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Card Creation Request Thread
User-made mods in DLC (Downloadable Content) form.
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Re: Card Creation Request Thread
by Xander9009 » 20 Nov 2014, 17:40
Goodnguyenxthinh wrote:Lightmine Field seems working well now.NeoAnderson wrote:Xander i think it could be more shorter to be coded something like :
- Lightmine Field | Open
- Code: Select all
<?xml version="1.0"?>
<CARD_V2 ExportVersion="1">
<FILENAME text="LIGHTMINE_FIELD_193463" />
<CARDNAME text="LIGHTMINE_FIELD" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Lightmine Field]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Champ de lumemines]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Campo de minas luminosas]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Lichtminenfeld]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Campo Illu-Minato]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[光雷原]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Lightmine Field]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Поле Световых Мин]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Campo Luminominado]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[光雷区]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Lightmine Field]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="193463" />
<ARTID value="193463" />
<ARTIST name="Eric Deschamps" />
<CASTING_COST cost="{2}{W}{W}" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[If you want to kill a lot of goblins, just make sure your defenses look like fun.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Si vous voulez tuer beaucoup de gobelins, faites leur croire qu’ils vont s’éclater.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Si quieres matar muchos trasgos, asegúrate de que tus defensas parezcan divertidas.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Falls du viele Goblins töten willst, müssen nur deine Abwehranlagen genügend Spaß versprechen.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Se vuoi uccidere parecchi goblin, basta che tu faccia sembrare divertenti le tue difese.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ゴブリンをたくさん殺そうとするなら、防御を面白おかしいものに見せろ。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[If you want to kill a lot of goblins, just make sure your defenses look like fun.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Если хотите убить много гоблинов, сделайте так, чтобы ваша оборона казалась им забавой.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Se quiser matar muitos goblins, basta fazer com que suas defesas pareçam divertidas.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[如果你想杀很多鬼怪,只要让自己看来毫无防备就行。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[If you want to kill a lot of goblins, just make sure your defenses look like fun.]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Enchantment" />
<EXPANSION value="ROE" />
<RARITY metaname="R" />
<TRIGGERED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[À chaque fois qu’au moins une créature attaque, le Champ de lumemines inflige à chacune de ces créatures un nombre de blessures égal au nombre de créatures attaquantes.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Siempre que una o más criaturas ataquen, el Campo de minas luminosas hace daño a cada una de esas criaturas igual a la cantidad de criaturas atacantes.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Immer wenn eine oder mehrere Kreaturen angreifen, fügt das Lichtminenfeld jeder dieser Kreaturen so viele Schadenspunkte zu, wie Kreaturen angreifen.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ogniqualvolta una o più creature attaccano, il Campo Illu-Minato infligge a ognuna di quelle creature danno pari al numero di creature attaccanti.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[1体以上のクリーチャーが攻撃するたび、光雷原はそれらに、それぞれ攻撃しているクリーチャーの総数に等しい点数のダメージを与える。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Каждый раз когда одно или несколько существ атакуют, Поле Световых Мин наносит каждому из тех существ повреждения, равные количеству атакующих существ.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Toda vez que uma ou mais criaturas atacam, Campo Luminominado causa uma quantidade de dano igual ao número de criaturas atacantes a cada uma dessas criaturas.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[每当一个或更多生物攻击时,光雷区对这些生物各造成伤害,其数量等同于进行攻击的生物数量。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.]]></LOCALISED_TEXT>
<TRIGGER value="ATTACKERS_DECLARED">
local filter = ClearFilter()
filter:Add( FE_IS_ATTACKING, true )
local numCreaturesAttacking = filter:Count()
if numCreaturesAttacking > 0 then
EffectDC():Set_Int(0, numCreaturesAttacking)
return true
end
return false
</TRIGGER>
<FILTER filter_id="0">
local filter = ClearFilter()
filter:Add( FE_IS_ATTACKING, true )
filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
</FILTER>
<RESOLUTION_TIME_ACTION filter_id="0">
local numCreaturesAttacking = EffectDC():Get_Int(0)
local creature = FilteredCard()
if numCreaturesAttacking > 0 and creature ~= nil then
EffectSourceLKI():DealDamageTo( numCreaturesAttacking, creature )
end
</RESOLUTION_TIME_ACTION>
<SFX text="GLOBAL_SUNBLAST_PLAY" />
</TRIGGERED_ABILITY>
<AI_BASE_SCORE score="600" zone="ZONE_BATTLEFIELD" />
</CARD_V2>
@Xander9009&NeoAnderson: Thanks guys. Without this I can not complete my anti-token-creatures deck.
