Bug Reports 1.3.0 DEV 2014-06-28
by BetaSteward
Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins
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Bug Reports 1.3.0 DEV 2014-06-28
by LevelX » 28 Jun 2014, 16:14
If you have encountered any problems while using XMage 1.3.0 dev 2014-05-30, you can post them here.
Please mention who you were playing against: Human or the AI type.
Please describe how you got to that point. A screenshot of the battlefield at the moment something went wrong will be useful too. Otherwise, naming the cards that interacted will suffice.
If you get an error log please add that too.
Thank you for your help in detecting bugs.
Known issues not fixed yet
Sometimes the player that concedes wins game
Colored mana abilities stop working sometimes
Game stops unintended in the own upkeep and draw phase
FIXES ALREADY DONE BUT NOT INSTALLED/RELEASED
* Reverted unintended and wrong changes to GetEmblemEffect.java. Get emblem abilities of planeswalker had a bug.
Fixed with XMage1.3.2014-06-28v2 from 2014-07-08
* Fixed a bug that you can't create tournaments with AI players (Showing the "You can join a table only one time." message).
* Fixed that in some cases the converted mana costs of spells were calculated without the value of X costs (e.g. Chalice of the Void).
* Fixed that face down creatures (Morph) that left battlefield and returned came back wrongly again face down instead of face up.
* Boil - Fixed that land selection was wrongly done with name instead of land subtype.
* Cruel Ultimatum - Fixed that wrongly creatures in all graveyards could be selected.
* Elephant Guide - Changed wrong effect duration.
* Everbark Shaman - Fixed that land selection was wrongly done with name instead of land subtype.
* Life from the Loam - fix TargetCardInYourGraveyard: zero cards can always be chosen.
* Llanowar Druid - Fixed that land selection was wrongly done with name instead of land subtype.
* Mycosynth Golem - Fixed wrong casting costs.
* Patron of the Orochi - Fixed that land selection was wrongly done with name instead of land subtype.
* Sylvan Library - Fixed that game was stuck if AI used it.
* Tangle Wire - fix that enchantments could be tapped.
Please mention who you were playing against: Human or the AI type.
Please describe how you got to that point. A screenshot of the battlefield at the moment something went wrong will be useful too. Otherwise, naming the cards that interacted will suffice.
If you get an error log please add that too.
Thank you for your help in detecting bugs.
Known issues not fixed yet
Sometimes the player that concedes wins game
Colored mana abilities stop working sometimes
Game stops unintended in the own upkeep and draw phase
FIXES ALREADY DONE BUT NOT INSTALLED/RELEASED
* Reverted unintended and wrong changes to GetEmblemEffect.java. Get emblem abilities of planeswalker had a bug.
Fixed with XMage1.3.2014-06-28v2 from 2014-07-08
* Fixed a bug that you can't create tournaments with AI players (Showing the "You can join a table only one time." message).
* Fixed that in some cases the converted mana costs of spells were calculated without the value of X costs (e.g. Chalice of the Void).
* Fixed that face down creatures (Morph) that left battlefield and returned came back wrongly again face down instead of face up.
* Boil - Fixed that land selection was wrongly done with name instead of land subtype.
* Cruel Ultimatum - Fixed that wrongly creatures in all graveyards could be selected.
* Elephant Guide - Changed wrong effect duration.
* Everbark Shaman - Fixed that land selection was wrongly done with name instead of land subtype.
* Life from the Loam - fix TargetCardInYourGraveyard: zero cards can always be chosen.
* Llanowar Druid - Fixed that land selection was wrongly done with name instead of land subtype.
* Mycosynth Golem - Fixed wrong casting costs.
* Patron of the Orochi - Fixed that land selection was wrongly done with name instead of land subtype.
* Sylvan Library - Fixed that game was stuck if AI used it.
* Tangle Wire - fix that enchantments could be tapped.
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Re: Bug Reports 1.3.0 DEV 2014-06-28
by jonyatan » 29 Jun 2014, 19:19
When i played genesis Wave with x= 23 and i put a lot of card in play, an error appears.
I attach a image. Sorry for my english.
Edit: LevelX2
https://github.com/magefree/mage/issues ... t-48701467
Seems like a bug in Java 7. If you get it often/again, try to upgrade to Java 8 or start XMage.Client with the parameter adviced in the links of the issue.
