Forge Beta: 02-21-2014 ver 1.5.13
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Forge Beta: 02-21-2014 ver 1.5.13
by Chris H. » 21 Feb 2014, 15:11
Forge Beta: 02-21-2014 ver 1.5.13
13596 cards in total.
Release Notes
- New ItemManager Preferences -
The editor.preferences file has been deprecated, and the Preferences pane of Deck Editor screens has been removed. Instead, each CardManager and DeckManager (in deck editors, game launch screens, and deck viewer) can have its own options configured individually on its View Options panel.
To show/hide columns, simply go to the List View of any CardManager or DeckManager and click the View Options button (to the right of the Image View toggle button). This will show a panel containing checkboxes for each column, along with a "Unique Cards Only" checkbox on the Constructed Deck Editor Catalog. Your choices will be remembered between sessions, as will any column sorting, repositioning, and resizing. You can toggle the View Options button again to hide this panel.
For Image View, this options panel is visible by default and contains a button to expand/collapse all groups along with combo boxes to configure the "Group By", "Pile By", "Columns" properties that are also saved between sessions. Note that even if this panel is hidden, Ctrl+MouseWheel can be used to adjust the "Columns" property to essentially zoom in and out.
- Variant game modes -
All variants can now be applied via the constructed match setup. While moving Commander across, a basic experimental Commander deck generator was implemented. It will select a random two-color identity commander, and use those colors to build a two-color singleton deck. It is at least a starting point if someone doesn't have any Commander decks and doesn't want to or doesn't have time to build one.
- Extended foil card support -
Forge now generates foil cards in booster packs, which will be apparent in sealed deck, booster draft, and quest modes. Also, foil cards are now correctly displayed in the deck editor including the new pile view mode. The display of foil overlay can be disabled in user preferences in case you dislike the visual foil effect. Please note that this option is visual only and does not affect the internal foil generation as such. Foil support is a work in progress and will be extended over time.
- Commander 2013 cards -
Forge now includes many of the new Commander 2013 cards. It may take a few days/weeks before these new card pictures become available for downloading via the "Download LQ Card Pictures" button. The LQ set pictures tend to take a few more weeks/months to process before they become available for downloading via the "Download LQ Set Pictures" button. Please be patient. The Forge devs are not involved in maintaining the servers that house these pictures.
- New Born of the Gods cards -
Forge now includes many of the new Born of the Gods cards. It may take a few days/weeks before these new card pictures become available for downloading via the "Download LQ Card Pictures" button. The LQ set pictures tend to take a few more weeks/months to process before they become available for downloading via the "Download LQ Set Pictures" button. Please be patient. The Forge devs are not involved in maintaining the servers that house these pictures.
New Cards
Known Issues
Contributors to This Release
Agetian
Asepetci
DrDev
Gos
Hellfish
Max
Marc
Sloth
Sol
squee1968
Swordshine
Chris H
(Quest icons used created by Teekatas, from his Legendora set http://raindropmemory.deviantart.com)
(Thanks to the MAGE team for permission to use their targeting arrows.)
(Thanks to http://www.freesound.org/browse/ for providing some sound files.)
The links to the various archives:
13596 cards in total.
Release Notes
- New ItemManager Preferences -
The editor.preferences file has been deprecated, and the Preferences pane of Deck Editor screens has been removed. Instead, each CardManager and DeckManager (in deck editors, game launch screens, and deck viewer) can have its own options configured individually on its View Options panel.
To show/hide columns, simply go to the List View of any CardManager or DeckManager and click the View Options button (to the right of the Image View toggle button). This will show a panel containing checkboxes for each column, along with a "Unique Cards Only" checkbox on the Constructed Deck Editor Catalog. Your choices will be remembered between sessions, as will any column sorting, repositioning, and resizing. You can toggle the View Options button again to hide this panel.
For Image View, this options panel is visible by default and contains a button to expand/collapse all groups along with combo boxes to configure the "Group By", "Pile By", "Columns" properties that are also saved between sessions. Note that even if this panel is hidden, Ctrl+MouseWheel can be used to adjust the "Columns" property to essentially zoom in and out.
- Variant game modes -
All variants can now be applied via the constructed match setup. While moving Commander across, a basic experimental Commander deck generator was implemented. It will select a random two-color identity commander, and use those colors to build a two-color singleton deck. It is at least a starting point if someone doesn't have any Commander decks and doesn't want to or doesn't have time to build one.
