It is currently 11 May 2025, 04:50
   
Text Size

Applet Version

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Applet Version

Postby mtgrares » 19 May 2009, 18:49

Just to let you know there is an applet version that someone else made and they sent me the link. You can only use preconstructed decks and the Deck Editor and Quest Mode are missing. The "Play the Game" link worked for me, while the other link that preloads the images didn't.

http://www.delvegames.com/solomtg.html
mtgrares
DEVELOPER
 
Posts: 1352
Joined: 08 Sep 2008, 22:10
Has thanked: 3 times
Been thanked: 12 times

Re: Applet Version

Postby DennisBergkamp » 19 May 2009, 22:05

Wooow!!! This is so cool =D>
I just tried this, and I noticed it actually stacks the land cards! Maybe you could ask the guy for the source, since this should also be possible in our regular version, right? Unless applets use a different layout manager... but I don't think they do.

Come to think of it, I like all of their GUI changes... they changed the "Graveyard" and "Removed" zones into buttons, so to check cards in the grave / removed all you have to do is click on them. I think they also colored the borders around the cards differently (it's a much darker green and red for instance - check screenshot) and I like it.

Also, a right click will always hit the OK button, cool addition indeed.

Anyway, what do you guys think? I must say, I'm very impressed with this new GUI.
Attachments
applet.jpg
User avatar
DennisBergkamp
AI Programmer
 
Posts: 2602
Joined: 09 Sep 2008, 15:46
Has thanked: 0 time
Been thanked: 0 time

Re: Applet Version

Postby Chris H. » 19 May 2009, 22:29

DennisBergkamp wrote:Anyway, what do you guys think? I must say, I'm very impressed with this new GUI.
It failed on my Imac with the message:

Your browser is completely ignoring the <APPLET> tag!
Applet SoloMtGApplet notinited

Your screenshot looked impressive. :)
User avatar
Chris H.
Forge Moderator
 
Posts: 6320
Joined: 04 Nov 2008, 12:11
Location: Mac OS X Yosemite
Has thanked: 644 times
Been thanked: 643 times

Re: Applet Version

Postby frwololo » 20 May 2009, 00:32

This is very cool =D> . You should try to merge your code with this guy and have a common repository, so that the applet benefits from all the cool changes you guys bring on a regular basis.
frwololo
DEVELOPER
 
Posts: 265
Joined: 21 Jun 2008, 04:33
Has thanked: 0 time
Been thanked: 3 times

Re: Applet Version

Postby DennisBergkamp » 20 May 2009, 02:05

Yes, good idea. So far, I think the only changes he made is the GUI, so it should be easy to merge :)
User avatar
DennisBergkamp
AI Programmer
 
Posts: 2602
Joined: 09 Sep 2008, 15:46
Has thanked: 0 time
Been thanked: 0 time

Re: Applet Version

Postby DennisBergkamp » 20 May 2009, 02:11

It failed on my Imac with the message:

Your browser is completely ignoring the <APPLET> tag!
Applet SoloMtGApplet notinited

Your screenshot looked impressive. :)
Is this with Safari or Firefox? It's working just fine for me using Firefox, although like rares said, I can't run it with preloading images for some reason, so performance is a little slow, but still very decent.
User avatar
DennisBergkamp
AI Programmer
 
Posts: 2602
Joined: 09 Sep 2008, 15:46
Has thanked: 0 time
Been thanked: 0 time

Re: Applet Version

Postby frwololo » 20 May 2009, 03:56

DennisBergkamp wrote: I can't run it with preloading images for some reason
Same here. THe other version works well.
I posted a blog entry about this cool applet: http://wololo.net/wagic/2009/05/20/solo ... r-browser/
frwololo
DEVELOPER
 
Posts: 265
Joined: 21 Jun 2008, 04:33
Has thanked: 0 time
Been thanked: 3 times

Re: Applet Version

Postby Chris H. » 20 May 2009, 11:10

DennisBergkamp wrote:
It failed on my Imac with the message:

Your browser is completely ignoring the <APPLET> tag!
Applet SoloMtGApplet notinited

Your screenshot looked impressive. :)
Is this with Safari or Firefox? It's working just fine for me using Firefox, although like rares said, I can't run it with preloading images for some reason, so performance is a little slow, but still very decent.
I am using Safari. I might try Firefox.