![Smile :)](./images/smilies/icon_smile.gif)
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Re: Card Creation Request Thread
by cyko420 » 22 Dec 2014, 21:16
I have been looking at other card code to try to figure out how to code a fluctuator card for a long time now, but it is such a unique ability, i can find no references to help me. I cant seem to figure out what "get card type" type i need to use, since there is nothing else that effects cycling. If someone could make, or already has made the card, or has some advice for me, it would be amazing. thx in advance!!!
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Re: Card Creation Request Thread
by RiiakShiNal » 23 Dec 2014, 13:22
I'm going to assume you are trying to get this working in DotP 2014.cyko420 wrote:I have been looking at other card code to try to figure out how to code a fluctuator card for a long time now, but it is such a unique ability, i can find no references to help me. I cant seem to figure out what "get card type" type i need to use, since there is nothing else that effects cycling. If someone could make, or already has made the card, or has some advice for me, it would be amazing. thx in advance!!!
About the only way to code Fluctuator is to have it set a temporary flag (custom player characteristic) that gets cleared when it leaves your control and/or leaves play and rewrite all cycling cards to check for that flag and adjust their own cycling abilities. The reason this is about the only way to do it is because we can't make an ability that affects other abilities (there are no functions for modifying abilities or ability costs).
All in all I don't think it is worth making due to the large amount of work for 1 card.
Just getting started: Xander9009's DotP 2014 Community Wad
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Need a deck builder: DotP 2014 Deck Builder
Problems Modding: DotP 2014 Frequent Modding Mistakes
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Re: Card Creation Request Thread
by TheErectShun » 07 Jan 2015, 17:06
Power conduit please. Needed for jund undying. I can't seem to find it or figure out how to add it
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Re: Card Creation Request Thread
by mamoul » 09 Jan 2015, 08:22
Hi, you will find Power conduit in this mod : Braquio DOTP2014 DLC
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Re: Card Creation Request Thread
by demoniak7 » 17 Mar 2015, 01:23
Sigil Captain from Alara Reborn anyone??
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Re: Card Creation Request Thread
by Nick26 » 23 Mar 2015, 16:43
Hi everyone,
can someone help me to code these two planeswalker "Narset Transcendent" and "Ugin, the Spirit Dragon"?
can someone help me to code these two planeswalker "Narset Transcendent" and "Ugin, the Spirit Dragon"?
Re: Card Creation Request Thread
by Xander9009 » 23 Mar 2015, 16:59
For Sigil Captain and those two planeswalkers, which game are you wanting them for? If it's 2014, you should request them here. If it's another game, I can't really help. The only person that can that I know of for sure is Riiak, but he hasn't had time to code much.
If it is 2014 you want them for, then you should know that Ugin is already coded. It's being released in the Fate Reforged pack tomorrow, hopefully. Narset Transcendent won't be one for awhile. I'm the one who will be coding Dragons of Tarkir unless someone else helps, but I won't be doing that just yet.
If it is 2014 you want them for, then you should know that Ugin is already coded. It's being released in the Fate Reforged pack tomorrow, hopefully. Narset Transcendent won't be one for awhile. I'm the one who will be coding Dragons of Tarkir unless someone else helps, but I won't be doing that just yet.
