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Community Wad Decks

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Re: Community Wad Decks

Postby logoliv » 08 Apr 2015, 20:55

thanks for answer, well i will wait to play FRF decks so...

by the way, i've downloaded some Firemind's decks and he made an UNLOCKS folder but i'm not able to make unlocks, is it normal ? other decks i have downloaded so far don't have unlocks so i can't compare with something that works.
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Re: Community Wad Decks

Postby RiiakShiNal » 09 Apr 2015, 10:47

logoliv wrote:by the way, i've downloaded some Firemind's decks and he made an UNLOCKS folder but i'm not able to make unlocks, is it normal ? other decks i have downloaded so far don't have unlocks so i can't compare with something that works.
I'm not sure what you mean by "not able to make unlocks" because they should be simple if you use the Deck Builder. You just add cards to the Regular Unlocks and/or Promo Unlocks lists then export as normal and it should create both the UNLOCKS directory inside the WAD and the necessary XML files for the unlocks.
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Re: Community Wad Decks

Postby logoliv » 09 Apr 2015, 13:44

sorry i made a mistake i wanted to say "i'm not able to see unlocks in deck editor (not yours, the integrated viewer)"

i can't see unlocks for example with DATA_DLC_TFM_D_Rituals_of_Rebirth.wad and all others firemind's decks i downloaded from Community Wad Decks repository...

what data in NAME_OF_DECK_UNLOCKS.xml make the unlocked cards visible in Magic 2014 deck viewer ? could you please have a look ? (I've joined a sample for convenience)
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Re: Community Wad Decks

Postby RiiakShiNal » 09 Apr 2015, 22:09

There is nothing in the unlock XML that will make the cards there visible, that information is stored in the deck XML.

What makes the unlocks "visible" is simply the linking to the deck coupled with the game mode (0 for Regular Unlocks, 2 for Promo Unlocks) in the unlocks XML, though until they have actually been "unlocked" only the top most unlock is actually visible.

What "unlocks" the regular unlocks for modded decks is the appropriate *_id_1 (these attributes are stored in the deck XML instead of the unlock XML) value and whether you have the proper id or value associated with your account or install. For Steam installs the attribute to look at is steam_id_1 which in this case shows 213850 which is the AppId for the game itself (meaning if you own the game then the deck's unlocks will be unlocked). The only times that this may not be true is if you are running a Demo version as you won't own the game so you won't have the appropriate AppId in your Steam account, if you are running a cracked version which does not simulate the AppId for the game, or if you are running the iOS or Android versions of the game as those use different values which by default we have tied to the values for the starter deck (so if you have the appropriate id for the starter deck unlocks/foils it will unlock/foil all of the modded decks).
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Re: Community Wad Decks

Postby logoliv » 10 Apr 2015, 11:55

thanks Riiak :)

I found the 2 problems with his decks :
1) the unlocks decks were named *_UNLOCKS.xml instead of *_UNLOCK.xml
2) the deckOrderId began with 0 instead of (number_of_deck_cards + 1)
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Re: Community Wad Decks

Postby RiiakShiNal » 11 Apr 2015, 00:53

logoliv wrote:I found the 2 problems with his decks :
1) the unlocks decks were named *_UNLOCKS.xml instead of *_UNLOCK.xml
This is not a problem. The file name of the XML file does not matter (it could be named THIS_IS_A_BAD_IDEA.XML and still work, though we tend to use a naming convention to prevent conflicts and make it easier to identify which unlocks go with which decks), the game reads all the XML files in the directory and matches them up with the appropriate decks based on the deck_uid attribute in the unlock XML.

logoliv wrote:2) the deckOrderId began with 0 instead of (number_of_deck_cards + 1)
This would be a problem since the deckOrderId must be unique for each card in the deck (this is how the game determines which cards are in the deck or not) and if you have multiple unlock files (promo + regular or even two regular unlocks that are meant to supplement each other) the deckOrderId must be unique between those as well. The unlockOrderId can overlap between promo and regular unlocks (as it must start from 0 for each game mode), but there could be issues with overlap in the same game mode.

Note: quantity should always be 1 due to the need for a unique deckOrderId. It is a leftover from when we could actually specify other quantities.
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Re: Community Wad Decks

Postby MasterXploder7 » 11 Apr 2015, 13:57

Is it possible to unpack Data_decks_D14, repack it and have my decks as part of the base game?

I would say that if I could i could have real "unlockable cards" and it would remember what cards were put in a deck.
Just curious.
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Re: Community Wad Decks

Postby logoliv » 11 Apr 2015, 16:38

D14_9009003_MYRTATION has 89 cards and 0 land...
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Re: Community Wad Decks

Postby Xander9009 » 11 Apr 2015, 18:04

MasterXploder7 wrote:Is it possible to unpack Data_decks_D14, repack it and have my decks as part of the base game?

I would say that if I could i could have real "unlockable cards" and it would remember what cards were put in a deck.
Just curious.
Try it. It almost definitely won't work, though. The limit probably has nothing to do with which wad the deck is from and everything to do with the engine not even trying to manage decks after a certain number have been done (such as possibly a for,do loop or something similar). If it does happen to work, though, then great.

Myrtation has been changed. It wasn't really a playable deck, and it probably still won't work. If someone wants to take the idea and actually make a working decks from it, great. It's just a deck with as many different Myr as I could fit into it (I think it has them all). That's the goal.
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Re: Community Wad Decks

Postby zysron » 12 Apr 2015, 00:40

Myrtation has been changed. It wasn't really a playable deck, and it probably still won't work. If someone wants to take the idea and actually make a working decks from it, great. It's just a deck with as many different Myr as I could fit into it (I think it has them all). That's the goal.[/quote]
does that include things like Myr Turbine and Myr Vessel or other cards that give myrs? or just the subtype of myr

if everything myr ... sweet!!!
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Re: Community Wad Decks

Postby zysron » 12 Apr 2015, 00:54

umm how do i open it?!?
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Re: Community Wad Decks

Postby RiiakShiNal » 12 Apr 2015, 02:06

Xander9009 wrote:
MasterXploder7 wrote:Is it possible to unpack Data_decks_D14, repack it and have my decks as part of the base game?

