Forge Beta: 09-12-2014 ver 1.5.26
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta: 09-12-2014 ver 1.5.26
by Agetian » 14 Sep 2014, 14:23
I can confirm this issue and I can also add another issue related to X announcements: as of right now, the announcement for X doesn't work correctly for cards that say "Spend only [COLOR] and/or [COLOR] mana on X", e.g. Soul Burn. In particular, for Soul Burn, after X is announced the mana cost will consist mostly of colorless mana, thus allowing the player to spend *any* color of mana on X, not only red or black.antekm wrote:Prototype Portal - no matter what is the casting cost of imprinted artifact, I can choose 0 and it will work.
Gorilla Shaman - I can choose any number for X and it will work (no matter of real casting cost of artifact)
I think in such cases (where X depends on some target, not my choice) X should be set automatically (so eg. I choose artifact for GS and I have to pay specific cost, not choose X first)
- Agetian
- Agetian
- Programmer
- Posts: 3489
- Joined: 14 Mar 2011, 05:58
- Has thanked: 684 times
- Been thanked: 572 times
Re: Forge Beta: 09-12-2014 ver 1.5.26
by Siros3 » 14 Sep 2014, 14:39
Hi:
It appears Invisibility is not working properly with Juggernaut - screenshot attached.
Also, something odd in Gauntlet, although didn't get a screenshot; a game ending in a draw was counted for one side (I believe the computer's side), and consequently a second match result with computer winning ended the round against that opponent.
Thanks.
It appears Invisibility is not working properly with Juggernaut - screenshot attached.
Also, something odd in Gauntlet, although didn't get a screenshot; a game ending in a draw was counted for one side (I believe the computer's side), and consequently a second match result with computer winning ended the round against that opponent.
Thanks.
- Siros3
- Posts: 5
- Joined: 01 Aug 2014, 17:04
- Has thanked: 0 time
- Been thanked: 0 time
Re: Forge Beta: 09-12-2014 ver 1.5.26
by drdev » 14 Sep 2014, 20:42
All of these issues with X mana cost cards have now been fixed. Prototype Portal and Gorilla Shaman should no longer prompt you to select a value for X since it's determined by the imprinted card or the target. Soul Burn should now make use of hybrid mana to enforce the Black or Red restriction for the X cost, and it will properly track which of those hybrid mana symbols you used Black to determine how much life you gain. I also fixed a bug where trying to activate Gorilla Shaman after already destroying the last artifact in play would actually refund you for its previous activation.Agetian wrote:I can confirm this issue and I can also add another issue related to X announcements: as of right now, the announcement for X doesn't work correctly for cards that say "Spend only [COLOR] and/or [COLOR] mana on X", e.g. Soul Burn. In particular, for Soul Burn, after X is announced the mana cost will consist mostly of colorless mana, thus allowing the player to spend *any* color of mana on X, not only red or black.antekm wrote:Prototype Portal - no matter what is the casting cost of imprinted artifact, I can choose 0 and it will work.
Gorilla Shaman - I can choose any number for X and it will work (no matter of real casting cost of artifact)
I think in such cases (where X depends on some target, not my choice) X should be set automatically (so eg. I choose artifact for GS and I have to pay specific cost, not choose X first)
- Agetian
These fixes will be released with the next snapshot, as well as a build of the Android app I'm about to release.
Please let me know if you continue to see any issues with mana cost payment.
Thanks.
-Dan
- drdev
- Programmer
- Posts: 1958
- Joined: 27 Jul 2013, 02:07
- Has thanked: 189 times
- Been thanked: 565 times
Re: Forge Beta: 09-12-2014 ver 1.5.26
by friarsol » 14 Sep 2014, 20:48
I'm not sure if this is quite correct. When you cast Soul Burn and choose a value you for X, colorless mana reduction should give you extra values to X. I know cost reduction didn't work 100% previously with X spells, but just want to give a heads up that it's still not quite functional with that resolution.
I have a three Jet Medallions in play and cast a Soul Burn where X = 4. During cost reduction, Soul Burn costs (4) 2 B. The three Jet Medallions reduce three colorless mana from that (even though some of that colorless mana can only be paid with R or B). So then I'd actually need to poay (1) 2 B.
Here's a note from Semblance Anvil talking about the same thing:
1/1/2011 Semblance Anvil can reduce the amount you pay for a spell's cost that includes




Edit: A few edits in there for clarification.