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Re: Card Creation Request Thread
by Nick26 » 23 Mar 2015, 20:09
Thanks for your reply, yes I was looking for them in magic 2014. In some way I was able to code the first ability of Narset but the second one seems quite difficult.Xander9009 wrote:For Sigil Captain and those two planeswalkers, which game are you wanting them for? If it's 2014, you should request them here. If it's another game, I can't really help. The only person that can that I know of for sure is Riiak, but he hasn't had time to code much.
If it is 2014 you want them for, then you should know that Ugin is already coded. It's being released in the Fate Reforged pack tomorrow, hopefully. Narset Transcendent won't be one for awhile. I'm the one who will be coding Dragons of Tarkir unless someone else helps, but I won't be doing that just yet.
It's great that you guys are going to release a Fate Reforged pack, I can't wait for it!
Could you tell me if I can find somewhere a Khans of Tarkir pack? I would love to build a Jeskai or an abzan deck!
Re: Card Creation Request Thread
by Xander9009 » 24 Mar 2015, 02:25
Yes. In the 2014 thread for DotP, you can find a Khans of Tarkir release by NeoAnderson.
viewtopic.php?f=109&t=15650
viewtopic.php?f=109&t=15650
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Xander9009 - Programmer
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Re: Card Creation Request Thread
by Nick26 » 24 Mar 2015, 20:19
Amazing, thank you!Xander9009 wrote:Yes. In the 2014 thread for DotP, you can find a Khans of Tarkir release by NeoAnderson.
viewtopic.php?f=109&t=15650
Re: Card Creation Request Thread
by killkong1211 » 24 Jul 2015, 16:10
Just wondering if someone here could either make or show me how to make Warren Instigator, assuming there isn't already code for it (if there is please link it to me haha).
I just found out about these mods tonight and I'm keen to get to coding![Razz :P](./images/smilies/icon_razz.gif)
Attached is what I have so far.
I just found out about these mods tonight and I'm keen to get to coding
![Razz :P](./images/smilies/icon_razz.gif)
Attached is what I have so far.
- Attachments
-
WARREN_INSTIGATOR_191368.rar
- (746 Bytes) Downloaded 444 times
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Re: Card Creation Request Thread
by Xander9009 » 24 Jul 2015, 16:13
Warren Instigator was in a previous incarnation and was ported to 2014 by Armodeus.killkong1211 wrote:Just wondering if someone here could either make or show me how to make Warren Instigator, assuming there isn't already code for it (if there is please link it to me haha).
I just found out about these mods tonight and I'm keen to get to coding
Attached is what I have so far.
- | Open
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<?xml version="1.0"?>
<CARD_V2 ExportVersion="2">
<FILENAME text="WARREN_INSTIGATOR_CW_191368" />
<CARDNAME text="WARREN_INSTIGATOR" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Warren Instigator]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Instigateur de terrier]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Instigador del barracón]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Baracken-Aufhetzer]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Istigatore dei Cunicoli]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[巣穴の煽動者]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[고블린 소굴 선동가]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Гоблинский Подстрекатель]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Instigador de Vilarejo]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[繁殖地煽动者]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[繁殖地煽動者]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="191368" />
<ARTID value="CW191368" />
<ARTIST name="Andrew Robinson" />
<CASTING_COST cost="{R}{R}" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[“Danger! Danger! Come out of the safety of your holes!”]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[« Danger ! Danger ! Sortez de la sécurité de vos trous ! »]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[“¡Peligro! ¡Peligro! ¡Salgan de la seguridad de sus agujeros!”]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[„Gefahr! Gefahr! Verlasst die Sicherheit eurer Höhlen!“]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[“Pericolo! Pericolo! Venite fuori dalle vostre tane sicure!”]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[「危ないぞ! 危ないぞ! 穴の避難場所から出て来い!」]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[“위험이 닥쳤어! 위험하단 말이야! 안전한 구멍에서 당장 나오라고!”]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[«Внимание, опасность! Опасность! Выходите из укрытий!»]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[“Perigo! Perigo! Saiam da segurança de seus buracos!”]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[「危险! 危险! 快从你安全的洞里出来!」]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[「危險! 危險! 快從你安全的洞裡出來!」]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Creature" />
