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Community Wad Decks
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Re: Community Wad Decks
by Kithkin » 28 Feb 2015, 10:30
Available Now!
- 147001 Sultai Reanimator (KTK) | Open
- http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=77509
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Re: Community Wad Decks
by Kithkin » 01 Mar 2015, 21:32
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Re: Community Wad Decks
by zysron » 13 Mar 2015, 09:08
i dont mean to be, if i am, off topic but do i have to upload my decks? or can i just play them, solo and multiplayer?
i havent downloaded everything yet or made them infact i still need to rebuy the game so i can play it on pc and looking at the comunity wad card numbers i'm thinking that there is going to be alot of time spent just looking at the cards let alone making decks... and i dont know if i want to upload a deck i made (not because i'm an a, but because i dont want to flood the pool with decks similar to ones already made)...
and also... this is just really for my sake as to weather or not i evn do it all... am i likly to have to worry about cards like black lotus or the infamouse/ illegal by format instant 2 turn win linked with that?
i havent downloaded everything yet or made them infact i still need to rebuy the game so i can play it on pc and looking at the comunity wad card numbers i'm thinking that there is going to be alot of time spent just looking at the cards let alone making decks... and i dont know if i want to upload a deck i made (not because i'm an a, but because i dont want to flood the pool with decks similar to ones already made)...
and also... this is just really for my sake as to weather or not i evn do it all... am i likly to have to worry about cards like black lotus or the infamouse/ illegal by format instant 2 turn win linked with that?
Re: Community Wad Decks
by RiiakShiNal » 13 Mar 2015, 10:45
If you just want to play them solo (against the AI) then no, you don't need to upload anything.zysron wrote:i dont mean to be, if i am, off topic but do i have to upload my decks? or can i just play them, solo and multiplayer?
If you want to play any decks you create in multiplayer then you need to make sure that everyone who is going to be in the match has exactly the same WADs (including decks) as otherwise multiplayer will not work.
You don't need to upload or share anything, but if you make a good deck that you want to share then by all means share away. Several people come to the forums looking for premade cards and decks so more variation (even amongst similar types of decks) helps them out. Just one caveat if you ever want to share decks it is best to pick out a unique block ID (Prefix/Id Registry) early and make sure you have configured the Deck Builder to use that to prevent conflicts with other modders and users.zysron wrote:i havent downloaded everything yet or made them infact i still need to rebuy the game so i can play it on pc and looking at the comunity wad card numbers i'm thinking that there is going to be alot of time spent just looking at the cards let alone making decks... and i dont know if i want to upload a deck i made (not because i'm an a, but because i dont want to flood the pool with decks similar to ones already made)...
I imagine most players don't really use cards that make matches too easy as then they lose out on quite a bit of fun. Though since DotP doesn't really enforce any deck limits other than a 60 card minimum and 100 card maximum people can build decks however they want. DotP doesn't know anything about illegal cards so there are no ways to enforce any rules regarding them. Though since all players in a multiplayer match must have exactly the same WADs to be able to play you could easily check what cards each of your opponents' decks will have by simply getting their WADs and looking at them in either the Deck Builder or the in-game deck manager.zysron wrote:and also... this is just really for my sake as to weather or not i evn do it all... am i likly to have to worry about cards like black lotus or the infamouse/ illegal by format instant 2 turn win linked with that?
Just getting started: Xander9009's DotP 2014 Community Wad
Need a deck builder: DotP 2014 Deck Builder
Problems Modding: DotP 2014 Frequent Modding Mistakes
Need a deck builder: DotP 2014 Deck Builder
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Re: Community Wad Decks
by zysron » 13 Mar 2015, 11:28
one more quick question... if i move the dll(that allows the mods) file from my main magic folder will that disable the modded decks and allow me to play random people like normal? or do i have to pull everything out?
Re: Community Wad Decks
by RiiakShiNal » 13 Mar 2015, 12:00
From a Steam version of the game, yes, that should suffice for disabling mods and allowing official multiplayer.
Just getting started: Xander9009's DotP 2014 Community Wad
Need a deck builder: DotP 2014 Deck Builder
Problems Modding: DotP 2014 Frequent Modding Mistakes
Need a deck builder: DotP 2014 Deck Builder
Problems Modding: DotP 2014 Frequent Modding Mistakes
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Re: Community Wad Decks
by Xander9009 » 13 Mar 2015, 13:29
As far as illegal cards go, I've actually used a few that I didn't even realize were illegal. I intend to replace those. I just thought of something, though. I think I might add a simple tag to each card denoting its legality/illegality. Similar to the creator/editor/date tags how they don't affect the game at all but can be used in the Deck Builder to look them up.
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Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
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Re: Community Wad Decks
by zysron » 13 Mar 2015, 21:07
that would be great!
i dont know if it would work like this but since most of the wads are by set could you mark the whole wad or do you have to do each card?