I would say that if I could i could have real "unlockable cards" and it would remember what cards were put in a deck.
Just curious.
Try it. It almost definitely won't work, though. The limit probably has nothing to do with which wad the deck is from and everything to do with the engine not even trying to manage decks after a certain number have been done (such as possibly a for,do loop or something similar). If it does happen to work, though, then great.
It is possible to unpack and repack DATA_DECKS_D14.WAD, but there is no point in doing so as altering base game WADs can actually cause problems and in this case won't help you in the least.

In DotP 2013 the case was there were only enough deck configuration slots in the profile for saving all of the official decks, but the decks that were selected seemed random as to which would be saved or not. In DotP 2014 it is also likely the profiles were designed in the same fashion to only have enough configuration slots for the official decks. However, in DotP 2014 it seems that it selects what decks to save based on either the deck's id or the tus_save_data_id contained in the deck. Regardless, we likely can't create decks that will save to the profile without either replacing the official decks or hacking the game code (which we don't have the skill to do).
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Re: Community Wad Decks

Postby zysron » 12 Apr 2015, 02:15

this is a (near) direct copy of my myr deck

DEATH_BY_MYR
| Open
This is the complete card listing for the deck:
2x - Silver Myr (SILVER_MYR_MM_CW_46032)
2x - Shimmer Myr (SHIMMER_MYR_CW_214042)
2x - Plague Myr (PLAGUE_MYR_MM_CW_213785)
2x - Palladium Myr (PALLADIUM_MYR_MM_CW_389624)
2x - Omega Myr (OMEGA_MYR_CW_48605)
3x - Myr Turbine (MYR_TURBINE_CW_213757)
2x - Myr Retriever (MYR_RETRIEVER_CW_46126)
2x - Myr Propagator (MYR_PROPAGATOR_CW_215069)
4x - Myr Galvanizer (MYR_GALVANIZER_CW_220364)
2x - Myr Enforcer (MYR_ENFORCER_CW_46015)
2x - Myr Battlesphere (MYR_BATTLESPHERE_373718)
2x - Leaden Myr (LEADEN_MYR_CW_46040)
2x - Iron Myr (IRON_MYR_CW_46048)
1x - Ichorclaw Myr (ICHORCLAW_MYR_CW_194256)
1x - Hovermyr (HOVERMYR_CW_227513)
2x - Gold Myr (GOLD_MYR_MM_CW_46024)
2x - Copper Myr (COPPER_MYR_CW_46056)
1x - Darksteel Forge (DARKSTEEL_FORGE_CW_370734)
4x - Fabricate (FABRICATE_CW_205348)

This is the complete card listing for the regular unlocks:
1x - Steel Overseer (STEEL_OVERSEER_CW_222714)
1x - Steel Hellkite (STEEL_HELLKITE_CW_206351)
1x - Exsanguinate (EXSANGUINATE_CW_210235)
1x - Red Sun’s Zenith (RED_SUNS_ZENITH_CW_221558)
1x - Door to Nothingness (DOOR_TO_NOTHINGNESS_345284)
1x - Winter Orb (WINTER_ORB_CW_2081)
1x - Unwinding Clock (UNWINDING_CLOCK_CW_218079)
1x - Urza’s Incubator (URZAS_INCUBATOR_CW_15257)
1x - Sculpting Steel (SCULPTING_STEEL_375191)
1x - Steel Hellkite (STEEL_HELLKITE_CW_206351)
1x - Mirrorworks (MIRRORWORKS_CW_214068)
1x - Mirrorworks (MIRRORWORKS_CW_214068)
1x - Coat of Arms (COAT_OF_ARMS_349283)
1x - Coat of Arms (COAT_OF_ARMS_349283)
1x - Urza’s Incubator (URZAS_INCUBATOR_CW_15257)
1x - Steel Overseer (STEEL_OVERSEER_CW_222714)
1x - Tezzeret the Seeker (TEZZERET_THE_SEEKER_CW_174912)
1x - Tezzeret, Agent of Bolas (TEZZERET_AGENT_OF_BOLAS_CW_214065)
"1x - Unbender Tine (needs to be made)"

This Wad depends on these wads to be installed for the cards used in this deck:
DATA_DECKS_D14
DATA_DECKS_F14_PACK1
DATA_DECKS_F14_PACK3
DATA_DLC_COMMUNITY_CORE

additional notes: from main deck ichor, plague, and enforcer were not in my deck
from unlocks coat of arms, mirror works, red sun, unwinding, and exsang were in the deck
also, had Prototype Portal and each artifact land but game will not shuffle correctly with those lands


this deck is bad... if you wanna talk creativity this can do almost anything even pop a door to nothingness on turn 5. turn four or earlier if someone can make an Unbender Tine

speed high
synergy high
creature size low(deception it can be very very high)
control 0
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Re: Community Wad Decks

Postby zysron » 15 Apr 2015, 08:58

i screwed up the filter on my deck builder... :(
now evry search comes up with nothing
and i cannot find the link to redownload the builder... otherwise i wouldnt be saying anything... so can someone tell me what they have under the filter so i can set it right or link me the deck builder?
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Re: Community Wad Decks

Postby zysron » 15 Apr 2015, 09:04

nvm i still had the zipp
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