- Extended foil card support -
Forge now generates foil cards in booster packs, which will be apparent in sealed deck, booster draft, and quest modes. Also, foil cards are now correctly displayed in the deck editor including the new pile view mode. The display of foil overlay can be disabled in user preferences in case you dislike the visual foil effect. Please note that this option is visual only and does not affect the internal foil generation as such. Foil support is a work in progress and will be extended over time.
- Commander 2013 cards -
Forge now includes many of the new Commander 2013 cards. It may take a few days/weeks before these new card pictures become available for downloading via the "Download LQ Card Pictures" button. The LQ set pictures tend to take a few more weeks/months to process before they become available for downloading via the "Download LQ Set Pictures" button. Please be patient. The Forge devs are not involved in maintaining the servers that house these pictures.
- New Born of the Gods cards -
Forge now includes many of the new Born of the Gods cards. It may take a few days/weeks before these new card pictures become available for downloading via the "Download LQ Card Pictures" button. The LQ set pictures tend to take a few more weeks/months to process before they become available for downloading via the "Download LQ Set Pictures" button. Please be patient. The Forge devs are not involved in maintaining the servers that house these pictures.
New Cards
- Cards list | Open
- Celestial Dawn
Commandeer
Contamination
Daxos of Meletis
Ertai's Familiar
False Dawn
Fearsome Temper
Jeweled Amulet
Leonin Arbiter
Mycosynth Lattice
Ogre Geargrabber
Perplexing Chimera
Psychic Intrusion
Shimmering Efreet
Soul Burn
Vortex Elemental
Warping Wurm
Known Issues
- Issues list | Open
- There is a known issue with the timing of Leaves the Battlefield triggers and multiple permanents Leaving the Battlefield. As an example, when Blood Artist died at the same time as a lot of other creatures due to a Wrath of God, the Blood Artist should trigger for every creature but does not do so.
Several people have noticed that the cards displayed on the battlefield will fail to be displayed when the number of cards on the battlefield increases. Maximizing the human panel can help to re-display the cards.
Some time was spent turning the static ETB triggers into the proper ETB replacement effects they should be, mainly to interact correctly with each other. This work is not yet finished. As a result there is currently some inconsistencies with "Enters the battlefield with counters" (Not incredibly noticeable).
A recent contribution to the code base should fix some of the bugs that people noticed with cloning type abilities. At this time there is one remaining issue that we hope will be addressed in the near future:
Copies of cards that setup Zone Change triggers via addComesIntoPlayCommand and addLeavesPlayCommand will not function correctly.
The Forge archive includes a readme.txt file and we ask that you spend a few minutes reading this file as it contains some information that may prove useful. We do tend to update this file at times and you should quickly read this file and look for new information for each and every new release. Thank you.
The archive format used for the Forge distribution is ".tar.bz2". There are utilities for Windows, Mac OS and the various *nix's that can be used to extract/decompress these ".tar.bz2" archives. We recommend that you extract/decompress the Forge archive into a new and unused folder.
Some people use the Windows application 7zip. This utility can be found at http://www.7-zip.org/download.html. Mac users can double click on the archive and the application Archive Utility will launch and extract the archive. Mac users do not need to download a separate utility.
Contributors to This Release
Agetian
Asepetci
DrDev
Gos
Hellfish
Max
Marc
Sloth
Sol
squee1968
Swordshine
Chris H
(Quest icons used created by Teekatas, from his Legendora set http://raindropmemory.deviantart.com)
(Thanks to the MAGE team for permission to use their targeting arrows.)
(Thanks to http://www.freesound.org/browse/ for providing some sound files.)
The links to the various archives:
The Forge 02/21/2014 Windows and Linux archive (requires java 7):
forge-1.5.13.tar.bz2 (34.9 MB, at cardforge.org)
Forge 02/21/2014 BETA packaged as a Mac OS application:
We are not able to provide a Mac OS application package at this time. Please download the archive above and launch the forge jar file by double clicking on the "forge.command" launcher command file that is included in the archive.