<SUB_TYPE metaname="Goblin" />
<SUB_TYPE metaname="Berserker" />
<EXPANSION value="DPG" />
<RARITY metaname="M" />
<POWER value="1" />
<TOUGHNESS value="1" />
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Double strike]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Double initiative]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Daña dos veces.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Doppelschlag]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Doppio attacco]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[二段攻撃]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[이단공격]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Двойной удар]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Golpe duplo]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[连击]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[連擊]]></LOCALISED_TEXT>
<INTRINSIC characteristic="CHARACTERISTIC_DOUBLE_STRIKE" />
</STATIC_ABILITY>
<TRIGGERED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[À chaque fois que l’Instigateur de terrier inflige des blessures à un adversaire, vous pouvez mettre sur le champ de bataille une carte de créature Gobelin de votre main.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Siempre que el Instigador del barracón haga daño a un oponente, puedes poner en el campo de batalla una carta de criatura Trasgo de tu mano.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Immer wenn der Baracken-Aufhetzer einem Gegner Schaden zufügt, kannst du eine Goblin-Kreaturenkarte aus deiner Hand ins Spiel bringen.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ogniqualvolta l’Istigatore dei Cunicoli infligge danno a un avversario, puoi mettere sul campo di battaglia una carta creatura Goblin dalla tua mano.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[巣穴の煽動者がいずれかの対戦相手にダメージを与えるたび、あなたはあなたの手札にあるゴブリン・クリーチャー・カードを1枚戦場に出してもよい。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[고블린 소굴 선동가가 상대에게 피해를 입힐 때마다, 당신은 손에 있는 고블린 생물 카드 한 장을 전장에 놓을 수 있다.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Каждый раз, когда Гоблинский Подстрекатель наносит повреждения оппоненту, вы можете положить карту существа-Гоблина из вашей руки на поле битвы.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Toda vez que Instigador de Vilarejo causar dano a um oponente, você pode colocar no campo de batalha um card de criatura do tipo Goblin da sua mão.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[每当繁殖地煽动者向任一对手造成伤害时,你可以将一张鬼怪生物牌从你手上放进战场。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[每當繁殖地煽動者向任一對手造成傷害時,你可以將一張鬼怪生物牌從你手上放進戰場。]]></LOCALISED_TEXT>
<TRIGGER value="SOURCE_DEALS_DAMAGE_TO_PLAYER" simple_qualifier="self" damage_type="all">
return SecondaryPlayer():GetTeam() ~= EffectController():GetTeam()
</TRIGGER>
<RESOLUTION_TIME_ACTION>
local filter = ClearFilter()
filter:Add( FE_SUBTYPE, OP_IS, CREATURE_TYPE_GOBLIN )
filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
filter:SetZone( ZONE_HAND, EffectController() )
EffectController():ChooseItem( "CARD_QUERY_CHOOSE_CREATURE_TO_PUT_ONTO_BATTLEFIELD", EffectDC():Make_Targets(0), QUERY_FLAG_MAY )
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
if target ~= nil then
target:PutOntoBattlefield( EffectController() )
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<HELP title="MORE_INFO_BADGE_TITLE_2" body="MORE_INFO_BADGE_BODY_2" zone="ZONE_ANY" />
<SFX text="COMBAT_CHOP_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
<SFX text="COMBAT_CHOP_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
<AI_BASE_SCORE score="600" zone="ZONE_BATTLEFIELD" />
<AUTHOR><![CDATA[Wizards of the Coast LLC]]></AUTHOR>
<EDITORS><![CDATA[Armodeus]]></EDITORS>
<DATE><![CDATA[15-07-15]]></DATE>
</CARD_V2>
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Xander9009 - Programmer
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Re: Card Creation Request Thread
by killkong1211 » 24 Jul 2015, 16:34
Warren Instigator was in a previous incarnation and was ported to 2014 by Armodeus.
Cool cool, thanks very much.
I was close too haha.
Just wasn't sure how to make the trigger work.
