Forge Beta: 3-27-2015 ver 1.5.38
by mtgrares
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Re: Forge Beta: 3-27-2015 ver 1.5.38
by BlazeLordX » 07 Apr 2015, 03:51
So, every time I try to start up Forge, it will get to loading quests, and then stop entirely and give me a crash report. I would put the report in, but it refuses to let me post a reply with links
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Re: Forge Beta: 3-27-2015 ver 1.5.38
by Snoops2 » 07 Apr 2015, 08:23
Is the workshop working atm? I can't see scripts
Latest snapshot of Forge: https://downloads.cardforge.org/dailysnapshots/
Join our Discord: https://discord.com/invite/BdUCKepYHr
Join our Discord: https://discord.com/invite/BdUCKepYHr
Re: Forge Beta: 3-27-2015 ver 1.5.38
by drdev » 07 Apr 2015, 12:17
Are you running from source? It only works when running from source at the moment.Snoops2 wrote:Is the workshop working atm? I can't see scripts
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Re: Forge Beta: 3-27-2015 ver 1.5.38
by sunds » 07 Apr 2015, 14:48
The planeswalker card "Sorin, Solemn Visitor" loses the code "Image$ sorin_solemn_visitor_emblem ", so couldn't show the emblem token pic. Please fix it.
Re: Forge Beta: 3-27-2015 ver 1.5.38
by Snoops2 » 07 Apr 2015, 18:33
Ahh okay, I wasn't running from source. Thanksdrdev wrote:Are you running from source? It only works when running from source at the moment.Snoops2 wrote:Is the workshop working atm? I can't see scripts
Latest snapshot of Forge: https://downloads.cardforge.org/dailysnapshots/
Join our Discord: https://discord.com/invite/BdUCKepYHr
Join our Discord: https://discord.com/invite/BdUCKepYHr
Re: Forge Beta: 3-27-2015 ver 1.5.38
by Xitax » 07 Apr 2015, 21:20
None of the planeswalker emblem pics have been working right for a little while, now.sunds wrote:The planeswalker card "Sorin, Solemn Visitor" loses the code "Image$ sorin_solemn_visitor_emblem ", so couldn't show the emblem token pic. Please fix it.
Re: Forge Beta: 3-27-2015 ver 1.5.38
by slo-moe » 07 Apr 2015, 21:30
AI summons Warden of the First Tree and immediately activates its third ability (for 6 mana) before it has activated any of the others, accomplishing nothing. It is legal, but pointless. It would be much better if it could have some logic to activate its abilities in order.
On the following turn, the AI activates the third ability again. I presume it will keep trying this turn after turn.
On the following turn, the AI activates the third ability again. I presume it will keep trying this turn after turn.
Re: Forge Beta: 3-27-2015 ver 1.5.38
by correioalternativo » 08 Apr 2015, 05:31
From the Vault: Annihilation (V14) HQ:
https://mega.co.nz/#F!p8RBBT6Y!ksgSGJbMsKU0HX_ho-QS5g
*
Thank you for Forge.
https://mega.co.nz/#F!p8RBBT6Y!ksgSGJbMsKU0HX_ho-QS5g
*
Thank you for Forge.
-
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Re: Forge Beta: 3-27-2015 ver 1.5.38
by saturnine » 08 Apr 2015, 11:27
Description: I pressed Esc on accident when I was assigning damage with a 10/8 creature with Trample.
- NullPointerException | Open
- Code: Select all
Forge Version: 1.5.38-r-1
Operating System: Windows 7 6.1 amd64
Java Version: 1.8.0_25 Oracle Corporation
java.lang.NullPointerException
at forge.toolbox.special.CardZoomer.toggleCardImage(CardZoomer.java:282)
at forge.toolbox.special.CardZoomer.access$100(CardZoomer.java:55)
at forge.toolbox.special.CardZoomer$1.keyPressed(CardZoomer.java:102)
at java.awt.AWTEventMulticaster.keyPressed(Unknown Source)
at java.awt.Component.processKeyEvent(Unknown Source)
at javax.swing.JComponent.processKeyEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.KeyboardFocusManager.redispatchEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$400(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Re: Forge Beta: 3-27-2015 ver 1.5.38
by TheDoctor13 » 08 Apr 2015, 17:54
Hello Im new and im having trouble finding where to download the forge Beta. any help would be great thanks.
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Re: Forge Beta: 3-27-2015 ver 1.5.38
by Bog Wraith » 08 Apr 2015, 18:07
Welcome aboard!TheDoctor13 wrote:Hello Im new and im having trouble finding where to download the forge Beta. any help would be great thanks.

It's on page 1 of this thread.
viewtopic.php?p=176206#p176206
'Twas in the bogs of Cannelbrae
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
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Re: Forge Beta: 3-27-2015 ver 1.5.38
by 1224Deko » 08 Apr 2015, 20:18
Has anyone else noticed that game is lagging(working slowly) while there is about or more than 20 cards in battlefield. It happens to me in both versions PC and Android after I updated/downloaded yesterday Forge from 1.35 to 1.38/1.39. Don't know if I it is causes my big libraries(img sets packs 640x480, decks, etc(also updated yesterday)) or something else, but my pc works fine while Forge is lagging. Ver. 1.35 worked fine with many addons(cubes, worlds, etc) in both devices. If it only happens to me that will be meant there something is wrong with my libraries or directly flash plugin.
Re: Forge Beta: 3-27-2015 ver 1.5.38
by AwxAngel » 09 Apr 2015, 03:44
I've heard some people having issues with rainbow mana sources, and I just had a similar issue. Springleaf Drum being activated before attempting to cast a spell added white mana instead of giving a choice.
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Re: Forge Beta: 3-27-2015 ver 1.5.38
by apansson » 10 Apr 2015, 08:16
- RuntimeException | Open
- Code: Select all
Forge Version: 1.5.39.004
Operating System: Linux 3.4.0-cyanogenmod-gc73a4ec armv7l
Java Version: 0 The Android Project
java.lang.RuntimeException: AbilityFactory : getAbility -- no API in Clone:
at forge.game.ability.AbilityFactory.getAbility(AbilityFactory.java:106)
at forge.game.trigger.TriggerHandler.runSingleTrigger(TriggerHandler.java:465)
at forge.game.trigger.TriggerHandler.runNonStaticTriggersForPlayer(TriggerHandler.java:353)
at forge.game.trigger.TriggerHandler.runWaitingTrigger(TriggerHandler.java:322)
at forge.game.trigger.TriggerHandler.runTrigger(TriggerHandler.java:255)
at forge.game.phase.PhaseHandler.onPhaseBegin(PhaseHandler.java:380)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:969)
at forge.game.GameAction.startGame(GameAction.java:1390)
at forge.game.Match.startGame(Match.java:96)
at forge.match.HostedMatch$2.run(HostedMatch.java:227)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1112)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:587)
at java.lang.Thread.run(Thread.java:841)
Actually I noticed now that the equipment is gone from the game. Don't remember the name. I couldn't continue the game afterwards.
Re: Forge Beta: 3-27-2015 ver 1.5.38
by Elaer » 10 Apr 2015, 12:03
Icefall Regent's ability were spells cost to more to cast when they target doesn't activate.
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