-
Chris H. - Forge Moderator
- Posts: 6320
- Joined: 04 Nov 2008, 12:11
- Location: Mac OS X Yosemite
- Has thanked: 644 times
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Re: Forge Beta: 02-21-2014 ver 1.5.13
by friarsol » 21 Feb 2014, 15:18
Forge Release Stats:
- Overall Completion Stats | Open
- Implemented (Missing) / Total = Percentage Implemented
13596 (241) / 13837 = 98.26 %
- Set Completion Stats | Open
- Set: Implemented (Missing) / Total = Percentage Implemented
Guildpact: 165 (0) / 165 = 100.0%
Dark Ascension: 158 (0) / 158 = 100.0%
Theros: 234 (0) / 234 = 100.0%
Born of the Gods: 165 (0) / 165 = 100.0%
New Phyrexia: 170 (0) / 170 = 100.0%
Shards of Alara: 234 (0) / 234 = 100.0%
Return to Ravnica: 254 (0) / 254 = 100.0%
Conflux: 145 (0) / 145 = 100.0%
Portal: 200 (0) / 200 = 100.0%
Starter 2000: 52 (0) / 52 = 100.0%
Morningtide: 150 (0) / 150 = 100.0%
Lorwyn: 286 (0) / 286 = 100.0%
Innistrad: 254 (0) / 254 = 100.0%
Urza's Destiny: 143 (0) / 143 = 100.0%
Zendikar: 234 (0) / 234 = 100.0%
Magic 2011: 234 (0) / 234 = 100.0%
Magic 2013: 234 (0) / 234 = 100.0%
Magic 2012: 234 (0) / 234 = 100.0%
Magic 2014 Core Set: 234 (0) / 234 = 100.0%
Modern Masters: 229 (0) / 229 = 100.0%
Gatecrash: 249 (0) / 249 = 100.0%
Scars of Mirrodin: 234 (0) / 234 = 100.0%
Mirrodin Besieged: 150 (0) / 150 = 100.0%
Legions: 145 (0) / 145 = 100.0%
Alara Reborn: 145 (0) / 145 = 100.0%
Tenth Edition: 367 (1) / 368 = 99.73%
Ninth Edition: 343 (1) / 344 = 99.71%
Seventh Edition: 334 (1) / 335 = 99.7%
Ravnica: City of Guilds: 290 (1) / 291 = 99.66%
Champions of Kamigawa: 290 (1) / 291 = 99.66%
Shadowmoor: 285 (1) / 286 = 99.65%
Avacyn Restored: 233 (1) / 234 = 99.57%
Magic 2010: 233 (1) / 234 = 99.57%
Rise of the Eldrazi: 232 (1) / 233 = 99.57%
Eventide: 179 (1) / 180 = 99.44%
Eighth Edition: 340 (2) / 342 = 99.42%
Portal Three Kingdoms: 169 (1) / 170 = 99.41%
Odyssey: 333 (2) / 335 = 99.4%
Classic Sixth Edition: 333 (2) / 335 = 99.4%
Betrayers of Kamigawa: 164 (1) / 165 = 99.39%
Darksteel: 164 (1) / 165 = 99.39%
Starter 1999: 157 (1) / 158 = 99.37%
Dragon's Maze: 155 (1) / 156 = 99.36%
Portal Second Age: 154 (1) / 155 = 99.35%
Worldwake: 144 (1) / 145 = 99.31%
Planeshift: 142 (1) / 143 = 99.3%
Time Spiral: 284 (2) / 286 = 99.3%
Urza's Saga: 332 (3) / 335 = 99.1%
Mercadian Masques: 332 (3) / 335 = 99.1%
Fifth Dawn: 163 (2) / 165 = 98.79%
Urza's Legacy: 141 (2) / 143 = 98.6%
Scourge: 141 (2) / 143 = 98.6%
Nemesis: 141 (2) / 143 = 98.6%
Stronghold: 141 (2) / 143 = 98.6%
Torment: 141 (2) / 143 = 98.6%
Dissension: 177 (3) / 180 = 98.33%
Mirrodin: 286 (5) / 291 = 98.28%
Invasion: 329 (6) / 335 = 98.21%
Weatherlight: 164 (3) / 167 = 98.2%
Planar Chaos: 162 (3) / 165 = 98.18%
Fifth Edition: 426 (8) / 434 = 98.16%
Revised Edition: 290 (6) / 296 = 97.97%
Commander 2013 Edition: 334 (7) / 341 = 97.95%
Alliances: 141 (3) / 144 = 97.92%
Tempest: 328 (7) / 335 = 97.91%
Judgment: 140 (3) / 143 = 97.9%
Exodus: 140 (3) / 143 = 97.9%
Future Sight: 176 (4) / 180 = 97.78%
Magic: The Gathering-Commander: 296 (7) / 303 = 97.69%
Saviors of Kamigawa: 161 (4) / 165 = 97.58%
Planechase: 186 (5) / 191 = 97.38%
Fourth Edition: 358 (10) / 368 = 97.28%
Prophecy: 139 (4) / 143 = 97.2%
Planechase 2012 Edition: 172 (5) / 177 = 97.18%
Fallen Empires: 99 (3) / 102 = 97.06%
