Forge version 1.5.22
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Forge version 1.5.22
 by Chris H. » 04 Jul 2014, 16:59
by Chris H. » 04 Jul 2014, 16:59 
Tentative target release date: Friday July 18 2014.
			
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 Chris H.
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Re: Forge version 1.5.22
 by drdev » 17 Jul 2014, 03:44
by drdev » 17 Jul 2014, 03:44 
I've added a new "Group by" option to CardManagers on both the desktop and mobile games: "Set". You can now group cards by set, with the sets being sorted in reverse chronological order. As part of this, I've also fixed it so the headers for groups with no cards in them will now be hidden instead of appearing with a "(0)" after them. Otherwise, there would be far too many empty group headers displayed when grouping by set.
Since the groups are collapsible, this can allow ItemManagers to work somewhat similar to the old "Binder View" in MTGO (may it rest in peace).
With that, are there any other group by or pile by options people would like to see?
Thanks.
-Dan
			
		Since the groups are collapsible, this can allow ItemManagers to work somewhat similar to the old "Binder View" in MTGO (may it rest in peace).
With that, are there any other group by or pile by options people would like to see?
Thanks.
-Dan
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Re: Forge version 1.5.22
 by KrazyTheFox » 17 Jul 2014, 16:26
by KrazyTheFox » 17 Jul 2014, 16:26 
I can't think of any other grouping options I'd want off the top of my head, but you did remind me that I wanted to add boolean expressions to the filters. I'm hoping I can complete that by tomorrow; it seems to be going well so far.drdev wrote:With that, are there any other group by or pile by options people would like to see?
Edit: I've also added an option to use text search to search card mana costs. I'm hoping to make something like the following possible:
- Code: Select all
- {w}{w} && ({g}{g} || ({u}{u} && {r}{r}))
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Re: Forge version 1.5.22
 by friarsol » 17 Jul 2014, 16:55
by friarsol » 17 Jul 2014, 16:55 
If we're going to have a release tomorrow, we should try to update our draft rankings for M15. I played a draft yesterday where I picked up a Soul of Innistrad as like the 6th or 7th pick in a pack. While it may not be the best of those creatures, being able to suicide high powered creatures into a stalemate to remove blockers and then quickly revive them, should not be picked that late in the draft.
			
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Re: Forge version 1.5.22
 by KrazyTheFox » 17 Jul 2014, 21:53
by KrazyTheFox » 17 Jul 2014, 21:53 
In the interest of time, I've decided to force all search values to be in quotation marks. You can escape them with your typical backslash in case you want to search for a quotation mark in text. There's still a few show-stopping bugs, but the proof of concept is sound:
Right now it bugs out with more than two search terms and runs into an infinite loop, but this should be relatively easy to fix. I fully expect the feature to be available tomorrow for release. I'll work on improving it (removing the quote requirement, not operations, etc) for the following release.
Edit: I was way closer than I thought I was. I'm going to commit this in a few minutes, so if y'all could try and break if for me that'd be lovely.
			
		Right now it bugs out with more than two search terms and runs into an infinite loop, but this should be relatively easy to fix. I fully expect the feature to be available tomorrow for release. I'll work on improving it (removing the quote requirement, not operations, etc) for the following release.
Edit: I was way closer than I thought I was. I'm going to commit this in a few minutes, so if y'all could try and break if for me that'd be lovely.
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Re: Forge version 1.5.22
 by drdev » 17 Jul 2014, 23:59
by drdev » 17 Jul 2014, 23:59 
I'm confused. Are you saying we need to manually type quotation marks for search to work now? If so, that's not desirable. Quotation marks should only be used to group text together than should not be parsed as an expression.
			
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Re: Forge version 1.5.22
 by friarsol » 18 Jul 2014, 00:07
by friarsol » 18 Jul 2014, 00:07 
Yea, maybe this can wait till after release so things like that can be ironed out? We should strive not to have last minute features before release so things aren't completely broken and they have time to be tested by the svn users.
			