I'm a major magic fan. so knowing that certain cards belong in vintage legacy modern standard etc. btw to all you modders thank you all these available cards and codings you have done... its amazing.
i only wonder if anyone has figured out how to reprogram the game... i.e. to add planechase archenemy commander... dont know if the engine can handle it. but i want to get my friends to play on pc and the more we can do the better... i also heard of a program(that with a lot of work) you can set up to play magic... as long as everyone follows the rules(aka dowside is its not automated like the actual duels games)... anyways my duel goal is to somehow combine all those into one game with updatable cards (like a certain other online game)
i dont know if it would work like this but since most of the wads are by set could you mark the whole wad or do you have to do each card?
I'm a major magic fan. so knowing that certain cards belong in vintage legacy modern standard etc. btw to all you modders thank you all these available cards and codings you have done... its amazing.
i only wonder if anyone has figured out how to reprogram the game... i.e. to add planechase archenemy commander... dont know if the engine can handle it. but i want to get my friends to play on pc and the more we can do the better... i also heard of a program(that with a lot of work) you can set up to play magic... as long as everyone follows the rules(aka dowside is its not automated like the actual duels games)... anyways my duel goal is to somehow combine all those into one game with updatable cards (like a certain other online game)
Re: Community Wad Decks
by RiiakShiNal » 13 Mar 2015, 22:59
This will be difficult to keep up with as card legality shifts over time. What is legal in modern now may not be legal 6 months or a year from now so all of the cards would need to be updated again. So I would recommend against putting legality information in the cards themselves. Unfortunately, there really isn't a great solution for listing card legality and any solution would have its pros and cons. For example one possible solution would be to modify the Deck Builder to look at the English name of the card, look it up on Gatherer and parse out the legality of the card. Unfortunately, that method would be pretty slow, require an internet connection, and would need to have quite a bit of code for error handling, retries, clean-up code and parsing (because Gatherer pages are not well-formed), but has the advantage of always being as close to up-to-date as possible with a minimum of card modification.Xander9009 wrote:As far as illegal cards go, I've actually used a few that I didn't even realize were illegal. I intend to replace those. I just thought of something, though. I think I might add a simple tag to each card denoting its legality/illegality. Similar to the creator/editor/date tags how they don't affect the game at all but can be used in the Deck Builder to look them up.
Reprogramming the game can be done, but requires skills that most of us don't have (myself included). The tools that are available can't decompile all we would need for making more intrusive changes to the engine and interface, so we are pretty much limited to just the cards and a small number of related changes.zysron wrote:i only wonder if anyone has figured out how to reprogram the game... i.e. to add planechase archenemy commander... dont know if the engine can handle it. but i want to get my friends to play on pc and the more we can do the better... i also heard of a program(that with a lot of work) you can set up to play magic... as long as everyone follows the rules(aka dowside is its not automated like the actual duels games)... anyways my duel goal is to somehow combine all those into one game with updatable cards (like a certain other online game)
Just getting started: Xander9009's DotP 2014 Community Wad
Need a deck builder: DotP 2014 Deck Builder
Problems Modding: DotP 2014 Frequent Modding Mistakes
Need a deck builder: DotP 2014 Deck Builder
Problems Modding: DotP 2014 Frequent Modding Mistakes
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Re: Community Wad Decks
by zysron » 13 Mar 2015, 23:08
as far as the information goes, for legality, i dont know how hard it would be...
i have an app on my phone that tells me all cards their image and legality, M:tG Tracker. i plan on using it to compile a deck list then use riiak's deck maker program to actually make it... resourceful no?
i have an app on my phone that tells me all cards their image and legality, M:tG Tracker. i plan on using it to compile a deck list then use riiak's deck maker program to actually make it... resourceful no?
Re: Community Wad Decks
by RiiakShiNal » 13 Mar 2015, 23:48
Legality is a moving target, as WotC releases new cards, the legality of older cards changes. Every year the cards included in "Modern" changes (sometimes multiple times). Cards beyond a couple of years old don't change as often because they are generally no longer legal in Standard, but may still be legal in Modern for a few more years. Not to mention that legality of any specific card can vary between each of the different formats (could be legal in one format and banned or restricted in another).
The list of banned cards changes more frequently and can change multiple times a year and varies based on format.
As for using existing tools that already tell you the legality, yes, that is quite resourceful.
The list of banned cards changes more frequently and can change multiple times a year and varies based on format.
As for using existing tools that already tell you the legality, yes, that is quite resourceful.