Oh well, the more you know![Smile :)](./images/smilies/icon_smile.gif)
Btw, just real quickly, is there a file for aether vial as well?![Smile :)](./images/smilies/icon_smile.gif)
ty in advance
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<?xml version="1.0"?>
<CARD_V2 ExportVersion="2">
<FILENAME text="WARREN_INSTIGATOR_CW_191368" />
<CARDNAME text="WARREN_INSTIGATOR" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Warren Instigator]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Instigateur de terrier]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Instigador del barracón]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Baracken-Aufhetzer]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Istigatore dei Cunicoli]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[巣穴の煽動者]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[고블린 소굴 선동가]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Гоблинский Подстрекатель]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Instigador de Vilarejo]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[繁殖地煽动者]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[繁殖地煽動者]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="191368" />
<ARTID value="CW191368" />
<ARTIST name="Andrew Robinson" />
<CASTING_COST cost="{R}{R}" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[“Danger! Danger! Come out of the safety of your holes!”]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[« Danger ! Danger ! Sortez de la sécurité de vos trous ! »]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[“¡Peligro! ¡Peligro! ¡Salgan de la seguridad de sus agujeros!”]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[„Gefahr! Gefahr! Verlasst die Sicherheit eurer Höhlen!“]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[“Pericolo! Pericolo! Venite fuori dalle vostre tane sicure!”]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[「危ないぞ! 危ないぞ! 穴の避難場所から出て来い!」]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[“위험이 닥쳤어! 위험하단 말이야! 안전한 구멍에서 당장 나오라고!”]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[«Внимание, опасность! Опасность! Выходите из укрытий!»]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[“Perigo! Perigo! Saiam da segurança de seus buracos!”]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[「危险! 危险! 快从你安全的洞里出来!」]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[「危險! 危險! 快從你安全的洞裡出來!」]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Creature" />
<SUB_TYPE metaname="Goblin" />
<SUB_TYPE metaname="Berserker" />
<EXPANSION value="DPG" />
<RARITY metaname="M" />
<POWER value="1" />
<TOUGHNESS value="1" />
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Double strike]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Double initiative]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Daña dos veces.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Doppelschlag]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Doppio attacco]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[二段攻撃]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[이단공격]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Двойной удар]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Golpe duplo]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[连击]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[連擊]]></LOCALISED_TEXT>
<INTRINSIC characteristic="CHARACTERISTIC_DOUBLE_STRIKE" />
</STATIC_ABILITY>
<TRIGGERED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[À chaque fois que l’Instigateur de terrier inflige des blessures à un adversaire, vous pouvez mettre sur le champ de bataille une carte de créature Gobelin de votre main.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Siempre que el Instigador del barracón haga daño a un oponente, puedes poner en el campo de batalla una carta de criatura Trasgo de tu mano.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Immer wenn der Baracken-Aufhetzer einem Gegner Schaden zufügt, kannst du eine Goblin-Kreaturenkarte aus deiner Hand ins Spiel bringen.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ogniqualvolta l’Istigatore dei Cunicoli infligge danno a un avversario, puoi mettere sul campo di battaglia una carta creatura Goblin dalla tua mano.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[巣穴の煽動者がいずれかの対戦相手にダメージを与えるたび、あなたはあなたの手札にあるゴブリン・クリーチャー・カードを1枚戦場に出してもよい。