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Vintage Project - Arabian Nights Set DXT1 UPDATE
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Vintage Project - Arabian Nights Set DXT1 UPDATE
by NeoAnderson » 29 Dec 2013, 02:03
Hi my friends,
Here you can find the most part of this early set of MTG.
Unfortunately not all the set is coded due of some old abilities not longer supported and also because some other abilities are not compatibile with Dotp Engine.
This set made by me include 67 cards from Arabian Nights. All cards are quickly tested so should be all ok, but anyway if you find some issues please let me know and I will try to fix.

Set Download link :
UPDATE September.01.2014. Compressed picture with DXT1.
The artworks are retrieved over internet unfortunatelly many of them were of really poor quality, i tried my best to recover this pictures with photoshop.
I would say thanks to @RiiakShiNal, @TheFireMind and @Sumomole for their help.
One important thing is to play this set without basic problems be sure to have installed the follow mods :
Here you can find the most part of this early set of MTG.
Unfortunately not all the set is coded due of some old abilities not longer supported and also because some other abilities are not compatibile with Dotp Engine.
This set made by me include 67 cards from Arabian Nights. All cards are quickly tested so should be all ok, but anyway if you find some issues please let me know and I will try to fix.

- 67 Cards Included | Open
- Abu Ja'far
Aladdin
Aladdin's Lamp
Aladdin's Ring
Ali Baba
Ali from Cairo
Army of Allah
Bazaar of Baghdad
Bird Maiden
Bottle of Suleiman
Brass Man
City of Brass
Cuombajj Witches
Cyclone
Dancing Scimitar
Dandan
Desert
Desert Nomads
Desert Twister
Diamond Valley
Drop of Honey
Ebony Horse
Elephant Graveyard
El-Hajjaj
Erg Raiders
Erhnam Djinn
Eye for an Eye
Fishliver Oil
Flying Carpet
Flying Men
Ghazban Ogre
Giant Tortoise
Guardian Beast
Hasran Ogress
Hurr Jackal
Ifh-Biff Efreet
Island Fish Jasconius
Island of Wak-Wak
Jandor's Ring
Jandor's Saddlebags
Jihad
Junun Efreet
Juzam Djinn
Khabal Ghoul
King Suleiman
Kird Ape
Library of Alexandria
Magnetic Mountain
Merchant Ship
Moorish Cavalry
Oasis
Old Man of the Sea
Oubliette
Piety
Pyramids
Repentant Blacksmith
Rukh Egg
Sandals of Abdallah
Sandstorm
Serendib Djinn
Serendib Efreet
Sindbad
Singing Tree
Sorceress Queen
Stone-Throwing Devils
Unstable Mutation
Wyluli Wolf
- Cards not included | Open
Set Download link :
MTG - Arabian Nights SET DXT1.rar
- MTG Arabian Nights SET DXT1
- (6.74 MiB) Downloaded 1539 times
UPDATE September.01.2014. Compressed picture with DXT1.
The artworks are retrieved over internet unfortunatelly many of them were of really poor quality, i tried my best to recover this pictures with photoshop.
I would say thanks to @RiiakShiNal, @TheFireMind and @Sumomole for their help.
One important thing is to play this set without basic problems be sure to have installed the follow mods :
- Riiak Manual Mana Functions | Open
- http://mtg.dragonanime.org/index.php?title=DotP_2014:_Manual_Mana_Functions
- Riiak ObjectDC Functions | Open
- http://mtg.dragonanime.org/index.php?title=DotP_2014:_ObjectDC_Functions
- Riiak Core Fixes mod | Open
- http://mtg.dragonanime.org/index.php?title=File:Data_DLC_Core_Fixes.wad
- NeoAnderson
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Re: Vintage Project - Arabian Nights Set DXT1 UPDATE
by NeoAnderson » 01 Sep 2014, 02:10
Just a little bit of nostalgic mood
DOWNLOAD LINK UPDATE SEPTEMBER.01.2014. COMPRESSION DXT1

