It is currently 16 Apr 2024, 14:33
   
Text Size

Manalink Update 2014/04/17: Apr14

The latest Manalink updates are posted here.
PLEASE DO NOT BUMP OLD UPDATES!

Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins

Re: Manalink Update 2014/04/17: Apr14

Postby stassy » 18 Apr 2014, 11:05

Perfection can only be attained if you have a total control of what you are doing : please don't forget that devs are working on an unstable pile of unbelievable mess and not the original code source.

Shit happen, let's do our best to fix it asap and let's work together to the road of a better Manalink in peace and harmony [-o<
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: Manalink Update 2014/04/17: Apr14

Postby Sonic » 18 Apr 2014, 11:52

stassy wrote:Shit happen, let's do our best to fix it asap and let's work together to the road of a better Manalink in peace and harmony [-o<
Humm! Someone needs to lay off the 'wacky baccy', me thinks.

http://www.urbandictionary.com/define.p ... ky%20baccy

:P
Working On: Life, the Universe, and Everything.
User avatar
Sonic
Apprentice
 
Posts: 827
Joined: 27 Feb 2010, 00:37
Has thanked: 3 times
Been thanked: 161 times

Re: Manalink Update 2014/04/17: Apr14

Postby 0rion79 » 18 Apr 2014, 16:19

Yes, Stassy, I agree with you. Still, I remember those times when I coded cards as well and, as Harry Pitfall and others, we spent a lot of time in checking every single card before releasing our patches. But those where much easier times, where even a dummy like me could give a valid contribute by coding vanilla creatures or spells with basic effects.
Gargaroz has explained many times how "unstable" the whole game is... so I'm fully aware of this and don't get me wrong if it seems that I don't appreciate nor understand what the actual coders are doing.

About the "counters" problem, as far as I see it, the proliferation problem happens when there are tons of cards on the battlefield, so here are some hints to deal with it:
1 - give a screen with 3 options: full auto; semi-auto; manual
2 - divide the counters in 3 categories: completely useful (eg. +1/+1 counters); completely harmful (eg. -1/-1 counters); environmental (eg. +2/-1 counters; time counters and stuff that may vary from situation to situation)
3 - full-auto must be the first option in the in-game menu to allow a smoother game-play and must proliferate all useful and environmental counters on own permanents; and harmful counters on AI's permanents (and players of course). Maybe best choice even for the AI.
4 - semi-auto must proliferate only useful and harmful counters as above, then must trigger one by one each card with environmental counters to allow the player to make his choice without forgetting any. (EG, there are some cumulative upkeep cards as Braid of Fire or Mind Unbound that usually have positive effects and are not a penalty)

That should be an average solution, if workable, until an even better one can be coded.
Can't do more than this now. Hope to see a next fix/patch about this very soon.
Last edited by 0rion79 on 19 Apr 2014, 17:37, edited 1 time in total.
User avatar
0rion79
 
Posts: 1520
Joined: 24 Feb 2009, 18:33
Location: Italy
Has thanked: 94 times
Been thanked: 61 times

Re: Manalink Update 2014/04/17: Apr14

Postby Kalki50 » 19 Apr 2014, 17:16

Something strange has happened after I installed the new April update. The challenge decks are not brought up when I enter challenge mode. That is, the game offers me the same choice of challenges as before. However, the challenge decks are not there. Instead it seems to be pulling the AI's decks from the Playdeck. Has anyone else seen this?

I have this installed on 2 separate computers. On the other one - a laptop - I am losing the challenges instantly using a deck that worked fine in the same challenges before installing the update.

Anyone have an explanation?
Kalki50
 
Posts: 19
Joined: 02 Apr 2011, 02:40
Has thanked: 0 time
Been thanked: 0 time

Re: Manalink Update 2014/04/17: Apr14

Postby Korath » 19 Apr 2014, 23:10

  1. Challenge-mode start-of-game trigger doesn't seem to be running at all (at least, the Super Mulligan challenge isn't stealing my cards). Was broken in commit ee2f08b, which lets the AI speculate during upkeep; probably the challenge variables don't get stored properly.
  2. This is not the bug-reporting forum. Reporting bugs here, or sending them directly to Gargaroz or me via pm or whatever, might work if the underlying cause is obvious or we happen to remember it, but they're just as likely to get forgotten, and they definitely won't get verified in the next patch. Reporting bugs there will definitely get them fixed eventually.
User avatar
Korath
DEVELOPER
 
Posts: 3707
Joined: 02 Jun 2013, 05:57
Has thanked: 496 times
Been thanked: 1106 times

Re: Manalink Update 2014/04/17: Apr14

Postby Nexhro » 20 Apr 2014, 07:17

Well, Korath, you certainly walked the talk regarding the implementation of new cards. Add 0rion's criticism and I feel twice as bad for not having finished that counter ranking list. I started it when I had a lot of time, but wasn't able to finish it within 2 days, which was mostly due to the fact I was trying to take the "industrious" route you suggested, factoring in way too many board states. I'll do a more basic and hence less confusing one after the holidays - promised.

Thespian's Stage? Refuge/Canyon? Fluctuator and Pauper Gnaw decks enabled? Hell yeah!

Many, many thanks for this great update and Happy Easter!
User avatar
Nexhro
 
Posts: 1613
Joined: 23 Jan 2014, 18:08
Location: HRO, UTC +1
Has thanked: 78 times
Been thanked: 103 times

Re: Manalink Update 2014/04/17: Apr14

Postby ozks » 20 Apr 2014, 08:06

Wow another update, nice.
everyone of us, i think that understands, how this game continued running til today? and its because awesome people work for no payment and wasting their free time making this wonderful updates, for fuckers like me. For all that THANKS.
And chill out guys

Por Amor al Arte.
User avatar
ozks
 
Posts: 279
Joined: 24 May 2012, 22:49
Has thanked: 107 times
Been thanked: 23 times

Re: Manalink Update 2014/04/17: Apr14

Postby HarlequinCasts » 01 May 2014, 21:43

Bumping current patch to top of forum.
User avatar
HarlequinCasts
 
Posts: 922
Joined: 07 May 2013, 14:33
Has thanked: 68 times
Been thanked: 30 times

Re: Manalink Update 2014/04/17: Apr14

Postby 0rion79 » 02 May 2014, 19:57

excuse me, have you released ver.2 of latest patch? What have you fixed? Just installed it, no time to play but just seen that EDH hasn't been re-fixed yet.
User avatar
0rion79
 
Posts: 1520
Joined: 24 Feb 2009, 18:33
Location: Italy
Has thanked: 94 times
Been thanked: 61 times

Re: Manalink Update 2014/04/17: Apr14

Postby gmzombie » 02 May 2014, 21:53

no this is just a bump to make this thread the latest thread so peeps dont get confused.
can I maze of ith your snowstorm?

http://home.comcast.net/~gmzombie/index.html old stuff in here. don't use this stuff right now till I get time to get back into it and readjust.
gmzombie
 
Posts: 857
Joined: 26 Feb 2009, 01:05
Location: Wyoming, Mi
Has thanked: 200 times
Been thanked: 51 times

Previous

Return to Patches

Who is online

Users browsing this forum: No registered users and 16 guests

cron

Who is online

In total there are 16 users online :: 0 registered, 0 hidden and 16 guests (based on users active over the past 10 minutes)
Most users ever online was 4143 on 23 Jan 2024, 08:21

Users browsing this forum: No registered users and 16 guests

Login Form