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[고블린 소굴 선동가가 상대에게 피해를 입힐 때마다, 당신은 손에 있는 고블린 생물 카드 한 장을 전장에 놓을 수 있다.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Каждый раз, когда Гоблинский Подстрекатель наносит повреждения оппоненту, вы можете положить карту существа-Гоблина из вашей руки на поле битвы.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Toda vez que Instigador de Vilarejo causar dano a um oponente, você pode colocar no campo de batalha um card de criatura do tipo Goblin da sua mão.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[每当繁殖地煽动者向任一对手造成伤害时,你可以将一张鬼怪生物牌从你手上放进战场。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[每當繁殖地煽動者向任一對手造成傷害時,你可以將一張鬼怪生物牌從你手上放進戰場。]]></LOCALISED_TEXT>
<TRIGGER value="SOURCE_DEALS_DAMAGE_TO_PLAYER" simple_qualifier="self" damage_type="all">
return SecondaryPlayer():GetTeam() ~= EffectController():GetTeam()
</TRIGGER>
<RESOLUTION_TIME_ACTION>
local filter = ClearFilter()
filter:Add( FE_SUBTYPE, OP_IS, CREATURE_TYPE_GOBLIN )
filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
filter:SetZone( ZONE_HAND, EffectController() )
EffectController():ChooseItem( "CARD_QUERY_CHOOSE_CREATURE_TO_PUT_ONTO_BATTLEFIELD", EffectDC():Make_Targets(0), QUERY_FLAG_MAY )
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
if target ~= nil then
target:PutOntoBattlefield( EffectController() )
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<HELP title="MORE_INFO_BADGE_TITLE_2" body="MORE_INFO_BADGE_BODY_2" zone="ZONE_ANY" />
<SFX text="COMBAT_CHOP_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
<SFX text="COMBAT_CHOP_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
<AI_BASE_SCORE score="600" zone="ZONE_BATTLEFIELD" />
<AUTHOR><![CDATA[Wizards of the Coast LLC]]></AUTHOR>
<EDITORS><![CDATA[Armodeus]]></EDITORS>
<DATE><![CDATA[15-07-15]]></DATE>
</CARD_V2>
Cool cool, thanks very much.
I was close too haha.
Just wasn't sure how to make the trigger work.
Oh well, the more you know
![Smile :)](./images/smilies/icon_smile.gif)
Btw, just real quickly, is there a file for aether vial as well?
![Smile :)](./images/smilies/icon_smile.gif)
ty in advance
- killkong1211
- Posts: 41
- Joined: 24 Jul 2015, 16:06
- Has thanked: 0 time
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Re: Card Creation Request Thread
by Xander9009 » 24 Jul 2015, 16:36
If you capitalize the cards properly, it auto highlights them.killkong1211 wrote:Cool cool, thanks very much.
I was close too haha.
Just wasn't sure how to make the trigger work.
Oh well, the more you know
Btw, just real quickly, is there a file for AEther Vial as well?
ty in advance
AEther Vial is in Sumomole's mod and in the CW.
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<?xml version="1.0"?>
<CARD_V2 ExportVersion="1">
<FILENAME text="AETHER_VIAL_CW_48146" />
<CARDNAME text="AETHER_VIAL" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Æther Vial]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Fiole d'Æther]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Frasco de éter]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ätherphiole]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Fiala Eterea]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[霊気の薬瓶]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Æther Vial]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Æther Vial]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Frasco do Éter]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[乙太精瓶]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[乙太精瓶]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="48146" />
<ARTID value="CW48146" />
<ARTIST name="Karl Kopinski" />
<CASTING_COST cost="{1}" />
<TYPE metaname="Artifact" />
<EXPANSION value="DPI" />
<RARITY metaname="R" />
<TRIGGERED_ABILITY priority="-1">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[At the beginning of your upkeep, you may put a charge counter on Æther Vial.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Au début de votre entretien, vous pouvez mettre un marqueur « charge » sur la Fiole d'Æther.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Al comienzo de tu mantenimiento, puedes poner un contador de carga sobre el Frasco de éter.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Du kannst zu Beginn deines Versorgungssegments eine Ladungsmarke auf die Ätherphiole legen.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[All'inizio del tuo mantenimento, puoi mettere un segnalino carica sulla Fiala Eterea.