deck with Id: 1321

8/13/2013 7:42:55 PM: Low: Can't find referenced card:  for regular unlocks (1351) for deck with Id: 1321

8/13/2013 7:42:55 PM: Low: Can't find referenced card:  for regular unlocks (1351) for deck with Id: 1321

8/13/2013 7:42:55 PM: Low: Can't find referenced card:  for regular unlocks (1351) for deck with Id: 1321

8/13/2013 7:42:55 PM: Low: Can't find referenced card:  for regular unlocks (1351) for deck with Id: 1321

8/13/2013 7:42:55 PM: Low: Can't find referenced card:  for regular unlocks (1351) for deck with Id: 1321

8/13/2013 7:42:55 PM: Low: Can't find referenced card:  for regular unlocks (1351) for deck with Id: 1321

8/13/2013 7:42:55 PM: Low: Can't find referenced card:  for regular unlocks (1351) for deck with Id: 1321

8/13/2013 7:42:55 PM: Low: Can't find referenced card:  for regular unlocks (1351) for deck with Id: 1321

8/13/2013 7:42:55 PM: Low: Can't find referenced card:  for regular unlocks (1351) for deck with Id: 1321

8/13/2013 7:42:55 PM: Low: Can't find referenced card:  for regular unlocks (1351) for deck with Id: 1321

8/13/2013 7:42:55 PM: Low: Can't find referenced card:  for regular unlocks (1351) for deck with Id: 1321

8/13/2013 7:42:55 PM: Low: Can't find referenced card:  for regular unlocks (1351) for deck with Id: 1321

8/13/2013 7:42:55 PM: Low: Can't find referenced card:  for regular unlocks (1351) for deck with Id: 1321

8/13/2013 7:42:55 PM: Low: Can't find referenced card:  for regular unlocks (1351) for deck with Id: 1321

8/13/2013 7:42:55 PM: Low: Can't find referenced card: URZAS_INCUBATOR_15257 for regular unlocks (6400) for deck with Id: 6200

8/13/2013 7:42:55 PM: Low: Can't find referenced card: URZAS_INCUBATOR_15257 for regular unlocks (6400) for deck with Id: 6200

8/13/2013 7:42:55 PM: Low: Can't find referenced card: URZAS_INCUBATOR_15257 for regular unlocks (6400) for deck with Id: 6200

8/13/2013 7:42:55 PM: Low: Can't find referenced card: URZAS_INCUBATOR_15257 for regular unlocks (6400) for deck with Id: 6200

8/13/2013 7:42:55 PM: Low: D14_SPELLSHAPERS_UNLOCKS uses a UID that conflicts with D14_SPELLSHAPERS.

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Re: Warning Steam users..

Postby ProdigyToby » 14 Aug 2013, 23:18

Weird. It seems like any modded deck with unlockable sideboard cards is by default, putting a chunk of them into the deck by default. This makes it very hard to use said decks because without being able to save your customization, your decks will always end up with more than 60 cards at startup. Anyone know how to just lock unlockable cards permanently? Id rather just have locked cards locked than not be able to use the decks.
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Re: Warning Steam users..

Postby Routton » 20 Aug 2013, 18:16

Has anyone played online versus a friend post-patch?
Everything worked great pre-patch, we had the same mods and all.
Post-patch we can´t get it to work, even with clean mods, with just Rick´s DLL and a random deck.

We get to the lobby and get either "You cannot play against this player at this time" or the "Corrupted or malicious content in deck" error :(

Last test we did was with signature bypass DLL and Fireminds deckpack.
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Re: Warning Steam users..

Postby Parabolic » 20 Aug 2013, 20:36

Routton wrote:Has anyone played online versus a friend post-patch?
Everything worked great pre-patch, we had the same mods and all.
Post-patch we can´t get it to work, even with clean mods, with just Rick´s DLL and a random deck.

We get to the lobby and get either "You cannot play against this player at this time" or the "Corrupted or malicious content in deck" error :(

Last test we did was with signature bypass DLL and Fireminds deckpack.
I haven't been playing against, but I do a lot of 2HG with friends.

Best advice I can give is to make sure you are both using the exact same files. Even if that means one of you downloading it and hosting it on zippyshare or sending it over Skype, or whatever. Even when one of my friends accidentally re-exported a deck without making any changes, the game wouldn't let us play together. Also, make sure you have the same exact decks in the folder. Even if you didn't plan on playing with one, the game won't let you play unless they match up with your partner/opponent perfectly.

I've gotten the "You cannot play against this player at this time" error, and every single time it's because our files are not exactly the same. I'd look into it.

If you are using decks you made using the Deck Builder, make sure your Deck block ID is 2-3 digits (and doesn't interfere with any other IDs). When we used an ID of four digits, it started acting up.
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Re: Warning Steam users..

Postby Igni » 22 Aug 2013, 03:32

ProdigyToby wrote:Weird. It seems like any modded deck with unlockable sideboard cards is by default, putting a chunk of them into the deck by default. This makes it very hard to use said decks because without being able to save your customization, your decks will always end up with more than 60 cards at startup. Anyone know how to just lock unlockable cards permanently? Id rather just have locked cards locked than not be able to use the decks.
Have same problem. Only decks from viewtopic.php?f=109&t=11066 can be saved without problems.
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Re: Warning Steam users..

