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Volrathxp's Custom Dotp 2014 DLC (Last Update: 12/6/2014)

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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 8/21/2014

Postby volrathxp » 22 Aug 2014, 22:56

propel0 wrote:polymorph's jest doesn't seem to work? cast it and chose opponent, and nothing happens
Thanks! I will look into that.
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 8/22/2014

Postby volrathxp » 23 Aug 2014, 03:09

Core wad updated to hopefully fix Council Guardian and Polymorphist's Jest.

Also fixed Grenzo's activated ability cost.
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 8/22/2014

Postby propel0 » 23 Aug 2014, 17:16

volrathxp wrote:Core wad updated to hopefully fix Council Guardian and Polymorphist's Jest.

Also fixed Grenzo's activated ability cost.
sorry, still no go
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 8/22/2014

Postby volrathxp » 23 Aug 2014, 18:30

Hmmph. Here's the code for it. I'm not sure what I've done wrong on this one.

Polymorphist's Jest | Open
Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="POLYMORPHISTS_JEST_1000383351" />
  <CARDNAME text="POLYMORPHISTS_JEST" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Polymorphist’s Jest]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Facétie du polymorphiste]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Broma de la transmutadora]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Polymorphistenscherz]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Scherzo della Polimorfista]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[変身術士の戯れ]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[변환술사의 장난]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Шутка Мастера Изменений]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Brincadeira da Polimorfista]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="1000383351" />
  <ARTID value="1000383351" />
  <ARTIST name="Craig J Spearing" />
  <CASTING_COST cost="{1}{U}{U}" />
  <FLAVOURTEXT>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[“The flies were bothering me.”
—Jalira, master polymorphist]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[« Les mouches commençaient à m’agacer. »
—Jalira, maîtresse polymorphiste]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[“Me molestaban las moscas”.
—Jalira, maestra de la transmutación]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[„Mir gingen die Fliegen auf die Nerven.”
—Jalira, Meisterpolymorphistin]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[“Le mosche mi davano fastidio.”
—Jalira, maestra polimorfista]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[「ハエがうるさかったからね。」
――練達の変身術士、ジャリラ]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[“파리 때문에 신경쓰였어.”
—변환술의 대가 잘리라]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[«Эти мухи мне досаждали».
— Джалира, мастер изменений]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[“As moscas estavam me perturbando.”
— Jalira, polimorfista-mestre]]></LOCALISED_TEXT>
  </FLAVOURTEXT>
  <TYPE metaname="Instant" />
  <EXPANSION value="M15" />
  <RARITY metaname="R" />
  <SPELL_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Jusqu’à la fin du tour, chaque créature que le joueur ciblé contrôle perd toutes ses capacités et devient une grenouille bleue avec une force et une endurance de base de 1/1.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Hasta el final del turno, cada criatura que controla el jugador objetivo pierde todas sus habilidades y se convierte en una Rana azul con fuerza y resistencia base 1/1.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Bis zum Ende des Zuges verliert jede Kreatur, die ein Spieler deiner Wahl kontrolliert, alle Fähigkeiten und wird zu einem blauen Frosch mit Basis-Stärke und -Widerstandskraft 1/1.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Fino alla fine del turno, ogni creatura controllata da un giocatore bersaglio perde tutte le abilità e diventa una Rana blu con forza e costituzione base 1/1.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[プレイヤー1人を対象とする。そのプレイヤーがコントロールする各クリーチャーはターン終了時まで、すべての能力を失うとともに基本のパワーとタフネスが1/1の青のカエルになる。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[플레이어를 목표로 정한다. 그 플레이어가 조종하는 각 생물은 턴종료까지 모든 능력을 잃고 기본 공격력 및 방어력이 1/1인 청색 개구리가 된다.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[До конца хода каждое существо под контролем целевого игрока теряет все способности и становится синей Лягушкой с базовыми силой и выносливостью 1/1.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Até o final do turno, cada criatura que o jogador alvo controla perde todas as habilidades e torna-se um Sapo azul com 1/1 de poder e resistência básicos.]]></LOCALISED_TEXT>
    <TARGET tag="CARD_QUERY_CHOOSE_PLAYER" definition="0" compartment="0" count="1" />
   <TARGET_DEFINITION id="0">
    local filter = ClearFilter()
    filter:SetFilterType( FILTER_TYPE_PLAYERS )
    </TARGET_DEFINITION>
<RESOLUTION_TIME_ACTION>

