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Achivement discussion

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Re: Achivement discussion

Postby KrazyTheFox » 28 Sep 2014, 01:48

drdev wrote:I just finished adding 5 more tiered achievements to all 4 game types:

  • Arcane Master - win a game without casting more than 3, 2, 1, 0 spells
    (NOTE: named after Arcane Laboratory)
  • Storm Chaser - win a game after casting 5, 10, 20, 50 spells in a single turn
    (NOTE: doesn't have to be final turn, so feel free to attack with your Empty the Warrens tokens)
  • Mana Screwed - win a game despite playing only 3, 2, 1, 0 lands
    (NOTE: counts lands played, so no saccing all your lands to achieve this)
  • Mana Flooded - win a game with 8, 12, 18, 24 lands on the battlefield
    (NOTE: numbers change to 8, 11, 14, 17 for limited formats)
  • Rags to Riches - win a game after mulliganing to 4, 3, 2, 1 cards

Let me know if you have any thoughts on these new achievements. Also, Rooger, do you think you could create images for them?

Thanks.
-Dan
Mana Screwed doesn't seem to work (but Mana Flooded triggered correctly this game):

Untitled-2.jpg


I love the idea, though!
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Re: Achivement discussion

Postby Marek14 » 28 Sep 2014, 06:48

drdev wrote:[*]Rags to Riches - win a game after mulliganing to 4, 3, 2, 1 cards[/list]
Why no mulliganing to 0? ;)
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Re: Achivement discussion

Postby Phoenix » 28 Sep 2014, 07:21

Just a short question:
Why doesn't the achievement engine count all matches and battles already achieved within a quest?
I already had my quest at about 900 matches but when I upgraded to the 1.5.26 where achievements started the match counts startet at 0.

Was that thought to work that way?
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Re: Achivement discussion

Postby Phoenix » 28 Sep 2014, 07:43

Another point I noticed:
I play my Forge quest on 2 different machines. When I transfer my Save-File to the second PC my achievements are gone. So the achievements are handled per "installation" of Forge.
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Re: Achivement discussion

Postby drdev » 28 Sep 2014, 07:52

Phoenix wrote:Just a short question:
Why doesn't the achievement engine count all matches and battles already achieved within a quest?
I already had my quest at about 900 matches but when I upgraded to the 1.5.26 where achievements started the match counts started at 0.

Was that thought to work that way?
I didn't do anything to try to load old data into the achievements structure, mostly cause only quests would support as much, not to mention there'd be no way to determine how many games you had won and it would be weird to have 900 match wins but no game wins. Same for the win streak achievements.

Phoenix wrote:Another point I noticed:
I play my Forge quest on 2 different machines. When I transfer my Save-File to the second PC my achievements are gone. So the achievements are handled per "installation" of Forge.
You would need to transfer your quest.xml file from C:\Users\<username>\AppData\Roaming\Forge\achievements\ as well. They aren't stored in the quest file itself since they span all quests.
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Re: Achivement discussion

Postby drdev » 28 Sep 2014, 07:56

Marek14 wrote:
drdev wrote:[*]Rags to Riches - win a game after mulliganing to 4, 3, 2, 1 cards[/list]
Why no mulliganing to 0? ;)
Mostly because there is not a single instance where you would do so. Any single card hand is better than a zero card hand.

That said, if you feel like mulliganing to 0 and win, you'll still get the Mythic achievement, plus it will show your best as 0 Cards. So feel free to challenge yourself to do so.
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Re: Achivement discussion

Postby drdev » 28 Sep 2014, 09:43

KrazyTheFox wrote:
Mana Screwed doesn't seem to work (but Mana Flooded triggered correctly this game):

Untitled-2.jpg


I love the idea, though!
Mana Screwed should now be fixed, and if you've earned the achievement previously due to this bug it will automatically be reset when you next start Forge so you can earn it fairly.
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Re: Achivement discussion

Postby drdev » 28 Sep 2014, 10:13

I just committed a change so now Forge will keep a timestamp of the last time you earned beat your best for an achievement and display that timestamp in the tooltip for the achievement.
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Re: Achivement discussion

Postby drdev » 28 Sep 2014, 16:50

I just commited the new Challenges category with, at least at this moment, 3 new achievements to encourage different deck build styles

  • No Creatures - win a game using a deck with no creatures
  • No Spells - win a game using a deck with only creatures and lands
  • No Lands - win a game using a deck with no lands

EDIT: I've now added 3 more:

  • Domain - win a game with one of each basic land on the battlefield
  • Chromatic - win a game after casting a 5 color spell
  • Epic - win a game after resolving a spell with the Epic keyword (e.g. Eternal Dominion)
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Re: Achivement discussion

Postby Marek14 » 28 Sep 2014, 19:53

How about winning a game with deck using ONLY lands? :) (Winning with deck consisting only of artifacts wouldn't be a challenge at all, seeing that some real decks that were almost like that were quite successful :))
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Re: Achivement discussion

Postby Rooger » 29 Sep 2014, 23:00

Awesome! New achievements! Is it just me or are they getting evil hard to get :twisted: Good job guys, Forge is even more fun to play now.

KrazyTheFox wrote:Thanks for all your hard work, guys! I've uploaded the latest set of achievement images here if you want to do something with it: http://www.krazyweb.net/forge/extras/achievements.zip

I'll try to keep that up-to-date until there's a more permanent/official place to put it.
That's wonderful, thanks a lot for the support ;)

Today I only bring you 5 of the new achievements, I'll upload the ones from Challenges category soon. Hope you guys like them.
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Re: Achivement discussion

Postby Xitax » 30 Sep 2014, 00:43

Is it possible to win a game w/o casting any spells (in any reasonable way except dumb luck or giving the AI a deck that does nothing?) If anyone knows if it's possible, I'd be curious of knowing it's possible but without knowing how.
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Re: Achivement discussion

Postby Fizanko » 30 Sep 2014, 01:19

It is possible as i just build a deck especially for that in the deck editor and played it in constructed :
Image

I wouldn't recommmend the deck i did for real duels though, i doubt it would fare well ;)

a hint | Open
Image


another big hint | Open
Image


another bigger hint | Open
some special lands of course
probably outdated by now so you should avoid : Innistrad world for Forge (updated 17/11/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
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Re: Achievement discussion

Postby Xitax » 30 Sep 2014, 01:31

I think I got your drift. But what did you mean by "real duels?" Did you mean competitive decks? Did you make the AI take a bad deck?

EDITs:URL :(
Last edited by Xitax on 30 Sep 2014, 02:52, edited 4 times in total.
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Re: Achivement discussion

Postby Fizanko » 30 Sep 2014, 01:51

What i mean is that in competitive you'll have to rely on luck for the cards you need to come early enough. It's not like a normal deck in which you can get a couple of early games, a middle game etc... If i didn't get the cards i needed, lots of chances the AI was going to win (unless the AI had lots of cards it does not know how to use of course).

Took me several games to get the achievements because even with enough mulligan i had a hard time to get those cards just when i needed them.

So if you go the way i went (there's probably better alternative) if you're not lucky, you're not going to make a comeback with the deck i did.
And that is with the AI using an intro deck from preconstructed list, with a competitive deck, i can't see this one winning anytime.
probably outdated by now so you should avoid : Innistrad world for Forge (updated 17/11/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
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