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[あなたのアップキープの開始時に、あなたは霊気の薬瓶の上に蓄積カウンターを1個置いてもよい。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[At the beginning of your upkeep, you may put a charge counter on Æther Vial.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[At the beginning of your upkeep, you may put a charge counter on Æther Vial.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[No início de sua manutenção, você pode colocar um marcador de carga em Frasco do Éter.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[在你的维持开始时,你可以在乙太精瓶上放置一个充电指示物。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[在你的維持開始時,你可以在乙太精瓶上放置一個充電指示物。]]></LOCALISED_TEXT>
<COUNTER_REGISTRATION name="Charge" proliferate="11" />
<TRIGGER value="BEGINNING_OF_PLAYERS_STEP" simple_qualifier="controller">
return MTG():GetStep() == STEP_UPKEEP
</TRIGGER>
<MAY always_prompt="1" />
<RESOLUTION_TIME_ACTION>
if EffectSource() ~= nil then
EffectSource():AddCounters( MTG():GetCountersType("Charge"), 1 )
end
</RESOLUTION_TIME_ACTION>
<AUTO_SKIP no_effect_source="1" />
</TRIGGERED_ABILITY>
<ACTIVATED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{T}: You may put a creature card with converted mana cost equal to the number of charge counters on Æther Vial from your hand onto the battlefield.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{T} : Vous pouvez mettre en jeu, depuis votre main, une carte de créature dont le coût converti de mana est égal au nombre de marqueurs « charge » sur la Fiole d'Æther.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{T}: puedes poner en juego de tu mano una criatura con coste de maná convertido igual al número de contadores de carga sobre el Frasco de éter.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{T}: Du kannst eine Kreaturenkarte mit umgewandelten Manakosten in Höhe der Anzahl der Ladungsmarken auf der Ätherphiole aus deiner Hand ins Spiel bringen.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{T}: Puoi mettere in gioco dalla tua mano una carta creatura con costo di mana convertito pari al numero di segnalini carica presenti sulla Fiala Eterea.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{T}:あなたの手札から、霊気の薬瓶の上に置かれている蓄積カウンターと点数で見たマナ・コストが等しいクリーチャー・カードを1枚場に出してよい。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{T}: You may put a creature card with converted mana cost equal to the number of charge counters on Æther Vial from your hand onto the battlefield.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{T}: You may put a creature card with converted mana cost equal to the number of charge counters on Æther Vial from your hand onto the battlefield.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{T}: Você pode colocar em jogo, de sua mão, um card de criatura com custo de mana convertido igual ao número de marcadores de carga em Frasco do Éter.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[{T}:你可以将一张生物牌从你手上放进战场,其总法术力费用须与乙太精瓶上的充电指示物数量相同。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[{T}:你可以將一張生物牌從你手上放進戰場,其總魔法力費用須與乙太精瓶上的充電指示物數量相同。]]></LOCALISED_TEXT>
<COST type="TapSelf" />
<RESOLUTION_TIME_ACTION>
local filter = ClearFilter()
filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
filter:SetZone( ZONE_HAND, EffectController() )
filter:Add( FE_CMC, OP_EQUALS, EffectSourceLKI():CountCounters(MTG():GetCountersType("Charge")) )
EffectController():ChooseItem( "CARD_QUERY_CHOOSE_CREATURE_TO_PUT_ONTO_BATTLEFIELD", EffectDC():Make_Targets(0), QUERY_FLAG_MAY )
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
if target ~= nil then
target:PutOntoBattlefield( EffectController() )
end
</RESOLUTION_TIME_ACTION>
<AI_AVAILABILITY window_step="declare_blockers" type="window" />
<AI_AVAILABILITY type="in_response" response_source="1" />
<AI_AVAILABILITY window_step="end_of_turn" window_turn="their_turn" type="window" />
<AI_AVAILABILITY window_step="declare_attackers" window_turn="their_turn" type="window" />
<AI_AVAILABILITY window_step="main_2" window_turn="my_turn" type="window" />
<AI_AVAILABILITY window_step="main_1" window_turn="my_turn" type="window" />
</ACTIVATED_ABILITY>
<AI_BASE_SCORE score="750" zone="ZONE_BATTLEFIELD" />
<AUTHOR><![CDATA[sumomole]]></AUTHOR>
<EDITORS><![CDATA[sumomole]]></EDITORS>
<DATE><![CDATA[25-09-14]]></DATE>
</CARD_V2>
_______________________________
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