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The Ultimate Quest Mode Thread

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Re: The Ultimate Quest Mode Thread

Postby demeitri1 » 10 Dec 2014, 18:44

mastroego wrote:I can confirm Fizanko's method works.

Maybe you changed the file properties, or the text code, or something? Check how your text editor saves stuff by default.
kk will do
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Re: The Ultimate Quest Mode Thread

Postby Fizanko » 10 Dec 2014, 18:51

Make sure to have downloaded the Vintage Masters.txt
attached to this post :
viewtopic.php?f=26&t=14184&start=315#p168473

And placed that Vintage Masters.txt into your
\ForgeMainDirectory\res\editions\

remember that when you download a new version of Forge you have to do this again (same with additional quest worlds) as files that go into the \res\ directory of forge aren't user files and so aren't kept when you download a new version of the program .
probably outdated by now so you should avoid : Innistrad world for Forge (updated 17/11/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
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Re: The Ultimate Quest Mode Thread

Postby serrasmurf » 10 Dec 2014, 18:56

Stampedo wrote:Hey guys,

How am I supposed to build the deck "Vic Stone 4"?
Snowballing cheap hexproof creatures with cheap enchantments (daybreak coronet =___=) making it super fast and super powerful.
I can't beat it even with my constructed decks.

Could someone give me hints/tips?

Thanks!
Hexproof decks can indeed be very nasty.
Have you tried cards that let the opponent sacrifice his creatures?
Cruel Edict Innocent Blood Tribute to Hunger Far // Away Chainer's Edict Celestial Flare
etc.

Mass removal is often too slow, but some aren't
Engineered Explosives Powder Keg Ratchet Bomb

Or you can focus on the enchantments:
Ray of Revelation Serenity Reverent Silence Spring Cleaning Back to Nature
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Re: The Ultimate Quest Mode Thread

Postby Fizanko » 10 Dec 2014, 19:47

I checked that deck and it does not seem there's any flyer or any enchantment giving creatures flying in that deck, additionally there's no enchantment removal to get rid of yours.

So a possible easy solution can be the good old Moat that would protect you for the whole round (make sure to have 4 of them to increase your chance of it getting into your hand and if you don't have 4 of those, try have a card that would allow you to pick it from your library and put it in your hand or even better in the battlefield).

And then a lot of direct damage to the opponent with instant/sorcery cards could help to beat the deck as it does not feature any card-counters spell either.
probably outdated by now so you should avoid : Innistrad world for Forge (updated 17/11/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
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Re: The Ultimate Quest Mode Thread

Postby Stampedo » 12 Dec 2014, 02:43

Thanks a lot for the tips, I'll check these!
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Re: The Ultimate Quest Mode Thread

Postby apansson » 09 Apr 2015, 15:14

I'm playing the quest mode now and it's a lot of fun. I will try out these Ultimate quests later on :)

I have a question about the selling price of my own card in Quest mode.
The price on my card says more than 1000 but when I'm selling it I only get 1000 max.
Why is that?
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Re: The Ultimate Quest Mode Thread

Postby timmermac » 11 Apr 2015, 23:33

There is a limit to how much you can sell a card for until you reach a threshhold level of wins. That limit can be adjusted by editing quest.preferences in a text editor.
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Re: The Ultimate Quest Mode Thread

Postby apansson » 12 Apr 2015, 08:36

timmermac wrote:There is a limit to how much you can sell a card for until you reach a threshhold level of wins. That limit can be adjusted by editing quest.preferences in a text editor.
OK thanks!

Another question, I'm running the Android version. About the Pets you can buy in the bazaar.
I bought some of them but I can't see them in game. Do I have to do more than just buying them in the bazaar?
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Re: The Ultimate Quest Mode Thread

Postby Bog Wraith » 14 Apr 2015, 15:10

Fizanko put together some very neat images for the icons of the creatures for the Shandalar & Zendikar Quest Mode modules: viewtopic.php?p=168746#p168746

I had not seen them until now when I was about to post the icons I got from the original Shandalar game that I wanted to replace the "?" with.

So if you want the classic icons as well, here they are.

I did notice that Fizanko has 6 more creatures listed than I have. One is Arzakon which I didn't include as I did not see any deck with his name. I chose the number of creatures to make icons for based from the decks listed in the Shandalar duels folder from within the Quest/World folder. Some of the creatures have multiple decks but I included only one icon for each character.

Go to Fizanko's post linked above for all the info as to where to place these icon files.
Attachments
Shandlar Creature Icons For Forge Quest World.zip
Original Shandalar Icons For The Quest World Module
(3.06 MiB) Downloaded 291 times
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Re: The Ultimate Quest Mode Thread

Postby Fizanko » 14 Apr 2015, 16:00

Hello Bog Wraith,

Arzakon and a few others icons i had put together are icons for the challenges deck of the Shandalar world.
For Azarkon the deck is Arzakon's home plane.dck , that has Icon=Arzakon.jpg in
...\res\quest\world\shandalar\challenges\
probably outdated by now so you should avoid : Innistrad world for Forge (updated 17/11/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
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Re: The Ultimate Quest Mode Thread

Postby serrasmurf » 14 Apr 2015, 16:53

Bog Wraith wrote:Fizanko put together some very neat images for the icons of the creatures for the Shandalar & Zendikar Quest Mode modules: viewtopic.php?p=168746#p168746
Are these extra optional icons or did these worlds didnt have icons in their releases? I did provide appropriate icons for all the Zendikar opponents....
viewtopic.php?f=48&t=9457&hilit=zendikar&start=60#p149077
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Re: The Ultimate Quest Mode Thread

Postby Bog Wraith » 14 Apr 2015, 17:05

serrasmurf wrote:
Bog Wraith wrote:Fizanko put together some very neat images for the icons of the creatures for the Shandalar & Zendikar Quest Mode modules: viewtopic.php?p=168746#p168746
Are these extra optional icons or did these worlds didnt have icons in their releases? I did provide appropriate icons for all the Zendikar opponents....
viewtopic.php?f=48&t=9457&hilit=zendikar&start=60#p149077
These icons, both mine & Fizanko's were made afterwards as the Shandalar module didn't have any, AFAIK. The fact that there are now 2 different sets allows the user to choose which one he would like to play with. I will switch between the two as I like both allot!
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Re: The Ultimate Quest Mode Thread

Postby Bog Wraith » 14 Apr 2015, 17:08

Fizanko wrote:Hello Bog Wraith,

Arzakon and a few others icons i had put together are icons for the challenges deck of the Shandalar world.
For Azarkon the deck is Arzakon's home plane.dck , that has Icon=Arzakon.jpg in
...\res\quest\world\shandalar\challenges\
Ok, that's why I didn't see his deck with the others as I didn't look in the challenges deck folder which I have just looked at. I also haven't played to the point in the Forge Shandalar world where I would have come across these challenges.

Thanks for the heads up on that! :)
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Re: The Ultimate Quest Mode Thread

Postby Fizanko » 14 Apr 2015, 17:24

@serrasmurf

I didn't had any icons for the AI opponents when playing games in the Zendikar world, so i suppose that while your world made it inside Forge , the icons didn't (though i have not used the content downloader for so long, i can't say if your icons exist in it).
probably outdated by now so you should avoid : Innistrad world for Forge (updated 17/11/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
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Re: The Ultimate Quest Mode Thread

Postby Xitax » 19 Apr 2015, 22:53

I took the icon set posted above and cleaned up the cropping, and resized to 100x100.
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Shandlar Creature Icons For Forge Quest World small.zip
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