I attach a image. Sorry for my english.
Edit: LevelX2
https://github.com/magefree/mage/issues ... t-48701467
Seems like a bug in Java 7. If you get it often/again, try to upgrade to Java 8 or start XMage.Client with the parameter adviced in the links of the issue.
Re: How to play with XMage - 5 easy steps
by Reddgamming » 29 Jun 2014, 20:26
I'm having an issue trying to host a Draft Elimination match between me and computers (on my own server). I select my game settings and select okay. Then I get a message saying "You can only join a table one time". I have no other games open don't really understand what's going on. Any ideas?
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Re: How to play with XMage - 5 easy steps
by LevelX » 29 Jun 2014, 23:16
It's a bug caused by a added check that prevents that a user joins the same table multiple times.Reddgamming wrote:I'm having an issue trying to host a Draft Elimination match between me and computers (on my own server). I select my game settings and select okay. Then I get a message saying "You can only join a table one time". I have no other games open don't really understand what's going on. Any ideas?
It's fixed in the next update.
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Re: Bug Reports 1.3.0 DEV 2014-06-28
by muppet » 30 Jun 2014, 16:14
A.I. plays Sylvan Library. At its next turn it draws two cards and priority passes to me but I can't do anything. I tried f2 etc.
Not sure if there is any problem when a human uses it.
Not sure if there is any problem when a human uses it.
Re: Bug Reports 1.3.0 DEV 2014-06-28
by muppet » 02 Jul 2014, 13:56
I have Chalice of the Void in play at zero counters. I cast another Chalice of the Void for 2 mana placing 1 counter on it. The game incorrectly counters this with the first Chalice of the Void. The mana cost is the converted mana cost while it is on the stack.
Re: Bug Reports 1.3.0 DEV 2014-06-28
by Khormag » 02 Jul 2014, 23:13
Boil doesn't destroy nonbasic islands, dual lands/shock lands with island subtype.
Re: Bug Reports 1.3.0 DEV 2014-06-28
by LevelX » 03 Jul 2014, 10:26
Seems like a sort problem for permanents on the battlefield.jonyatan wrote:When i played genesis Wave with x= 23 and i put a lot of card in play, an error appears.
I attach a image. Sorry for my english.
Please open the client log file (found here: .../[your XMage directory]/mage-client/mageclient.log) and search for the error message "comparison method violates its general contract".
What I need to find/fix the problem are the lines after the message, that show me in which source the exception happened.
Thank you.
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Re: Bug Reports 1.3.0 DEV 2014-06-28
by Grahf » 03 Jul 2014, 16:30
Cant cast Life from the Loam with zero lands in graveyard.
Re: Bug Reports 1.3.0 DEV 2014-06-28
by muppet » 04 Jul 2014, 12:34
When resolving Tangle Wire I could tap Enchantments too.
Re: Bug Reports 1.3.0 DEV 2014-06-28
by Slimmo » 05 Jul 2014, 11:09
Mycosynth Golem has the wrong mana cost as it costs only 1 instead of 11.
Re: Bug Reports 1.3.0 DEV 2014-06-28
by Grahf » 05 Jul 2014, 17:03
Forked Bolt cant target all damage to one target.
Re: Bug Reports 1.3.0 DEV 2014-06-28
by muppet » 07 Jul 2014, 14:09
A.I targeted my True-Name Nemesis with Pyroblast, when it was in play. It then fizzled.
Re: Bug Reports 1.3.0 DEV 2014-06-28
by Bog Wraith » 07 Jul 2014, 20:16
Will the newest version of XMage be released soon? I'm unable to play in any draft games due to the bug with joining multiple tables when trying to set up a draft.
I downloaded the last overnight bug fix release but realized that the server would still be on the latest official release and that the update wouldn't work. I did however see that some people were playing in draft games so I'm puzzled as how they are doing this.
Anyway, I hope you release the latest official version soon so we can draft again.
I downloaded the last overnight bug fix release but realized that the server would still be on the latest official release and that the update wouldn't work. I did however see that some people were playing in draft games so I'm puzzled as how they are doing this.
Anyway, I hope you release the latest official version soon so we can draft again.

'Twas in the bogs of Cannelbrae
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
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