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Re: Forge version 1.5.22
 by KrazyTheFox » 18 Jul 2014, 02:35
by KrazyTheFox » 18 Jul 2014, 02:35 
Oh, no. Goodness, no. Search still functions exactly how it did before I added the changes; nothing is different about that. What has changed is if you happen to be using the boolean expression feature (it auto-detects || or && — nothing runs unless those are detected), then the search terms for the expression itself must be in quotation marks.drdev wrote:I'm confused. Are you saying we need to manually type quotation marks for search to work now? If so, that's not desirable. Quotation marks should only be used to group text together than should not be parsed as an expression.
I've thoroughly tested it on my own and am confident that there aren't any bugs (and certainly not any that affect other areas of the program). I just may have missed a minor bug somewhere. I can guarantee that the regular search works 100% as it has been and that any bugs that might arise would affect the boolean searches only. I completely separated all the logic for that specific reason; only if it detects the presence of AND or OR operators does it even attempt to run it through the parser.friarsol wrote:Yea, maybe this can wait till after release so things like that can be ironed out? We should strive not to have last minute features before release so things aren't completely broken and they have time to be tested by the svn users.
If you'd still prefer I removed the feature and tossed it in the next release, I understand and can do so. Provided a build isn't published early in the morning, I'll be awake early enough to revert the feature if need be.
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Re: Forge version 1.5.22
 by friarsol » 18 Jul 2014, 03:04
by friarsol » 18 Jul 2014, 03:04 
Ah ok, that sounds like it should be alright. I just get nervous around release especially when new features pop out of nowhere. (It reminds me too much of the things I have to fight off in my day jobKrazyTheFox wrote:If you'd still prefer I removed the feature and tossed it in the next release, I understand and can do so. Provided a build isn't published early in the morning, I'll be awake early enough to revert the feature if need be.
 )
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Re: Forge version 1.5.22
 by drdev » 18 Jul 2014, 07:57
by drdev » 18 Jul 2014, 07:57 
I'm not sure if it worked before, but I can't seem to use quotes to search for multiple words where I don't get matches that contain one or both words that aren't one after the other. I want searching for "sacrifice a creature" with quotes to not return all cards with either "sacrifice" or "creature" in their text.KrazyTheFox wrote:Oh, no. Goodness, no. Search still functions exactly how it did before I added the changes; nothing is different about that. What has changed is if you happen to be using the boolean expression feature (it auto-detects || or && — nothing runs unless those are detected), then the search terms for the expression itself must be in quotation marks.drdev wrote:I'm confused. Are you saying we need to manually type quotation marks for search to work now? If so, that's not desirable. Quotation marks should only be used to group text together than should not be parsed as an expression.I've thoroughly tested it on my own and am confident that there aren't any bugs (and certainly not any that affect other areas of the program). I just may have missed a minor bug somewhere. I can guarantee that the regular search works 100% as it has been and that any bugs that might arise would affect the boolean searches only. I completely separated all the logic for that specific reason; only if it detects the presence of AND or OR operators does it even attempt to run it through the parser.friarsol wrote:Yea, maybe this can wait till after release so things like that can be ironed out? We should strive not to have last minute features before release so things aren't completely broken and they have time to be tested by the svn users.
If you'd still prefer I removed the feature and tossed it in the next release, I understand and can do so. Provided a build isn't published early in the morning, I'll be awake early enough to revert the feature if need be.
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Re: Forge version 1.5.22
 by KrazyTheFox » 18 Jul 2014, 12:17
by KrazyTheFox » 18 Jul 2014, 12:17 
Unfortunately that wasn't/isn't a feature of the search function. The current rules are to replace all commas with spaces and then split the search string by spaces with each word getting passed through the search functions. There's a lot of improvements that can still be made in this part of the program, such as allowing what you want quotes to do.drdev wrote:I'm not sure if it worked before, but I can't seem to use quotes to search for multiple words where I don't get matches that contain one or both words that aren't one after the other. I want searching for "sacrifice a creature" with quotes to not return all cards with either "sacrifice" or "creature" in their text.
This is the code responsible for processing the search box text:
- Code: Select all
- String[] splitText = text.replaceAll(",", "").replaceAll(" ", " ").split(" ");
 for (String s : splitText) {
 List<Predicate<CardRules>> subands = new ArrayList<Predicate<CardRules>>();
 if (inName) { subands.add(CardRulesPredicates.name(StringOp.CONTAINS_IC, s)); }
 if (inType) { subands.add(CardRulesPredicates.joinedType(StringOp.CONTAINS_IC, s)); }
 if (inText) { subands.add(CardRulesPredicates.rules(StringOp.CONTAINS_IC, s)); }
 if (inCost) { subands.add(CardRulesPredicates.cost(StringOp.CONTAINS_IC, s)); }
 terms.add(Predicates.or(subands));
 }
 Predicate<CardRules> textFilter = invert ? Predicates.not(Predicates.or(terms)) : Predicates.and(terms);
 return Predicates.compose(textFilter, PaperCard.FN_GET_RULES);
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Re: Forge version 1.5.22
 by Chris H. » 18 Jul 2014, 18:31
by Chris H. » 18 Jul 2014, 18:31 
I plan to do the beta build and deploy in about five or six hours today.
While it would be nice to have the draft rankings ready to go I suspect that we will have to wait until Asepetci gets around to it. 
 