Postby MasterXploder7 » 31 Jan 2014, 01:02

not sure if this is the proper topic but this is the closest i can find, anyone know of a way to play offline on steam while running the mods that wouldnt cause complications when reconnecting to steam?
"Hate is an everlasting wellspring from which it is eternally sustained." - Nirkana Revenant
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Re: Warning Steam users..

Postby MC Brodie » 31 Jan 2014, 02:44

I'm not really sure of what you are asking about. If you question is how can you easily switch between a non-modded version of DotP (to play online public games) and a modded version (to play offline or against other people with mods) then you could do what I do and have two versions of the game. In my Steam\steamapps\common\ folder is my original Magic 2014 folder that downloaded when I bought the game. I haven't added any modded decks or files to this folder. To play/test mods I copy and pasted the Magic 2014 folder in the same directory as the original. In the new Magic 2014 folder I put in any mods I want and the signature bypass file. This way I keep the core game and the modded game separate and I can play either depending on which DotP executable file I open.

Alternatively you could download one of the cracked versions (like the one in sumomole's thread) and use that as your modded DotP version. I don't know if that would work though since I've never tried one of the cracked versions.

If you question is about your steam profile resetting due to playing modded decks then I don't know how to fix that. That happened to me a few times before I even found out about this site so it's not necessarily the mod's fault. I just buy the deck keys for the decks I want do I don't have to worry about unlocking all the cards again. I don't mind paying the money and who knows, maybe they'll use it to add some new features to the game that will open up more card options for the modders.
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Re: Warning Steam users..

Postby NEMESiS » 31 Jan 2014, 03:09

MC Brodie wrote:I'm not really sure of what you are asking about. If you question is how can you easily switch between a non-modded version of DotP (to play online public games) and a modded version (to play offline or against other people with mods) then you could do what I do and have two versions of the game. In my Steam\steamapps\common\ folder is my original Magic 2014 folder that downloaded when I bought the game. I haven't added any modded decks or files to this folder. To play/test mods I copy and pasted the Magic 2014 folder in the same directory as the original. In the new Magic 2014 folder I put in any mods I want and the signature bypass file. This way I keep the core game and the modded game separate and I can play either depending on which DotP executable file I open.

Alternatively you could download one of the cracked versions (like the one in sumomole's thread) and use that as your modded DotP version. I don't know if that would work though since I've never tried one of the cracked versions.

If you question is about your steam profile resetting due to playing modded decks then I don't know how to fix that. That happened to me a few times before I even found out about this site so it's not necessarily the mod's fault. I just buy the deck keys for the decks I want do I don't have to worry about unlocking all the cards again. I don't mind paying the money and who knows, maybe they'll use it to add some new features to the game that will open up more card options for the modders.
You don't have to buy keys, there are ways to unlock all of the decks. First make sure you have Rick's DLL in your original version of the game. Then save the original decks WAD (DATA_DECKS_D14 and DATA_DECKS_E14) and create a copies of them. Open the duplicate WADs and in each deck XML edit them to display their steam IDs as fallow; steam_id_1="213850" steam_id_2="213850" (I think this will also make all of your decks foil). After you have done this pack your WADs and open the game. Go through each deck and you will see that the decks are all unlocked and foiled but you wont be able to play online. To fix this simply replace the edited wads with the originals and voilà, all your decks are foiled, unlocked and you can play online again.
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Re: Warning Steam users..

Postby MasterXploder7 » 31 Jan 2014, 03:12

i mean if my connection to steam fails it shows the "your game crashed heres the dump manefesto thingy so go report it" message but as long as im connected it is beautiful. no internet no mods is the basic gist
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Re: Warning Steam users..

Postby MC Brodie » 31 Jan 2014, 03:37

NEMESiS wrote:You don't have to buy keys, there are ways to unlock all of the decks. First make sure you have Rick's DLL in your original version of the game. Then save the original decks WAD (DATA_DECKS_D14 and DATA_DECKS_E14) and create a copies of them. Open the duplicate WADs and in each deck XML edit them to display their steam IDs as fallow; steam_id_1="213850" steam_id_2="213850" (I think this will also make all of your decks foil). After you have done this pack your WADs and open the game. Go through each deck and you will see that the decks are all unlocked and foiled but you wont be able to play online. To fix this simply replace the edited wads with the originals and voilà, all your decks are foiled, unlocked and you can play online again.
Thanks that's interesting. I didn't know that. I really don't mind paying though.

MasterXploder7 wrote:i mean if my connection to steam fails it shows the "your game crashed heres the dump manefesto thingy so go report it" message but as long as im connected it is beautiful. no internet no mods is the basic gist
I don't think I've ever got an error like that. When I play modded decks I'm usually in offline mode anyway. Hopefully someone else can help.
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Re: Warning Steam users..

Postby MasterXploder7 » 31 Jan 2014, 03:43

if it helps here is a picture the moment i click on the "ignite your spark thing" this pops up
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Re: Warning Steam users..

Postby NEMESiS » 02 Feb 2014, 02:42

I recommend that you download all your mods again. Test them individually. I was having this same issue and that is how I fixed it, not sure why it happened as everything was fine prior to that.
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