    local target = EffectDC():Get_Targets(0):Get_PlayerPtr(0)
    if target ~= nil then

   local filter = ClearFilter()
   filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
   filter:Add( FE_CONTROLLER, OP_IS, target )

   if FilteredCard() ~= nil then

      return true

   else

      return false

   end

    end

</RESOLUTION_TIME_ACTION>
<CONTINUOUS_ACTION layer="6">
    local target = FilteredCard()
    if target ~= nil then
       local characteristics = target:GetCurrentCharacteristics()
       characteristics:LoseAllAbilities()
    end
    </CONTINUOUS_ACTION>
    <CONTINUOUS_ACTION layer="4">
    local target = FilteredCard()
    if target ~= nil then
       local characteristics = target:GetCurrentCharacteristics()
       local subtype = characteristics:SubType_GetWritable()
       subtype:ClearAllOfType( CARD_TYPE_CREATURE )
       subtype:Add( CREATURE_TYPE_FROG )
    end
    </CONTINUOUS_ACTION>
  <CONTINUOUS_ACTION layer="5">
    local target = FilteredCard()
    if target ~= nil then
       local characteristics = target:GetCurrentCharacteristics()
       characteristics:Colour_Set( COLOUR_BLUE )
    end
    </CONTINUOUS_ACTION>
   <CONTINUOUS_ACTION layer="7B">
    local target = FilteredCard()
    if target ~= nil then
       local characteristics = target:GetCurrentCharacteristics()
       characteristics:Power_Set( 1 )
       characteristics:Toughness_Set( 1 )
    end
    </CONTINUOUS_ACTION>
    <DURATION simple_duration="UntilEOT" />
 </SPELL_ABILITY>
   <AI_BASE_SCORE score="1200" zone="ZONE_HAND" />
</CARD_V2>
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 8/22/2014

Postby Kithkin » 23 Aug 2014, 19:05

Polymorphist's Jest is not included in any deck, right?
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 8/22/2014

Postby volrathxp » 23 Aug 2014, 19:42

Kithkin wrote:Polymorphist's Jest is not included in any deck, right?
Right. I have yet to get around to building one with it in there.
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 8/22/2014