And it looks like the filters have been reverted for now.
			
		While it would be nice to have the draft rankings ready to go I suspect that we will have to wait until Asepetci gets around to it.
 
 And it looks like the filters have been reverted for now.
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 Chris H.
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Re: Forge version 1.5.22
 by KrazyTheFox » 18 Jul 2014, 18:35
by KrazyTheFox » 18 Jul 2014, 18:35 
Different filters.Chris H. wrote:And it looks like the filters have been reverted for now.
 Android had a different behavior when selecting card filters, which is now the same as the desktop version while a better solution is found.
 Android had a different behavior when selecting card filters, which is now the same as the desktop version while a better solution is found.It also looks like friarsol's already added some (preliminary?) draft rankings for M15.
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Re: Forge version 1.5.22
 by friarsol » 18 Jul 2014, 18:41
by friarsol » 18 Jul 2014, 18:41 
Oh I figured out the format he used and did it last night. There's a small issue with M15 booster generation which is related to the Conspiracy booster generation I had been working, so I'll commit that after the release (probably on Sunday night) Nothing too terrible, just cards that appear in the demo decks, that don't appear in boosters can currently show up in Forge boosters.Chris H. wrote:While it would be nice to have the draft rankings ready to go I suspect that we will have to wait until Asepetci gets around to it.
I probably won't be around tonight when that gets posted, so assuming no new card scripts come in before Chris releases, feel free to use this as the Forge Set Data:
Distinct Stats
Implemented (Missing) / Total = Percentage Implemented
14017 (188) / 14205 = 98.68 %
- Missing Cards(188) | Open
- Advantageous Proclamation
 Aether Searcher
 Agent of Acquisitions
 Alter Reality
 Arboria
 Arcum's Whistle
 Artificial Evolution
 Autumn Willow
 Aven Soulgazer
 Backdraft
 Backup Plan
 Balduvian Shaman
 Balduvian Warlord
 Barbarian Guides
 Barbed Wire
 Bosium Strip
 Brago's Favor
 Bronze Tablet
 Brutal Suppression
 Burning-Eye Zubera
 Butcher Orgg
 Camouflage
 Canal Dredger
 Captain's Maneuver
 Celestial Convergence
 Chain of Acid
 Chain of Silence
 Chain of Smog
 Chaos Orb
 Cliffside Market
 Coalition Flag
 Coalition Honor Guard
 Cogwork Grinder
 Cogwork Librarian
 Cogwork Spy
 Cogwork Tracker
 Cover of Winter
 Crystal Spray
 Cultural Exchange
 Damping Engine
 Deal Broker
 Desolation
 Divine Deflection
 Divine Intervention
 Double Stroke
 Drain Power
 Drought
 Ekundu Cyclops
 Elkin Lair
 Emblazoned Golem
 Equinox
 Errant Minion
 Ertai's Meddling
 Fade Away
 Falling Star
 False Orders
 Fasting
 Fatespinner
 Feed the Machine
 Firestorm Phoenix
 Flaming Gambit
 Flash Foliage
 General Jarkeld
 Ghostly Flame
 Giant Albatross
 Giant Oyster
 Glamerdye
 Glen Elendra
 Glimmervoid Basin
 Glyph of Delusion
 Glyph of Reincarnation
 Goblin Artisans
 Grinning Totem
 Harm's Way
 Hazduhr the Abbot
 Hidden Retreat
 Honorable Passage