DOWNLOAD LINK UPDATE SEPTEMBER.01.2014. COMPRESSION DXT1
- NeoAnderson
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Re: Vintage Project - Arabian Nights Set DXT1 UPDATE
by AngelLestat » 01 Sep 2014, 21:57
I never see this mod, you did it in 2013?
Works fine?
All seems new cards, like it.
I guess you become the modder who more cards you add.
Works fine?
All seems new cards, like it.
I guess you become the modder who more cards you add.
- AngelLestat
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Re: Vintage Project - Arabian Nights Set DXT1 UPDATE
by NeoAnderson » 01 Sep 2014, 22:24
1. 29 Dec 2013, 03:03 is the posting date.AngelLestat wrote:I never see this mod, you did it in 2013?
Works fine?
All seems new cards, like it.
I guess you become the modder who more cards you add.
2. Hope it works fine, i always make basic tests on my mods.
3. The cards aren't new is one of the first Magic The Gathering Expansion we are talking about 1994. This is the reason why the post starts with "Vintage".
4. There are a lot of modders who make an incredible job on Dotp, surely i am not one of them, i just started last year to have some fun.
- NeoAnderson
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Re: Vintage Project - Arabian Nights Set DXT1 UPDATE
by RiiakShiNal » 01 Sep 2014, 22:40
The amount of time a modder has been here doesn't matter. What does matter is what the modder does and releases. It is what the community sees and what opinion each individual of that community that determines if a modder has done something for which they should be recognized. Besides we all pretty much started for fun, I don't think any of the modders here started simply to be recognized or to gain fame.NeoAnderson wrote:4. There are a lot of modders who make an incredible job on Dotp, surely i am not one of them, i just started last year to have some fun.
So in that respect you have made a name for yourself. So accept some of the credit people are giving you.
Just getting started: Xander9009's DotP 2014 Community Wad
Need a deck builder: DotP 2014 Deck Builder
Problems Modding: DotP 2014 Frequent Modding Mistakes
Need a deck builder: DotP 2014 Deck Builder
Problems Modding: DotP 2014 Frequent Modding Mistakes
- RiiakShiNal
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Re: Vintage Project - Arabian Nights Set DXT1 UPDATE
by NeoAnderson » 01 Sep 2014, 23:05
Ok guys,i don't know what to say, probably just thanks for your appreciation.RiiakShiNal wrote:The amount of time a modder has been here doesn't matter. What does matter is what the modder does and releases. It is what the community sees and what opinion each individual of that community that determines if a modder has done something for which they should be recognized. Besides we all pretty much started for fun, I don't think any of the modders here started simply to be recognized or to gain fame.NeoAnderson wrote:4. There are a lot of modders who make an incredible job on Dotp, surely i am not one of them, i just started last year to have some fun.
So in that respect you have made a name for yourself. So accept some of the credit people are giving you.

- NeoAnderson
- Posts: 914
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Re: Vintage Project - Arabian Nights Set DXT1 UPDATE
by AngelLestat » 02 Sep 2014, 14:38
I know that Arabian Nights is an older expansion, I had some cards when I play the paper magic 15 years ago.
What I want to said, that there are new cards which are not in other mods
About your work, I remember that I give you my appreciation and you answered me with the same phrase, but that maybe was right 1 year back, now is a complete diffirent story
I added to the Gdrive.
What I want to said, that there are new cards which are not in other mods

About your work, I remember that I give you my appreciation and you answered me with the same phrase, but that maybe was right 1 year back, now is a complete diffirent story

I added to the Gdrive.
- AngelLestat
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Re: Vintage Project - Arabian Nights Set DXT1 UPDATE
by NeoAnderson » 02 Sep 2014, 15:13
Yeah these cards there aren't in other mods, about my mods i probably use the same words because i don't like to overestimate what i do, anyway I am glad you like them.AngelLestat wrote:I know that Arabian Nights is an older expansion, I had some cards when I play the paper magic 15 years ago.
What I want to said, that there are new cards which are not in other mods
About your work, I remember that I give you my appreciation and you answered me with the same phrase, but that maybe was right 1 year back, now is a complete diffirent story
I added to the Gdrive.

- NeoAnderson
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Re: Vintage Project - Arabian Nights Set DXT1 UPDATE
by nguyenxthinh » 31 Jan 2015, 19:19
Using this wad, I opened the Deck Builder and there was a log:
Log Opened.
01/02/2015 2:10:01 SA: Low: System.Xml - Data at the root level is invalid. Line 1, position 1.:
at System.Xml.XmlTextReaderImpl.Throw(Exception e)
at System.Xml.XmlTextReaderImpl.Throw(String res, String arg)
at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace()
at System.Xml.XmlTextReaderImpl.ParseDocumentContent()
at System.Xml.XmlTextReaderImpl.Read()
at System.Xml.XmlLoader.Load(XmlDocument doc, XmlReader reader, Boolean preserveWhitespace)
at System.Xml.XmlDocument.Load(XmlReader reader)
at System.Xml.XmlDocument.LoadXml(String xml)
at RSN.DotP.CardInfo.ParseXML(String strXML)
at RSN.DotP.CardInfo..ctor(String strFilename, String strXML, String strWad, GameDirectory gdData)
at RSN.DotP.WadWrapper.LoadCards(FileStream fsInput, GameDirectory gdData)
Extra Information:
Unable to load card: BIRD_MAIDEN_202553.XML in Data_DLC_580_Arabian_Nights_Core
Btw, these cards are amazing. Thanks for sharing!
Log Opened.
01/02/2015 2:10:01 SA: Low: System.Xml - Data at the root level is invalid. Line 1, position 1.:
at System.Xml.XmlTextReaderImpl.Throw(Exception e)
at System.Xml.XmlTextReaderImpl.Throw(String res, String arg)
at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace()
at System.Xml.XmlTextReaderImpl.ParseDocumentContent()
at System.Xml.XmlTextReaderImpl.Read()
at System.Xml.XmlLoader.Load(XmlDocument doc, XmlReader reader, Boolean preserveWhitespace)
at System.Xml.XmlDocument.Load(XmlReader reader)
at System.Xml.XmlDocument.LoadXml(String xml)
at RSN.DotP.CardInfo.ParseXML(String strXML)
at RSN.DotP.CardInfo..ctor(String strFilename, String strXML, String strWad, GameDirectory gdData)
at RSN.DotP.WadWrapper.LoadCards(FileStream fsInput, GameDirectory gdData)
Extra Information:
Unable to load card: BIRD_MAIDEN_202553.XML in Data_DLC_580_Arabian_Nights_Core
Btw, these cards are amazing. Thanks for sharing!

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