Postby gorem2k » 23 Aug 2014, 20:44

Polymorphist's Jest untested | Open
Code: Select all
  <SPELL_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Jusqu’à la fin du tour, chaque créature que le joueur ciblé contrôle perd toutes ses capacités et devient une grenouille bleue avec une force et une endurance de base de 1/1.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Hasta el final del turno, cada criatura que controla el jugador objetivo pierde todas sus habilidades y se convierte en una Rana azul con fuerza y resistencia base 1/1.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Bis zum Ende des Zuges verliert jede Kreatur, die ein Spieler deiner Wahl kontrolliert, alle Fähigkeiten und wird zu einem blauen Frosch mit Basis-Stärke und -Widerstandskraft 1/1.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Fino alla fine del turno, ogni creatura controllata da un giocatore bersaglio perde tutte le abilità e diventa una Rana blu con forza e costituzione base 1/1.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[プレイヤー1人を対象とする。そのプレイヤーがコントロールする各クリーチャーはターン終了時まで、すべての能力を失うとともに基本のパワーとタフネスが1/1の青のカエルになる。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[플레이어를 목표로 정한다. 그 플레이어가 조종하는 각 생물은 턴종료까지 모든 능력을 잃고 기본 공격력 및 방어력이 1/1인 청색 개구리가 된다.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[До конца хода каждое существо под контролем целевого игрока теряет все способности и становится синей Лягушкой с базовыми силой и выносливостью 1/1.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Até o final do turno, cada criatura que o jogador alvo controla perde todas as habilidades e torna-se um Sapo azul com 1/1 de poder e resistência básicos.]]></LOCALISED_TEXT>
    <TARGET tag="CARD_QUERY_CHOOSE_PLAYER" definition="0" compartment="0" count="1" />
    <TARGET_DEFINITION id="0">
    local filter = ClearFilter()
    filter:SetFilterType( FILTER_TYPE_PLAYERS )
    </TARGET_DEFINITION>
    <FILTER filter_id="0">
    local target = EffectDC():Get_Targets(0):Get_PlayerPtr(0)
    if target ~= nil then
       local filter = ClearFilter()
       filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
       filter:Add( FE_CONTROLLER, OP_IS, target )
    end
    </FILTER>
    <CONTINUOUS_ACTION layer="6" filter_id="0">
    local creatures = FilteredCard()
    if creatures ~= nil then
       local characteristics = creatures:GetCurrentCharacteristics()
       characteristics:LoseAllAbilities()
    end
    </CONTINUOUS_ACTION>
    <CONTINUOUS_ACTION layer="4" filter_id="0">
    local creatures = FilteredCard()
    if creatures ~= nil then
       local characteristics = creatures:GetCurrentCharacteristics()
       local subtype = characteristics:SubType_GetWritable()
       subtype:ClearAllOfType( CARD_TYPE_CREATURE )
       subtype:Add( CREATURE_TYPE_FROG )
    end
    </CONTINUOUS_ACTION>
    <CONTINUOUS_ACTION layer="5" filter_id="0">
    local creatures = FilteredCard()
    if creatures ~= nil then
       local characteristics = creatures:GetCurrentCharacteristics()
       characteristics:Colour_Set( COLOUR_BLUE )
    end
    </CONTINUOUS_ACTION>
    <CONTINUOUS_ACTION layer="7B" filter_id="0">
    local creatures = FilteredCard()
    if creatures ~= nil then
       local characteristics = creatures:GetCurrentCharacteristics()
       characteristics:Power_Set( 1 )
       characteristics:Toughness_Set( 1 )
    end
    </CONTINUOUS_ACTION>
    <DURATION simple_duration="UntilEOT" />
  </SPELL_ABILITY>
I've removed the RTA block. and now, just added a missing line to filter. still untested.
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 8/22/2014

Postby volrathxp » 23 Aug 2014, 22:01

gorem2k wrote:
Polymorphist's Jest untested | Open
Code: Select all
  <SPELL_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Jusqu’à la fin du tour, chaque créature que le joueur ciblé contrôle perd toutes ses capacités et devient une grenouille bleue avec une force et une endurance de base de 1/1.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Hasta el final del turno, cada criatura que controla el jugador objetivo pierde todas sus habilidades y se convierte en una Rana azul con fuerza y resistencia base 1/1.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Bis zum Ende des Zuges verliert jede Kreatur, die ein Spieler deiner Wahl kontrolliert, alle Fähigkeiten und wird zu einem blauen Frosch mit Basis-Stärke und -Widerstandskraft 1/1.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Fino alla fine del turno, ogni creatura controllata da un giocatore bersaglio perde tutte le abilità e diventa una Rana blu con forza e costituzione base 1/1.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[プレイヤー1人を対象とする。そのプレイヤーがコントロールする各クリーチャーはターン終了時まで、すべての能力を失うとともに基本のパワーとタフネスが1/1の青のカエルになる。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[플레이어를 목표로 정한다. 그 플레이어가 조종하는 각 생물은 턴종료까지 모든 능력을 잃고 기본 공격력 및 방어력이 1/1인 청색 개구리가 된다.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[До конца хода каждое существо под контролем целевого игрока теряет все способности и становится синей Лягушкой с базовыми силой и выносливостью 1/1.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Até o final do turno, cada criatura que o jogador alvo controla perde todas as habilidades e torna-se um Sapo azul com 1/1 de poder e resistência básicos.]]></LOCALISED_TEXT>
    <TARGET tag="CARD_QUERY_CHOOSE_PLAYER" definition="0" compartment="0" count="1" />
    <TARGET_DEFINITION id="0">
    local filter = ClearFilter()
    filter:SetFilterType( FILTER_TYPE_PLAYERS )
    </TARGET_DEFINITION>
    <FILTER filter_id="0">
    local target = EffectDC():Get_Targets(0):Get_PlayerPtr(0)
    if target ~= nil then
       local filter = ClearFilter()
       filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
       filter:Add( FE_CONTROLLER, OP_IS, target )
    end
    </FILTER>
    <CONTINUOUS_ACTION layer="6" filter_id="0">
    local creatures = FilteredCard()
    if creatures ~= nil then
       local characteristics = creatures:GetCurrentCharacteristics()
       characteristics:LoseAllAbilities()
    end
    </CONTINUOUS_ACTION>
    <CONTINUOUS_ACTION layer="4" filter_id="0">
    local creatures = FilteredCard()
    if creatures ~= nil then
       local characteristics = creatures:GetCurrentCharacteristics()
       local subtype = characteristics:SubType_GetWritable()
       subtype:ClearAllOfType( CARD_TYPE_CREATURE )
       subtype:Add( CREATURE_TYPE_FROG )
    end
    </CONTINUOUS_ACTION>
    <CONTINUOUS_ACTION layer="5" filter_id="0">
    local creatures = FilteredCard()
    if creatures ~= nil then
       local characteristics = creatures:GetCurrentCharacteristics()
       characteristics:Colour_Set( COLOUR_BLUE )
    end
    </CONTINUOUS_ACTION>
    <CONTINUOUS_ACTION layer="7B" filter_id="0">
    local creatures = FilteredCard()
    if creatures ~= nil then
       local characteristics = creatures:GetCurrentCharacteristics()
       characteristics:Power_Set( 1 )
       characteristics:Toughness_Set( 1 )
    end
    </CONTINUOUS_ACTION>
    <DURATION simple_duration="UntilEOT" />
  </SPELL_ABILITY>
I've removed the RTA block. and now, just added a missing line to filter. still untested.
That should probably work, my mind was blah when i looked at it the first time. I'll update it soon here.
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 8/22/2014