 I Bask in Your Silent Awe
 Ice Cauldron
 Illusionary Mask
 Illusionary Terrain
 Immediate Action
 Imprison
 Infernal Denizen
 Infinite Authority
 Iterative Analysis
 Karador, Ghost Chieftain
 Kilnspire District
 Kor Chant
 Kor Dirge
 Krovikan Vampire
 Lava Burst
 Liege of the Hollows
 Lore Seeker
 Lurking Automaton
 Maelstrom Archangel Avatar
 Magical Hack
 Magnetic Web
 Malfegor Avatar
 Mana Cache
 Martyrdom
 May Civilization Collapse
 Meddle
 Mercenaries
 Merseine
 Mind Bend
 Morphic Tide
 Muzzio's Preparations
 My Crushing Masterstroke
 Nacatl War-Pride
 Nature Shields Its Own
 North Star
 Nova Pentacle
 Ogre Enforcer
 Okk
 Oracle en-Vec
 Orcish Conscripts
 Paliano, the High City
 Panglacial Wurm
 Peace Talks
 Pillar Tombs of Aku
 Piracy
 Plague of Vermin
 Power Leak
 Power Play
 Preferred Selection
 Primitive Justice
 Psychic Battle
 Psychic Theft
 Pygmy Hippo
 Pyramids
 Quicksilver Elemental
 Raging River
 Raiding Party
 Razia, Boros Archangel
 Rebirth
 Reflect Damage
 Refraction Trap
 Reverberation
 Rock Hydra
 Rushing-Tide Zubera
 Samite Ministration
 Scarred Puma
 Season of the Witch
 Secret Summoning
 Secrets of Paradise
 Sentinel Dispatch
 Seraph
 Shadowbane
 Shahrazad
 Shaman's Trance
 Shared Fate
 Shining Shoal
 Silhouette
 Sleight of Mind
 Sorrow's Path
 Soul Echo
 Spectra Ward
 Spectral Shift
 Spy Network
 Stand or Fall
 Standard Bearer
 Stensia
 Street Savvy
 Surrender Your Thoughts
 Swirl the Mists
 Taste of Paradise
 Tawnos's Coffin
 Tempest Efreet
 The Fate of the Flammable
 Three Wishes
 Timmerian Fiends
 Torrent of Lava
 Trait Doctoring
 Unexpected Potential
 Urza's Miter
 Viashino Bey
 Volrath's Shapeshifter
 War's Toll
 Whim of Volrath
 Whippoorwill
 Whispergear Sneak
 Wishmonger
 Word of Command
 World at War
 Worldknit
 Worms of the Earth
 Ydwen Efreet
- Set Stats | Open
- Set: Implemented (Missing) / Total = Percentage Implemented
 Guildpact: 165 (0) / 165 = 100.0%
 Dark Ascension: 158 (0) / 158 = 100.0%
 Journey into Nyx: 165 (0) / 165 = 100.0%
 Theros: 234 (0) / 234 = 100.0%
 Born of the Gods: 165 (0) / 165 = 100.0%
 New Phyrexia: 170 (0) / 170 = 100.0%
 Planeshift: 143 (0) / 143 = 100.0%
 Scourge: 143 (0) / 143 = 100.0%
 Return to Ravnica: 254 (0) / 254 = 100.0%
 Portal Three Kingdoms: 170 (0) / 170 = 100.0%
 Conflux: 145 (0) / 145 = 100.0%
 Portal: 200 (0) / 200 = 100.0%
 Starter 2000: 52 (0) / 52 = 100.0%
 Darksteel: 165 (0) / 165 = 100.0%
 Duel Decks: Jace vs. Vraska: 76 (0) / 76 = 100.0%
 Morningtide: 150 (0) / 150 = 100.0%
 Lorwyn: 286 (0) / 286 = 100.0%
 Innistrad: 254 (0) / 254 = 100.0%
 Urza's Destiny: 143 (0) / 143 = 100.0%
 Modern Event Deck 2014: 26 (0) / 26 = 100.0%
 Zendikar: 234 (0) / 234 = 100.0%
 Shards of Alara: 234 (0) / 234 = 100.0%
 Magic 2011: 234 (0) / 234 = 100.0%
 Magic 2013: 234 (0) / 234 = 100.0%
 Magic 2012: 234 (0) / 234 = 100.0%
 Magic 2014 Core Set: 234 (0) / 234 = 100.0%
 Modern Masters: 229 (0) / 229 = 100.0%
 Gatecrash: 249 (0) / 249 = 100.0%
 Commander 2013 Edition: 341 (0) / 341 = 100.0%
 Scars of Mirrodin: 234 (0) / 234 = 100.0%
 Promo set for Gatherer: 27 (0) / 27 = 100.0%
 Time Spiral: 286 (0) / 286 = 100.0%