- friarsol
- Global Moderator
- Posts: 7593
- Joined: 15 May 2010, 04:20
- Has thanked: 243 times
- Been thanked: 965 times
Re: Forge Beta: 09-12-2014 ver 1.5.26
by aSfSteve » 14 Sep 2014, 21:09
Description: I can't even load the game anymore. It started happening during the last build, so I waited for the new version. Problem is still happening. I have completely deleted all files associated with forge, even went and found where the db folder and pictures were stored and deleted all of that. Still can't load into the game.
- EOFException | Open
- Code: Select all
Forge Version: 1.5.26-r27298Mu (mixed revisions detected; please update from the root directory)
Operating System: Windows 8 6.2 x86
Java Version: 1.7.0_67 Oracle Corporation
main > Error loading Quest Data
java.io.EOFException: Unexpected end of ZLIB input stream
at java.util.zip.InflaterInputStream.fill(Unknown Source)
at java.util.zip.InflaterInputStream.read(Unknown Source)
at java.util.zip.GZIPInputStream.read(Unknown Source)
at sun.nio.cs.StreamDecoder.readBytes(Unknown Source)
at sun.nio.cs.StreamDecoder.implRead(Unknown Source)
at sun.nio.cs.StreamDecoder.read(Unknown Source)
at java.io.InputStreamReader.read(Unknown Source)
at java.io.Reader.read(Unknown Source)
at forge.quest.io.QuestDataIO.loadData(QuestDataIO.java:116)
at forge.control.FControl.initialize(FControl.java:216)
at forge.view.Main.main(Main.java:51)
- aSfSteve
- Posts: 4
- Joined: 14 Sep 2014, 21:04
- Has thanked: 0 time
- Been thanked: 0 time
Re: Forge Beta: 09-12-2014 ver 1.5.26
by friarsol » 14 Sep 2014, 21:27
The problem is with your quest file which is located:aSfSteve wrote:Description: I can't even load the game anymore. It started happening during the last build, so I waited for the new version. Problem is still happening. I have completely deleted all files associated with forge, even went and found where the db folder and pictures were stored and deleted all of that. Still can't load into the game.
C:\Users\<username>\AppData\Roaming\Forge\quest\saves
I'd recommend just renaming the .dat file temporarily to see if Forge will load. If you post your quest file, someone might be able to fix it for you.
- friarsol
- Global Moderator
- Posts: 7593
- Joined: 15 May 2010, 04:20
- Has thanked: 243 times
- Been thanked: 965 times
Re: Forge Beta: 09-12-2014 ver 1.5.26
by drdev » 14 Sep 2014, 21:29
You raise some good points. That said, there are very few cards that have specific color requirements for X, and the strategy I have works for them except in the rare cases where mana cost reduction exceeds the colorless cost of the spell. So I'm personally content with it working 99.9% of the time. If somebody would like to try to come up with a way that works 100% of the time, I encourage them to take a stab at it.friarsol wrote:I'm not sure if this is quite correct. When you cast Soul Burn and choose a value you for X, colorless mana reduction should give you extra values to X. I know cost reduction didn't work 100% previously with X spells, but just want to give a heads up that it's still not quite functional with that resolution.
I have a three Jet Medallions in play and cast a Soul Burn where X = 4. During cost reduction, Soul Burn costs (4) 2 B. The three Jet Medallions reduce three colorless mana from that (even though some of that colorless mana can only be paid with R or B). So then I'd actually need to poay (1) 2 B.
Here's a note from Semblance Anvil talking about the same thing:
1/1/2011 Semblance Anvil can reduce the amount you pay for a spell's cost that includes. For example, Blaze is a sorcery that costs
{R}. If the card exiled with Semblance Anvil is a sorcery, and you want to cast Blaze with X equal to 5, you'll have to pay only
{R}. This is true even if the ability states that
must be paid with a certain color of mana (as Drain Life does).
Edit: A few edits in there for clarification.
I still appreciate you taking the time to point out a case I didn't account for. I just want to move on to other things at this time. I've already spent more time on these fixes than I was expecting to. Hope that's ok for now at least.
Last edited by drdev on 15 Sep 2014, 04:14, edited 1 time in total.
