Bouncing Artifacts
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Bouncing Artifacts
by zerker2000 » 04 Jul 2009, 05:34
A fun new blue(/artifact) deck I made:
60 Total Cards
14 Creatures
-------------
4x Juggernaut
2x Roterothopter
4x Tradewind Rider
4x Trinket Mage
31 Spells
----------
3x AEther Spellbomb
4x Ancestral Recall
3x Banishing Knack
4x Black Vise
4x Capsize
3x Concentrate
4x Mox Sapphire
2x Sky Diamond
4x Timetwister
15 Land
--------
4x Darksteel Citadel
3x Island
4x Seat of the Synod
4x Tolarian Academy
The basic idea is to get black vises out, bounce any threats, and in the absence of aforementioned bounce the biggest thing you can. Use the Trinket Mage for whatever is most nescesary at the moment (usually a mox or a black vise), get ridiculous amounts of mana through the academy, then capsize(/banish/ Tradewind Rider/spellbomb ability)everything in sight. A couple tricks to use if you have the necesary things in play/hand:
Timetwist often (i.e. as soon as you get one and play all you can from hand).
When you do use Timetwister, use a spellbomb beforehand, and afterwards tap a Tradewind Rider, Trinket Mage and something else(e.g.thopter) to bounce the now-tapped mage, replaying it to get the spellbomb back.
Another trick is tap your academy, bounce it somehow, and then replay it to get double mana.
And finally, if you can play a couple Black Vise -s from your opening hand, you can win half the time without even doing anything else
.
EDIT: Warning
:
When you try to import the deck file, you will probably get a bunch of errors, since I don't think the latest released beta has Banishing Knack / Spellbombs. Therefore, to be able to play with this deck, you will have to either add the source in developer's corner, or wait for the next released version(Which will will hopefully have them, and should come out soon <Pokes Dennis>). Also, will someone please tell me why my autocards aren't working
?
60 Total Cards
14 Creatures
-------------
4x Juggernaut
2x Roterothopter
4x Tradewind Rider
4x Trinket Mage
31 Spells
----------
3x AEther Spellbomb
4x Ancestral Recall
3x Banishing Knack
4x Black Vise
4x Capsize
3x Concentrate
4x Mox Sapphire
2x Sky Diamond
4x Timetwister
15 Land
--------
4x Darksteel Citadel
3x Island
4x Seat of the Synod
4x Tolarian Academy
The basic idea is to get black vises out, bounce any threats, and in the absence of aforementioned bounce the biggest thing you can. Use the Trinket Mage for whatever is most nescesary at the moment (usually a mox or a black vise), get ridiculous amounts of mana through the academy, then capsize(/banish/ Tradewind Rider/spellbomb ability)everything in sight. A couple tricks to use if you have the necesary things in play/hand:
Timetwist often (i.e. as soon as you get one and play all you can from hand).
When you do use Timetwister, use a spellbomb beforehand, and afterwards tap a Tradewind Rider, Trinket Mage and something else(e.g.thopter) to bounce the now-tapped mage, replaying it to get the spellbomb back.
Another trick is tap your academy, bounce it somehow, and then replay it to get double mana.
And finally, if you can play a couple Black Vise -s from your opening hand, you can win half the time without even doing anything else

EDIT: Warning



When you try to import the deck file, you will probably get a bunch of errors, since I don't think the latest released beta has Banishing Knack / Spellbombs. Therefore, to be able to play with this deck, you will have to either add the source in developer's corner, or wait for the next released version(Which will will hopefully have them, and should come out soon <Pokes Dennis>). Also, will someone please tell me why my autocards aren't working

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- Bouncing Artifact Deck
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O forest, hold thy wand'ring son
Though fears assail the door.
O foliage, cloak thy ravaged one
In vestments cut for war.
--Eladamri, the Seed of Freyalise
Though fears assail the door.
O foliage, cloak thy ravaged one
In vestments cut for war.
--Eladamri, the Seed of Freyalise
- zerker2000
- Programmer
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Re: Bouncing Artifacts
by zerker2000 » 06 Jul 2009, 08:15
Dennis, can you Please
post what you have? I'm having way to much fun with this deck, and I think it fair other(non-coder) people could play with it
.
P.S.: Latest escapade: image(Due to the 2M limit, I am hosting images on my(empty) google site.)
EDIT: By the way, Black Vise's stack description shouldn't be "Black vice deals ...", fix plz
.