This would be the first time that Safari failed to work on one of the web sites that I visit. Then again, I do my banking in person rather than on line. :mrgreen:

The Solo Magic: the Gathering web site states that the applet requires Java 6 update 10 or above. Apple tends to be a little slow on releasing the latest java versions. We get a new java update maybe once or at most twice a year.


Looking at the screen shot that you posted, I notice that there appears to be no pull down menu for the options. I guess that the author had little choice but to change the gui and place the in game options as buttons. At the top right corner I can see buttons for Concede Game and Pause at turn end.

I think that the author must be using a fairly recent build of Forge. I notice the computer's land includes a Sacred Foundry and the Mountain and the Forest have the wide black border and pictures that may indicate your recent addition for basic lands having 4 different jpgs.

Having the land drawn in a pile is awesome! Wow. :wink:
User avatar
Chris H.
Forge Moderator
 
Posts: 6320
Joined: 04 Nov 2008, 12:11
Location: Mac OS X Yosemite
Has thanked: 644 times
Been thanked: 643 times

Re: Applet Version

Postby DennisBergkamp » 20 May 2009, 19:07

Yes, I really like the landstacking and clickable graveyard/removed zones.
Anyway, I just sent these guys an email, and asked them if they could share their source code so I could update the regular MTGForge with some of their GUI changes [-o<
User avatar
DennisBergkamp
AI Programmer
 
Posts: 2602
Joined: 09 Sep 2008, 15:46
Has thanked: 0 time
Been thanked: 0 time

Re: Applet Version

Postby Huggybaby » 21 May 2009, 00:59

For those poor souls like me who don't know what an applet is, it means in this case that you can play the game in your browser without having to download or install anything.

They should add quest mode, keeping track of progress in a cookie.

<edit> I just did four damage to the computer, and I don't know how. I had nothing in play that was capable of that.
User avatar
Huggybaby
Administrator
 
Posts: 3225
Joined: 15 Jan 2006, 19:44
Location: Finally out of Atlanta
Has thanked: 734 times
Been thanked: 601 times

Re: Applet Version

Postby mtgrares » 21 May 2009, 19:02

The applet guys now have 4 versions of the applet MTG Forge. I'm not sure this is a good thing but hopefully everybody can get at least one version working. Ideally there should be only one version, but even getting Java to run the same everywhere is hard. Java's motto used to be "Write once, run anywhere", which is mostly true, lol.
mtgrares
DEVELOPER
 
Posts: 1352
Joined: 08 Sep 2008, 22:10
Has thanked: 3 times
Been thanked: 12 times

Re: Applet Version

Postby DennisBergkamp » 21 May 2009, 19:11

4 Versions ?!? Wow, didn't know that...
They just sent me the source by the way, I'll try and merge some of their changes for the next version.
User avatar
DennisBergkamp
AI Programmer
 
Posts: 2602
Joined: 09 Sep 2008, 15:46
Has thanked: 0 time
Been thanked: 0 time

Re: Applet Version

Postby Chris H. » 21 May 2009, 19:18

mtgrares wrote:The applet guys now have 4 versions of the applet MTG Forge.
Is this a sign of them trying to keep up with our frequent releases of new versions?

If so, I am surprised that they can find the time to communicate via email. :lol: :mrgreen:
User avatar
Chris H.
Forge Moderator
 
Posts: 6320
Joined: 04 Nov 2008, 12:11
Location: Mac OS X Yosemite
Has thanked: 644 times
Been thanked: 643 times

Re: Applet Version

Postby Huggybaby » 21 May 2009, 19:25

You can't keep a good prog down!
User avatar
Huggybaby
Administrator
 
Posts: 3225
Joined: 15 Jan 2006, 19:44
Location: Finally out of Atlanta
Has thanked: 734 times
Been thanked: 601 times

Re: Applet Version

Postby DennisBergkamp » 22 May 2009, 02:17

After a few hours of digging through their source, I finally managed to get landstacking working :mrgreen:
I have also changed things around to include a clickable removed zone and graveyard for both computer and human player (just like their GUI), the font is smaller too for those left panes.
User avatar
DennisBergkamp
AI Programmer
 
Posts: 2602
Joined: 09 Sep 2008, 15:46
Has thanked: 0 time
Been thanked: 0 time

Next

Return to Forge

Who is online

Users browsing this forum: No registered users and 45 guests


Who is online

In total there are 45 users online :: 0 registered, 0 hidden and 45 guests (based on users active over the past 10 minutes)
Most users ever online was 4143 on 23 Jan 2024, 08:21

Users browsing this forum: No registered users and 45 guests

Login Form