- drdev
- Programmer
- Posts: 1958
- Joined: 27 Jul 2013, 02:07
- Has thanked: 189 times
- Been thanked: 565 times
Re: Forge Beta: 09-12-2014 ver 1.5.26
by aSfSteve » 15 Sep 2014, 00:45
Yeah, I knew it was a problem with the quest file, I just couldn't locate it. Deleted it and now it works fine, thanks! Not to worried about that quest, I was ready to start a new one anyway. Thanks for the help.friarsol wrote:The problem is with your quest file which is located:aSfSteve wrote:Description: I can't even load the game anymore. It started happening during the last build, so I waited for the new version. Problem is still happening. I have completely deleted all files associated with forge, even went and found where the db folder and pictures were stored and deleted all of that. Still can't load into the game.
C:\Users\<username>\AppData\Roaming\Forge\quest\saves
I'd recommend just renaming the .dat file temporarily to see if Forge will load. If you post your quest file, someone might be able to fix it for you.
- aSfSteve
- Posts: 4
- Joined: 14 Sep 2014, 21:04
- Has thanked: 0 time
- Been thanked: 0 time
Re: Forge Beta: 09-12-2014 ver 1.5.26
by Agetian » 15 Sep 2014, 04:09
A couple issues to report today:
1) I had an Island enchanted with Wind Zendikon, so it was a 2/2 flying Island creature. I decided to cast Clone, targeting its replacement effect on the Island creature.
Now, I’m not sure what’s supposed to happen under the official rules, but I have a hunch that what actually happened isn’t correct. Basically my Clone turned into a normal Island, no longer a creature of any sort, and got stacked with the rest of my lands. I would’ve expected it to either become a 2/2 flying creature, or to remain 0/0 and then die as a state-based effect if the cloning were illegal in some way. In any case I don’t think it should be able to just be a normal land. Or should it?... :\ - Confirmed to be rule-correct, not an issue.
2) Looks like the "deadlock upon the end of the match" issue is still present in the latest version of the game (*and* the latest snapshot too). Basically, the following screen demonstrates a situation where the game should have ended but Forge did not proceed to the end game screen, instead locking the game up. Is this happening to anyone else? It's not happening to me on Windows or Linux, but it happened three times already on Mac OS X within the last couple weeks... Can anybody else with OS X confirm or deny having these issues as well?.. Not sure what's up, by the way, looks like some sort of a multithreading race condition or something like that to me :\
- Agetian
Now, I’m not sure what’s supposed to happen under the official rules, but I have a hunch that what actually happened isn’t correct. Basically my Clone turned into a normal Island, no longer a creature of any sort, and got stacked with the rest of my lands. I would’ve expected it to either become a 2/2 flying creature, or to remain 0/0 and then die as a state-based effect if the cloning were illegal in some way. In any case I don’t think it should be able to just be a normal land. Or should it?... :\
2) Looks like the "deadlock upon the end of the match" issue is still present in the latest version of the game (*and* the latest snapshot too). Basically, the following screen demonstrates a situation where the game should have ended but Forge did not proceed to the end game screen, instead locking the game up. Is this happening to anyone else? It's not happening to me on Windows or Linux, but it happened three times already on Mac OS X within the last couple weeks... Can anybody else with OS X confirm or deny having these issues as well?.. Not sure what's up, by the way, looks like some sort of a multithreading race condition or something like that to me :\
- Agetian
Last edited by Agetian on 15 Sep 2014, 04:30, edited 2 times in total.
- Agetian
- Programmer
- Posts: 3489
- Joined: 14 Mar 2011, 05:58
- Has thanked: 684 times
- Been thanked: 572 times
Re: Forge Beta: 09-12-2014 ver 1.5.26
by excessum » 15 Sep 2014, 04:15
Agetian wrote:1) I had an Island enchanted with Wind Zendikon, so it was a 2/2 flying Island creature. I decided to cast Clone, targeting its replacement effect on the Island creature.
Now, I’m not sure what’s supposed to happen under the official rules, but I have a hunch that what actually happened isn’t correct. Basically my Clone turned into a normal Island, no longer a creature of any sort, and got stacked with the rest of my lands. I would’ve expected it to either become a 2/2 flying creature, or to remain 0/0 and then die as a state-based effect if the cloning were illegal in some way. In any case I don’t think it should be able to just be a normal land. Or should it?... :\
- Agetian
http://www.mtgsalvation.com/forums/magi ... eplicationclone would also just be a copy of whatever land was animated, without a power or toughness. The fact that the zendikon made it a creature only makes it a legal target for clone or RoR, but the resulting copies are just lands.
