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Feature Requests Thread

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Re: Feature Requests Thread

Postby KrazyTheFox » 22 May 2014, 07:52

This is something I've been thinking about for the past few days and I might try to implement it myself, but may not be able to for a little while.

As an addition to quest mode, you could buy in to draft tournaments in which you can win cards/packs as well as keeping whatever you draft. This would give a little progression to the draft mode for those who want it and would also spice up quest mode a bit.

In my mind it'd start with a few cubes or blocks and you'd unlock more by placing in the tournaments.

Would anyone else be interested in this?
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Re: Feature Requests Thread

Postby SecretCaveman » 22 May 2014, 08:16

Yes, that sounds really awesome :)
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Re: Feature Requests Thread

Postby lazylockie » 22 May 2014, 11:02

KrazyTheFox wrote:This is something I've been thinking about for the past few days and I might try to implement it myself, but may not be able to for a little while.

As an addition to quest mode, you could buy in to draft tournaments in which you can win cards/packs as well as keeping whatever you draft. This would give a little progression to the draft mode for those who want it and would also spice up quest mode a bit.

In my mind it'd start with a few cubes or blocks and you'd unlock more by placing in the tournaments.

Would anyone else be interested in this?
I like this idea, especially if this was inside quest mode. That way you draft with a purpose, your drafted cards would go to the pool.

I really like to draft, but drafting for the sake of drafting has no sense of progression: you could be earning more cards to your quest pool by playing quest mode. In real life you keep your drafted cards, which always contribute to your real card pool.
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Re: Feature Requests Thread

Postby Gilg » 24 May 2014, 22:31

This may be more of a change request instead of a feature, but can the quest mode "win in X turns" bonus be changed to only count your turns? Right now, if you're on the draw, you have to kill on your opponent's first turn to get the "turn 1 win" and you only get 2 of your turns to get a "turn 5 win". It would make more sense to have these be "win on your 1st, 3rd, or 5th turn" than "win on the 1st, 5th, or 10th overall turn".
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Re: Feature Requests Thread

Postby KrazyTheFox » 24 May 2014, 22:40

Gilg wrote:This may be more of a change request instead of a feature, but can the quest mode "win in X turns" bonus be changed to only count your turns? Right now, if you're on the draw, you have to kill on your opponent's first turn to get the "turn 1 win" and you only get 2 of your turns to get a "turn 5 win". It would make more sense to have these be "win on your 1st, 3rd, or 5th turn" than "win on the 1st, 5th, or 10th overall turn".
I had something that does this, but I've only verified it to work in single player games. I also have to make sure it's going to work in multiplayer games before I commit it. Quest mode doesn't have any multiplayer modes yet, but it might in the future, so I'd like to get it right the first time. It'll also necessitate re-balancing the quest rewards a bit as you'll have double the number of turns to meet the current thresholds.
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Re: Feature Requests Thread

Postby Pogotross » 25 May 2014, 04:33

tooeasy1075 wrote:Request to please code Marath/Prossh even without the commander tax bonus (guessing that's the problem) for 1/99 and legacy/vintage. thanks
Here's the hacky version of Marath I use for toying around in commander. It just asks you how many counters to add when it's cast.
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Re: Feature Requests Thread

Postby Xyx » 25 May 2014, 21:39

It'd be nice if auto-paying mana wouldn't tap my Nykthos, Shrine to Nyx for 1 when I have 4+ devotion.

Also, auto-paying tapped my Karametra's Acolyte for more mana than I needed but still also tapped my Golden Hind.
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Re: Feature Requests Thread

Postby Xyx » 25 May 2014, 23:46

I'd like to be able to see what cards are/do while scrying. I was playing a precon and scryed into Interpret the Signs. Had to look that one up on Gatherer.
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Re: Feature Requests Thread

Postby tooeasy1075 » 26 May 2014, 22:40

Pogotross wrote:
tooeasy1075 wrote:Request to please code Marath/Prossh even without the commander tax bonus (guessing that's the problem) for 1/99 and legacy/vintage. thanks
Here's the hacky version of Marath I use for toying around in commander. It just asks you how many counters to add when it's cast.
Thank you - I also used the info from your post to create a hacky Prossh. Just etbs with six tokens.
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Re: Feature Requests Thread

Postby KrazyTheFox » 27 May 2014, 19:02

Last edited by KrazyTheFox on 27 May 2014, 19:34, edited 1 time in total.
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Re: Feature Requests Thread

Postby friarsol » 27 May 2014, 19:27

Krazy, mind creating a thread with all that in the developers corner so we don't spam this topic with talk of specific things?
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Re: Feature Requests Thread

Postby KrazyTheFox » 27 May 2014, 19:32

friarsol wrote:Krazy, mind creating a thread with all that in the developers corner so we don't spam this topic with talk of specific things?
Hmm, good point. I shall.
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Re: Feature Requests Thread

Postby Xyx » 29 May 2014, 22:27

If the AI scrys, I would like to be able to see how many cards go on top and how many get bottomed.
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Re: Feature Requests Thread

Postby timmermac » 29 May 2014, 22:45

Also, a Devotion count might be nice, as well.
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Re: Feature Requests Thread

Postby drdev » 29 May 2014, 23:04

timmermac wrote:Also, a Devotion count might be nice, as well.
I could add that to the card detail pane for cards with Devotion much the same way I added Storm count to Storm cards. How does that sound?
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