Coldsnap: 150 (5) / 155 = 96.77%
Onslaught: 324 (11) / 335 = 96.72%
Time Spiral "Timeshifted": 117 (4) / 121 = 96.69%
Chronicles: 112 (4) / 116 = 96.55%
Mirage: 323 (12) / 335 = 96.42%
Archenemy: 184 (7) / 191 = 96.34%
Promo set for Gatherer: 26 (1) / 27 = 96.3%
Unlimited Edition: 281 (11) / 292 = 96.23%
Limited Edition Beta: 281 (11) / 292 = 96.23%
Vanguard: 102 (4) / 106 = 96.23%
Limited Edition Alpha: 279 (11) / 290 = 96.21%
Homelands: 110 (5) / 115 = 95.65%
Antiquities: 81 (4) / 85 = 95.29%
Apocalypse: 135 (8) / 143 = 94.41%
Ice Age: 350 (23) / 373 = 93.83%
The Dark: 111 (8) / 119 = 93.28%
Legends: 289 (21) / 310 = 93.23%
Visions: 155 (12) / 167 = 92.81%
Arabian Nights: 72 (6) / 78 = 92.31%
Total over all sets: 19775 (311) / 20086
- Standard Completion | Open
- Implemented (Missing) / Total = Percentage Implemented
1262 (1) / 1263 = 99.92 %
Missing (1):
Trait Doctoring
- friarsol
- Global Moderator
- Posts: 7593
- Joined: 15 May 2010, 04:20
- Has thanked: 243 times
- Been thanked: 965 times
Re: Forge Beta: 02-21-2014 ver 1.5.13
by Fizanko » 21 Feb 2014, 18:24
Thank you for all the work in that update !
probably outdated by now so you should avoid : Innistrad world for Forge (updated 17/11/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Re: Forge Beta: 02-21-2014 ver 1.5.13
by VladVoivode » 21 Feb 2014, 18:53
A million thanks yous - and mint Black Lotuses to all. (Unfortunately, I don't have those, but, it's the spirit that counts, yes?)
- VladVoivode
- Posts: 142
- Joined: 08 Jan 2013, 13:54
- Has thanked: 100 times
- Been thanked: 14 times
Re: Forge Beta: 02-21-2014 ver 1.5.13
by Grim Rowe » 21 Feb 2014, 19:10
Thanks for your hard work ! =D
Re: Forge Beta: 02-21-2014 ver 1.5.13
by Fizanko » 21 Feb 2014, 20:01
On my first sealed pack game with an AI i ran into either something i didn't understood or a bug
At some point the AI had 2 creatures on the battlefield that were untapped.
I then used Sudden Storm
And both creatures had no ability to prevent Sudden Storm to work on them

The log mention the "tap" despite i wasn't able to do that.
And on the AI turn, he could then use both creatures to attack.
At some point the AI had 2 creatures on the battlefield that were untapped.
I then used Sudden Storm
The Scry ability worked as it asked me to put a card on top or bottom, but at no point i was offered to select the 2 AI creatures to tap them and prevent then them to attack next turn.Card Text:
Tap up to two target creatures. Those creatures don't untap during their controllers' next untap steps. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
And both creatures had no ability to prevent Sudden Storm to work on them

The log mention the "tap" despite i wasn't able to do that.
And on the AI turn, he could then use both creatures to attack.
probably outdated by now so you should avoid : Innistrad world for Forge (updated 17/11/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Re: Forge Beta: 02-21-2014 ver 1.5.13
by Xitax » 22 Feb 2014, 01:54
I was trying out this crazy Uba Mask / Cephalid Broker combo deck, and I found out that having the mask in play keeps a player from losing due to having an empty library in Forge. Since this is the deck's win condition it is not playable at this time.
