Words that Cards.txt recognizes
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Mirror Golem
by mtgrares » 05 May 2009, 17:03
Just to bring it up although I don't think this is very important. There is also protection from Instants and other protection from abilities on Mirror Golem. I don't expect you to add protection from Instants but I just wanted to point out that such odd abilities do exist. (I don't think MTG Forge will ever have all of the cards from Future Sight since it has so many new keywords that are only used on one or two cards. Future Sight would be fun to use but not fun to program.)
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Re: Words that Cards.txt recognizes
by DennisBergkamp » 05 May 2009, 17:16
Ohh, didn't know that. Although now that you mention it, I've seen cards like Devoted Caretaker before.
However, Pro Instants / Sorceries should be very easy to add (unless I'm missing something).
However, Pro Instants / Sorceries should be very easy to add (unless I'm missing something).
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Re: Words that Cards.txt recognizes
by Chris H. » 05 May 2009, 20:14
Ever busy with the database, I see that there are also cases of Protection from:DennisBergkamp wrote:Ohh, didn't know that. Although now that you mention it, I've seen cards like Devoted Caretaker before.
However, Pro Instants / Sorceries should be very easy to add (unless I'm missing something).
Beasts
Clerics
Converted mana cost 3 or greater
Dragons
Elves
Enchantments
Goblins
Kavu
Legendary creatures
Monocolored
Non-Spirit creatures
Snow
Spirits and Arcane


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Re: Words that Cards.txt recognizes
by Chris H. » 18 May 2009, 13:41
Keywords recognized as of MTG Forge 05-17-2009 are:
EDIT:
Some changes were recently made to this list. Please view the newer content below:
Re: Words that Cards.txt recognizes
EDIT:
Some changes were recently made to this list. Please view the newer content below:
Re: Words that Cards.txt recognizes
Last edited by Chris H. on 30 May 2009, 19:52, edited 2 times in total.
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Re: Words that Cards.txt recognizes
by Chris H. » 30 May 2009, 19:47
Keywords recognized as of MTG Forge 05-28-2009 are:
EDIT:
Some changes were recently made to this list. Please view the newer content below:
http://www.slightlymagic.net/forum/viewtopic.php?f=26&t=701&start=60#p15337
EDIT:
Some changes were recently made to this list. Please view the newer content below:
http://www.slightlymagic.net/forum/viewtopic.php?f=26&t=701&start=60#p15337
Last edited by Chris H. on 07 Jun 2009, 02:22, edited 1 time in total.
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Re: Words that Cards.txt recognizes
by frwololo » 01 Jun 2009, 07:23
You could improve the "search" keyword
replace searchMerc and searchRebel with:
search{type}:{cost}
Cost could be optional, which then allows you to search the library for lands or anything you want...
replace searchMerc and searchRebel with:
search{type}:{cost}
Cost could be optional, which then allows you to search the library for lands or anything you want...
Re: Words that Cards.txt recognizes
by Chris H. » 07 Jun 2009, 02:20
Keywords recognized as of MTG Forge 06-06-2009 are:
EDIT:
Some changes were recently made to this list. Please view the newer content below:
http://www.slightlymagic.net/forum/viewtopic.php?f=26&t=701&p=16137#p16137
EDIT:
Some changes were recently made to this list. Please view the newer content below:
http://www.slightlymagic.net/forum/viewtopic.php?f=26&t=701&p=16137#p16137
Last edited by Chris H. on 19 Jun 2009, 16:10, edited 1 time in total.
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Re: Words that Cards.txt recognizes
by GandoTheBard » 07 Jun 2009, 02:59
You should note that Cycling doesn't work for lands. Nonlands only. Also since you have taken it upon yourself to maintain this list (thank you) why don't you add a little blurb next to the not so obvious ones stating what it's for? The very top one for example. abDamageCP {mana/T}:{damage} is?
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Re: Words that Cards.txt recognizes
by Rob Cashwalker » 07 Jun 2009, 15:04
Creatures with the activated ability "deals damage to target creature or player".GandoTheBard wrote:You should note that Cycling doesn't work for lands. Nonlands only. Also since you have taken it upon yourself to maintain this list (thank you) why don't you add a little blurb next to the not so obvious ones stating what it's for? The very top one for example. abDamageCP {mana/T}:{damage} is?
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Re: Words that Cards.txt recognizes
by Chris H. » 19 Jun 2009, 16:06
Keywords recognized as of MTG Forge 06-18-2009 are:
EDIT:
Some changes were recently made to this list. Please view the newer content below:
http://www.slightlymagic.net/forum/viewtopic.php?f=26&t=701&start=75#p16793
EDIT:
Some changes were recently made to this list. Please view the newer content below:
http://www.slightlymagic.net/forum/viewtopic.php?f=26&t=701&start=75#p16793
Last edited by Chris H. on 06 Jul 2009, 17:42, edited 7 times in total.
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Re: Words that Cards.txt recognizes
by Rob Cashwalker » 20 Jun 2009, 03:12
"Cantrip" is supported in the code. If added to the keywords in a spell, (instants and sorceries) it will draw a card after resolving. I don't know if it was tested.
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Re: Words that Cards.txt recognizes
by Rob Cashwalker » 30 Jun 2009, 01:39
Based on my research into how many cards have a pure implementation of "Target creature gets +p/+t and gains keyword until end of turn." I have decided not to work on an abTgtPTKPump keyword.
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Re: Words that Cards.txt recognizes
by zerker2000 » 01 Jul 2009, 05:33
Erm don't you just merge abTgtPTPump and abKPump code?
O forest, hold thy wand'ring son
Though fears assail the door.
O foliage, cloak thy ravaged one
In vestments cut for war.
--Eladamri, the Seed of Freyalise
Though fears assail the door.
O foliage, cloak thy ravaged one
In vestments cut for war.
--Eladamri, the Seed of Freyalise
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Re: Words that Cards.txt recognizes
by Chris H. » 01 Jul 2009, 11:19
HeeHee, I was up late last night and edited and re-edited the listing several times. I think that I went back and corrected the mistake.zerker2000 wrote:Erm don't you just merge abTgtPTPump and abKPump code?


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Re: Words that Cards.txt recognizes
by Rob Cashwalker » 01 Jul 2009, 11:56
There's a little more to it than merging it. Besides, there are all of 2 current cards that have the ability, without requiring targeting restrictions or have other functions needing extra code, so I don't think it's worth the effort or codespace....zerker2000 wrote:Erm don't you just merge abTgtPTPump and abKPump code?
I'm working on a generic spDestroryTgt([non]color,[non]type). So "Destroy target artifact" no problem - spDestroyTgt(Artifact). "Destroy target nonblack, non artifact creature" - spDestroyTgt(nonblack,nonArtifact,Creature). "Destroy target artifact, enchantment or land" - spDestroyTgt(Artifact,Enchantment,Land).
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