Postby Kithkin » 23 Aug 2014, 23:24

[lua] [string "GRENZO_DUNGEON_WARDEN_1000382276_TITLE (RESOLUTION_TIME_ACTION)~0x00001857"]:10: attempt to index a nil value
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 8/22/2014

Postby volrathxp » 23 Aug 2014, 23:36

Kithkin wrote:[lua] [string "GRENZO_DUNGEON_WARDEN_1000382276_TITLE (RESOLUTION_TIME_ACTION)~0x00001857"]:10: attempt to index a nil value
Strange. All I changed was his activation cost to be 2 instead of 3 (it was a typo). I will have to check this out because he was working just fine.
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 8/22/2014

Postby volrathxp » 24 Aug 2014, 00:54

Kithkin wrote:[lua] [string "GRENZO_DUNGEON_WARDEN_1000382276_TITLE (RESOLUTION_TIME_ACTION)~0x00001857"]:10: attempt to index a nil value
So I just tested Grenzo and didn't see this at all. What was going on when you were trying it? Did he work?

I just played a game with him and rolled out a bunch of stuff with him. No issues. Unsure.
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 8/23/2014

Postby volrathxp » 24 Aug 2014, 01:57

Updated the core wad and the Decks zip with a new deck for Polymorphist's Jest (I tested it and it is indeed now working properly).

Also, I added separately a deck for Monored Devotion. This deck does require additional DLC downloads, specifically TFM's DLC and NeoAnderson's Strive Pack. That's why I made it separate to download, in case people didn't have those. :)
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 8/23/2014

Postby propel0 » 24 Aug 2014, 03:38

volrathxp wrote:Updated the core wad and the Decks zip with a new deck for Polymorphist's Jest (I tested it and it is indeed now working properly).

Also, I added separately a deck for Monored Devotion. This deck does require additional DLC downloads, specifically TFM's DLC and NeoAnderson's Strive Pack. That's why I made it separate to download, in case people didn't have those. :)
works now, confirmed thanks!
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 8/23/2014

Postby Kithkin » 24 Aug 2014, 17:05

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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 8/22/2014

Postby Kithkin » 24 Aug 2014, 17:49

volrathxp wrote:
Kithkin wrote:[lua] [string "GRENZO_DUNGEON_WARDEN_1000382276_TITLE (RESOLUTION_TIME_ACTION)~0x00001857"]:10: attempt to index a nil value
So I just tested Grenzo and didn't see this at all. What was going on when you were trying it? Did he work?

I just played a game with him and rolled out a bunch of stuff with him. No issues. Unsure.
Just played a game with Grenzo and no script_log this time. Strange.
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