Applet Version
by mtgrares
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Applet Version
by mtgrares » 19 May 2009, 18:49
Just to let you know there is an applet version that someone else made and they sent me the link. You can only use preconstructed decks and the Deck Editor and Quest Mode are missing. The "Play the Game" link worked for me, while the other link that preloads the images didn't.
http://www.delvegames.com/solomtg.html
http://www.delvegames.com/solomtg.html
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Re: Applet Version
by DennisBergkamp » 19 May 2009, 22:05
Wooow!!! This is so cool
I just tried this, and I noticed it actually stacks the land cards! Maybe you could ask the guy for the source, since this should also be possible in our regular version, right? Unless applets use a different layout manager... but I don't think they do.
Come to think of it, I like all of their GUI changes... they changed the "Graveyard" and "Removed" zones into buttons, so to check cards in the grave / removed all you have to do is click on them. I think they also colored the borders around the cards differently (it's a much darker green and red for instance - check screenshot) and I like it.
Also, a right click will always hit the OK button, cool addition indeed.
Anyway, what do you guys think? I must say, I'm very impressed with this new GUI.

I just tried this, and I noticed it actually stacks the land cards! Maybe you could ask the guy for the source, since this should also be possible in our regular version, right? Unless applets use a different layout manager... but I don't think they do.
Come to think of it, I like all of their GUI changes... they changed the "Graveyard" and "Removed" zones into buttons, so to check cards in the grave / removed all you have to do is click on them. I think they also colored the borders around the cards differently (it's a much darker green and red for instance - check screenshot) and I like it.
Also, a right click will always hit the OK button, cool addition indeed.
Anyway, what do you guys think? I must say, I'm very impressed with this new GUI.
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Re: Applet Version
by Chris H. » 19 May 2009, 22:29
It failed on my Imac with the message:DennisBergkamp wrote:Anyway, what do you guys think? I must say, I'm very impressed with this new GUI.
Your browser is completely ignoring the <APPLET> tag!
Applet SoloMtGApplet notinited
Your screenshot looked impressive.

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Re: Applet Version
by frwololo » 20 May 2009, 00:32
This is very cool
. You should try to merge your code with this guy and have a common repository, so that the applet benefits from all the cool changes you guys bring on a regular basis.

Re: Applet Version
by DennisBergkamp » 20 May 2009, 02:05
Yes, good idea. So far, I think the only changes he made is the GUI, so it should be easy to merge 

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Re: Applet Version
by DennisBergkamp » 20 May 2009, 02:11
Is this with Safari or Firefox? It's working just fine for me using Firefox, although like rares said, I can't run it with preloading images for some reason, so performance is a little slow, but still very decent.It failed on my Imac with the message:
Your browser is completely ignoring the <APPLET> tag!
Applet SoloMtGApplet notinited
Your screenshot looked impressive.
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Re: Applet Version
by frwololo » 20 May 2009, 03:56
Same here. THe other version works well.DennisBergkamp wrote: I can't run it with preloading images for some reason
I posted a blog entry about this cool applet: http://wololo.net/wagic/2009/05/20/solo ... r-browser/
Re: Applet Version
by Chris H. » 20 May 2009, 11:10
I am using Safari. I might try Firefox.DennisBergkamp wrote:Is this with Safari or Firefox? It's working just fine for me using Firefox, although like rares said, I can't run it with preloading images for some reason, so performance is a little slow, but still very decent.It failed on my Imac with the message:
Your browser is completely ignoring the <APPLET> tag!
Applet SoloMtGApplet notinited
Your screenshot looked impressive.
This would be the first time that Safari failed to work on one of the web sites that I visit. Then again, I do my banking in person rather than on line.

The Solo Magic: the Gathering web site states that the applet requires Java 6 update 10 or above. Apple tends to be a little slow on releasing the latest java versions. We get a new java update maybe once or at most twice a year.
Looking at the screen shot that you posted, I notice that there appears to be no pull down menu for the options. I guess that the author had little choice but to change the gui and place the in game options as buttons. At the top right corner I can see buttons for Concede Game and Pause at turn end.
I think that the author must be using a fairly recent build of Forge. I notice the computer's land includes a Sacred Foundry and the Mountain and the Forest have the wide black border and pictures that may indicate your recent addition for basic lands having 4 different jpgs.
Having the land drawn in a pile is awesome! Wow.

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Re: Applet Version
by DennisBergkamp » 20 May 2009, 19:07
Yes, I really like the landstacking and clickable graveyard/removed zones.
Anyway, I just sent these guys an email, and asked them if they could share their source code so I could update the regular MTGForge with some of their GUI changes
Anyway, I just sent these guys an email, and asked them if they could share their source code so I could update the regular MTGForge with some of their GUI changes

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Re: Applet Version
by Huggybaby » 21 May 2009, 00:59
For those poor souls like me who don't know what an applet is, it means in this case that you can play the game in your browser without having to download or install anything.
They should add quest mode, keeping track of progress in a cookie.
<edit> I just did four damage to the computer, and I don't know how. I had nothing in play that was capable of that.
They should add quest mode, keeping track of progress in a cookie.
<edit> I just did four damage to the computer, and I don't know how. I had nothing in play that was capable of that.
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Re: Applet Version
by mtgrares » 21 May 2009, 19:02
The applet guys now have 4 versions of the applet MTG Forge. I'm not sure this is a good thing but hopefully everybody can get at least one version working. Ideally there should be only one version, but even getting Java to run the same everywhere is hard. Java's motto used to be "Write once, run anywhere", which is mostly true, lol.
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Re: Applet Version
by DennisBergkamp » 21 May 2009, 19:11
4 Versions ?!? Wow, didn't know that...
They just sent me the source by the way, I'll try and merge some of their changes for the next version.
They just sent me the source by the way, I'll try and merge some of their changes for the next version.
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Re: Applet Version
by Chris H. » 21 May 2009, 19:18
Is this a sign of them trying to keep up with our frequent releases of new versions?mtgrares wrote:The applet guys now have 4 versions of the applet MTG Forge.
If so, I am surprised that they can find the time to communicate via email.


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Re: Applet Version
by DennisBergkamp » 22 May 2009, 02:17
After a few hours of digging through their source, I finally managed to get landstacking working
I have also changed things around to include a clickable removed zone and graveyard for both computer and human player (just like their GUI), the font is smaller too for those left panes.

I have also changed things around to include a clickable removed zone and graveyard for both computer and human player (just like their GUI), the font is smaller too for those left panes.
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