 Mirrodin Besieged: 150 (0) / 150 = 100.0%
 Legions: 145 (0) / 145 = 100.0%
 Alara Reborn: 145 (0) / 145 = 100.0%
 Tenth Edition: 367 (1) / 368 = 99.73%
 Ninth Edition: 343 (1) / 344 = 99.71%
 Odyssey: 334 (1) / 335 = 99.7%
 Urza's Saga: 334 (1) / 335 = 99.7%
 Classic Sixth Edition: 334 (1) / 335 = 99.7%
 Seventh Edition: 334 (1) / 335 = 99.7%
 Vintage Masters: 324 (1) / 325 = 99.69%
 Magic: The Gathering-Commander: 302 (1) / 303 = 99.67%
 Ravnica: City of Guilds: 290 (1) / 291 = 99.66%
 Champions of Kamigawa: 290 (1) / 291 = 99.66%
 Shadowmoor: 285 (1) / 286 = 99.65%
 Magic 2015 Core Set: 268 (1) / 269 = 99.63%
 Avacyn Restored: 233 (1) / 234 = 99.57%
 Magic 2010: 233 (1) / 234 = 99.57%
 Rise of the Eldrazi: 232 (1) / 233 = 99.57%
 Future Sight: 179 (1) / 180 = 99.44%
 Eventide: 179 (1) / 180 = 99.44%
 Eighth Edition: 340 (2) / 342 = 99.42%
 Mercadian Masques: 333 (2) / 335 = 99.4%
 Betrayers of Kamigawa: 164 (1) / 165 = 99.39%
 Fifth Dawn: 164 (1) / 165 = 99.39%
 Planar Chaos: 164 (1) / 165 = 99.39%
 Starter 1999: 157 (1) / 158 = 99.37%
 Dragon's Maze: 155 (1) / 156 = 99.36%
 Portal Second Age: 154 (1) / 155 = 99.35%
 Worldwake: 144 (1) / 145 = 99.31%
 Judgment: 142 (1) / 143 = 99.3%
 Nemesis: 142 (1) / 143 = 99.3%
 Chronicles: 115 (1) / 116 = 99.14%
 Mirrodin: 288 (3) / 291 = 98.97%
 Fifth Edition: 429 (5) / 434 = 98.85%
 Tempest: 331 (4) / 335 = 98.81%
 Weatherlight: 165 (2) / 167 = 98.8%
 Saviors of Kamigawa: 163 (2) / 165 = 98.79%
 Urza's Legacy: 141 (2) / 143 = 98.6%
 Stronghold: 141 (2) / 143 = 98.6%
 Exodus: 141 (2) / 143 = 98.6%
 Torment: 141 (2) / 143 = 98.6%
 Invasion: 330 (5) / 335 = 98.51%
 Dissension: 177 (3) / 180 = 98.33%
 Revised Edition: 291 (5) / 296 = 98.31%
 Vanguard: 104 (2) / 106 = 98.11%
 Fourth Edition: 361 (7) / 368 = 98.1%
 Coldsnap: 152 (3) / 155 = 98.06%
 Fallen Empires: 100 (2) / 102 = 98.04%
 Alliances: 141 (3) / 144 = 97.92%
 Planechase: 187 (4) / 191 = 97.91%
 Prophecy: 140 (3) / 143 = 97.9%
 Planechase 2012 Edition: 173 (4) / 177 = 97.74%
 Onslaught: 327 (8) / 335 = 97.61%
 Time Spiral "Timeshifted": 118 (3) / 121 = 97.52%
 Mirage: 326 (9) / 335 = 97.31%
 Apocalypse: 138 (5) / 143 = 96.5%
 Archenemy: 184 (7) / 191 = 96.34%
 Unlimited Edition: 281 (11) / 292 = 96.23%
 Limited Edition Beta: 281 (11) / 292 = 96.23%
 Limited Edition Alpha: 279 (11) / 290 = 96.21%
 Arabian Nights: 75 (3) / 78 = 96.15%
 The Dark: 114 (5) / 119 = 95.8%
 Ice Age: 357 (16) / 373 = 95.71%
 Homelands: 110 (5) / 115 = 95.65%
 Antiquities: 81 (4) / 85 = 95.29%
 Visions: 159 (8) / 167 = 95.21%
 Legends: 294 (16) / 310 = 94.84%
 Magic: The Gathering—Conspiracy: 184 (26) / 210 = 87.62%
- Standard Stats | Open
- Implemented (Missing) / Total = Percentage Implemented
 1651 (2) / 1653 = 99.88 %
 Missing (2):
 Spectra Ward
 Trait Doctoring
- Modern Stats | Open
- Implemented (Missing) / Total = Percentage Implemented
 8117 (27) / 8144 = 99.67 %
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Re: Forge version 1.5.22
 by Chris H. » 19 Jul 2014, 01:27
by Chris H. » 19 Jul 2014, 01:27 
Today's build and deploy completed successfully. 
			
		
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