Re: Forge Beta: 02-21-2014 ver 1.5.13
by Fizanko » 22 Feb 2014, 02:25
Description: [describe what you were doing when the crash occurred]
After winning a Quest match (the 1st of that quest) against "Galadriel" and getting 25 gold bonus for not having lost a round, i went to look at the bazaar various items, then clicked on the "quest deck editor" tab and clicked on the "deck editor" tab, that led to this error message popping up
After winning a Quest match (the 1st of that quest) against "Galadriel" and getting 25 gold bonus for not having lost a round, i went to look at the bazaar various items, then clicked on the "quest deck editor" tab and clicked on the "deck editor" tab, that led to this error message popping up
- NullPointerException | Open
- Code: Select all
Forge Version: 1.5.13-r${forge.revision}${forge.specialStatus} (mixed revisions detected; please update from the root directory)
Operating System: Windows XP 5.1 x86
Java Version: 1.7.0_10 Oracle Corporation
java.lang.NullPointerException
at forge.gui.toolbox.itemmanager.views.ItemListView.getItemAtIndex(ItemListView.java:303)
at forge.gui.toolbox.itemmanager.views.ItemView.getSelectedItems(ItemView.java:162)
at forge.gui.toolbox.itemmanager.views.ItemListView.setup(ItemListView.java:112)
at forge.gui.toolbox.itemmanager.ItemManager.setup(ItemManager.java:304)
at forge.gui.toolbox.itemmanager.ItemManager.setup(ItemManager.java:298)
at forge.gui.deckeditor.controllers.CEditorConstructed.update(CEditorConstructed.java:318)
at forge.gui.deckeditor.CDeckEditorUI.setCurrentEditorController(CDeckEditorUI.java:274)
at forge.gui.deckeditor.CDeckEditorUI.initialize(CDeckEditorUI.java:303)
at forge.control.FControl.setCurrentScreen(FControl.java:300)
at forge.control.FControl.setCurrentScreen(FControl.java:264)
at forge.view.FNavigationBar$NavigationTab$1.mousePressed(FNavigationBar.java:384)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
probably outdated by now so you should avoid : Innistrad world for Forge (updated 17/11/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Re: Forge Beta: 02-21-2014 ver 1.5.13
by andrewd13 » 22 Feb 2014, 03:55
Description: When starting a match trying to play as one of the quest decks (quest7 here).
- NoSuchElementException | Open
- Code: Select all
Forge Version: 1.5.13-r${forge.revision}${forge.specialStatus} (mixed revisions detected; please update from the root directory)
Operating System: Linux 3.12.9-2-ARCH amd64
Java Version: 1.7.0_51 Oracle Corporation
java.util.NoSuchElementException
at com.google.common.collect.AbstractIterator.next(AbstractIterator.java:154)
at com.google.common.collect.Iterators.find(Iterators.java:712)
at com.google.common.collect.Iterables.find(Iterables.java:643)
at forge.gui.deckchooser.DeckgenUtil.getQuestEvent(DeckgenUtil.java:97)
at forge.gui.deckchooser.FDeckChooser.getPlayer(FDeckChooser.java:227)
at forge.gui.home.sanctioned.CSubmenuConstructed.startGame(CSubmenuConstructed.java:194)
at forge.gui.home.sanctioned.CSubmenuConstructed.access$100(CSubmenuConstructed.java:45)
at forge.gui.home.sanctioned.CSubmenuConstructed$2.actionPerformed(CSubmenuConstructed.java:159)
at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:2018)
at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2341)
at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:402)
at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:259)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonListener.java:252)
at java.awt.Component.processMouseEvent(Component.java:6505)
at javax.swing.JComponent.processMouseEvent(JComponent.java:3311)
at java.awt.Component.processEvent(Component.java:6270)
at java.awt.Container.processEvent(Container.java:2229)
at java.awt.Component.dispatchEventImpl(Component.java:4861)
at java.awt.Container.dispatchEventImpl(Container.java:2287)
at java.awt.Component.dispatchEvent(Component.java:4687)
at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4832)
at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4492)
at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4422)
at java.awt.Container.dispatchEventImpl(Container.java:2273)
at java.awt.Window.dispatchEventImpl(Window.java:2719)
at java.awt.Component.dispatchEvent(Component.java:4687)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:735)
at java.awt.EventQueue.access$200(EventQueue.java:103)
at java.awt.EventQueue$3.run(EventQueue.java:694)
at java.awt.EventQueue$3.run(EventQueue.java:692)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:87)
at java.awt.EventQueue$4.run(EventQueue.java:708)
at java.awt.EventQueue$4.run(EventQueue.java:706)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:705)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:242)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:161)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:150)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:146)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:138)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:91)
- andrewd13
- Posts: 17
- Joined: 29 Jul 2013, 15:43
- Has thanked: 0 time
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Re: Forge Beta: 02-21-2014 ver 1.5.13
by Stampedo » 22 Feb 2014, 06:21
Thanks for this awesome update.