Re: Forge Beta: 09-12-2014 ver 1.5.26
by lujo » 15 Sep 2014, 04:22
^ The second one with the crash is happening to me all the time! Very often when I concede the match it just loops on "cannot pass priority" at this time and stayes locked up. But I'm not using the mac version, I'm using the PC version :S
And I got ninja'd on the clone clarification, yeah, clone copies cards as printed, so if it targets something that isn't supposed to be a creature it becomes... whatever it targeted XD "They said I could be anything so I became a..."
And I got ninja'd on the clone clarification, yeah, clone copies cards as printed, so if it targets something that isn't supposed to be a creature it becomes... whatever it targeted XD "They said I could be anything so I became a..."
---
My Shandalar deck pack folder is avaliable here:Dropbox
Leave feedback on particular decks here: Google doc
Ask for instructions, give feedback and complaints here: Thread
My Shandalar deck pack folder is avaliable here:Dropbox
Leave feedback on particular decks here: Google doc
Ask for instructions, give feedback and complaints here: Thread
Re: Forge Beta: 09-12-2014 ver 1.5.26
by Agetian » 15 Sep 2014, 04:26
Ohh wow interesting! Thanks for clarifying this!excessum wrote:Agetian wrote:1) I had an Island enchanted with Wind Zendikon, so it was a 2/2 flying Island creature. I decided to cast Clone, targeting its replacement effect on the Island creature....http://www.mtgsalvation.com/forums/magi ... eplicationclone would also just be a copy of whatever land was animated, without a power or toughness. The fact that the zendikon made it a creature only makes it a legal target for clone or RoR, but the resulting copies are just lands.

Hmm this is odd :\ Yes, I noticed that it does lock on "Waiting for opponent..." every time this happenslujo wrote:^ The second one with the crash is happening to me all the time! Very often when I concede the match it just loops on "cannot pass priority" at this time and stayes locked up. But I'm not using the mac version, I'm using the PC version :S

- Agetian
- Agetian
- Programmer
- Posts: 3489
- Joined: 14 Mar 2011, 05:58
- Has thanked: 684 times
- Been thanked: 572 times
Re: Forge Beta: 09-12-2014 ver 1.5.26
by lujo » 15 Sep 2014, 04:48
XP, probably the latest, and JAVA 7 something I think :/
---
My Shandalar deck pack folder is avaliable here:Dropbox
Leave feedback on particular decks here: Google doc
Ask for instructions, give feedback and complaints here: Thread
My Shandalar deck pack folder is avaliable here:Dropbox
Leave feedback on particular decks here: Google doc
Ask for instructions, give feedback and complaints here: Thread
Re: Forge Beta: 09-12-2014 ver 1.5.26
by Corwin72 » 15 Sep 2014, 13:26
I am getting the end of match error on Windows 7 SP 1 and Java 7 update 55.
Please let me know if you need any other info.
Please let me know if you need any other info.
-
Corwin72 - Posts: 793
- Joined: 15 Sep 2009, 13:26
- Location: Grayson, Ga
- Has thanked: 25 times
- Been thanked: 9 times
Re: Forge Beta: 09-12-2014 ver 1.5.26
by Fizanko » 15 Sep 2014, 14:24
I didn't had it since a while (i'm on window), but in a past version i got the game freezing very similarly in multiple cases with no error message hinting at what could be happening :Agetian wrote:A couple issues to report today:
2) Looks like the "deadlock upon the end of the match" issue is still present in the latest version of the game (*and* the latest snapshot too). Basically, the following screen demonstrates a situation where the game should have ended but Forge did not proceed to the end game screen, instead locking the game up. Is this happening to anyone else? It's not happening to me on Windows or Linux, but it happened three times already on Mac OS X within the last couple weeks... Can anybody else with OS X confirm or deny having these issues as well?.. Not sure what's up, by the way, looks like some sort of a multithreading race condition or something like that to me :\
viewtopic.php?f=52&t=6333&p=154973&hilit=stuck#p154973
probably outdated by now so you should avoid : Innistrad world for Forge (updated 17/11/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Who is online
Users browsing this forum: No registered users and 53 guests