P.S.: Latest escapade: image(Due to the 2M limit, I am hosting images on my(empty) google site.)
EDIT: By the way, Black Vise's stack description shouldn't be "Black vice deals ...", fix plz

O forest, hold thy wand'ring son
Though fears assail the door.
O foliage, cloak thy ravaged one
In vestments cut for war.
--Eladamri, the Seed of Freyalise
Though fears assail the door.
O foliage, cloak thy ravaged one
In vestments cut for war.
--Eladamri, the Seed of Freyalise
- zerker2000
- Programmer
- Posts: 569
- Joined: 09 May 2009, 21:40
- Location: South Pasadena, CA
- Has thanked: 0 time
- Been thanked: 0 time
Re: Bouncing Artifacts
by GandoTheBard » 08 Jul 2009, 05:03
In so much as I try to play magic within accepted rules I wouldn't enjoy playing this deck. 4x twister 4x ancestral? why not 10 each and the kill card? same idea. Also I wonder at your creature choices. Tradewind Rider Makes sense because you are playing bounce but Roterothopter? Why not Ornothopter and other 0 costs? Juggernaut also doesn't make sense since you are not playing aggro.
visit my personal homepage here: http://outofthebrokensky.com
Listen to my podcast with famed AJ_Impy "Freed from the Real" on http://puremtgo.com
Listen to my podcast with famed AJ_Impy "Freed from the Real" on http://puremtgo.com
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Re: Bouncing Artifacts
by zerker2000 » 08 Jul 2009, 06:32
And 4x Mox oopsGandoTheBard wrote:In so much as I try to play magic within accepted rules I wouldn't enjoy playing this deck. 4x twister 4x ancestral? why not 10 each and the kill card?

Hmm yes it should be Ornithopter... I think I had some sort of reason, but I can't remember itAlso I wonder at your creature choices. Tradewind Rider Makes sense because you are playing bounce but Roterothopter? Why not Ornothopter and other 0 costs?

Erm you Are playing "no blockers to face 90%of the time". Also, what do you use to go in for the kill when you take out Black Vise due to cheapness?Juggernaut also doesn't make sense since you are not playing aggro.
Anyways, this was originally a deck built to test AEther Spellbomb/ Banishing Knack, I only posted it since I got a fun deck by reducing everything to 4X and adding tradewind rider/random artifact creatures

O forest, hold thy wand'ring son
Though fears assail the door.
O foliage, cloak thy ravaged one
In vestments cut for war.
--Eladamri, the Seed of Freyalise
Though fears assail the door.
O foliage, cloak thy ravaged one
In vestments cut for war.
--Eladamri, the Seed of Freyalise
- zerker2000
- Programmer
- Posts: 569
- Joined: 09 May 2009, 21:40
- Location: South Pasadena, CA
- Has thanked: 0 time
- Been thanked: 0 time
Re: Bouncing Artifacts
by GandoTheBard » 08 Jul 2009, 14:28
and 4x Timetwister and 4x Ancestral Recall. :p Yes I guess I mean Black Vise though the kill card itself doesn't matter. BV just makes it quickest.And 4x Mox oops. The kill card? Do you mean Black Vise?
visit my personal homepage here: http://outofthebrokensky.com
Listen to my podcast with famed AJ_Impy "Freed from the Real" on http://puremtgo.com
Listen to my podcast with famed AJ_Impy "Freed from the Real" on http://puremtgo.com
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GandoTheBard - Tester
- Posts: 1043
- Joined: 06 Sep 2008, 18:43
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