However, I have a question regarding the previous version.
Please have a look at the screenshot, enemy had Stuffy Doll with Guilty Conscience on, and was able to reprocess 1 dmg indefinitely until I died (from 15 hp to 0 in one single time).
Bug or working as intended? I don't see any reason why it couldn't be a bug, otherwise it's the most broken combo I have ever seen.
However, I have a question regarding the previous version.
Please have a look at the screenshot, enemy had Stuffy Doll with Guilty Conscience on, and was able to reprocess 1 dmg indefinitely until I died (from 15 hp to 0 in one single time).
Bug or working as intended? I don't see any reason why it couldn't be a bug, otherwise it's the most broken combo I have ever seen.
Re: Forge Beta: 02-21-2014 ver 1.5.13
by Marek14 » 22 Feb 2014, 06:34
I'm not sure that's a bug. Uba Mask replaces the draw. The tricky part is that it replaces it with exiling "that card". If there's no card to be drawn, it should just replace it with nothing then -- but you still haven't drawn so you you shouldn't lose.Xitax wrote:I was trying out this crazy Uba Mask / Cephalid Broker combo deck, and I found out that having the mask in play keeps a player from losing due to having an empty library in Forge. Since this is the deck's win condition it is not playable at this time.
Re: Forge Beta: 02-21-2014 ver 1.5.13
by Marek14 » 22 Feb 2014, 06:38
Nope, that's entirely correct. Stuffy Doll says:Stampedo wrote:Thanks for this awesome update.
However, I have a question regarding the previous version.
Please have a look at the screenshot, enemy had Stuffy Doll with Guilty Conscience on, and was able to reprocess 1 dmg indefinitely until I died (from 15 hp to 0 in one single time).00.jpg
Bug or working as intended? I don't see any reason why it couldn't be a bug, otherwise it's the most broken combo I have ever seen.
Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player.
Guilty Conscience says:
Whenever enchanted creature deals damage, Guilty Conscience deals that much damage to that creature.
So once any damage is dealt to Stuffy Doll (for example through its own activated ability), Stuffy Doll triggers and deals damage to the player. Since Stuffy Doll dealt damage, Guilty Conscience will trigger and deal damage to Stuffy Doll. This, in turn, triggers Stuffy Doll, and...
The combo lasts until the player is dead or until someone gets rid of one of these cards. However, if the player can't be killed by damage (for example thanks to Worship or Platinum Angel) and noone can interrupt the combo, then the game actually ends in a draw.
See also http://www.mtgcombos.com/view.php?fid=2&tid=444
Re: Forge Beta: 02-21-2014 ver 1.5.13
by Marek14 » 22 Feb 2014, 08:19
Frozen Solid displays its ability to destroy creature twice in the Card Detail panel.
Re: Forge Beta: 02-21-2014 ver 1.5.13
by friarsol » 22 Feb 2014, 14:10
Ah thanks Marek. I removed the offending line.Marek14 wrote:Frozen Solid displays its ability to destroy creature twice in the Card Detail panel.
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Re: Forge Beta: 02-21-2014 ver 1.5.13
by dha1024 » 22 Feb 2014, 15:55
Thanks for your nice update.
I played many copy of Demonic Attorney on first game on match.
(AI deck is 6 or less cards.)
Then, a second game throws an exception caused by Zero turn win.
I played many copy of Demonic Attorney on first game on match.
(AI deck is 6 or less cards.)
Then, a second game throws an exception caused by Zero turn win.
- UnsupportedOperationException | Open
- Code: Select all
Forge Version: 1.5.13-r${forge.revision}${forge.specialStatus} (mixed revisions detected; please update from the root directory)
Operating System: Windows 7 6.1 amd64
Java Version: 1.7.0_21 Oracle Corporation
java.lang.UnsupportedOperationException: QuestWinLose > turn calculation error: Zero turn win
at forge.gui.match.QuestWinLose.awardEventCredits(QuestWinLose.java:363)
at forge.gui.match.QuestWinLose.populateCustomPanel(QuestWinLose.java:157)
at forge.gui.match.ViewWinLose.<init>(ViewWinLose.java:116)
at forge.control.FControlGameEventHandler$6.run(FControlGameEventHandler.java:145)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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