Just getting started: Xander9009's DotP 2014 Community Wad
Need a deck builder: DotP 2014 Deck Builder
Problems Modding: DotP 2014 Frequent Modding Mistakes
Need a deck builder: DotP 2014 Deck Builder
Problems Modding: DotP 2014 Frequent Modding Mistakes
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Re: Community Wad Decks
by sweetLu » 14 Mar 2015, 00:05
Any of those variants could be added to the current game provided the number of approximations you would be willing to accept and if you do not expect the AI to behave reasonably. For instance, Planechase could be implemented by giving one player an enchantment that acted like the planeschase card and players could activate an ability on the enchantment to simulate rolling a die. This could have poor interactions with cards that care about enchantments or permanents in play. You could elaborate on the approximation to make it have less poor interactions. But the more complex you make the code the less likely the AI will know what to do. I've also experienced problems playing multiplayer with more complex cards but that could also have something to do with my coding skills. Nonetheless, if you are only playing multiplayer with friends you may be able to accept certain approximations and simply use restraint, knowing the rules engine can allow you to do certain things that you know is actually an illegal move.zysron wrote:i only wonder if anyone has figured out how to reprogram the game... i.e. to add planechase archenemy commander... dont know if the engine can handle it. but i want to get my friends to play on pc and the more we can do the better... i also heard of a program(that with a lot of work) you can set up to play magic... as long as everyone follows the rules(aka dowside is its not automated like the actual duels games)... anyways my duel goal is to somehow combine all those into one game with updatable cards (like a certain other online game)
The problem is there are not a lot of people still modding 2014 (based on forum activity) and I do not know if anyone is willing to focus their efforts on creating one of these variant approximations. If you are interested in creating your own mods the forum is very helpful and should be able to answer most questions. Modding is actually pretty easy so I would suggest to give it a shot.
I would also suggest checking out some of the other Magic programs on this forum. DotP is not the only rules engine available. Some are single player, some are multiplayer only and some have variations of both sp and mp. Forge is probably the most popular program. At this time it only offers single player (with multiplayer hotseat) but it has most, if not all, of the variants you are requesting. It's probably the most up-to-date program as well.
Edit - In my opinion, card illegality is a fruitless topic to debate regarding DotP. In general legality defined by Wizards is only important in tournament play. There are even many different sanctioned formats with varying legality rules (e.g., pauper, block constructed, singleton). Heck even basic lands can be illegal in a commander deck depending on the commander you choose. As long as the deck power levels are similar I wouldn't worry about it unless you are trying to stick to strickly one format. I mean, using Black Lotus to ramp into Wood Elemental doesn't seem that powerful, does it

Edit 2 - I really just wanted to use Riiak's favorite card in one of my posts...
Re: Community Wad Decks
by Xander9009 » 14 Mar 2015, 03:44
Adding cards is a cinch, but modifying the game engine is beyond us. It's theoretically possible, but no one here is capable of such a thing (that would be a rare thing for anyone to be able to do).
They have to be done one card at a time, but that's my specialty: automating tedious tasks. All of the cards already have the correct multiverse ID according to gatherer, and the legality page is simply a particular URL with that ID on the end. So, I'll just write a program that reads each card, gets the ID, saves the legality webpage, parses that page for modern, vintage, legacy, and standard, and then adds the relevant tags to the card. It might take a couple of days (because I'm easily distracted), but it's a relatively simple task.
Also, the wads aren't done by set. Only the art is split up by set (well, by block). All of the cards themselves are in the core. Not that that's particularly relevant.
NOTE: This was typed up hours ago, and some of it is, at this point, just reiterating what was already said. As for the additions regarding legality: I can make the auto-packing utility check legality once a week or so (more realistically, once a month) and update as necessary. Just an idea. I don't know if I'll ever actually do that, but if I do something with legality, that'll probably be part of it.
They have to be done one card at a time, but that's my specialty: automating tedious tasks. All of the cards already have the correct multiverse ID according to gatherer, and the legality page is simply a particular URL with that ID on the end. So, I'll just write a program that reads each card, gets the ID, saves the legality webpage, parses that page for modern, vintage, legacy, and standard, and then adds the relevant tags to the card. It might take a couple of days (because I'm easily distracted), but it's a relatively simple task.
Also, the wads aren't done by set. Only the art is split up by set (well, by block). All of the cards themselves are in the core. Not that that's particularly relevant.
NOTE: This was typed up hours ago, and some of it is, at this point, just reiterating what was already said. As for the additions regarding legality: I can make the auto-packing utility check legality once a week or so (more realistically, once a month) and update as necessary. Just an idea. I don't know if I'll ever actually do that, but if I do something with legality, that'll probably be part of it.
_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
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Xander9009 - Programmer
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Re: Community Wad Decks
by Kithkin » 14 Mar 2015, 10:44
Available Now!
Feedback is welcome. Did anybody download one of "my" decks?
- 147018 Bant Conscription | Open
- http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=79411
Feedback is welcome. Did anybody download one of "my" decks?
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